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! align="center" class="infoboxblank" style="width:25%" {{!}} '''Weapon''' | ! align="center" class="infoboxblank" style="width:25%" {{!}} '''Weapon''' | ||
{{!}} align="center" class="textfield" style="width:75%" {{!}}{{{runew|''Available''}}} | {{!}} align="center" class="textfield" style="width:75%" {{!}}{{{runew|''Available''}}} | ||
{{!}}} | |||
{{!}}} | |||
{{#if:{{{hlevel|}}}|====Skills====|===Skills===}} | |||
{{#if:{{{hlevel|}}}|=====Physical Skills=====|====Physical Skills====}} | |||
{{{!}} class="charstatbox" align=center | |||
{{!}} style="width:50%" valign="top" {{!}} | |||
{{{!}} class="charstatinner" style="width:100%" | |||
! class="infoboxblank" style="width:40%" {{!}} Skill Name | |||
! class="infoboxblank" style="width:15%" {{!}} {{h:title|The level at which the character can first learn this skill.|Level}} | |||
! class="infoboxblank" style="width:15%" {{!}} {{h:title|The character's initial proficiency at this skill.|Begin}} | |||
! class="infoboxblank" style="width:15%" {{!}} {{h:title|The character's skill potential as determined by skill teachers.|Potential}} | |||
! class="infoboxblank" style="width:15%" {{!}} {{h:title|The character's actual maximum skill potential, mechanically.|Max}} | |||
{{!}}- | |||
! class="infoboxblank" align="center" style="text-align:right; padding-right:3px; width:30%; {{#ifeq: {{{max1|}}}| |color:#999}}" {{!}} Swing | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max1|}}}| |color:#999}}" {{!}} {{{level1|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max1|}}}| |color:#999}}" {{!}} {{{begin1|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max1|}}}| |color:#999}}" {{!}} {{{potential1|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max1|}}}| |color:#999}}" {{!}} {{{max1|—}}} | |||
{{!}}- | |||
! class="infoboxblank" align="center" style="text-align:right; padding-right:3px; width:30%; {{#ifeq: {{{max2|}}}| |color:#999}}" {{!}} Accuracy | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max2|}}}| |color:#999}}" {{!}} {{{level2|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max2|}}}| |color:#999}}" {{!}} {{{begin2|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max2|}}}| |color:#999}}" {{!}} {{{potential2|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max2|}}}| |color:#999}}" {{!}} {{{max2|—}}} | |||
{{!}}- | |||
! class="infoboxblank" align="center" style="text-align:right; padding-right:3px; width:30%; {{#ifeq: {{{max3|}}}| |color:#999}}" {{!}} Damage | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max3|}}}| |color:#999}}" {{!}} {{{level3|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max3|}}}| |color:#999}}" {{!}} {{{begin3|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max3|}}}| |color:#999}}" {{!}} {{{potential3|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max3|}}}| |color:#999}}" {{!}} {{{max3|—}}} | |||
{{!}}- | |||
! class="infoboxblank" align="center" style="text-align:right; padding-right:3px; width:30%; {{#ifeq: {{{max4|}}}| |color:#999}}" {{!}} Sharpshoot | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max4|}}}| |color:#999}}" {{!}} {{{level4|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max4|}}}| |color:#999}}" {{!}} {{{begin4|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max4|}}}| |color:#999}}" {{!}} {{{potential4|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max4|}}}| |color:#999}}" {{!}} {{{max4|—}}} | |||
{{!}}- | |||
! class="infoboxblank" align="center" style="text-align:right; padding-right:3px; width:30%; {{#ifeq: {{{max5|}}}| |color:#999}}" {{!}} Counter-Attack | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max5|}}}| |color:#999}}" {{!}} {{{level5|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max5|}}}| |color:#999}}" {{!}} {{{begin5|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max5|}}}| |color:#999}}" {{!}} {{{potential5|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max5|}}}| |color:#999}}" {{!}} {{{max5|—}}} | |||
{{!}}- | |||
! class="infoboxblank" align="center" style="text-align:right; padding-right:3px; width:30%; {{#ifeq: {{{max6|}}}| |color:#999}}" {{!}} Heavy Damage | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max6|}}}| |color:#999}}" {{!}} {{{level6|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max6|}}}| |color:#999}}" {{!}} {{{begin6|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max6|}}}| |color:#999}}" {{!}} {{{potential6|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max6|}}}| |color:#999}}" {{!}} {{{max6|—}}} | |||
{{!}}- | |||
! class="infoboxblank" align="center" style="text-align:right; padding-right:3px; width:30%; {{#ifeq: {{{max7|}}}| |color:#999}}" {{!}} Continual Attack | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max7|}}}| |color:#999}}" {{!}} {{{level7|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max7|}}}| |color:#999}}" {{!}} {{{begin7|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max7|}}}| |color:#999}}" {{!}} {{{potential7|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max7|}}}| |color:#999}}" {{!}} {{{max7|—}}} | |||
{{!}}- | |||
! class="infoboxblank" align="center" style="text-align:right; padding-right:3px; width:30%; {{#ifeq: {{{max8|}}}| |color:#999}}" {{!}} Freeze | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max8|}}}| |color:#999}}" {{!}} {{{level8|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max8|}}}| |color:#999}}" {{!}} {{{begin8|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max8|}}}| |color:#999}}" {{!}} {{{potential8|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max8|}}}| |color:#999}}" {{!}} {{{max8|—}}} | |||
{{!}}} | |||
{{!}} style="background:transparent; border: 2px solid #10a4b7; margin-bottom: 10px" valign="top" {{!}} | |||
{{{!}} class="charstatinner" style="width:100%" | |||
! class="infoboxblank" style="width:40%" {{!}} Skill Name | |||
! class="infoboxblank" style="width:15%" {{!}} {{h:title|The level at which the character can first learn this skill.|Level}} | |||
! class="infoboxblank" style="width:15%" {{!}} {{h:title|The character's initial proficiency at this skill.|Begin}} | |||
! class="infoboxblank" style="width:15%" {{!}} {{h:title|The character's skill potential as determined by skill teachers.|Potential}} | |||
! class="infoboxblank" style="width:15%" {{!}} {{h:title|The character's actual maximum skill potential, mechanically.|Max}} | |||
{{!}}- | |||
! class="infoboxblank" align="center" style="text-align:right; padding-right:3px; width:30%; {{#ifeq: {{{max9|}}}| |color:#999}}" {{!}} Thief | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max9|}}}| |color:#999}}" {{!}} {{{level9|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max9|}}}| |color:#999}}" {{!}} {{{begin9|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max9|}}}| |color:#999}}" {{!}} {{{potential9|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max9|}}}| |color:#999}}" {{!}} {{{max9|—}}} | |||
{{!}}- | |||
! class="infoboxblank" align="center" style="text-align:right; padding-right:3px; width:30%; {{#ifeq: {{{max10|}}}| |color:#999}}" {{!}} Repel | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max10|}}}| |color:#999}}" {{!}} {{{level10|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max10|}}}| |color:#999}}" {{!}} {{{begin10|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max10|}}}| |color:#999}}" {{!}} {{{potential10|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max10|}}}| |color:#999}}" {{!}} {{{max10|—}}} | |||
{{!}}- | |||
! class="infoboxblank" align="center" style="text-align:right; padding-right:3px; width:30%; {{#ifeq: {{{max11|}}}| |color:#999}}" {{!}} Parry | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max11|}}}| |color:#999}}" {{!}} {{{level11|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max11|}}}| |color:#999}}" {{!}} {{{begin11|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max11|}}}| |color:#999}}" {{!}} {{{potential11|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max11|}}}| |color:#999}}" {{!}} {{{max11|—}}} | |||
{{!}}- | |||
! class="infoboxblank" align="center" style="text-align:right; padding-right:3px; width:30%; {{#ifeq: {{{max12|}}}| |color:#999}}" {{!}} Shield Protect | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max12|}}}| |color:#999}}" {{!}} {{{level12|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max12|}}}| |color:#999}}" {{!}} {{{begin12|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max12|}}}| |color:#999}}" {{!}} {{{potential12|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max12|}}}| |color:#999}}" {{!}} {{{max12|—}}} | |||
{{!}}- | |||
! class="infoboxblank" align="center" style="text-align:right; padding-right:3px; width:30%; {{#ifeq: {{{max13|}}}| |color:#999}}" {{!}} Armor Protect | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max13|}}}| |color:#999}}" {{!}} {{{level13|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max13|}}}| |color:#999}}" {{!}} {{{begin13|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max13|}}}| |color:#999}}" {{!}} {{{potential13|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max13|}}}| |color:#999}}" {{!}} {{{max13|—}}} | |||
{{!}}- | |||
! class="infoboxblank" align="center" style="text-align:right; padding-right:3px; width:30%; {{#ifeq: {{{max14|}}}| |color:#999}}" {{!}} Holy Dash | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max14|}}}| |color:#999}}" {{!}} {{{level14|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max14|}}}| |color:#999}}" {{!}} {{{begin14|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max14|}}}| |color:#999}}" {{!}} {{{potential14|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max14|}}}| |color:#999}}" {{!}} {{{max14|—}}} | |||
{{!}}- | |||
! class="infoboxblank" align="center" style="text-align:right; padding-right:3px; width:30%; {{#ifeq: {{{max15|}}}| |color:#999}}" {{!}} Adrenaline Power | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max15|}}}| |color:#999}}" {{!}} {{{level15|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max15|}}}| |color:#999}}" {{!}} {{{begin15|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max15|}}}| |color:#999}}" {{!}} {{{potential15|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max15|}}}| |color:#999}}" {{!}} {{{max15|—}}} | |||
{{!}}- | |||
! class="infoboxblank" align="center" style="text-align:right; padding-right:3px; width:30%; {{#ifeq: {{{max16|}}}| |color:#999}}" {{!}} Fighting Spirit | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max16|}}}| |color:#999}}" {{!}} {{{level16|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max16|}}}| |color:#999}}" {{!}} {{{begin16|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max16|}}}| |color:#999}}" {{!}} {{{potential16|—}}} | |||
{{!}} class="textfield" align="center" style="{{#ifeq: {{{max16|}}}| |color:#999}}" {{!}} {{{max16|—}}} | |||
{{!}}} | {{!}}} | ||
{{!}}} | {{!}}} |
Revision as of 17:06, 25 August 2020
Recruitment
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