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Template:GS06 CG: Difference between revisions

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Created page with "{{#if:{{{hlevel|}}}|====Recruitment====|===Recruitment===}} {{{!}} class="charstatbox" align=center {{!}} {{{!}} class="charstatinner" ! class="infoboxblank" colspan="7" | Re..."
 
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! class="infoboxblank" colspan="7" | Recruiting
! class="infoboxblank" colspan="7" | Recruiting
{{!}}-
{{!}}-
{{!}} align="center" class="textfield" style="width:15%" {{!}} {{{portrait|--}}}
{{!}} align="center" class="textfield" style="width:20%" {{!}} {{{portrait|--}}}
{{!}} align="center" colspan="6" class="textfield" style="width:85%" {{!}} {{{recruit|--}}}
{{!}} align="center" colspan="4" class="textfield" {{!}} {{{recruit|--}}}
{{!}}-
{{!}}-
{{#if:{{{level|}}}|
{{#if:{{{level|}}}|
! class="infoboxblank" style="width:14%" {{!}} {{h:title|The character's starting level on recruitment.|Level}}
! class="infoboxblank" style="width:20%" {{!}} {{h:title|The character's starting level on recruitment.|Level}}
! class="infoboxblank" style="width:14%" {{!}} {{h:title|The character's in-game gender, which can affect bath scenes and attacks.|Gender}}
! class="infoboxblank" style="width:20%" {{!}} {{h:title|The character's in-game gender, which can affect bath scenes and attacks.|Gender}}
! class="infoboxblank" style="width:14%" {{!}} {{h:title|The size of the character in the battle party, either S, M or L.|Size}}
! class="infoboxblank" style="width:20%" {{!}} {{h:title|The susceptibility of the character to the anger status.|Anger}}
! class="infoboxblank" style="width:14%" {{!}} {{h:title|The range of the character's physical attacks, either S, M or L.|Range}}
! class="infoboxblank" style="width:20%" {{!}} {{h:title|The movement type and speed of the character.|Movement}}
! class="infoboxblank" style="width:14%" {{!}} {{h:title|The suspetibility of the character to the anger status.|Anger}}
! class="infoboxblank" style="width:20%" {{!}} {{h:title|The automatic actions of the character in battle.|Battle AI}}
! class="infoboxblank" style="width:14%" {{!}} {{h:title|The suspetibility of the character to the panic status.|Panic}}
! class="infoboxblank" style="width:14%" {{!}} {{h:title|Whether the character can fly or not.|Fly}}
{{!}}-
{{!}}-
{{!}} class="textfield" align="center" {{!}} {{{level|N/A}}}
{{!}} class="textfield" align="center" {{!}} {{{level|N/A}}}
{{!}} class="textfield" align="center" {{!}} {{{gender|N/A}}}
{{!}} class="textfield" align="center" {{!}} {{{gender|N/A}}}
{{!}} class="textfield" align="center" {{!}} {{{size|N/A}}}
{{!}} class="textfield" align="center" {{!}} {{{range|N/A}}}
{{!}} class="textfield" align="center" {{!}} {{{anger|N/A}}}
{{!}} class="textfield" align="center" {{!}} {{{anger|N/A}}}
{{!}} class="textfield" align="center" {{!}} {{{panic|N/A}}}
{{!}} class="textfield" align="center" {{!}} {{{move|N/A}}}
{{!}} class="textfield" align="center" {{!}} {{{fly|N/A}}}
{{!}} class="textfield" align="center" {{!}} {{{battle|N/A}}}
{{!}}}
{{!}}}
{{!}}}
{{!}}}

Revision as of 14:36, 25 August 2020

Recruitment

Recruiting
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