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Template:Enemy V: Difference between revisions

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{| class="infoboxouter" style=" "
{| class="infoboxouter" style=" "
|-
|-
| align="center" colspan="4" |  
|  
{{Enemy/Title
{{Enemy/Title
|name = {{{name}}}
|name = {{{name}}}
Line 8: Line 8:
}}
}}
{{#if:{{{tabA|}}}|{{#tag:tabber|{{{tabA|}}}=
{{#if:{{{tabA|}}}|{{#tag:tabber|{{{tabA|}}}=
{{#tag:tabber|{{{tab1|}}}= {{Enemy V/Content
{{#tag:tabber|{{{tab1|}}}= {{Enemy IV/Content
|name = {{{name}}}
|name = {{{name}}}
|tmname = {{{tmname}}}
|tmname = {{{tmname}}}
|level = {{{level}}}
|level = {{{level}}}
|hp = {{{hp}}}
|hp = {{{hp}}}
|attack = {{{attack}}}
|strength = {{{strength}}}
|technique = {{{technique}}}
|skill = {{{skill}}}
|accuracy = {{{accuracy}}}
|magic = {{{magic}}}
|magic = {{{magic}}}
|evasion = {{{evasion}}}
|evasion = {{{evasion}}}
Line 22: Line 21:
|speed = {{{speed}}}
|speed = {{{speed}}}
|luck = {{{luck}}}
|luck = {{{luck}}}
|sun= {{{sun|C}}}
|fire = {{{fire|Normal}}}
|fire = {{{fire|C}}}
|wind = {{{wind|Normal}}}
|lightning = {{{lightning|C}}}
|earth = {{{earth|Normal}}}
|wind = {{{wind|C}}}
|lightning = {{{lightning|Normal}}}
|water = {{{water|C}}}
|water = {{{water|Normal}}}
|earth = {{{earth|C}}}
|punishment = {{{punish}}}
|star = {{{star|C}}}
|blinking = {{{blinking}}}
|sound = {{{sound|C}}}
|soul = {{{soul}}}
|holy = {{{holy|C}}}
|neutral = {{{neutral}}}
|darkness = {{{darkness|C}}}
|physical = {{{physical}}}
|slash = {{{slash|C}}}
|thrust = {{{thrust|C}}}
|punch = {{{punch|C}}}
|shot = {{{shot|C}}}
|death = {{{death|Normal}}}
|death = {{{death|Normal}}}
|sleep = {{{sleep|Normal}}}
|sleep = {{{sleep|Normal}}}
|stun = {{{stun|Normal}}}
|charm = {{{charm|Normal}}}
|paralyze = {{{paralyze|Normal}}}
|teleport = {{{teleport|Normal}}}
|silence = {{{silence|Normal}}}
|rune = {{{rune}}}
|slow = {{{slow|Normal}}}
|status = {{{status}}}
|attack1 = {{{attack1|--}}}
|attack1 = {{{attack1|--}}}
|attack2 = {{{attack2|--}}}
|attack2 = {{{attack2|--}}}
Line 49: Line 44:
|potch = {{{potch}}}
|potch = {{{potch}}}
|bribe = {{{bribe|no}}}
|bribe = {{{bribe|no}}}
|sp = {{{sp}}}
|items = {{{items|''This enemy does not drop any items.''}}}
|items = {{{items|''This enemy does not drop any items.''}}}
|food = {{{food|''This enemy does not drop any food.''}}}
|food = {{{food|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy V/Content
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy IV/Content
|name = {{{name}}}
|name = {{{name2}}}
|tmname = {{{tmname}}}
|tmname = {{{tmname2}}}
|level2 = {{{level2}}}
|level = {{{level2}}}
|hp2 = {{{hp2}}}
|hp = {{{hp2}}}
|attack2 = {{{attack2}}}
|strength = {{{strength2}}}
|technique2 = {{{technique2}}}
|skill = {{{skill2}}}
|accuracy2 = {{{accuracy2}}}
|magic = {{{magic2}}}
|magic2 = {{{magic2}}}
|evasion = {{{evasion2}}}
|evasion2 = {{{evasion2}}}
|defense = {{{defense2}}}
|defense2 = {{{defense2}}}
|magic_defense = {{{magic_defense2}}}
|magic_defense2 = {{{magic_defense2}}}
|speed = {{{speed2}}}
|speed2 = {{{speed2}}}
|luck = {{{luck2}}}
|luck2 = {{{luck2}}}
|fire = {{{fire2}}}
|sun2= {{{sun2|C}}}
|wind = {{{wind2}}}
|fire2 = {{{fire2|C}}}
|earth = {{{earth2}}}
|lightning2 = {{{lightning2|C}}}
|lightning = {{{lightning2}}}
|wind2 = {{{wind2|C}}}
|water = {{{water2}}}
|water2 = {{{water2|C}}}
|punishment = {{{punish2}}}
|earth2 = {{{earth2|C}}}
|blinking = {{{blinking2}}}
|star2 = {{{star2|C}}}
|soul = {{{soul2}}}
|sound2 = {{{sound2|C}}}
|neutral = {{{neutral2}}}
|holy2 = {{{holy2|C}}}
|physical = {{{physical2}}}
|darkness2 = {{{darkness2|C}}}
|death = {{{death2}}}
|slash2 = {{{slash2|C}}}
|sleep = {{{sleep2}}}
|thrust2 = {{{thrust2|C}}}
|charm = {{{charm2}}}
|punch2 = {{{punch2|C}}}
|teleport = {{{teleport2}}}
|shot2 = {{{shot2|C}}}
|rune = {{{rune2}}}
|death2 = {{{death2|Normal}}}
|status = {{{status2}}}
|sleep2 = {{{sleep2|Normal}}}
|attack1 = {{{attack21}}}
|stun2 = {{{stun2|Normal}}}
|attack2 = {{{attack22}}}
|paralyze2 = {{{paralyze2|Normal}}}
|attack3 = {{{attack23}}}
|silence2 = {{{silence2|Normal}}}
|attack4 = {{{attack24}}}
|slow2 = {{{slow2|Normal}}}
|area = {{{area2}}}
|attack21 = {{{attack21|--}}}
|potch = {{{potch2}}}
|attack22 = {{{attack22|--}}}
|bribe = {{{bribe2|no}}}
|attack23 = {{{attack23|--}}}
|items = {{{items2|''This enemy does not drop any items.''}}}
|attack24 = {{{attack24|--}}}
|food = {{{food2|''This enemy does not drop any food.''}}}
|area2 = {{{area2}}}
|potch2 = {{{potch2}}}
|bribe2 = {{{bribe2|no}}}
|sp2 = {{{sp2}}}
|items2 = {{{items2|''This enemy does not drop any items.''}}}
|food2 = {{{food2|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
Line 546: Line 534:
|name = {{{name}}}
|name = {{{name}}}
|tmname = {{{tmname}}}
|tmname = {{{tmname}}}
|level = {{{level}}}
|hp = {{{hp}}}
|attack = {{{attack}}}
|technique = {{{technique}}}
|accuracy = {{{accuracy}}}
|magic = {{{magic}}}
|evasion = {{{evasion}}}
|defense = {{{defense}}}
|magic_defense = {{{magic_defense}}}
|speed = {{{speed}}}
|luck = {{{luck}}}
|sun= {{{sun|C}}}
|fire = {{{fire|C}}}
|lightning = {{{lightning|C}}}
|wind = {{{wind|C}}}
|water = {{{water|C}}}
|earth = {{{earth|C}}}
|star = {{{star|C}}}
|sound = {{{sound|C}}}
|holy = {{{holy|C}}}
|darkness = {{{darkness|C}}}
|slash = {{{slash|C}}}
|thrust = {{{thrust|C}}}
|punch = {{{punch|C}}}
|shot = {{{shot|C}}}
|death = {{{death|Null}}}
|sleep = {{{sleep|Null}}}
|stun = {{{stun|Null}}}
|paralyze = {{{paralyze|Null}}}
|silence = {{{silence|Null}}}
|slow = {{{slow|Null}}}
|attack1 = {{{attack1|--}}}
|attack2 = {{{attack2|--}}}
|attack3 = {{{attack3|--}}}
|attack4 = {{{attack4|--}}}
|area = {{{area}}}
|area = {{{area}}}
|potch = {{{potch}}}
|type = {{{type}}}
|bribe = {{{bribe|no}}}
|sp = {{{sp}}}
|items = {{{items|''This enemy does not drop any items.''}}}
|food = {{{food|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy V/Content
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy V/Content
|name = {{{name2}}}
|name = {{{name}}}
|tmname = {{{tmname2}}}
|tmname = {{{tmname2}}}
|level = {{{level2}}}
|hp = {{{hp2}}}
|attack = {{{attack2x}}}
|technique = {{{technique2}}}
|accuracy = {{{accuracy2}}}
|magic = {{{magic2}}}
|evasion = {{{evasion2}}}
|defense = {{{defense2}}}
|magic_defense = {{{magic_defense2}}}
|speed = {{{speed2}}}
|luck = {{{luck2}}}
|sun = {{{sun2|C}}}
|fire = {{{fire2|C}}}
|lightning = {{{lightning2|C}}}
|wind = {{{wind2|C}}}
|water = {{{water2|C}}}
|earth = {{{earth2|C}}}
|star = {{{star2|C}}}
|sound = {{{sound2|C}}}
|holy = {{{holy2|C}}}
|darkness = {{{darkness2|C}}}
|slash = {{{slash2|C}}}
|thrust = {{{thrust2|C}}}
|punch = {{{punch2|C}}}
|shot = {{{shot2|C}}}
|death = {{{death2|Normal}}}
|sleep = {{{sleep2|Normal}}}
|stun = {{{stun2|Normal}}}
|paralyze = {{{paralyze2|Normal}}}
|silence = {{{silence2|Normal}}}
|slow = {{{slow2|Normal}}}
|attack1 = {{{attack21|--}}}
|attack2 = {{{attack22|--}}}
|attack3 = {{{attack23|--}}}
|attack4 = {{{attack24|--}}}
|area = {{{area2}}}
|area = {{{area2}}}
|potch = {{{potch2}}}
|type = {{{type2}}}
|bribe = {{{bribe2|no}}}
|sp = {{{sp2}}}
|items = {{{items2|''This enemy does not drop any items.''}}}
|food = {{{food2|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy IV/Content
|name = {{{name3}}}
|tmname = {{{tmname3}}}
|level = {{{level3}}}
|hp = {{{hp3}}}
|power = {{{power3}}}
|skill = {{{skill3}}}
|magic = {{{magic3}}}
|repel = {{{repel3}}}
|defense = {{{defense3}}}
|magic_defense = {{{magic_defense3}}}
|speed = {{{speed3}}}
|luck = {{{luck3}}}
|sword = {{{sword3|D}}}
|spear = {{{spear3|D}}}
|claw = {{{claw3|D}}}
|projectile = {{{projectile3|D}}}
|fire = {{{fire3|D}}}
|water = {{{water3|D}}}
|wind = {{{wind3|D}}}
|earth = {{{earth3|D}}}
|lightning = {{{lightning3|D}}}
|death = {{{death3|Normal}}}
|sleep = {{{sleep3|Normal}}}
|stun = {{{stun3|Normal}}}
|paralyse = {{{paralyse3|Normal}}}
|silence = {{{silence3|Normal}}}
|slow = {{{slow3|Normal}}}
|move = {{{move3}}}
|anger = {{{anger3}}}
|target = {{{target3}}}
|skills = {{{skills3|''This enemy does not have any skills.''}}}
|attack1 = {{{attack31}}}
|attack2 = {{{attack32|--}}}
|attack3 = {{{attack33|--}}}
|area = {{{area3}}}
|potch = {{{potch3}}}
|bribe = {{{bribe3|no}}}
|sp = {{{sp3}}}
|items = {{{items3|''This enemy does not drop any items.''}}}
|food = {{{food3|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tab4|}}}|{{{tab4|}}}={{Enemy IV/Content
|name = {{{name4}}}
|tmname = {{{tmname4}}}
|level = {{{level4}}}
|hp = {{{hp4}}}
|power = {{{power4}}}
|skill = {{{skill4}}}
|magic = {{{magic4}}}
|repel = {{{repel4}}}
|defense = {{{defense4}}}
|magic_defense = {{{magic_defense4}}}
|speed = {{{speed4}}}
|luck = {{{luck4}}}
|sword = {{{sword4|D}}}
|spear = {{{spear4|D}}}
|claw = {{{claw4|D}}}
|projectile = {{{projectile4|D}}}
|fire = {{{fire4|D}}}
|water = {{{water4|D}}}
|wind = {{{wind4|D}}}
|earth = {{{earth4|D}}}
|lightning = {{{lightning4|D}}}
|death = {{{death4|Normal}}}
|sleep = {{{sleep4|Normal}}}
|stun = {{{stun4|Normal}}}
|paralyse = {{{paralyse4|Normal}}}
|silence = {{{silence4|Normal}}}
|slow = {{{slow4|Normal}}}
|move = {{{move4}}}
|anger = {{{anger4}}}
|target = {{{target4}}}
|skills = {{{skills4|''This enemy does not have any skills.''}}}
|attack1 = {{{attack41}}}
|attack2 = {{{attack42|--}}}
|attack3 = {{{attack44|--}}}
|area = {{{area4}}}
|potch = {{{potch4}}}
|bribe = {{{bribe4|no}}}
|sp = {{{sp4}}}
|items = {{{items4|''This enemy does not drop any items.''}}}
|food = {{{food4|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
}}
}}
{{!}}-
|
|
{{Enemy V/Content
{{Enemy V/Content
|name = {{{name}}}
|name = {{{name}}}
|tmname = {{{tmname}}}
|tmname = {{{tmname}}}
|level = {{{level}}}
|hp = {{{hp}}}
|attack = {{{attack}}}
|technique = {{{technique}}}
|accuracy = {{{accuracy}}}
|magic = {{{magic}}}
|evasion = {{{evasion}}}
|defense = {{{defense}}}
|magic_defense = {{{magic_defense}}}
|speed = {{{speed}}}
|luck = {{{luck}}}
|sun= {{{sun|C}}}
|fire = {{{fire|C}}}
|lightning = {{{lightning|C}}}
|wind = {{{wind|C}}}
|water = {{{water|C}}}
|earth = {{{earth|C}}}
|star = {{{star|C}}}
|sound = {{{sound|C}}}
|holy = {{{holy|C}}}
|darkness = {{{darkness|C}}}
|slash = {{{slash|C}}}
|thrust = {{{thrust|C}}}
|punch = {{{punch|C}}}
|shot = {{{shot|C}}}
|death = {{{death|Null}}}
|sleep = {{{sleep|Null}}}
|stun = {{{stun|Null}}}
|paralyze = {{{paralyze|Null}}}
|silence = {{{silence|Null}}}
|slow = {{{slow|Null}}}
|attack1 = {{{attack1|--}}}
|attack2 = {{{attack2|--}}}
|attack3 = {{{attack3|--}}}
|attack4 = {{{attack4|--}}}
|area = {{{area}}}
|area = {{{area}}}
|potch = {{{potch}}}
|type = {{{type|Normal}}}
|bribe = {{{bribe|no}}}
|sp = {{{sp}}}
|items = {{{items|''This enemy does not drop any items.''}}}
|food = {{{food|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
}}
}}
|-
|-
|}<includeonly>[[Category:Enemies in Suikoden V]]</includeonly>
|}<includeonly>[[Category:Enemies in Suikoden V]] {{#ifeq: {{{type}}}|Boss|[[Category:Boss enemies in Suikoden V]]}}{{#ifeq: {{{type}}}|Event|[[Category:Event enemies in Suikoden V]]}}{{#ifeq: {{{type}}}|Normal|[[Category:Normal enemies in Suikoden V]]}}{{#ifeq: {{{type2}}}|Boss|[[Category:Boss enemies in Suikoden V]]}}</includeonly>
<noinclude>This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.{{clear}}
<noinclude>This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.{{clear}}
<pre>
<pre>

Revision as of 23:16, 27 March 2020

Template:Enemy/Title Template:Enemy V/Content

This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.

{{Enemy IV
|name = The enemies English name or closest localisation.
|japanese_name= The enemies name in Japanese. This is usually written in Katakana.
|romaji_name = The enemies Japanese name once converted to Romaji
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no),
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|defense = The DEF of the enemy.
|speed = The SPD of the enemy.
|magic = The MGC of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|elemental_strength = Elemental magic that the enemy is strong against, if any.
|elemental_weakness = Elemental magic that the enemy is weak against, if any.
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
}}