|
|
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| |type = {{{type}}} | | |type = {{{type}}} |
| }} | | }} |
| |-
| |
| {{!}}-{{!}} | | {{!}}-{{!}} |
| {{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy Tactics/Content | | {{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy Tactics/Content |
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Line 545: |
| }} | | }} |
| }} | | }} |
| {{!}}-{{!}}
| | |
| {{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy IV/Content
| |
| |name = {{{name3}}}
| |
| |tmname = {{{tmname3}}}
| |
| |level = {{{level3}}}
| |
| |hp = {{{hp3}}}
| |
| |power = {{{power3}}}
| |
| |skill = {{{skill3}}}
| |
| |magic = {{{magic3}}}
| |
| |repel = {{{repel3}}}
| |
| |defense = {{{defense3}}}
| |
| |magic_defense = {{{magic_defense3}}}
| |
| |speed = {{{speed3}}}
| |
| |luck = {{{luck3}}}
| |
| |sword = {{{sword3|D}}}
| |
| |spear = {{{spear3|D}}}
| |
| |claw = {{{claw3|D}}}
| |
| |projectile = {{{projectile3|D}}}
| |
| |fire = {{{fire3|D}}}
| |
| |water = {{{water3|D}}}
| |
| |wind = {{{wind3|D}}}
| |
| |earth = {{{earth3|D}}}
| |
| |lightning = {{{lightning3|D}}}
| |
| |death = {{{death3|Normal}}}
| |
| |sleep = {{{sleep3|Normal}}}
| |
| |stun = {{{stun3|Normal}}}
| |
| |paralyse = {{{paralyse3|Normal}}}
| |
| |silence = {{{silence3|Normal}}}
| |
| |slow = {{{slow3|Normal}}}
| |
| |move = {{{move3}}}
| |
| |anger = {{{anger3}}}
| |
| |target = {{{target3}}}
| |
| |skills = {{{skills3|''This enemy does not have any skills.''}}}
| |
| |attack1 = {{{attack31}}}
| |
| |attack2 = {{{attack32|--}}}
| |
| |attack3 = {{{attack33|--}}}
| |
| |area = {{{area3}}}
| |
| |potch = {{{potch3}}}
| |
| |bribe = {{{bribe3|no}}}
| |
| |sp = {{{sp3}}}
| |
| |items = {{{items3|''This enemy does not drop any items.''}}}
| |
| |food = {{{food3|''This enemy does not drop any food.''}}}
| |
| }}
| |
| }}
| |
| {{!}}-{{!}}
| |
| {{#if:{{{tab4|}}}|{{{tab4|}}}={{Enemy IV/Content
| |
| |name = {{{name4}}}
| |
| |tmname = {{{tmname4}}}
| |
| |level = {{{level4}}}
| |
| |hp = {{{hp4}}}
| |
| |power = {{{power4}}}
| |
| |skill = {{{skill4}}}
| |
| |magic = {{{magic4}}}
| |
| |repel = {{{repel4}}}
| |
| |defense = {{{defense4}}}
| |
| |magic_defense = {{{magic_defense4}}}
| |
| |speed = {{{speed4}}}
| |
| |luck = {{{luck4}}}
| |
| |sword = {{{sword4|D}}}
| |
| |spear = {{{spear4|D}}}
| |
| |claw = {{{claw4|D}}}
| |
| |projectile = {{{projectile4|D}}}
| |
| |fire = {{{fire4|D}}}
| |
| |water = {{{water4|D}}}
| |
| |wind = {{{wind4|D}}}
| |
| |earth = {{{earth4|D}}}
| |
| |lightning = {{{lightning4|D}}}
| |
| |death = {{{death4|Normal}}}
| |
| |sleep = {{{sleep4|Normal}}}
| |
| |stun = {{{stun4|Normal}}}
| |
| |paralyse = {{{paralyse4|Normal}}}
| |
| |silence = {{{silence4|Normal}}}
| |
| |slow = {{{slow4|Normal}}}
| |
| |move = {{{move4}}}
| |
| |anger = {{{anger4}}}
| |
| |target = {{{target4}}}
| |
| |skills = {{{skills4|''This enemy does not have any skills.''}}}
| |
| |attack1 = {{{attack41}}}
| |
| |attack2 = {{{attack42|--}}}
| |
| |attack3 = {{{attack44|--}}}
| |
| |area = {{{area4}}}
| |
| |potch = {{{potch4}}}
| |
| |bribe = {{{bribe4|no}}}
| |
| |sp = {{{sp4}}}
| |
| |items = {{{items4|''This enemy does not drop any items.''}}}
| |
| |food = {{{food4|''This enemy does not drop any food.''}}}
| |
| }}
| |
| }}
| |
| }} | | }} |
| {{!}}- | | {{!}}- |
This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.
{{Enemy IV
|name = The enemies English name or closest localisation.
|japanese_name= The enemies name in Japanese. This is usually written in Katakana.
|romaji_name = The enemies Japanese name once converted to Romaji
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no),
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|defense = The DEF of the enemy.
|speed = The SPD of the enemy.
|magic = The MGC of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|elemental_strength = Elemental magic that the enemy is strong against, if any.
|elemental_weakness = Elemental magic that the enemy is weak against, if any.
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
}}