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| |name = {{{name}}} | | |name = {{{name}}} |
| |tmname = {{{tmname}}} | | |tmname = {{{tmname}}} |
| |level = {{{level}}}
| |
| |hp = {{{hp}}}
| |
| |strength = {{{strength}}}
| |
| |skill = {{{skill}}}
| |
| |magic = {{{magic}}}
| |
| |evasion = {{{evasion}}}
| |
| |defense = {{{defense}}}
| |
| |magic_defense = {{{magic_defense}}}
| |
| |speed = {{{speed}}}
| |
| |luck = {{{luck}}}
| |
| |move = {{{move}}}
| |
| |jump = {{{jump}}}
| |
| |weapon = {{{weapon|''This enemy has no weapon equipped.''}}}
| |
| |status = {{{status|''This enemy does not inflict status effects.''}}}
| |
| |special = {{{special|''This enemy has no special attack.''}}}
| |
| |rune = {{{rune|''This enemy has no rune equipped.''}}}
| |
| |skills = {{{skills|''This enemy does not have any skills.''}}}
| |
| |area = {{{area}}} | | |area = {{{area}}} |
| |potch = {{{potch}}} | | |type = {{{type}}} |
| |sp = {{{sp}}}
| |
| |items = {{{items|''This enemy does not drop any items.''}}}
| |
| |steal = {{{steal|''This enemy does not have any items you can steal.''}}}
| |
| }} | | }} |
| {{!}}-{{!}} | | {{!}}-{{!}} |
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| |name = {{{name}}} | | |name = {{{name}}} |
| |tmname = {{{tmname2}}} | | |tmname = {{{tmname2}}} |
| |level = {{{level2}}}
| |
| |hp = {{{hp2}}}
| |
| |strength = {{{strength2}}}
| |
| |skill = {{{skill2}}}
| |
| |magic = {{{magic2}}}
| |
| |evasion = {{{evasion2}}}
| |
| |defense = {{{defense2}}}
| |
| |magic_defense = {{{magic_defense2}}}
| |
| |speed = {{{speed2}}}
| |
| |luck = {{{luck2}}}
| |
| |move = {{{move2}}}
| |
| |jump = {{{jump2}}}
| |
| |weapon = {{{weapon2|''This enemy has no weapon equipped.''}}}
| |
| |status = {{{status2|''This enemy does not inflict status effects.''}}}
| |
| |special = {{{special2|''This enemy has no special attack.''}}}
| |
| |rune = {{{rune2|''This enemy has no rune equipped.''}}}
| |
| |skills = {{{skills2|''This enemy does not have any skills.''}}}
| |
| |area = {{{area2}}} | | |area = {{{area2}}} |
| |potch = {{{potch2}}} | | |type = {{{type2}}} |
| |sp = {{{sp2}}}
| |
| |items = {{{items2|''This enemy does not drop any items.''}}}
| |
| |steal = {{{steal2|''This enemy does not have any items you can steal.''}}}
| |
| }} | | }} |
| }} | | }} |
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| |name = {{{name}}} | | |name = {{{name}}} |
| |tmname = {{{tmname}}} | | |tmname = {{{tmname}}} |
| |level = {{{level}}}
| |
| |hp = {{{hp}}}
| |
| |strength = {{{strength}}}
| |
| |skill = {{{skill}}}
| |
| |magic = {{{magic}}}
| |
| |evasion = {{{evasion}}}
| |
| |defense = {{{defense}}}
| |
| |magic_defense = {{{magic_defense}}}
| |
| |speed = {{{speed}}}
| |
| |luck = {{{luck}}}
| |
| |move = {{{move}}}
| |
| |jump = {{{jump}}}
| |
| |weapon = {{{weapon|''This enemy has no weapon equipped.''}}}
| |
| |status = {{{status|''This enemy does not inflict status effects.''}}}
| |
| |special = {{{special|''This enemy has no special attack.''}}}
| |
| |rune = {{{rune|''This enemy has no rune equipped.''}}}
| |
| |skills = {{{skills|''This enemy does not have any skills.''}}}
| |
| |area = {{{area}}} | | |area = {{{area}}} |
| |potch = {{{potch}}} | | |type = {{{type}}} |
| |sp = {{{sp}}}
| |
| |items = {{{items|''This enemy does not drop any items.''}}}
| |
| |steal = {{{steal|''This enemy does not have any items you can steal.''}}}
| |
| }} | | }} |
| }} | | }} |
This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.
{{Enemy IV
|name = The enemies English name or closest localisation.
|japanese_name= The enemies name in Japanese. This is usually written in Katakana.
|romaji_name = The enemies Japanese name once converted to Romaji
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no),
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|defense = The DEF of the enemy.
|speed = The SPD of the enemy.
|magic = The MGC of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|elemental_strength = Elemental magic that the enemy is strong against, if any.
|elemental_weakness = Elemental magic that the enemy is weak against, if any.
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
}}