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| {{Clear}}
| | {| class="infoboxouterfull" |
| {| align="center" style="width: 70%; background: #10a4b7; border: 2px solid #10a4b7" | | | |
| |- | | {| class="infoboxinner" |
| | class="infoboxtext" align="center" colspan="2" style="width: 100%" | | | ! class="infoboxtext" style="color:#fff;" | [[File:{{{image|Unknown}}}.png|left|30x40px]] '''{{{name}}}'''<br><small>({{{japanese_name}}}, ''{{{romaji_name}}}'')</small> |
| [[File:{{{image|Unknown}}}.png|left|30x40px]] '''{{{name}}}''' <small>({{{japanese_name}}}, ''{{{romaji_name}}}'')</small> | | |} |
| {{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Rune/Stats | | {{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Rune/Data |
| |japanese_name= 青いしずくの紋章 | | |japanese_name= 青いしずくの紋章 |
| |romaji_name = Aoi Shizuku no Monshō | | |romaji_name = Aoi Shizuku no Monshō |
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| }} | | }} |
| {{!}}-{{!}} | | {{!}}-{{!}} |
| {{#if:{{{tab2|}}}|{{{tab2|}}}={{Rune/Stats | | {{#if:{{{tab2|}}}|{{{tab2|}}}={{Rune/Data |
| |tab2 = {{{tab2}}} | | |tab2 = {{{tab2}}} |
| |effect = {{{effect2|}}} | | |effect = {{{effect2|}}} |
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| }} | | }} |
| {{!}}-{{!}} | | {{!}}-{{!}} |
| {{#if:{{{tab3|}}}|{{{tab3|}}}={{Rune/Stats | | {{#if:{{{tab3|}}}|{{{tab3|}}}={{Rune/Data |
| |tab3 = {{{tab3}}} | | |tab3 = {{{tab3}}} |
| |effect = {{{effect3|}}} | | |effect = {{{effect3|}}} |
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| }} | | }} |
| {{!}}-{{!}} | | {{!}}-{{!}} |
| {{#if:{{{tab4|}}}|{{{tab4|}}}={{Rune/Stats | | {{#if:{{{tab4|}}}|{{{tab4|}}}={{Rune/Data |
| |tab4 = {{{tab4}}} | | |tab4 = {{{tab4}}} |
| |effect = {{{effect4|}}} | | |effect = {{{effect4|}}} |
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| }} | | }} |
| {{!}}-{{!}} | | {{!}}-{{!}} |
| {{#if:{{{tab5|}}}|{{{tab5|}}}={{Rune/Stats | | {{#if:{{{tab5|}}}|{{{tab5|}}}={{Rune/Data |
| |tab4 = {{{tab5}}} | | |tab4 = {{{tab5}}} |
| |effect = {{{effect5|}}} | | |effect = {{{effect5|}}} |
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| }} | | }} |
| {{!}}-{{!}} | | {{!}}-{{!}} |
| {{#if:{{{tab6|}}}|{{{tab6|}}}={{Rune/Stats | | {{#if:{{{tab6|}}}|{{{tab6|}}}={{Rune/Data |
| |tab4 = {{{tab6}}} | | |tab4 = {{{tab6}}} |
| |effect = {{{effect6|}}} | | |effect = {{{effect6|}}} |
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| |sold = {{{sold6|''No store in-game sells this rune.''}}} | | |sold = {{{sold6|''No store in-game sells this rune.''}}} |
| }} | | }} |
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| }} | | }} |
| }} | | }} |
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| }} | | }} |
| }} | | }} |
| {{!}}}
| | |} |
| <noinclude>This template is used to add a rune stats infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.
| |
| <pre>
| |
| {{Rune
| |
| |name = The rune's English name or closest localisation.
| |
| |japanese_name= The rune's name in Japanese. This is usually written in Katakana.
| |
| |romaji_name = The rune's Japanese name once converted to Romaji
| |
| |level = The Level of the enemy.
| |
| |potch = The amount of potch this enemy awards upon defeat.
| |
| |bribe = Whether the enemy is bribable or not (yes or no).
| |
| |hp = The HP of the enemy.
| |
| |power = The PWR of the enemy.
| |
| |skill = The SKL of the enemy.
| |
| |defense = The DEF of the enemy.
| |
| |speed = The SPD of the enemy.
| |
| |magic = The MGC of the enemy.
| |
| |magic_defense = The MDF of the enemy (if applicable).
| |
| |luck = The LUCK of the enemy.
| |
| |fire = The enemy's affinity with the Fire element (Resists, Weak, Absorbs or Immune)
| |
| |wind = The enemy's affinity with the Wind element (Resists, Weak, Absorbs or Immune)
| |
| |lightning = The enemy's affinity with the Lightning element (Resists, Weak, Absorbs or Immune)
| |
| |water = The enemy's affinity with the Water element (Resists, Weak, Absorbs or Immune)
| |
| |earth = The enemy's affinity with the Earth element (Resists, Weak, Absorbs or Immune)
| |
| |holy = The enemy's affinity with the Holy element (Resists, Weak, Absorbs or Immune)
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| |area = The location in which this enemy can be encountered and battled in.
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| |items = Items that this enemy can drop.
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| |level2 = The Level of the second tabbed enemy.
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| |potch2 = The amount of potch the second tabbed enemy awards upon defeat.
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| |bribe2 = Whether the second tabbed enemy is bribable or not (yes or no).
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| |hp2 = The HP of the second tabbed enemy.
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| |power2 = The PWR of the second tabbed enemy.
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| |skill2 = The SKL of the second tabbed enemy.
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| |defense2 = The DEF of the second tabbed enemy.
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| |speed2 = The SPD of the second tabbed enemy.
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| |magic2 = The MGC of the second tabbed enemy.
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| |magic_defense2 = The MDF of the second tabbed enemy (if applicable).
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| |luck2 = The LUCK of the second tabbed enemy.
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| |fire2 = The second tabbed enemy's affinity with the Fire element (Resists, Weak, Absorbs or Immune)
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| |wind2 = The second tabbed enemy's affinity with the Wind element (Resists, Weak, Absorbs or Immune) | |
| |lightning2 = The second tabbed enemy's affinity with the Lightning element (Resists, Weak, Absorbs or Immune)
| |
| |water2 = The second tabbed enemy's affinity with the Water element (Resists, Weak, Absorbs or Immune)
| |
| |earth2 = The second tabbed enemy's affinity with the Earth element (Resists, Weak, Absorbs or Immune)
| |
| |holy2 = The second tabbed enemy's affinity with the Holy element (Resists, Weak, Absorbs or Immune)
| |
| |area2 = The location in which the second tabbed enemy can be encountered and battled in.
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| |items2 = Items that the second tabbed enemy can drop.
| |
| }}
| |
| | |
| For additional tabs, just keep increasing the numbers. hp2, hp3, hp4, etc.
| |
| </pre>[[Category:Infobox templates]]</noinclude>
| |