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Template:Rune data: Difference between revisions

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{{Clear}}
{| class="infoboxouterfull"
{| align="center" style="width: 70%; background: #10a4b7; border: 2px solid #10a4b7"
|
|-
{| class="infoboxinner"
| class="infoboxtext" align="center" colspan="2" style="width: 100%" |  
! class="infoboxtext" style="color:#fff;" | [[File:{{{image|Unknown}}}.png|left|30x40px]] '''{{{name}}}'''<br><small>({{{japanese_name}}}, ''{{{romaji_name}}}'')</small>
[[File:{{{image|Unknown}}}.png|left|30x40px]] '''{{{name}}}''' <small>({{{japanese_name}}}, ''{{{romaji_name}}}'')</small>
|}
{{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Rune/Stats
{{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Rune/Data
|japanese_name= 青いしずくの紋章
|japanese_name= 青いしずくの紋章
|romaji_name = Aoi Shizuku no Monshō  
|romaji_name = Aoi Shizuku no Monshō  
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}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Rune/Stats
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Rune/Data
|tab2 = {{{tab2}}}
|tab2 = {{{tab2}}}
|effect = {{{effect2|}}}
|effect = {{{effect2|}}}
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}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Rune/Stats
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Rune/Data
|tab3 = {{{tab3}}}
|tab3 = {{{tab3}}}
|effect = {{{effect3|}}}
|effect = {{{effect3|}}}
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}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab4|}}}|{{{tab4|}}}={{Rune/Stats
{{#if:{{{tab4|}}}|{{{tab4|}}}={{Rune/Data
|tab4 = {{{tab4}}}
|tab4 = {{{tab4}}}
|effect = {{{effect4|}}}
|effect = {{{effect4|}}}
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}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab5|}}}|{{{tab5|}}}={{Rune/Stats
{{#if:{{{tab5|}}}|{{{tab5|}}}={{Rune/Data
|tab4 = {{{tab5}}}
|tab4 = {{{tab5}}}
|effect = {{{effect5|}}}
|effect = {{{effect5|}}}
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}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab6|}}}|{{{tab6|}}}={{Rune/Stats
{{#if:{{{tab6|}}}|{{{tab6|}}}={{Rune/Data
|tab4 = {{{tab6}}}
|tab4 = {{{tab6}}}
|effect = {{{effect6|}}}
|effect = {{{effect6|}}}
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|sold = {{{sold6|''No store in-game sells this rune.''}}}
|sold = {{{sold6|''No store in-game sells this rune.''}}}
}}
}}
}}
}}
}}
}}
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}}
}}
}}
}}
{{!}}}
|}
<noinclude>This template is used to add a rune stats infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.
<pre>
{{Rune
|name = The rune's English name or closest localisation.
|japanese_name= The rune's name in Japanese. This is usually written in Katakana.
|romaji_name = The rune's Japanese name once converted to Romaji
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no).
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|defense = The DEF of the enemy.
|speed = The SPD of the enemy.
|magic = The MGC of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|fire = The enemy's affinity with the Fire element (Resists, Weak, Absorbs or Immune)
|wind = The enemy's affinity with the Wind element (Resists, Weak, Absorbs or Immune)
|lightning = The enemy's affinity with the Lightning element (Resists, Weak, Absorbs or Immune)
|water = The enemy's affinity with the Water element (Resists, Weak, Absorbs or Immune)
|earth = The enemy's affinity with the Earth element (Resists, Weak, Absorbs or Immune)
|holy = The enemy's affinity with the Holy element (Resists, Weak, Absorbs or Immune)
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
|level2 = The Level of the second tabbed enemy.
|potch2 = The amount of potch the second tabbed enemy awards upon defeat.
|bribe2 = Whether the second tabbed enemy is bribable or not (yes or no).
|hp2 = The HP of the second tabbed enemy.
|power2 = The PWR of the second tabbed enemy.
|skill2 = The SKL of the second tabbed enemy.
|defense2 = The DEF of the second tabbed enemy.
|speed2 = The SPD of the second tabbed enemy.
|magic2 = The MGC of the second tabbed enemy.
|magic_defense2 = The MDF of the second tabbed enemy (if applicable).
|luck2 = The LUCK of the second tabbed enemy.
|fire2 = The second tabbed enemy's affinity with the Fire element (Resists, Weak, Absorbs or Immune)
|wind2 = The second tabbed enemy's affinity with the Wind element (Resists, Weak, Absorbs or Immune)
|lightning2 = The second tabbed enemy's affinity with the Lightning element (Resists, Weak, Absorbs or Immune)
|water2 = The second tabbed enemy's affinity with the Water element (Resists, Weak, Absorbs or Immune)
|earth2 = The second tabbed enemy's affinity with the Earth element (Resists, Weak, Absorbs or Immune)
|holy2 = The second tabbed enemy's affinity with the Holy element (Resists, Weak, Absorbs or Immune)
|area2 = The location in which the second tabbed enemy can be encountered and battled in.
|items2 = Items that the second tabbed enemy can drop.
}}
 
For additional tabs, just keep increasing the numbers. hp2, hp3, hp4, etc.
</pre>[[Category:Infobox templates]]</noinclude>

Revision as of 01:03, 24 March 2020

File:Unknown.png
{{{name}}}
({{{japanese_name}}}, {{{romaji_name}}})