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|claw = {{{clawB4}}} | |claw = {{{clawB4}}} | ||
|projectile = {{{projectileB4}}} | |projectile = {{{projectileB4}}} | ||
|fire = {{{fireB4| | |fire = {{{fireB4|10%}}} | ||
|water = {{{waterB4| | |water = {{{waterB4|10%}}} | ||
|wind = {{{windB4| | |wind = {{{windB4|10%}}} | ||
|earth = {{{earthB4| | |earth = {{{earthB4|10%}}} | ||
|lightning = {{{lightningB4| | |lightning = {{{lightningB4|10%}}} | ||
|death = {{{deathB4| | |death = {{{deathB4|10%}}} | ||
|sleep = {{{sleepB4| | |sleep = {{{sleepB4|10%}}} | ||
|stun = {{{stunB4| | |stun = {{{stunB4|10%}}} | ||
|paralyse = {{{paralyseB4| | |paralyse = {{{paralyseB4|10%}}} | ||
|silence = {{{silenceB4| | |silence = {{{silenceB4|10%}}} | ||
|slow = {{{slowB4| | |slow = {{{slowB4|10%}}} | ||
|move = {{{moveB4}}} | |move = {{{moveB4}}} | ||
|anger = {{{angerB4}}} | |anger = {{{angerB4}}} | ||
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|neutral = {{{neutral|20}}} | |neutral = {{{neutral|20}}} | ||
|physical = {{{physical|20}}} | |physical = {{{physical|20}}} | ||
|death = {{{death| | |death = {{{death|10%}}} | ||
|sleep = {{{sleep| | |sleep = {{{sleep|10%}}} | ||
|charm = {{{charm| | |charm = {{{charm|10%}}} | ||
|teleport = {{{teleport| | |teleport = {{{teleport|10%}}} | ||
|rune = {{{rune|''This enemy has no rune equipped.''}}} | |rune = {{{rune|''This enemy has no rune equipped.''}}} | ||
|status = {{{status|''This enemy does not inflict status effects.''}}} | |status = {{{status|''This enemy does not inflict status effects.''}}} | ||
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|neutral = {{{neutral2|20}}} | |neutral = {{{neutral2|20}}} | ||
|physical = {{{physical2|20}}} | |physical = {{{physical2|20}}} | ||
|death = {{{death2| | |death = {{{death2|10%}}} | ||
|sleep = {{{sleep2| | |sleep = {{{sleep2|10%}}} | ||
|charm = {{{charm2| | |charm = {{{charm2|10%}}} | ||
|teleport = {{{teleport2| | |teleport = {{{teleport2|10%}}} | ||
|rune = {{{rune2|''This enemy has no rune equipped.''}}} | |rune = {{{rune2|''This enemy has no rune equipped.''}}} | ||
|status = {{{status2|''This enemy does not inflict status effects.''}}} | |status = {{{status2|''This enemy does not inflict status effects.''}}} | ||
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|neutral = {{{neutral3|20}}} | |neutral = {{{neutral3|20}}} | ||
|physical = {{{physical3|20}}} | |physical = {{{physical3|20}}} | ||
|death = {{{death3| | |death = {{{death3|10%}}} | ||
|sleep = {{{sleep3| | |sleep = {{{sleep3|10%}}} | ||
|charm = {{{charm3| | |charm = {{{charm3|10%}}} | ||
|teleport = {{{teleport3| | |teleport = {{{teleport3|10%}}} | ||
|rune = {{{rune3|''This enemy has no rune equipped.''}}} | |rune = {{{rune3|''This enemy has no rune equipped.''}}} | ||
|status = {{{status3|''This enemy does not inflict status effects.''}}} | |status = {{{status3|''This enemy does not inflict status effects.''}}} | ||
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|neutral = {{{neutral4|20}}} | |neutral = {{{neutral4|20}}} | ||
|physical = {{{physical4|20}}} | |physical = {{{physical4|20}}} | ||
|death = {{{death4| | |death = {{{death4|10%}}} | ||
|sleep = {{{sleep4| | |sleep = {{{sleep4|10%}}} | ||
|charm = {{{charm4| | |charm = {{{charm4|10%}}} | ||
|teleport = {{{teleport4| | |teleport = {{{teleport4|10%}}} | ||
|rune = {{{rune4|''This enemy has no rune equipped.''}}} | |rune = {{{rune4|''This enemy has no rune equipped.''}}} | ||
|status = {{{status4|''This enemy does not inflict status effects.''}}} | |status = {{{status4|''This enemy does not inflict status effects.''}}} |
Revision as of 16:35, 17 March 2020
This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.
{{Enemy IV |name = The enemies English name or closest localisation. |japanese_name= The enemies name in Japanese. This is usually written in Katakana. |romaji_name = The enemies Japanese name once converted to Romaji |level = The Level of the enemy. |potch = The amount of potch this enemy awards upon defeat. |bribe = Whether the enemy is bribable or not (yes or no), |hp = The HP of the enemy. |power = The PWR of the enemy. |skill = The SKL of the enemy. |defense = The DEF of the enemy. |speed = The SPD of the enemy. |magic = The MGC of the enemy. |magic_defense = The MDF of the enemy (if applicable). |luck = The LUCK of the enemy. |elemental_strength = Elemental magic that the enemy is strong against, if any. |elemental_weakness = Elemental magic that the enemy is weak against, if any. |area = The location in which this enemy can be encountered and battled in. |items = Items that this enemy can drop. }}