Template:Enemy IV: Difference between revisions

Template page
No edit summary
mNo edit summary
Line 313: Line 313:
|claw = {{{clawB4}}}
|claw = {{{clawB4}}}
|projectile = {{{projectileB4}}}
|projectile = {{{projectileB4}}}
|fire = {{{fireB4|Normal}}}
|fire = {{{fireB4|10%}}}
|water = {{{waterB4|Normal}}}
|water = {{{waterB4|10%}}}
|wind = {{{windB4|Normal}}}
|wind = {{{windB4|10%}}}
|earth = {{{earthB4|Normal}}}
|earth = {{{earthB4|10%}}}
|lightning = {{{lightningB4|Normal}}}
|lightning = {{{lightningB4|10%}}}
|death = {{{deathB4|Normal}}}
|death = {{{deathB4|10%}}}
|sleep = {{{sleepB4|Normal}}}
|sleep = {{{sleepB4|10%}}}
|stun = {{{stunB4|Normal}}}
|stun = {{{stunB4|10%}}}
|paralyse = {{{paralyseB4|Normal}}}
|paralyse = {{{paralyseB4|10%}}}
|silence = {{{silenceB4|Normal}}}
|silence = {{{silenceB4|10%}}}
|slow = {{{slowB4|Normal}}}
|slow = {{{slowB4|10%}}}
|move = {{{moveB4}}}
|move = {{{moveB4}}}
|anger = {{{angerB4}}}
|anger = {{{angerB4}}}
Line 533: Line 533:
|neutral = {{{neutral|20}}}
|neutral = {{{neutral|20}}}
|physical = {{{physical|20}}}
|physical = {{{physical|20}}}
|death = {{{death|Normal}}}
|death = {{{death|10%}}}
|sleep = {{{sleep|Normal}}}
|sleep = {{{sleep|10%}}}
|charm = {{{charm|Normal}}}
|charm = {{{charm|10%}}}
|teleport = {{{teleport|Normal}}}
|teleport = {{{teleport|10%}}}
|rune = {{{rune|''This enemy has no rune equipped.''}}}
|rune = {{{rune|''This enemy has no rune equipped.''}}}
|status = {{{status|''This enemy does not inflict status effects.''}}}
|status = {{{status|''This enemy does not inflict status effects.''}}}
Line 573: Line 573:
|neutral = {{{neutral2|20}}}
|neutral = {{{neutral2|20}}}
|physical = {{{physical2|20}}}
|physical = {{{physical2|20}}}
|death = {{{death2|Normal}}}
|death = {{{death2|10%}}}
|sleep = {{{sleep2|Normal}}}
|sleep = {{{sleep2|10%}}}
|charm = {{{charm2|Normal}}}
|charm = {{{charm2|10%}}}
|teleport = {{{teleport2|Normal}}}
|teleport = {{{teleport2|10%}}}
|rune = {{{rune2|''This enemy has no rune equipped.''}}}
|rune = {{{rune2|''This enemy has no rune equipped.''}}}
|status = {{{status2|''This enemy does not inflict status effects.''}}}
|status = {{{status2|''This enemy does not inflict status effects.''}}}
Line 614: Line 614:
|neutral = {{{neutral3|20}}}
|neutral = {{{neutral3|20}}}
|physical = {{{physical3|20}}}
|physical = {{{physical3|20}}}
|death = {{{death3|Normal}}}
|death = {{{death3|10%}}}
|sleep = {{{sleep3|Normal}}}
|sleep = {{{sleep3|10%}}}
|charm = {{{charm3|Normal}}}
|charm = {{{charm3|10%}}}
|teleport = {{{teleport3|Normal}}}
|teleport = {{{teleport3|10%}}}
|rune = {{{rune3|''This enemy has no rune equipped.''}}}
|rune = {{{rune3|''This enemy has no rune equipped.''}}}
|status = {{{status3|''This enemy does not inflict status effects.''}}}
|status = {{{status3|''This enemy does not inflict status effects.''}}}
Line 655: Line 655:
|neutral = {{{neutral4|20}}}
|neutral = {{{neutral4|20}}}
|physical = {{{physical4|20}}}
|physical = {{{physical4|20}}}
|death = {{{death4|Normal}}}
|death = {{{death4|10%}}}
|sleep = {{{sleep4|Normal}}}
|sleep = {{{sleep4|10%}}}
|charm = {{{charm4|Normal}}}
|charm = {{{charm4|10%}}}
|teleport = {{{teleport4|Normal}}}
|teleport = {{{teleport4|10%}}}
|rune = {{{rune4|''This enemy has no rune equipped.''}}}
|rune = {{{rune4|''This enemy has no rune equipped.''}}}
|status = {{{status4|''This enemy does not inflict status effects.''}}}
|status = {{{status4|''This enemy does not inflict status effects.''}}}

Revision as of 16:35, 17 March 2020

Template:Enemy/Title Template:Enemy IV/Content

This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.

{{Enemy IV
|name = The enemies English name or closest localisation.
|japanese_name= The enemies name in Japanese. This is usually written in Katakana.
|romaji_name = The enemies Japanese name once converted to Romaji
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no),
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|defense = The DEF of the enemy.
|speed = The SPD of the enemy.
|magic = The MGC of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|elemental_strength = Elemental magic that the enemy is strong against, if any.
|elemental_weakness = Elemental magic that the enemy is weak against, if any.
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
}}