Template:Enemy IV: Difference between revisions

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{{#if:{{{tabB3|}}}|{{{tabB3|}}}={{Enemy IV/Content
{{#if:{{{tabB3|}}}|{{{tabB3|}}}={{Enemy IV/Content
|name = {{{nameB3}}}
|name = {{{nameb3}}}
|tmname = {{{tmnameB3}}}
|tmname = {{{tmnameb3}}}
|level = {{{levelB3}}}
|level = {{{levelb3}}}
|hp = {{{hpB3}}}
|hp = {{{hpb3}}}
|power = {{{powerB3}}}
|strength = {{{strengthb3}}}
|skill = {{{skillB3}}}
|skill = {{{skillb3}}}
|magic = {{{magicB3}}}
|magic = {{{magicb3}}}
|repel = {{{repelB3}}}
|evasion = {{{evasionb3}}}
|defense = {{{defenseB3}}}
|defense = {{{defenseb3}}}
|magic_defense = {{{magic_defenseB3}}}
|magic_defense = {{{magic_defenseb3}}}
|speed = {{{speedB3}}}
|speed = {{{speedb3}}}
|luck = {{{luckB3}}}
|luck = {{{luckb3}}}
|sword = {{{swordB3}}}
|fire = {{{fireb3|20}}}
|spear = {{{spearB3}}}
|wind = {{{windb3|20}}}
|claw = {{{clawB3}}}
|earth = {{{earthb3|20}}}
|projectile = {{{projectileB3}}}
|lightning = {{{lightningb3|20}}}
|fire = {{{fireB3|Normal}}}
|water = {{{waterb3|20}}}
|water = {{{waterB3|Normal}}}
|punishment = {{{punishmentb3|20}}}
|wind = {{{windB3|Normal}}}
|blinking = {{{blinkingb3|20}}}
|earth = {{{earthB3|Normal}}}
|soul = {{{soulb3|20}}}
|lightning = {{{lightningB3|Normal}}}
|neutral = {{{neutralb3|20}}}
|death = {{{deathB3|Normal}}}
|physical = {{{physicalb3|20}}}
|sleep = {{{sleepB3|Normal}}}
|death = {{{deathb3|10%}}}
|stun = {{{stunB3|Normal}}}
|sleep = {{{sleepb3|10%}}}
|paralyse = {{{paralyseB3|Normal}}}
|charm = {{{charmb3|10%}}}
|silence = {{{silenceB3|Normal}}}
|teleport = {{{teleportb3|10%}}}
|slow = {{{slowB3|Normal}}}
|rune = {{{runeb3|''This enemy has no rune equipped.''}}}
|move = {{{moveB3}}}
|status = {{{statusb3|''This enemy does not inflict status effects.''}}}
|anger = {{{angerB3}}}
|attack1 = {{{attackb31|''This enemy uses a normal, physical attack.''}}}
|target = {{{targetB3}}}
|attack2 = {{{attackb32|}}}
|skills = {{{skillsB3|''This enemy does not have any skills.''}}}
|attack3 = {{{attackb33|}}}
|attack1 = {{{attackB31}}}
|attack4 = {{{attackb34|}}}
|attack2 = {{{attackB32|}}}
|area = {{{areab3}}}
|attack3 = {{{attackB33|}}}
|potch = {{{potchb3}}}
|area = {{{areaB3}}}
|bribe = {{{bribeb3|no}}}
|potch = {{{potchB3}}}
|items = {{{itemsb3|''This enemy does not drop any items.''}}}
|bribe = {{{bribeB3|no}}}
|food = {{{foodb3|''This enemy does not drop any food.''}}}
|sp = {{{spB3}}}
|items = {{{itemsB3|''This enemy does not drop any items.''}}}
|food = {{{foodB3|''This enemy does not drop any food.''}}}
}}
}}
}}
}}

Revision as of 16:27, 17 March 2020

Template:Enemy/Title Template:Enemy IV/Content

This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.

{{Enemy IV
|name = The enemies English name or closest localisation.
|japanese_name= The enemies name in Japanese. This is usually written in Katakana.
|romaji_name = The enemies Japanese name once converted to Romaji
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no),
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|defense = The DEF of the enemy.
|speed = The SPD of the enemy.
|magic = The MGC of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|elemental_strength = Elemental magic that the enemy is strong against, if any.
|elemental_weakness = Elemental magic that the enemy is weak against, if any.
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
}}