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{{!}}-{{!}} | {{!}}-{{!}} | ||
{{#if:{{{tabC2|}}}|{{{tabC2|}}}={{Enemy IV/Content | {{#if:{{{tabC2|}}}|{{{tabC2|}}}={{Enemy IV/Content | ||
|name = {{{ | |name = {{{namec2}}} | ||
|tmname = {{{ | |tmname = {{{tmnamec2}}} | ||
|level = {{{ | |level = {{{levelc2}}} | ||
|hp = {{{ | |hp = {{{hpc2}}} | ||
| | |strength = {{{strengthc2}}} | ||
|skill = {{{ | |skill = {{{skillc2}}} | ||
|magic = {{{ | |magic = {{{magicc2}}} | ||
| | |evasion = {{{evasionc2}}} | ||
|defense = {{{ | |defense = {{{defensec2}}} | ||
|magic_defense = {{{ | |magic_defense = {{{magic_defensec2}}} | ||
|speed = {{{ | |speed = {{{speedc2}}} | ||
|luck = {{{ | |luck = {{{luckc2}}} | ||
| | |fire = {{{firec2|20}}} | ||
| | |wind = {{{windc2|20}}} | ||
| | |earth = {{{earthc2|20}}} | ||
| | |lightning = {{{lightningc2|20}}} | ||
| | |water = {{{waterc2|20}}} | ||
|water = {{{ | |punishment = {{{punishmentc2|20}}} | ||
| | |blinking = {{{blinkingc2|20}}} | ||
| | |soul = {{{soulc2|20}}} | ||
| | |neutral = {{{neutralc2|20}}} | ||
| | |physical = {{{physicalc2|20}}} | ||
| | |death = {{{deathc2|Normal}}} | ||
| | |sleep = {{{sleepc2|Normal}}} | ||
| | |charm = {{{charmc2|Normal}}} | ||
| | |teleport = {{{teleportc2|Normal}}} | ||
| | |rune = {{{runec2|''This enemy has no rune equipped.''}}} | ||
| | |status = {{{statusc2|''This enemy does not inflict status effects.''}}} | ||
| | |attack1 = {{{attackc21|--}}} | ||
| | |attack2 = {{{attackc22|--}}} | ||
|attack3 = {{{attackc23|--}}} | |||
|attack1 = {{{ | |attack4 = {{{attackc24|--}}} | ||
|attack2 = {{{ | |area = {{{areac2}}} | ||
|attack3 = {{{ | |potch = {{{potchc2}}} | ||
| | |bribe = {{{bribec2|no}}} | ||
| | |items = {{{itemsc2|''This enemy does not drop any items.''}}} | ||
| | |food = {{{foodc2|''This enemy does not drop any food.''}}} | ||
| | |||
|items = {{{ | |||
|food = {{{ | |||
}} | }} | ||
}} | }} | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
{{#if:{{{tabC3|}}}|{{{tabC3|}}}={{Enemy IV/Content | {{#if:{{{tabC3|}}}|{{{tabC3|}}}={{Enemy IV/Content | ||
|name = {{{ | |name = {{{namec3}}} | ||
|tmname = {{{ | |tmname = {{{tmnamec3}}} | ||
|level = {{{ | |level = {{{levelc3}}} | ||
|hp = {{{ | |hp = {{{hpc3}}} | ||
| | |strength = {{{strengthc3}}} | ||
|skill = {{{ | |skill = {{{skillc3}}} | ||
|magic = {{{ | |magic = {{{magicc3}}} | ||
| | |evasion = {{{evasionc3}}} | ||
|defense = {{{ | |defense = {{{defensec3}}} | ||
|magic_defense = {{{ | |magic_defense = {{{magic_defensec3}}} | ||
|speed = {{{ | |speed = {{{speedc3}}} | ||
|luck = {{{ | |luck = {{{luckc3}}} | ||
| | |fire = {{{firec3|20}}} | ||
| | |wind = {{{windc3|20}}} | ||
| | |earth = {{{earthc3|20}}} | ||
| | |lightning = {{{lightningc3|20}}} | ||
| | |water = {{{waterc3|20}}} | ||
|water = {{{ | |punishment = {{{punishmentc3|20}}} | ||
| | |blinking = {{{blinkingc3|20}}} | ||
| | |soul = {{{soulc3|20}}} | ||
| | |neutral = {{{neutralc3|20}}} | ||
| | |physical = {{{physicalc3|20}}} | ||
| | |death = {{{deathc3|Normal}}} | ||
| | |sleep = {{{sleepc3|Normal}}} | ||
| | |charm = {{{charmc3|Normal}}} | ||
| | |teleport = {{{teleportc3|Normal}}} | ||
| | |rune = {{{runec3|''This enemy has no rune equipped.''}}} | ||
| | |status = {{{statusc3|''This enemy does not inflict status effects.''}}} | ||
| | |attack1 = {{{attackc31|--}}} | ||
| | |attack2 = {{{attackc32|--}}} | ||
|attack3 = {{{attackc33|--}}} | |||
|attack1 = {{{ | |attack4 = {{{attackc34|--}}} | ||
|attack2 = {{{ | |area = {{{areac3}}} | ||
|attack3 = {{{ | |potch = {{{potchc3}}} | ||
| | |bribe = {{{bribec3|no}}} | ||
| | |items = {{{itemsc3|''This enemy does not drop any items.''}}} | ||
| | |food = {{{foodc3|''This enemy does not drop any food.''}}} | ||
| | |||
|items = {{{ | |||
|food = {{{ | |||
}} | }} | ||
}} | }} |
Revision as of 21:18, 13 March 2020
This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.
{{Enemy IV |name = The enemies English name or closest localisation. |japanese_name= The enemies name in Japanese. This is usually written in Katakana. |romaji_name = The enemies Japanese name once converted to Romaji |level = The Level of the enemy. |potch = The amount of potch this enemy awards upon defeat. |bribe = Whether the enemy is bribable or not (yes or no), |hp = The HP of the enemy. |power = The PWR of the enemy. |skill = The SKL of the enemy. |defense = The DEF of the enemy. |speed = The SPD of the enemy. |magic = The MGC of the enemy. |magic_defense = The MDF of the enemy (if applicable). |luck = The LUCK of the enemy. |elemental_strength = Elemental magic that the enemy is strong against, if any. |elemental_weakness = Elemental magic that the enemy is weak against, if any. |area = The location in which this enemy can be encountered and battled in. |items = Items that this enemy can drop. }}