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|speed = {{{speed}}} | |speed = {{{speed}}} | ||
|luck = {{{luck}}} | |luck = {{{luck}}} | ||
|fire = {{{fire| | |fire = {{{fire|20}}} | ||
|wind = {{{wind| | |wind = {{{wind|20}}} | ||
|earth = {{{earth| | |earth = {{{earth|20}}} | ||
|lightning = {{{lightning| | |lightning = {{{lightning|20}}} | ||
|water = {{{water| | |water = {{{water|20}}} | ||
|punishment = {{{ | |punishment = {{{punishment|20}}} | ||
|blinking = {{{blinking}}} | |blinking = {{{blinking|20}}} | ||
|soul = {{{soul}}} | |soul = {{{soul|20}}} | ||
|neutral = {{{neutral}}} | |neutral = {{{neutral|20}}} | ||
|physical = {{{physical}}} | |physical = {{{physical|20}}} | ||
|death = {{{death|Normal}}} | |death = {{{death|Normal}}} | ||
|sleep = {{{sleep|Normal}}} | |sleep = {{{sleep|Normal}}} | ||
|charm = {{{charm|Normal}}} | |charm = {{{charm|Normal}}} | ||
|teleport = {{{teleport|Normal}}} | |teleport = {{{teleport|Normal}}} | ||
|rune = {{{rune}}} | |rune = {{{rune|''This enemy has no rune equipped.''}}} | ||
|status = {{{status}}} | |status = {{{status|''This enemy does not inflict status effects.''}}} | ||
|attack1 = {{{attack1|--}}} | |attack1 = {{{attack1|--}}} | ||
|attack2 = {{{attack2|--}}} | |attack2 = {{{attack2|--}}} | ||
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|speed = {{{speed2}}} | |speed = {{{speed2}}} | ||
|luck = {{{luck2}}} | |luck = {{{luck2}}} | ||
|fire = {{{fire2}}} | |fire = {{{fire2|20}}} | ||
|wind = {{{wind2}}} | |wind = {{{wind2|20}}} | ||
|earth = {{{earth2}}} | |earth = {{{earth2|20}}} | ||
|lightning = {{{lightning2}}} | |lightning = {{{lightning2|20}}} | ||
|water = {{{water2}}} | |water = {{{water2|20}}} | ||
|punishment = {{{ | |punishment = {{{punishment2|20}}} | ||
|blinking = {{{blinking2}}} | |blinking = {{{blinking2|20}}} | ||
|soul = {{{soul2}}} | |soul = {{{soul2|20}}} | ||
|neutral = {{{neutral2}}} | |neutral = {{{neutral2|20}}} | ||
|physical = {{{physical2}}} | |physical = {{{physical2|20}}} | ||
|death = {{{death2}}} | |death = {{{death2|Normal}}} | ||
|sleep = {{{sleep2}}} | |sleep = {{{sleep2|Normal}}} | ||
|charm = {{{charm2}}} | |charm = {{{charm2|Normal}}} | ||
|teleport = {{{teleport2}}} | |teleport = {{{teleport2|Normal}}} | ||
|rune = {{{rune2}}} | |rune = {{{rune2|''This enemy has no rune equipped.''}}} | ||
|status = {{{status2}}} | |status = {{{status2|''This enemy does not inflict status effects.''}}} | ||
|attack1 = {{{attack21}}} | |attack1 = {{{attack21|--}}} | ||
|attack2 = {{{attack22}}} | |attack2 = {{{attack22|--}}} | ||
|attack3 = {{{attack23}}} | |attack3 = {{{attack23|--}}} | ||
|attack4 = {{{attack24}}} | |attack4 = {{{attack24|--}}} | ||
|area = {{{area2}}} | |area = {{{area2}}} | ||
|potch = {{{potch2}}} | |potch = {{{potch2}}} | ||
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|speed = {{{speed3}}} | |speed = {{{speed3}}} | ||
|luck = {{{luck3}}} | |luck = {{{luck3}}} | ||
|fire = {{{fire3}}} | |fire = {{{fire3|20}}} | ||
|wind = {{{wind3}}} | |wind = {{{wind3|20}}} | ||
|earth = {{{earth3}}} | |earth = {{{earth3|20}}} | ||
|lightning = {{{lightning3}}} | |lightning = {{{lightning3|20}}} | ||
|water = {{{water3}}} | |water = {{{water3|20}}} | ||
|punishment = {{{ | |punishment = {{{punishment3|20}}} | ||
|blinking = {{{blinking3}}} | |blinking = {{{blinking3|20}}} | ||
|soul = {{{soul3}}} | |soul = {{{soul3|20}}} | ||
|neutral = {{{neutral3}}} | |neutral = {{{neutral3|20}}} | ||
|physical = {{{physical3}}} | |physical = {{{physical3|20}}} | ||
|death = {{{death3}}} | |death = {{{death3|Normal}}} | ||
|sleep = {{{sleep3}}} | |sleep = {{{sleep3|Normal}}} | ||
|charm = {{{charm3}}} | |charm = {{{charm3|Normal}}} | ||
|teleport = {{{teleport3}}} | |teleport = {{{teleport3|Normal}}} | ||
|rune = {{{rune3}}} | |rune = {{{rune3|''This enemy has no rune equipped.''}}} | ||
|status = {{{status3}}} | |status = {{{status3|''This enemy does not inflict status effects.''}}} | ||
|attack1 = {{{attack31}}} | |attack1 = {{{attack31|--}}} | ||
|attack2 = {{{attack32}}} | |attack2 = {{{attack32|--}}} | ||
|attack3 = {{{attack33}}} | |attack3 = {{{attack33|--}}} | ||
|attack4 = {{{attack34}}} | |attack4 = {{{attack34|--}}} | ||
|area = {{{area3}}} | |area = {{{area3}}} | ||
|potch = {{{potch3}}} | |potch = {{{potch3}}} | ||
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|speed = {{{speed4}}} | |speed = {{{speed4}}} | ||
|luck = {{{luck4}}} | |luck = {{{luck4}}} | ||
|fire = {{{fire4}}} | |fire = {{{fire4|20}}} | ||
|wind = {{{wind4}}} | |wind = {{{wind4|20}}} | ||
|earth = {{{earth4}}} | |earth = {{{earth4|20}}} | ||
|lightning = {{{lightning4}}} | |lightning = {{{lightning4|20}}} | ||
|water = {{{water4}}} | |water = {{{water4|20}}} | ||
|punishment = {{{ | |punishment = {{{punishment4|20}}} | ||
|blinking = {{{blinking4}}} | |blinking = {{{blinking4|20}}} | ||
|soul = {{{soul4}}} | |soul = {{{soul4|20}}} | ||
|neutral = {{{neutral4}}} | |neutral = {{{neutral4|20}}} | ||
|physical = {{{physical4}}} | |physical = {{{physical4|20}}} | ||
|death = {{{death4}}} | |death = {{{death4|Normal}}} | ||
|sleep = {{{sleep4}}} | |sleep = {{{sleep4|Normal}}} | ||
|charm = {{{charm4}}} | |charm = {{{charm4|Normal}}} | ||
|teleport = {{{teleport4}}} | |teleport = {{{teleport4|Normal}}} | ||
|rune = {{{rune4}}} | |rune = {{{rune4|''This enemy has no rune equipped.''}}} | ||
|status = {{{status4}}} | |status = {{{status4|''This enemy does not inflict status effects.''}}} | ||
|attack1 = {{{attack41}}} | |attack1 = {{{attack41|--}}} | ||
|attack2 = {{{attack42}}} | |attack2 = {{{attack42|--}}} | ||
|attack3 = {{{attack43}}} | |attack3 = {{{attack43|--}}} | ||
|attack4 = {{{attack44}}} | |attack4 = {{{attack44|--}}} | ||
|area = {{{area4}}} | |area = {{{area4}}} | ||
|potch = {{{potch4}}} | |potch = {{{potch4}}} | ||
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|level = {{{levelb1}}} | |level = {{{levelb1}}} | ||
|hp = {{{hpb1}}} | |hp = {{{hpb1}}} | ||
| | |strength = {{{strengthb1}}} | ||
|skill = {{{skillb1}}} | |skill = {{{skillb1}}} | ||
|magic = {{{magicb1}}} | |magic = {{{magicb1}}} | ||
| | |evasion = {{{evasionb1}}} | ||
|defense = {{{defenseb1}}} | |defense = {{{defenseb1}}} | ||
|magic_defense = {{{magic_defenseb1}}} | |magic_defense = {{{magic_defenseb1}}} | ||
|speed = {{{speedb1}}} | |speed = {{{speedb1}}} | ||
|luck = {{{luckb1}}} | |luck = {{{luckb1}}} | ||
| | |fire = {{{fireb1|20}}} | ||
| | |wind = {{{windb1|20}}} | ||
| | |earth = {{{earthb1|20}}} | ||
| | |lightning = {{{lightningb1|20}}} | ||
| | |water = {{{waterb1|20}}} | ||
| | |punishment = {{{punishmentb1|20}}} | ||
| | |blinking = {{{blinkingb1|20}}} | ||
| | |soul = {{{soulb1|20}}} | ||
| | |neutral = {{{neutralb1|20}}} | ||
|physical = {{{physicalb1|20}}} | |||
|death = {{{deathb1|Normal}}} | |death = {{{deathb1|Normal}}} | ||
|sleep = {{{sleepb1|Normal}}} | |sleep = {{{sleepb1|Normal}}} | ||
| | |charm = {{{charmb1|Normal}}} | ||
| | |teleport = {{{teleportb1|Normal}}} | ||
| | |rune = {{{runeb1|''This enemy has no rune equipped.''}}} | ||
|status = {{{statusb1|''This enemy does not inflict status effects.''}}} | |||
| | |attack1 = {{{attackb11|--}}} | ||
|attack1 = {{{attackb11}}} | |||
|attack2 = {{{attackb12|--}}} | |attack2 = {{{attackb12|--}}} | ||
|attack3 = {{{attackb13|--}}} | |attack3 = {{{attackb13|--}}} | ||
|attack4 = {{{attackb14|--}}} | |||
|area = {{{areab1}}} | |area = {{{areab1}}} | ||
|potch = {{{potchb1}}} | |potch = {{{potchb1}}} | ||
|bribe = {{{bribeb1|no}}} | |bribe = {{{bribeb1|no}}} | ||
|items = {{{itemsb1|''This enemy does not drop any items.''}}} | |items = {{{itemsb1|''This enemy does not drop any items.''}}} | ||
|food = {{{foodb1|''This enemy does not drop any food.''}}} | |food = {{{foodb1|''This enemy does not drop any food.''}}} | ||
Line 218: | Line 215: | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
{{#if:{{{tabB2|}}}|{{{tabB2|}}}={{Enemy IV/Content | {{#if:{{{tabB2|}}}|{{{tabB2|}}}={{Enemy IV/Content | ||
|name = {{{ | |name = {{{nameb2}}} | ||
|tmname = {{{ | |tmname = {{{tmnameb2}}} | ||
|level = {{{ | |level = {{{levelb2}}} | ||
|hp = {{{ | |hp = {{{hpb2}}} | ||
| | |strength = {{{strengthb2}}} | ||
|skill = {{{ | |skill = {{{skillb2}}} | ||
|magic = {{{ | |magic = {{{magicb2}}} | ||
| | |evasion = {{{evasionb2}}} | ||
|defense = {{{ | |defense = {{{defenseb2}}} | ||
|magic_defense = {{{ | |magic_defense = {{{magic_defenseb2}}} | ||
|speed = {{{ | |speed = {{{speedb2}}} | ||
|luck = {{{ | |luck = {{{luckb2}}} | ||
| | |fire = {{{fireb2|20}}} | ||
| | |wind = {{{windb2|20}}} | ||
| | |earth = {{{earthb2|20}}} | ||
| | |lightning = {{{lightningb2|20}}} | ||
| | |water = {{{waterb2|20}}} | ||
|water = {{{ | |punishment = {{{punishmentb2|20}}} | ||
| | |blinking = {{{blinkingb2|20}}} | ||
| | |soul = {{{soulb2|20}}} | ||
| | |neutral = {{{neutralb2|20}}} | ||
| | |physical = {{{physicalb2|20}}} | ||
| | |death = {{{deathb2|Normal}}} | ||
| | |sleep = {{{sleepb2|Normal}}} | ||
| | |charm = {{{charmb2|Normal}}} | ||
| | |teleport = {{{teleportb2|Normal}}} | ||
| | |rune = {{{runeb2|''This enemy has no rune equipped.''}}} | ||
| | |status = {{{statusb2|''This enemy does not inflict status effects.''}}} | ||
| | |attack1 = {{{attackb21|--}}} | ||
| | |attack2 = {{{attackb22|--}}} | ||
|attack3 = {{{attackb23|--}}} | |||
|attack1 = {{{ | |attack4 = {{{attackb24|--}}} | ||
|attack2 = {{{ | |area = {{{areab2}}} | ||
|attack3 = {{{ | |potch = {{{potchb2}}} | ||
| | |bribe = {{{bribeb2|no}}} | ||
| | |items = {{{itemsb2|''This enemy does not drop any items.''}}} | ||
| | |food = {{{foodb2|''This enemy does not drop any food.''}}} | ||
| | |||
|items = {{{ | |||
|food = {{{ | |||
}} | }} | ||
}} | }} | ||
Line 353: | Line 347: | ||
{{#if:{{{tabC|}}}|{{{tabC|}}}= | {{#if:{{{tabC|}}}|{{{tabC|}}}= | ||
{{#tag:tabber|{{{tabC1|}}}= {{Enemy IV/Content | {{#tag:tabber|{{{tabC1|}}}= {{Enemy IV/Content | ||
|name = {{{ | |name = {{{namec1}}} | ||
|tmname = {{{ | |tmname = {{{tmnamec1}}} | ||
|level = {{{ | |level = {{{levelc1}}} | ||
|hp = {{{ | |hp = {{{hpc1}}} | ||
| | |strength = {{{strengthc1}}} | ||
|skill = {{{ | |skill = {{{skillc1}}} | ||
|magic = {{{ | |magic = {{{magicc1}}} | ||
| | |evasion = {{{evasionc1}}} | ||
|defense = {{{ | |defense = {{{defensec1}}} | ||
|magic_defense = {{{ | |magic_defense = {{{magic_defensec1}}} | ||
|speed = {{{ | |speed = {{{speedc1}}} | ||
|luck = {{{ | |luck = {{{luckc1}}} | ||
| | |fire = {{{firec1|20}}} | ||
| | |wind = {{{windc1|20}}} | ||
| | |earth = {{{earthc1|20}}} | ||
| | |lightning = {{{lightningc1|20}}} | ||
| | |water = {{{waterc1|20}}} | ||
|water = {{{ | |punishment = {{{punishmentc1|20}}} | ||
| | |blinking = {{{blinkingc1|20}}} | ||
| | |soul = {{{soulc1|20}}} | ||
| | |neutral = {{{neutralc1|20}}} | ||
| | |physical = {{{physicalc1|20}}} | ||
| | |death = {{{deathc1|Normal}}} | ||
| | |sleep = {{{sleepc1|Normal}}} | ||
| | |charm = {{{charmc1|Normal}}} | ||
| | |teleport = {{{teleportc1|Normal}}} | ||
| | |rune = {{{runec1|''This enemy has no rune equipped.''}}} | ||
| | |status = {{{statusc1|''This enemy does not inflict status effects.''}}} | ||
| | |attack1 = {{{attackc11|--}}} | ||
| | |attack2 = {{{attackc12|--}}} | ||
|attack3 = {{{attackc13|--}}} | |||
|attack1 = {{{ | |attack4 = {{{attackc14|--}}} | ||
|attack2 = {{{ | |area = {{{areac1}}} | ||
|attack3 = {{{ | |potch = {{{potchc1}}} | ||
| | |bribe = {{{bribec1|no}}} | ||
| | |items = {{{itemsc1|''This enemy does not drop any items.''}}} | ||
| | |food = {{{foodc1|''This enemy does not drop any food.''}}} | ||
| | |||
|items = {{{ | |||
|food = {{{ | |||
}} | }} | ||
{{!}}-{{!}} | {{!}}-{{!}} |
Revision as of 19:38, 12 March 2020
This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.
{{Enemy IV |name = The enemies English name or closest localisation. |japanese_name= The enemies name in Japanese. This is usually written in Katakana. |romaji_name = The enemies Japanese name once converted to Romaji |level = The Level of the enemy. |potch = The amount of potch this enemy awards upon defeat. |bribe = Whether the enemy is bribable or not (yes or no), |hp = The HP of the enemy. |power = The PWR of the enemy. |skill = The SKL of the enemy. |defense = The DEF of the enemy. |speed = The SPD of the enemy. |magic = The MGC of the enemy. |magic_defense = The MDF of the enemy (if applicable). |luck = The LUCK of the enemy. |elemental_strength = Elemental magic that the enemy is strong against, if any. |elemental_weakness = Elemental magic that the enemy is weak against, if any. |area = The location in which this enemy can be encountered and battled in. |items = Items that this enemy can drop. }}