Template:Enemy Tactics: Difference between revisions
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{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy Tactics/Content | {{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy Tactics/Content | ||
|name = {{{name}}} | |name = {{{name}}} | ||
| | |tmname = {{{tmname2}}} | ||
| | |level = {{{level2}}} | ||
| | |hp = {{{hp2}}} | ||
| | |strength = {{{strength2}}} | ||
| | |skill = {{{skill2}}} | ||
| | |magic = {{{magic2}}} | ||
| | |evasion = {{{evasion2}}} | ||
| | |defense = {{{defense2}}} | ||
| | |magic_defense = {{{magic_defense2}}} | ||
| | |speed = {{{speed2}}} | ||
| | |luck = {{{luck2}}} | ||
| | |move = {{{move2}}} | ||
| | |jump = {{{jump2}}} | ||
| | |weapon = {{{weapon2|''This enemy has no weapon equipped.''}}} | ||
| | |status = {{{status2|''This enemy does not inflict status effects.''}}} | ||
| | |special = {{{special2|''This enemy has no special attack.''}}} | ||
| | |rune = {{{rune2|''This enemy has no rune equipped.''}}} | ||
| | |skills = {{{skills2|''This enemy does not have any skills.''}}} | ||
| | |area = {{{area2}}} | ||
| | |potch = {{{potch2}}} | ||
| | |sp = {{{sp2}}} | ||
| | |items = {{{items2|''This enemy does not drop any items.''}}} | ||
| | |steal = {{{steal2|''This enemy does not have any items you can steal.''}}} | ||
}} | }} | ||
}} | }} | ||
Revision as of 22:20, 24 December 2019
This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.
{{Enemy IV
|name = The enemies English name or closest localisation.
|japanese_name= The enemies name in Japanese. This is usually written in Katakana.
|romaji_name = The enemies Japanese name once converted to Romaji
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no),
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|defense = The DEF of the enemy.
|speed = The SPD of the enemy.
|magic = The MGC of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|elemental_strength = Elemental magic that the enemy is strong against, if any.
|elemental_weakness = Elemental magic that the enemy is weak against, if any.
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
}}