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Template:Enemy V: Difference between revisions

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{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy V/Content
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy V/Content
|name = {{{name}}}
|name = {{{name2}}}
|tmname = {{{tmname}}}
|tmname = {{{tmname2}}}
|level2 = {{{level2}}}
|level = {{{level2}}}
|hp2 = {{{hp2}}}
|hp = {{{hp2}}}
|attack2x = {{{attack2x}}}
|attack = {{{attack2x}}}
|technique2 = {{{technique2}}}
|technique = {{{technique2}}}
|accuracy2 = {{{accuracy2}}}
|accuracy = {{{accuracy2}}}
|magic2 = {{{magic2}}}
|magic = {{{magic2}}}
|evasion2 = {{{evasion2}}}
|evasion = {{{evasion2}}}
|defense2 = {{{defense2}}}
|defense = {{{defense2}}}
|magic_defense2 = {{{magic_defense2}}}
|magic_defense = {{{magic_defense2}}}
|speed2 = {{{speed2}}}
|speed = {{{speed2}}}
|luck2 = {{{luck2}}}
|luck = {{{luck2}}}
|sun2= {{{sun2|C}}}
|sun = {{{sun2|C}}}
|fire2 = {{{fire2|C}}}
|fire = {{{fire2|C}}}
|lightning2 = {{{lightning2|C}}}
|lightning = {{{lightning2|C}}}
|wind2 = {{{wind2|C}}}
|wind = {{{wind2|C}}}
|water2 = {{{water2|C}}}
|water = {{{water2|C}}}
|earth2 = {{{earth2|C}}}
|earth = {{{earth2|C}}}
|star2 = {{{star2|C}}}
|star = {{{star2|C}}}
|sound2 = {{{sound2|C}}}
|sound = {{{sound2|C}}}
|holy2 = {{{holy2|C}}}
|holy = {{{holy2|C}}}
|darkness2 = {{{darkness2|C}}}
|darkness = {{{darkness2|C}}}
|slash2 = {{{slash2|C}}}
|slash = {{{slash2|C}}}
|thrust2 = {{{thrust2|C}}}
|thrust = {{{thrust2|C}}}
|punch2 = {{{punch2|C}}}
|punch = {{{punch2|C}}}
|shot2 = {{{shot2|C}}}
|shot = {{{shot2|C}}}
|death2 = {{{death2|Normal}}}
|death = {{{death2|Normal}}}
|sleep2 = {{{sleep2|Normal}}}
|sleep = {{{sleep2|Normal}}}
|stun2 = {{{stun2|Normal}}}
|stun = {{{stun2|Normal}}}
|paralyze2 = {{{paralyze2|Normal}}}
|paralyze = {{{paralyze2|Normal}}}
|silence2 = {{{silence2|Normal}}}
|silence = {{{silence2|Normal}}}
|noroma2 = {{{noroma2|Normal}}}
|noroma = {{{noroma2|Normal}}}
|attack21 = {{{attack21|--}}}
|attack1 = {{{attack21|--}}}
|attack22 = {{{attack22|--}}}
|attack2 = {{{attack22|--}}}
|attack23 = {{{attack23|--}}}
|attack3 = {{{attack23|--}}}
|attack24 = {{{attack24|--}}}
|attack4 = {{{attack24|--}}}
|area2 = {{{area2}}}
|area = {{{area2}}}
|potch2 = {{{potch2}}}
|potch = {{{potch2}}}
|bribe2 = {{{bribe2|no}}}
|bribe = {{{bribe2|no}}}
|sp2 = {{{sp2}}}
|sp = {{{sp2}}}
|items2 = {{{items2|''This enemy does not drop any items.''}}}
|items = {{{items2|''This enemy does not drop any items.''}}}
|food2 = {{{food2|''This enemy does not drop any food.''}}}
|food = {{{food2|''This enemy does not drop any food.''}}}
}}
}}
}}
}}

Revision as of 14:40, 20 December 2019

Template:Enemy/Title Template:Enemy V/Content

This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.

{{Enemy IV
|name = The enemies English name or closest localisation.
|japanese_name= The enemies name in Japanese. This is usually written in Katakana.
|romaji_name = The enemies Japanese name once converted to Romaji
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no),
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|defense = The DEF of the enemy.
|speed = The SPD of the enemy.
|magic = The MGC of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|elemental_strength = Elemental magic that the enemy is strong against, if any.
|elemental_weakness = Elemental magic that the enemy is weak against, if any.
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
}}