Template:Enemy II: Difference between revisions
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|death = {{{deathK3|--}}} | |death = {{{deathK3|--}}} | ||
|attacK3 = {{{attackK31|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}} | |attacK3 = {{{attackK31|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}} | ||
| | |attacK32 = {{{attackK32|--}}} | ||
| | |attack33 = {{{attackK33|--}}} | ||
| | |attack34 = {{{attackK34|--}}} | ||
|area = {{{areaK3}}} | |area = {{{areaK3}}} | ||
|items = {{{itemsK3|''This enemy does not drop any items.''}}} | |items = {{{itemsK3|''This enemy does not drop any items.''}}} | ||
| Line 1,597: | Line 1,597: | ||
|death = {{{deathL1|--}}} | |death = {{{deathL1|--}}} | ||
|attacL1 = {{{attackL11|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}} | |attacL1 = {{{attackL11|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}} | ||
| | |attacL2 = {{{attackL12|--}}} | ||
| | |attacL3 = {{{attackL13|--}}} | ||
| | |attacL4 = {{{attackL14|--}}} | ||
|area = {{{areaL1}}} | |area = {{{areaL1}}} | ||
|items = {{{itemsL1|''This enemy does not drop any items.''}}} | |items = {{{itemsL1|''This enemy does not drop any items.''}}} | ||
Revision as of 16:06, 21 August 2018
This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.
{{Enemy II
|name = The enemies English name or closest localisation.
|japanese_name= The enemies name in Japanese. This is usually written in Katakana.
|romaji_name = The enemies Japanese name once converted to Romaji
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no),
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|defense = The DEF of the enemy.
|speed = The SPD of the enemy.
|magic = The MGC of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|elemental_strength = Elemental magic that the enemy is strong against, if any.
|elemental_weakness = Elemental magic that the enemy is weak against, if any.
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
}}