Template:S2 enemy data: Difference between revisions
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<div class="wikitable" id="enemy-flex"> | <div class="wikitable" id="enemy-flex"> | ||
<div colspan="4" class="wikitable-title" style="border-radius: 4px 4px 0 0">{{{name|Enemy Data}}}</div> | <div colspan="4" class="wikitable-title" style="border-radius: 4px 4px 0 0; font-size:22px; font-family: 'subset-Karma-Regular'; padding-top: 5px;">'''{{{name|Enemy Data}}}'''</div> | ||
<div class=" | <div class="grid grid-1-2"> | ||
<div class="grid-box" style="width:90%; image-rendering: pixelated"> | |||
[[File:{{#if:{{{image|}}}|{{{image|Highland Soldier sword}}}|{{{name|Highland Soldier sword}}}}} (S2 PS1 enemy).png|center|130x130px]] | |||
</div> | |||
<div class="grid-box" style="width:90%"> | |||
<div class="pair-row"> | |||
<div class="header" style="width:25%; border-right: 1px solid #0077c0;"><abbr title="The enemy type is based on when and where it can be encountered">Enemy Type</abbr></div> | |||
<div class="value">{{#switch: {{{type}}} | |||
| Boss = Boss | |||
| Event = Event | |||
| Normal = Normal | |||
| #default = Normal | |||
}}</div> | |||
</div> | </div> | ||
<div class="pair-row"> | |||
<div class="header" style="width:25%; border-right: 1px solid #0077c0;"><abbr title="Enemy level determines EXP gained when compared to each party member's level">Level</abbr></div> | |||
<div class="value">{{{lv|99}}}</div> | |||
</div> | </div> | ||
<div class=" | <div class="pair-row"> | ||
<div class="header" style="width:25%; border-right: 1px solid #0077c0;"><abbr title="The amount of in-game currency this enemy drops when defeated">Potch</abbr></div> | |||
<div class="value">{{{potch|99999}}} ''({{#ifeq: {{{bribe|no}}}|no|Can't bribe|{{{buy|{{#expr: {{{potch|0}}} * 3}}}}}}})''</div> | |||
</div> | </div> | ||
<div class=" | <div class="pair-row"> | ||
<div class="header" style="width:25%; border-right: 1px solid #0077c0;"><abbr title="Locations where this particular enemy can be encountered">Location</abbr></div> | |||
<div class="value">{{{location|L'Renouille Palace}}}</div> | |||
</div> | |||
</div> | |||
</div> | |||
<div class="grid grid-2"> | |||
<div class="grid-box" style="width:90%"> | |||
<div align="left"><h4>Stats</h4></div> | |||
<div class="grid grid-4"> | |||
<div class="pair"> | |||
<div class="header"><abbr title="When an enemy's HP reaches 0, they are removed from the battle">HP</abbr></div> | |||
<div class="value">{{{hp|99999}}}</div> | |||
</div> | </div> | ||
<div class=" | <div class="pair"> | ||
<div class="header"><abbr title="Increases physical damage dealt">STR</abbr></div> | |||
<div class="value">{{{str|999}}}</div> | |||
</div> | </div> | ||
<div class=" | <div class="pair"> | ||
<div class="header"><abbr title="Increases magical damage dealt">MAG</abbr></div> | |||
<div class="value">{{{mag|999}}}</div> | |||
</div> | </div> | ||
<div class="pair"> | |||
<div class="header"><abbr title="Reduces physical damage received">PROT</abbr></div> | |||
<div class="value">{{{prot|999}}}</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Reduces magical damage received">MDEF</abbr></div> | |||
<div class="value">{{{mdef|999}}}</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Increases attack accuracy and evasion rates">DEX</abbr></div> | |||
<div class="value">{{{dex|999}}}</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Determines turn order">SPD</abbr></div> | |||
<div class="value">{{{spd|999}}}</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Increases run away success as well as critical hit chance">LCK</abbr></div> | |||
<div class="value">{{{lck|999}}}</div> | |||
</div> | |||
</div> | |||
</div> | |||
<div class="grid-box" style="width:90%"> | |||
<div align="left"><h4>Resistances</h4></div> | |||
<div class="grid grid-4"> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Fire, Rage, Fire Breath, Fire Dragon, Pale Gate Runes">Fire</abbr></div> | |||
<div class="value">'''{{{fire|Normal}}}'''</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Water, Flowing, Blue Drop Runes">Water</abbr></div> | |||
<div class="value">'''{{{water|Normal}}}'''</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Earth, Mother Earth Runes">Earth</abbr></div> | |||
<div class="value">'''{{{earth|Normal}}}'''</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Lightning, Thunder, Pale Gate, White Saint Runes">Lightning</abbr></div> | |||
<div class="value">'''{{{lightning|Normal}}}'''</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Wind, Cyclone, Shining Wind Runes">Wind</abbr></div> | |||
<div class="value">'''{{{wind|Normal}}}'''</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Resurrection Rune">Holy</abbr></div> | |||
<div class="value">'''{{{holy|Normal}}}'''</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Darkness Rune, Soul Eater">Darkness</abbr></div> | |||
<div class="value">'''{{{darkness|Normal}}}'''</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Bright Shield Rune">Shield</abbr></div> | |||
<div class="value">'''{{{shield|Normal}}}'''</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Loses HP every turn">Poison</abbr></div> | |||
<div class="value">{{{poison|Normal}}}</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Unable to act, cured on taking damage">Sleep</abbr></div> | |||
<div class="value">{{{sleep|Normal}}}</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Unable to cast magic">Silence</abbr></div> | |||
<div class="value">{{{silence|Normal}}}</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Unable to act for one turn">Knockdown</abbr></div> | |||
<div class="value">{{{stun|Normal}}}</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="HP 0, removed from battle">Death</abbr></div> | |||
<div class="value">{{{death|Normal}}}</div> | |||
</div> | |||
</div> | |||
</div> | |||
</div> | |||
<div class="grid grid-2-1"> | |||
<div class="grid-box" style="width:95%"> | |||
<div align="left"><h4>Techniques</h4></div> | |||
{{#invoke:S5TechniqueTable|render | |||
|attack_1={{{attack_1|Attack 1}}} | |||
|type_1={{{type_1|Physical}}} | |||
|element_1={{{element_1|Slash}}} | |||
|range_1={{{range_1|Single}}} | |||
|effect_1={{{effect_1|—}}} | |||
|attack_2={{{attack_2|}}} | |||
|type_2={{{type_2|}}} | |||
|element_2={{{element_2|}}} | |||
|range_2={{{range_2|}}} | |||
|effect_2={{{effect_2|}}} | |||
|attack_3={{{attack_3|}}} | |||
|type_3={{{type_3|}}} | |||
|element_3={{{element_3|}}} | |||
|range_3={{{range_3|}}} | |||
|effect_3={{{effect_3|}}} | |||
|type_4={{{type_4|}}} | |||
|element_4={{{element_4|}}} | |||
|range_4={{{range_4|}}} | |||
|effect_4={{{effect_4|}}} | |||
}} | |||
</div> | |||
<div class="grid-box" style="width:90%"> | |||
<div align="left"><h4>Items</h4></div> | |||
<div class="pair" style="margin: 0 0 5px 0;"> | |||
<div class="header" style="width:25%; border-right: 1px solid #0077c0; border-bottom: 1px solid #0077c0;><abbr title="Items this enemy can drop">Drop</abbr></div> | |||
<div class="value" align="left"> | |||
* {{{item_1|''This enemy does not drop any items''}}} {{#if:{{{item_1|}}}|''({{{rate_1|100}}}%)''|}} {{#if:{{{item_2|}}}|<br> | |||
* {{{item_2|Item 2}}} ''({{{rate_2|100}}}%)''|}} {{#if:{{{item_3|}}}|<br> | |||
* {{{item_3|Item 3}}} ''({{{rate_3|100}}}%)''|}}</div> | |||
</div> | |||
</div> | |||
</div> | |||
</div><includeonly>[[Category:Enemies (Suikoden II)]]{{#switch: {{{type}}} | </div><includeonly>[[Category:Enemies (Suikoden II)]]{{#switch: {{{type}}} | ||
| Boss = [[Category:Boss enemies (Suikoden II)]] | | Boss = [[Category:Boss enemies (Suikoden II)]] | ||
Revision as of 15:15, 10 December 2025
Enemy Data
Stats
HP
99999
STR
999
MAG
999
PROT
999
MDEF
999
DEX
999
SPD
999
LCK
999
Resistances
Fire
Normal
Water
Normal
Earth
Normal
Lightning
Normal
Wind
Normal
Holy
Normal
Darkness
Normal
Shield
Normal
Poison
Normal
Sleep
Normal
Silence
Normal
Knockdown
Normal
Death
Normal
Techniques
| Name | Type | Element | Target | Effect |
|---|---|---|---|---|
| Attack 1 | Physical | Slash | Single | — |
Items
Drop
- This enemy does not drop any items
This template defines the table "S2_enemies". View table.
