Template:Rune data: Difference between revisions
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{{#if:{{{tab2|}}}|{{{tab2|}}}={{Rune/Stats | {{#if:{{{tab2|}}}|{{{tab2|}}}={{Rune/Stats | ||
|tab2 = {{{tab2}}} | |tab2 = {{{tab2}}} | ||
|effect = {{{effect2}}} | |||
|spell1 = {{{spell21}}} | |spell1 = {{{spell21}}} | ||
|spell2 = {{{spell22}}} | |spell2 = {{{spell22}}} | ||
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{{#if:{{{tab3|}}}|{{{tab3|}}}={{Rune/Stats | {{#if:{{{tab3|}}}|{{{tab3|}}}={{Rune/Stats | ||
|tab3 = {{{tab3}}} | |tab3 = {{{tab3}}} | ||
|effect = {{{effect3}}} | |||
|spell1 = {{{spell31}}} | |spell1 = {{{spell31}}} | ||
|spell2 = {{{spell32}}} | |spell2 = {{{spell32}}} | ||
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{{#if:{{{tab4|}}}|{{{tab4|}}}={{Rune/Stats | {{#if:{{{tab4|}}}|{{{tab4|}}}={{Rune/Stats | ||
|tab4 = {{{tab4}}} | |tab4 = {{{tab4}}} | ||
|effect = {{{effect4}}} | |||
|spell1 = {{{spell41}}} | |spell1 = {{{spell41}}} | ||
|spell2 = {{{spell42}}} | |spell2 = {{{spell42}}} | ||
| Line 77: | Line 80: | ||
{{#if:{{{tab5|}}}|{{{tab5|}}}={{Rune/Stats | {{#if:{{{tab5|}}}|{{{tab5|}}}={{Rune/Stats | ||
|tab4 = {{{tab5}}} | |tab4 = {{{tab5}}} | ||
|effect = {{{effect5}}} | |||
|spell1 = {{{spell51}}} | |spell1 = {{{spell51}}} | ||
|spell2 = {{{spell52}}} | |spell2 = {{{spell52}}} | ||
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{{#if:{{{tab6|}}}|{{{tab6|}}}={{Rune/Stats | {{#if:{{{tab6|}}}|{{{tab6|}}}={{Rune/Stats | ||
|tab4 = {{{tab6}}} | |tab4 = {{{tab6}}} | ||
|effect = {{{effect6}}} | |||
|spell1 = {{{spell61}}} | |spell1 = {{{spell61}}} | ||
|spell2 = {{{spell62}}} | |spell2 = {{{spell62}}} | ||
Revision as of 16:29, 27 January 2015
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This template is used to add a rune stats infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.
{{Rune
|name = The rune's English name or closest localisation.
|japanese_name= The rune's name in Japanese. This is usually written in Katakana.
|romaji_name = The rune's Japanese name once converted to Romaji
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no).
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|defense = The DEF of the enemy.
|speed = The SPD of the enemy.
|magic = The MGC of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|fire = The enemy's affinity with the Fire element (Resists, Weak, Absorbs or Immune)
|wind = The enemy's affinity with the Wind element (Resists, Weak, Absorbs or Immune)
|lightning = The enemy's affinity with the Lightning element (Resists, Weak, Absorbs or Immune)
|water = The enemy's affinity with the Water element (Resists, Weak, Absorbs or Immune)
|earth = The enemy's affinity with the Earth element (Resists, Weak, Absorbs or Immune)
|holy = The enemy's affinity with the Holy element (Resists, Weak, Absorbs or Immune)
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
|level2 = The Level of the second tabbed enemy.
|potch2 = The amount of potch the second tabbed enemy awards upon defeat.
|bribe2 = Whether the second tabbed enemy is bribable or not (yes or no).
|hp2 = The HP of the second tabbed enemy.
|power2 = The PWR of the second tabbed enemy.
|skill2 = The SKL of the second tabbed enemy.
|defense2 = The DEF of the second tabbed enemy.
|speed2 = The SPD of the second tabbed enemy.
|magic2 = The MGC of the second tabbed enemy.
|magic_defense2 = The MDF of the second tabbed enemy (if applicable).
|luck2 = The LUCK of the second tabbed enemy.
|fire2 = The second tabbed enemy's affinity with the Fire element (Resists, Weak, Absorbs or Immune)
|wind2 = The second tabbed enemy's affinity with the Wind element (Resists, Weak, Absorbs or Immune)
|lightning2 = The second tabbed enemy's affinity with the Lightning element (Resists, Weak, Absorbs or Immune)
|water2 = The second tabbed enemy's affinity with the Water element (Resists, Weak, Absorbs or Immune)
|earth2 = The second tabbed enemy's affinity with the Earth element (Resists, Weak, Absorbs or Immune)
|holy2 = The second tabbed enemy's affinity with the Holy element (Resists, Weak, Absorbs or Immune)
|area2 = The location in which the second tabbed enemy can be encountered and battled in.
|items2 = Items that the second tabbed enemy can drop.
}}
For additional tabs, just keep increasing the numbers. hp2, hp3, hp4, etc.