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|desc4 = {{{desc4}}} | |desc4 = {{{desc4}}} | ||
|cost = {{{cost}}} | |cost = {{{cost}}} | ||
|locations = {{{locations}}} | |locations = {{{locations|}}} | ||
}} | }} | ||
{{!}}-{{!}} | {{!}}-{{!}} |
Revision as of 16:00, 27 January 2015
{{{name}}} ({{{japanese_name}}}, {{{romaji_name}}}) |
This template is used to add a rune stats infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.
{{Rune |name = The rune's English name or closest localisation. |japanese_name= The rune's name in Japanese. This is usually written in Katakana. |romaji_name = The rune's Japanese name once converted to Romaji |level = The Level of the enemy. |potch = The amount of potch this enemy awards upon defeat. |bribe = Whether the enemy is bribable or not (yes or no). |hp = The HP of the enemy. |power = The PWR of the enemy. |skill = The SKL of the enemy. |defense = The DEF of the enemy. |speed = The SPD of the enemy. |magic = The MGC of the enemy. |magic_defense = The MDF of the enemy (if applicable). |luck = The LUCK of the enemy. |fire = The enemy's affinity with the Fire element (Resists, Weak, Absorbs or Immune) |wind = The enemy's affinity with the Wind element (Resists, Weak, Absorbs or Immune) |lightning = The enemy's affinity with the Lightning element (Resists, Weak, Absorbs or Immune) |water = The enemy's affinity with the Water element (Resists, Weak, Absorbs or Immune) |earth = The enemy's affinity with the Earth element (Resists, Weak, Absorbs or Immune) |holy = The enemy's affinity with the Holy element (Resists, Weak, Absorbs or Immune) |area = The location in which this enemy can be encountered and battled in. |items = Items that this enemy can drop. |level2 = The Level of the second tabbed enemy. |potch2 = The amount of potch the second tabbed enemy awards upon defeat. |bribe2 = Whether the second tabbed enemy is bribable or not (yes or no). |hp2 = The HP of the second tabbed enemy. |power2 = The PWR of the second tabbed enemy. |skill2 = The SKL of the second tabbed enemy. |defense2 = The DEF of the second tabbed enemy. |speed2 = The SPD of the second tabbed enemy. |magic2 = The MGC of the second tabbed enemy. |magic_defense2 = The MDF of the second tabbed enemy (if applicable). |luck2 = The LUCK of the second tabbed enemy. |fire2 = The second tabbed enemy's affinity with the Fire element (Resists, Weak, Absorbs or Immune) |wind2 = The second tabbed enemy's affinity with the Wind element (Resists, Weak, Absorbs or Immune) |lightning2 = The second tabbed enemy's affinity with the Lightning element (Resists, Weak, Absorbs or Immune) |water2 = The second tabbed enemy's affinity with the Water element (Resists, Weak, Absorbs or Immune) |earth2 = The second tabbed enemy's affinity with the Earth element (Resists, Weak, Absorbs or Immune) |holy2 = The second tabbed enemy's affinity with the Holy element (Resists, Weak, Absorbs or Immune) |area2 = The location in which the second tabbed enemy can be encountered and battled in. |items2 = Items that the second tabbed enemy can drop. }} For additional tabs, just keep increasing the numbers. hp2, hp3, hp4, etc.