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Template:Rune data: Difference between revisions

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| align="center" colspan="2" style="width: 100%;" |  
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[[File:{{{name}}}.png]] '''{{{name}}}''' <small>({{{japanese_name}}}, ''{{{romaji_name}}}'')</small>
[[File:{{{name}}}.png|30px]] '''{{{name}}}''' <small>({{{japanese_name}}}, ''{{{romaji_name}}}'')</small>
{{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Rune/Stats
{{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Rune/Stats
|japanese_name= 青いしずくの紋章
|japanese_name= 青いしずくの紋章

Revision as of 12:29, 27 January 2015

[[File:{{{name}}}.png|30px]] {{{name}}} ({{{japanese_name}}}, {{{romaji_name}}})

This template is used to add a special enemy infobox to a page, an enemy that is made up of multiple parts, such as the Golden Hydra in the first Suikoden. To add this template to an article copy and paste the code below and then fill in the information for each section.

{{Rune
|name = The rune's English name or closest localisation.
|japanese_name= The rune's name in Japanese. This is usually written in Katakana.
|romaji_name = The rune's Japanese name once converted to Romaji
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no).
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|defense = The DEF of the enemy.
|speed = The SPD of the enemy.
|magic = The MGC of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|fire = The enemy's affinity with the Fire element (Resists, Weak, Absorbs or Immune)
|wind = The enemy's affinity with the Wind element (Resists, Weak, Absorbs or Immune)
|lightning = The enemy's affinity with the Lightning element (Resists, Weak, Absorbs or Immune)
|water = The enemy's affinity with the Water element (Resists, Weak, Absorbs or Immune)
|earth = The enemy's affinity with the Earth element (Resists, Weak, Absorbs or Immune)
|holy = The enemy's affinity with the Holy element (Resists, Weak, Absorbs or Immune)
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
|level2 = The Level of the second tabbed enemy.
|potch2 = The amount of potch the second tabbed enemy awards upon defeat.
|bribe2 = Whether the second tabbed enemy is bribable or not (yes or no).
|hp2 = The HP of the second tabbed enemy.
|power2 = The PWR of the second tabbed enemy.
|skill2 = The SKL of the second tabbed enemy.
|defense2 = The DEF of the second tabbed enemy.
|speed2 = The SPD of the second tabbed enemy.
|magic2 = The MGC of the second tabbed enemy.
|magic_defense2 = The MDF of the second tabbed enemy (if applicable).
|luck2 = The LUCK of the second tabbed enemy.
|fire2 = The second tabbed enemy's affinity with the Fire element (Resists, Weak, Absorbs or Immune)
|wind2 = The second tabbed enemy's affinity with the Wind element (Resists, Weak, Absorbs or Immune)
|lightning2 = The second tabbed enemy's affinity with the Lightning element (Resists, Weak, Absorbs or Immune)
|water2 = The second tabbed enemy's affinity with the Water element (Resists, Weak, Absorbs or Immune)
|earth2 = The second tabbed enemy's affinity with the Earth element (Resists, Weak, Absorbs or Immune)
|holy2 = The second tabbed enemy's affinity with the Holy element (Resists, Weak, Absorbs or Immune)
|area2 = The location in which the second tabbed enemy can be encountered and battled in.
|items2 = Items that the second tabbed enemy can drop.
}}

For additional tabs, just keep increasing the numbers. hp2, hp3, hp4, etc.