Template:Enemy: Difference between revisions
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|magic_defense = The MDF of the enemy (if applicable). | |magic_defense = The MDF of the enemy (if applicable). | ||
|luck = The LUCK of the enemy. | |luck = The LUCK of the enemy. | ||
| | |fire = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default. | ||
| | |water = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default. | ||
|earth = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default. | |||
|lightning = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default. | |||
|wind = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default. | |||
|holy = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default. | |||
|area = The location in which this enemy can be encountered and battled in. | |area = The location in which this enemy can be encountered and battled in. | ||
|items = Items that this enemy can drop. | |items = Items that this enemy can drop. | ||
}} | }} | ||
</pre>[[Category:Infobox templates]]</noinclude> | </pre>[[Category:Infobox templates]]</noinclude> | ||
Revision as of 22:52, 28 January 2014
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This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.
{{Enemy
|name = The enemies English name or closest localisation.
|japanese_name= The enemies name in Japanese. This is usually written in Katakana.
|romaji_name = The enemies Japanese name once converted to Romaji
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no),
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|defense = The DEF of the enemy.
|speed = The SPD of the enemy.
|magic = The MGC of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|fire = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default.
|water = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default.
|earth = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default.
|lightning = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default.
|wind = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default.
|holy = This enemies resistance to attack of this element (Weak, Normal, Resists, Immune). Normal is the default.
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
}}