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{| align="center" width="100%" style="{{round}}; background: #e1e1e1; border: 1px solid #d2d2d2;" | |||
|- align="center" | |||
| '''Stats''' | |||
{| align="center" width="100%" style="{{round}}; background: #e1e1e1;" | {| align="center" width="100%" style="{{round}}; background: #e1e1e1;" | ||
|- align="center" | |- align="center" | ||
| class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" | <small>'''Lv'''<br>{{{level|80}}}</small> | | class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" | <small>'''Lv'''<br>{{{level|80}}}</small> | ||
| class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" | '''HP'''<br>{{{hp|15000}}} | | class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" | <small>'''HP'''<br>{{{hp|15000}}}</small> | ||
| class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" | '''PWR'''<br>{{{power|900}}} | | class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" | <small>'''PWR'''<br>{{{power|900}}}</small> | ||
| class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" | '''SKL'''<br>{{{skill|900}}} | | class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" | <small>'''SKL'''<br>{{{skill|900}}}</small> | ||
| class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" | '''DEF'''<br>{{{defense|900}}} | | class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2; " | <small>'''DEF'''<br>{{{defense|900}}}</small> | ||
|} | |} | ||
{| align="center" width="100%" style="{{round}}; background: #e1e1e1;" | {| align="center" width="100%" style="{{round}}; background: #e1e1e1;" | ||
|- align="center" | |- align="center" | ||
| class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" | '''SPD'''<br>{{{speed|900}}} | | class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2; " | <small>'''SPD'''<br>{{{speed|900}}}</small> | ||
| class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" | '''MGC'''<br>{{{magic|900}}} | | class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" | <small>'''MGC'''<br>{{{magic|900}}}</small> | ||
| class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" | '''LUCK'''<br>{{{luck|900}}} | | class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" | <small>'''LUCK'''<br>{{{luck|900}}}</small> | ||
| class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" | '''Bits'''<br>{{{potch|2500}}} | | class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" | <small>'''Bits'''<br>{{{potch|2500}}}</small> | ||
| class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" | '''Bribe'''<br>{{#ifeq: {{{bribe|no}}}|no|No|{{{buy|{{#expr: {{{potch|0}}} * 3}}}}}}} | | class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" | <small>'''Bribe'''<br>{{#ifeq: {{{bribe|no}}}|no|No|{{{buy|{{#expr: {{{potch|0}}} * 3}}}}}}}</small> | ||
|} | |||
|} | |} | ||
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Revision as of 21:50, 28 January 2014
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This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.
{{Enemy |name = The enemies English name or closest localisation. |japanese_name= The enemies name in Japanese. This is usually written in Katakana. |romaji_name = The enemies Japanese name once converted to Romaji |level = The Level of the enemy. |potch = The amount of potch this enemy awards upon defeat. |bribe = Whether the enemy is bribable or not (yes or no), |hp = The HP of the enemy. |power = The PWR of the enemy. |skill = The SKL of the enemy. |defense = The DEF of the enemy. |speed = The SPD of the enemy. |magic = The MGC of the enemy. |magic_defense = The MDF of the enemy (if applicable). |luck = The LUCK of the enemy. |elemental_strength = Elemental magic that the enemy is strong against, if any. |elemental_weakness = Elemental magic that the enemy is weak against, if any. |area = The location in which this enemy can be encountered and battled in. |items = Items that this enemy can drop. }}