Template:Enemy IV: Difference between revisions

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{{!}}-{{!}}
{{#if:{{{tabC2|}}}|{{{tabC2|}}}={{Enemy IV/Content
{{#if:{{{tabC2|}}}|{{{tabC2|}}}={{Enemy IV/Content
|name = {{{nameC2}}}
|name = {{{namec2}}}
|tmname = {{{tmnameC2}}}
|tmname = {{{tmnamec2}}}
|level = {{{levelC2}}}
|level = {{{levelc2}}}
|hp = {{{hpC2}}}
|hp = {{{hpc2}}}
|power = {{{powerC2}}}
|strength = {{{strengthc2}}}
|skill = {{{skillC2}}}
|skill = {{{skillc2}}}
|magic = {{{magicC2}}}
|magic = {{{magicc2}}}
|repel = {{{repelC2}}}
|evasion = {{{evasionc2}}}
|defense = {{{defenseC2}}}
|defense = {{{defensec2}}}
|magic_defense = {{{magic_defenseC2}}}
|magic_defense = {{{magic_defensec2}}}
|speed = {{{speedC2}}}
|speed = {{{speedc2}}}
|luck = {{{luckC2}}}
|luck = {{{luckc2}}}
|sword = {{{swordC2}}}
|fire = {{{firec2|20}}}
|spear = {{{spearC2}}}
|wind = {{{windc2|20}}}
|claw = {{{clawC2}}}
|earth = {{{earthc2|20}}}
|projectile = {{{projectileC2}}}
|lightning = {{{lightningc2|20}}}
|fire = {{{fireC2|Normal}}}
|water = {{{waterc2|20}}}
|water = {{{waterC2|Normal}}}
|punishment = {{{punishmentc2|20}}}
|wind = {{{windC2|Normal}}}
|blinking = {{{blinkingc2|20}}}
|earth = {{{earthC2|Normal}}}
|soul = {{{soulc2|20}}}
|lightning = {{{lightningC2|Normal}}}
|neutral = {{{neutralc2|20}}}
|death = {{{deathC2|Normal}}}
|physical = {{{physicalc2|20}}}
|sleep = {{{sleepC2|Normal}}}
|death = {{{deathc2|Normal}}}
|stun = {{{stunC2|Normal}}}
|sleep = {{{sleepc2|Normal}}}
|paralyse = {{{paralyseC2|Normal}}}
|charm = {{{charmc2|Normal}}}
|silence = {{{silenceC2|Normal}}}
|teleport = {{{teleportc2|Normal}}}
|slow = {{{slowC2|Normal}}}
|rune = {{{runec2|''This enemy has no rune equipped.''}}}
|move = {{{moveC2}}}
|status = {{{statusc2|''This enemy does not inflict status effects.''}}}
|anger = {{{angerC2}}}
|attack1 = {{{attackc21|--}}}
|target = {{{targetC2}}}
|attack2 = {{{attackc22|--}}}
|skills = {{{skillsC2|''This enemy does not have any skills.''}}}
|attack3 = {{{attackc23|--}}}
|attack1 = {{{attackC21}}}
|attack4 = {{{attackc24|--}}}
|attack2 = {{{attackC22|--}}}
|area = {{{areac2}}}
|attack3 = {{{attackC23|--}}}
|potch = {{{potchc2}}}
|area = {{{areaC2}}}
|bribe = {{{bribec2|no}}}
|potch = {{{potchC2}}}
|items = {{{itemsc2|''This enemy does not drop any items.''}}}
|bribe = {{{bribeC2|no}}}
|food = {{{foodc2|''This enemy does not drop any food.''}}}
|sp = {{{spC2}}}
|items = {{{itemsC2|''This enemy does not drop any items.''}}}
|food = {{{foodC2|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabC3|}}}|{{{tabC3|}}}={{Enemy IV/Content
{{#if:{{{tabC3|}}}|{{{tabC3|}}}={{Enemy IV/Content
|name = {{{nameC3}}}
|name = {{{namec3}}}
|tmname = {{{tmnameC3}}}
|tmname = {{{tmnamec3}}}
|level = {{{levelC3}}}
|level = {{{levelc3}}}
|hp = {{{hpC3}}}
|hp = {{{hpc3}}}
|power = {{{powerC3}}}
|strength = {{{strengthc3}}}
|skill = {{{skillC3}}}
|skill = {{{skillc3}}}
|magic = {{{magicC3}}}
|magic = {{{magicc3}}}
|repel = {{{repelC3}}}
|evasion = {{{evasionc3}}}
|defense = {{{defenseC3}}}
|defense = {{{defensec3}}}
|magic_defense = {{{magic_defenseC3}}}
|magic_defense = {{{magic_defensec3}}}
|speed = {{{speedC3}}}
|speed = {{{speedc3}}}
|luck = {{{luckC3}}}
|luck = {{{luckc3}}}
|sword = {{{swordC3}}}
|fire = {{{firec3|20}}}
|spear = {{{spearC3}}}
|wind = {{{windc3|20}}}
|claw = {{{clawC3}}}
|earth = {{{earthc3|20}}}
|projectile = {{{projectileC3}}}
|lightning = {{{lightningc3|20}}}
|fire = {{{fireC3|Normal}}}
|water = {{{waterc3|20}}}
|water = {{{waterC3|Normal}}}
|punishment = {{{punishmentc3|20}}}
|wind = {{{windC3|Normal}}}
|blinking = {{{blinkingc3|20}}}
|earth = {{{earthC3|Normal}}}
|soul = {{{soulc3|20}}}
|lightning = {{{lightningC3|Normal}}}
|neutral = {{{neutralc3|20}}}
|death = {{{deathC3|Normal}}}
|physical = {{{physicalc3|20}}}
|sleep = {{{sleepC3|Normal}}}
|death = {{{deathc3|Normal}}}
|stun = {{{stunC3|Normal}}}
|sleep = {{{sleepc3|Normal}}}
|paralyse = {{{paralyseC3|Normal}}}
|charm = {{{charmc3|Normal}}}
|silence = {{{silenceC3|Normal}}}
|teleport = {{{teleportc3|Normal}}}
|slow = {{{slowC3|Normal}}}
|rune = {{{runec3|''This enemy has no rune equipped.''}}}
|move = {{{moveC3}}}
|status = {{{statusc3|''This enemy does not inflict status effects.''}}}
|anger = {{{angerC3}}}
|attack1 = {{{attackc31|--}}}
|target = {{{targetC3}}}
|attack2 = {{{attackc32|--}}}
|skills = {{{skillsC3|''This enemy does not have any skills.''}}}
|attack3 = {{{attackc33|--}}}
|attack1 = {{{attackC31}}}
|attack4 = {{{attackc34|--}}}
|attack2 = {{{attackC32|--}}}
|area = {{{areac3}}}
|attack3 = {{{attackC33|--}}}
|potch = {{{potchc3}}}
|area = {{{areaC3}}}
|bribe = {{{bribec3|no}}}
|potch = {{{potchC3}}}
|items = {{{itemsc3|''This enemy does not drop any items.''}}}
|bribe = {{{bribeC3|no}}}
|food = {{{foodc3|''This enemy does not drop any food.''}}}
|sp = {{{spC3}}}
|items = {{{itemsC3|''This enemy does not drop any items.''}}}
|food = {{{foodC3|''This enemy does not drop any food.''}}}
}}
}}
}}
}}