Murayama Yoshitaka: Difference between revisions

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==History==
==History==
===University===
Murayama loved fantasy and ensemble dramas and was a voracious reader since his university days. His favorite novels were those that depicted the existence of varied perspectives and values, and how people thought about and acted on their values. This would become a recurring theme in much of his work
He would finish his computer programming studies at the University of Tokyo in the summer of 1992.
===Early career===
===Early career===
After finishing his computer programming studies at University of Tokyo in the summer of 1992, Murayama visited [[Konami]]'s newly opened Tokyo headquarters to submit his first job application whereupon he was hired. Initially hired for QA and menial tasks, he was handpicked six months later along with a few others to create his own launch game for an internally developed video game console, where he began collaborating with fellow-newcomer designer [[Kawano Junko]]. This game was scrapped in the early stages of development.  
Following graduation, Murayama visited [[Konami]]'s newly opened Tokyo headquarters to submit his first job application whereupon he was hired. Initially hired for QA and menial tasks, he was handpicked six months later along with a few others to create his own launch game for an internally developed video game console, where he began collaborating with fellow-newcomer designer [[Kawano Junko]]. This game was scrapped in the early stages of development.  


Murayama, Kawano and ten other employees were instead assigned with developing Konami's first games for Sony's upcoming console, the PlayStation. With the pick of making a baseball game, a racing game or an RPG, Murayama and Kawano decided to reopen their RPG project, although Murayama has stated that given the opportunity, he would have preferred to make a shoot 'em up.
Murayama, Kawano and ten other employees were instead assigned with developing Konami's first games for Sony's upcoming console, the PlayStation. With the pick of making a baseball game, a racing game or an RPG, Murayama and Kawano decided to reopen their RPG project, although Murayama has stated that given the opportunity, he would have preferred to make a shoot 'em up.