Template:Enemy stats S3: Difference between revisions

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{{#if:{{{tabA|}}}|{{#tag:tabber|{{{tabA|}}}=
{{#if:{{{tabA|}}}|{{#tag:tabber|{{{tabA|}}}=
{{#tag:tabber|{{{tab1|}}}= {{Enemy stats S3/Data
{{#tag:tabber|{{{tab1|}}}={{Enemy stats S3/Data
|lv = {{{lv}}}
|lv={{{lv}}}
|hp = {{{hp}}}
|hp={{{hp}}}
|pwr = {{{pwr}}}
|pwr={{{pwr}}}
|skl = {{{skl}}}
|skl={{{skl}}}
|mgc = {{{mgc}}}
|mgc={{{mgc}}}
|rep = {{{rep}}}
|rep={{{rep}}}
|pdf = {{{pdf}}}
|pdf={{{pdf}}}
|mdf = {{{mdf}}}
|mdf={{{mdf}}}
|spd = {{{spd}}}
|spd={{{spd}}}
|luk = {{{luk}}}
|luk={{{luk}}}
|sword = {{{sword}}}
|sword={{{sword}}}
|spear = {{{spear}}}
|spear={{{spear}}}
|claw = {{{claw}}}
|claw={{{claw}}}
|projectile = {{{projectile}}}
|projectile={{{projectile}}}
|fire = {{{fire|Normal}}}
|fire={{{fire|Normal}}}
|water = {{{water|Normal}}}
|water={{{water|Normal}}}
|wind = {{{wind|Normal}}}
|wind={{{wind|Normal}}}
|earth = {{{earth|Normal}}}
|earth={{{earth|Normal}}}
|lightning = {{{lightning|Normal}}}
|lightning={{{lightning|Normal}}}
|death = {{{death|Normal}}}
|death={{{death|Normal}}}
|sleep = {{{sleep|Normal}}}
|sleep={{{sleep|Normal}}}
|stun = {{{stun|Normal}}}
|stun={{{stun|Normal}}}
|paralyse = {{{paralyse|Normal}}}
|paralyse={{{paralyse|Normal}}}
|silence = {{{silence|Normal}}}
|silence={{{silence|Normal}}}
|slow = {{{slow|Normal}}}
|slow={{{slow|Normal}}}
|move = {{{move}}}
|move={{{move}}}
|anger = {{{anger}}}
|anger={{{anger}}}
|target = {{{target}}}
|target={{{target}}}
|skls = {{{skls|''This enemy does not have any skls.''}}}
|skills={{{skills|''This enemy does not have any skills.''}}}
|attack1 = {{{attack1}}}
|attack1={{{attack1}}}
|attack2 = {{{attack2}}}
|attack2={{{attack2}}}
|attack3 = {{{attack3}}}
|attack3={{{attack3}}}
|area = {{{area}}}
|area={{{area}}}
|potch = {{{potch}}}
|potch={{{potch}}}
|bribe = {{{bribe|no}}}
|bribe={{{bribe|no}}}
|sp = {{{sp}}}
|sp={{{sp}}}
|items = {{{items|''This enemy does not drop any items.''}}}
|items={{{items|''This enemy does not drop any items.''}}}
|food = {{{food|''This enemy does not drop any food.''}}}
|food={{{food|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy stats S3/Data
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy stats S3/Data
|lv = {{{lv2}}}
|lv={{{lv2}}}
|hp = {{{hp2}}}
|hp={{{hp2}}}
|pwr = {{{pwr2}}}
|pwr={{{pwr2}}}
|skl = {{{skl2}}}
|skl={{{skl2}}}
|mgc = {{{mgc2}}}
|mgc={{{mgc2}}}
|rep = {{{rep2}}}
|rep={{{rep2}}}
|pdf = {{{pdf2}}}
|pdf={{{pdf2}}}
|mdf = {{{mdf2}}}
|mdf={{{mdf2}}}
|spd = {{{spd2}}}
|spd={{{spd2}}}
|luk = {{{luk2}}}
|luk={{{luk2}}}
|sword = {{{sword2|D}}}
|sword={{{sword2|D}}}
|spear = {{{spear2|D}}}
|spear={{{spear2|D}}}
|claw = {{{claw2|D}}}
|claw={{{claw2|D}}}
|projectile = {{{projectile2|D}}}
|projectile={{{projectile2|D}}}
|fire = {{{fire2|D}}}
|fire={{{fire2|D}}}
|water = {{{water2|D}}}
|water={{{water2|D}}}
|wind = {{{wind2|D}}}
|wind={{{wind2|D}}}
|earth = {{{earth2|D}}}
|earth={{{earth2|D}}}
|lightning = {{{lightning2|D}}}
|lightning={{{lightning2|D}}}
|death = {{{death2|Normal}}}
|death={{{death2|Normal}}}
|sleep = {{{sleep2|Normal}}}
|sleep={{{sleep2|Normal}}}
|stun = {{{stun2|Normal}}}
|stun={{{stun2|Normal}}}
|paralyse = {{{paralyse2|Normal}}}
|paralyse={{{paralyse2|Normal}}}
|silence = {{{silence2|Normal}}}
|silence={{{silence2|Normal}}}
|slow = {{{slow2|Normal}}}
|slow={{{slow2|Normal}}}
|move = {{{move2}}}
|move={{{move2}}}
|anger = {{{anger2}}}
|anger={{{anger2}}}
|target = {{{target2}}}
|target={{{target2}}}
|skls = {{{skls2|''This enemy does not have any skls.''}}}
|skills={{{skills2|''This enemy does not have any skills.''}}}
|attack1 = {{{attack21}}}
|attack1={{{attack21}}}
|attack2 = {{{attack22}}}
|attack2={{{attack22}}}
|attack3 = {{{attack23}}}
|attack3={{{attack23}}}
|area = {{{area2}}}
|area={{{area2}}}
|potch = {{{potch2}}}
|potch={{{potch2}}}
|bribe = {{{bribe2|no}}}
|bribe={{{bribe2|no}}}
|sp = {{{sp2}}}
|sp={{{sp2}}}
|items = {{{items2|''This enemy does not drop any items.''}}}
|items={{{items2|''This enemy does not drop any items.''}}}
|food = {{{food2|''This enemy does not drop any food.''}}}
|food={{{food2|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy stats S3/Data
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy stats S3/Data
|lv = {{{lv3}}}
|lv={{{lv3}}}
|hp = {{{hp3}}}
|hp={{{hp3}}}
|pwr = {{{pwr3}}}
|pwr={{{pwr3}}}
|skl = {{{skl3}}}
|skl={{{skl3}}}
|mgc = {{{mgc3}}}
|mgc={{{mgc3}}}
|rep = {{{rep3}}}
|rep={{{rep3}}}
|pdf = {{{pdf3}}}
|pdf={{{pdf3}}}
|mdf = {{{mdf3}}}
|mdf={{{mdf3}}}
|spd = {{{spd3}}}
|spd={{{spd3}}}
|luk = {{{luk3}}}
|luk={{{luk3}}}
|sword = {{{sword3}}}
|sword={{{sword3}}}
|spear = {{{spear3}}}
|spear={{{spear3}}}
|claw = {{{claw3}}}
|claw={{{claw3}}}
|projectile = {{{projectile3}}}
|projectile={{{projectile3}}}
|fire = {{{fire3|Normal}}}
|fire={{{fire3|Normal}}}
|water = {{{water3|Normal}}}
|water={{{water3|Normal}}}
|wind = {{{wind3|Normal}}}
|wind={{{wind3|Normal}}}
|earth = {{{earth3|Normal}}}
|earth={{{earth3|Normal}}}
|lightning = {{{lightning3|Normal}}}
|lightning={{{lightning3|Normal}}}
|death = {{{death3|Normal}}}
|death={{{death3|Normal}}}
|sleep = {{{sleep3|Normal}}}
|sleep={{{sleep3|Normal}}}
|stun = {{{stun3|Normal}}}
|stun={{{stun3|Normal}}}
|paralyse = {{{paralyse3|Normal}}}
|paralyse={{{paralyse3|Normal}}}
|silence = {{{silence3|Normal}}}
|silence={{{silence3|Normal}}}
|slow = {{{slow3|Normal}}}
|slow={{{slow3|Normal}}}
|move = {{{move3}}}
|move={{{move3}}}
|anger = {{{anger3}}}
|anger={{{anger3}}}
|target = {{{target3}}}
|target={{{target3}}}
|skls = {{{skls3|''This enemy does not have any skls.''}}}
|skills={{{skills3|''This enemy does not have any skills.''}}}
|attack1 = {{{attack31}}}
|attack1={{{attack31}}}
|attack2 = {{{attack32}}}
|attack2={{{attack32}}}
|attack3 = {{{attack33}}}
|attack3={{{attack33}}}
|area = {{{area3}}}
|area={{{area3}}}
|potch = {{{potch3}}}
|potch={{{potch3}}}
|bribe = {{{bribe3|no}}}
|bribe={{{bribe3|no}}}
|sp = {{{sp3}}}
|sp={{{sp3}}}
|items = {{{items3|''This enemy does not drop any items.''}}}
|items={{{items3|''This enemy does not drop any items.''}}}
|food = {{{food3|''This enemy does not drop any food.''}}}
|food={{{food3|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
Line 128: Line 128:
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabB|}}}|{{{tabB|}}}=
{{#if:{{{tabB|}}}|{{{tabB|}}}=
{{#tag:tabber|{{{tabB1|}}}= {{Enemy stats S3/Data
{{#tag:tabber|{{{tabB1|}}}={{Enemy stats S3/Data
|lv = {{{lvb1}}}
|lv={{{lvb1}}}
|hp = {{{hpb1}}}
|hp={{{hpb1}}}
|pwr = {{{pwrb1}}}
|pwr={{{pwrb1}}}
|skl = {{{sklb1}}}
|skl={{{sklb1}}}
|mgc = {{{mgcb1}}}
|mgc={{{mgcb1}}}
|rep = {{{repb1}}}
|rep={{{repb1}}}
|pdf = {{{pdfb1}}}
|pdf={{{pdfb1}}}
|mdf = {{{mdfb1}}}
|mdf={{{mdfb1}}}
|spd = {{{spdb1}}}
|spd={{{spdb1}}}
|luk = {{{lukb1}}}
|luk={{{lukb1}}}
|sword = {{{swordb1}}}
|sword={{{swordb1}}}
|spear = {{{spearb1}}}
|spear={{{spearb1}}}
|claw = {{{clawb1}}}
|claw={{{clawb1}}}
|projectile = {{{projectileb1}}}
|projectile={{{projectileb1}}}
|fire = {{{fireb1|Normal}}}
|fire={{{fireb1|Normal}}}
|water = {{{waterb1|Normal}}}
|water={{{waterb1|Normal}}}
|wind = {{{windb1|Normal}}}
|wind={{{windb1|Normal}}}
|earth = {{{earthb1|Normal}}}
|earth={{{earthb1|Normal}}}
|lightning = {{{lightningb1|Normal}}}
|lightning={{{lightningb1|Normal}}}
|death = {{{deathb1|Normal}}}
|death={{{deathb1|Normal}}}
|sleep = {{{sleepb1|Normal}}}
|sleep={{{sleepb1|Normal}}}
|stun = {{{stunb1|Normal}}}
|stun={{{stunb1|Normal}}}
|paralyse = {{{paralyseb1|Normal}}}
|paralyse={{{paralyseb1|Normal}}}
|silence = {{{silenceb1|Normal}}}
|silence={{{silenceb1|Normal}}}
|slow = {{{slowb1|Normal}}}
|slow={{{slowb1|Normal}}}
|move = {{{moveb1}}}
|move={{{moveb1}}}
|anger = {{{angerb1}}}
|anger={{{angerb1}}}
|target = {{{targetb1}}}
|target={{{targetb1}}}
|skls = {{{sklsb1|''This enemy does not have any skls.''}}}
|skills={{{skillsb1|''This enemy does not have any skills.''}}}
|attack1 = {{{attackb11}}}
|attack1={{{attackb11}}}
|attack2 = {{{attackb12}}}
|attack2={{{attackb12}}}
|attack3 = {{{attackb13}}}
|attack3={{{attackb13}}}
|area = {{{areab1}}}
|area={{{areab1}}}
|potch = {{{potchb1}}}
|potch={{{potchb1}}}
|bribe = {{{bribeb1|no}}}
|bribe={{{bribeb1|no}}}
|sp = {{{spb1}}}
|sp={{{spb1}}}
|items = {{{itemsb1|''This enemy does not drop any items.''}}}
|items={{{itemsb1|''This enemy does not drop any items.''}}}
|food = {{{foodb1|''This enemy does not drop any food.''}}}
|food={{{foodb1|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabB2|}}}|{{{tabB2|}}}={{Enemy stats S3/Data
{{#if:{{{tabB2|}}}|{{{tabB2|}}}={{Enemy stats S3/Data
|lv = {{{lvB2}}}
|lv={{{lvB2}}}
|hp = {{{hpB2}}}
|hp={{{hpB2}}}
|pwr = {{{pwrB2}}}
|pwr={{{pwrB2}}}
|skl = {{{sklB2}}}
|skl={{{sklB2}}}
|mgc = {{{mgcB2}}}
|mgc={{{mgcB2}}}
|rep = {{{repB2}}}
|rep={{{repB2}}}
|pdf = {{{pdfB2}}}
|pdf={{{pdfB2}}}
|mdf = {{{mdfB2}}}
|mdf={{{mdfB2}}}
|spd = {{{spdB2}}}
|spd={{{spdB2}}}
|luk = {{{lukB2}}}
|luk={{{lukB2}}}
|sword = {{{swordB2}}}
|sword={{{swordB2}}}
|spear = {{{spearB2}}}
|spear={{{spearB2}}}
|claw = {{{clawB2}}}
|claw={{{clawB2}}}
|projectile = {{{projectileB2}}}
|projectile={{{projectileB2}}}
|fire = {{{fireB2|Normal}}}
|fire={{{fireB2|Normal}}}
|water = {{{waterB2|Normal}}}
|water={{{waterB2|Normal}}}
|wind = {{{windB2|Normal}}}
|wind={{{windB2|Normal}}}
|earth = {{{earthB2|Normal}}}
|earth={{{earthB2|Normal}}}
|lightning = {{{lightningB2|Normal}}}
|lightning={{{lightningB2|Normal}}}
|death = {{{deathB2|Normal}}}
|death={{{deathB2|Normal}}}
|sleep = {{{sleepB2|Normal}}}
|sleep={{{sleepB2|Normal}}}
|stun = {{{stunB2|Normal}}}
|stun={{{stunB2|Normal}}}
|paralyse = {{{paralyseB2|Normal}}}
|paralyse={{{paralyseB2|Normal}}}
|silence = {{{silenceB2|Normal}}}
|silence={{{silenceB2|Normal}}}
|slow = {{{slowB2|Normal}}}
|slow={{{slowB2|Normal}}}
|move = {{{moveB2}}}
|move={{{moveB2}}}
|anger = {{{angerB2}}}
|anger={{{angerB2}}}
|target = {{{targetB2}}}
|target={{{targetB2}}}
|skls = {{{sklsB2|''This enemy does not have any skls.''}}}
|skills={{{skillsB2|''This enemy does not have any skills.''}}}
|attack1 = {{{attackB21}}}
|attack1={{{attackB21}}}
|attack2 = {{{attackB22}}}
|attack2={{{attackB22}}}
|attack3 = {{{attackB23}}}
|attack3={{{attackB23}}}
|area = {{{areaB2}}}
|area={{{areaB2}}}
|potch = {{{potchB2}}}
|potch={{{potchB2}}}
|bribe = {{{bribeB2|no}}}
|bribe={{{bribeB2|no}}}
|sp = {{{spB2}}}
|sp={{{spB2}}}
|items = {{{itemsB2|''This enemy does not drop any items.''}}}
|items={{{itemsB2|''This enemy does not drop any items.''}}}
|food = {{{foodB2|''This enemy does not drop any food.''}}}
|food={{{foodB2|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabB3|}}}|{{{tabB3|}}}={{Enemy stats S3/Data
{{#if:{{{tabB3|}}}|{{{tabB3|}}}={{Enemy stats S3/Data
|lv = {{{lvB3}}}
|lv={{{lvB3}}}
|hp = {{{hpB3}}}
|hp={{{hpB3}}}
|pwr = {{{pwrB3}}}
|pwr={{{pwrB3}}}
|skl = {{{sklB3}}}
|skl={{{sklB3}}}
|mgc = {{{mgcB3}}}
|mgc={{{mgcB3}}}
|rep = {{{repB3}}}
|rep={{{repB3}}}
|pdf = {{{pdfB3}}}
|pdf={{{pdfB3}}}
|mdf = {{{mdfB3}}}
|mdf={{{mdfB3}}}
|spd = {{{spdB3}}}
|spd={{{spdB3}}}
|luk = {{{lukB3}}}
|luk={{{lukB3}}}
|sword = {{{swordB3}}}
|sword={{{swordB3}}}
|spear = {{{spearB3}}}
|spear={{{spearB3}}}
|claw = {{{clawB3}}}
|claw={{{clawB3}}}
|projectile = {{{projectileB3}}}
|projectile={{{projectileB3}}}
|fire = {{{fireB3|Normal}}}
|fire={{{fireB3|Normal}}}
|water = {{{waterB3|Normal}}}
|water={{{waterB3|Normal}}}
|wind = {{{windB3|Normal}}}
|wind={{{windB3|Normal}}}
|earth = {{{earthB3|Normal}}}
|earth={{{earthB3|Normal}}}
|lightning = {{{lightningB3|Normal}}}
|lightning={{{lightningB3|Normal}}}
|death = {{{deathB3|Normal}}}
|death={{{deathB3|Normal}}}
|sleep = {{{sleepB3|Normal}}}
|sleep={{{sleepB3|Normal}}}
|stun = {{{stunB3|Normal}}}
|stun={{{stunB3|Normal}}}
|paralyse = {{{paralyseB3|Normal}}}
|paralyse={{{paralyseB3|Normal}}}
|silence = {{{silenceB3|Normal}}}
|silence={{{silenceB3|Normal}}}
|slow = {{{slowB3|Normal}}}
|slow={{{slowB3|Normal}}}
|move = {{{moveB3}}}
|move={{{moveB3}}}
|anger = {{{angerB3}}}
|anger={{{angerB3}}}
|target = {{{targetB3}}}
|target={{{targetB3}}}
|skls = {{{sklsB3|''This enemy does not have any skls.''}}}
|skills={{{skillsB3|''This enemy does not have any skills.''}}}
|attack1 = {{{attackB31}}}
|attack1={{{attackB31}}}
|attack2 = {{{attackB32}}}
|attack2={{{attackB32}}}
|attack3 = {{{attackB33}}}
|attack3={{{attackB33}}}
|area = {{{areaB3}}}
|area={{{areaB3}}}
|potch = {{{potchB3}}}
|potch={{{potchB3}}}
|bribe = {{{bribeB3|no}}}
|bribe={{{bribeB3|no}}}
|sp = {{{spB3}}}
|sp={{{spB3}}}
|items = {{{itemsB3|''This enemy does not drop any items.''}}}
|items={{{itemsB3|''This enemy does not drop any items.''}}}
|food = {{{foodB3|''This enemy does not drop any food.''}}}
|food={{{foodB3|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
Line 256: Line 256:
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabC|}}}|{{{tabC|}}}=
{{#if:{{{tabC|}}}|{{{tabC|}}}=
{{#tag:tabber|{{{tabC1|}}}= {{Enemy stats S3/Data
{{#tag:tabber|{{{tabC1|}}}={{Enemy stats S3/Data
|lv = {{{lvC1}}}
|lv={{{lvC1}}}
|hp = {{{hpC1}}}
|hp={{{hpC1}}}
|pwr = {{{pwrC1}}}
|pwr={{{pwrC1}}}
|skl = {{{sklC1}}}
|skl={{{sklC1}}}
|mgc = {{{mgcC1}}}
|mgc={{{mgcC1}}}
|rep = {{{repC1}}}
|rep={{{repC1}}}
|pdf = {{{pdfC1}}}
|pdf={{{pdfC1}}}
|mdf = {{{mdfC1}}}
|mdf={{{mdfC1}}}
|spd = {{{spdC1}}}
|spd={{{spdC1}}}
|luk = {{{lukC1}}}
|luk={{{lukC1}}}
|sword = {{{swordC1}}}
|sword={{{swordC1}}}
|spear = {{{spearC1}}}
|spear={{{spearC1}}}
|claw = {{{clawC1}}}
|claw={{{clawC1}}}
|projectile = {{{projectileC1}}}
|projectile={{{projectileC1}}}
|fire = {{{fireC1|Normal}}}
|fire={{{fireC1|Normal}}}
|water = {{{waterC1|Normal}}}
|water={{{waterC1|Normal}}}
|wind = {{{windC1|Normal}}}
|wind={{{windC1|Normal}}}
|earth = {{{earthC1|Normal}}}
|earth={{{earthC1|Normal}}}
|lightning = {{{lightningC1|Normal}}}
|lightning={{{lightningC1|Normal}}}
|death = {{{deathC1|Normal}}}
|death={{{deathC1|Normal}}}
|sleep = {{{sleepC1|Normal}}}
|sleep={{{sleepC1|Normal}}}
|stun = {{{stunC1|Normal}}}
|stun={{{stunC1|Normal}}}
|paralyse = {{{paralyseC1|Normal}}}
|paralyse={{{paralyseC1|Normal}}}
|silence = {{{silenceC1|Normal}}}
|silence={{{silenceC1|Normal}}}
|slow = {{{slowC1|Normal}}}
|slow={{{slowC1|Normal}}}
|move = {{{moveC1}}}
|move={{{moveC1}}}
|anger = {{{angerC1}}}
|anger={{{angerC1}}}
|target = {{{targetC1}}}
|target={{{targetC1}}}
|skls = {{{sklsC1|''This enemy does not have any skls.''}}}
|skills={{{skillsC1|''This enemy does not have any skills.''}}}
|attack1 = {{{attackC11}}}
|attack1={{{attackC11}}}
|attack2 = {{{attackC12}}}
|attack2={{{attackC12}}}
|attack3 = {{{attackC13}}}
|attack3={{{attackC13}}}
|area = {{{areaC1}}}
|area={{{areaC1}}}
|potch = {{{potchC1}}}
|potch={{{potchC1}}}
|bribe = {{{bribeC1|no}}}
|bribe={{{bribeC1|no}}}
|sp = {{{spC1}}}
|sp={{{spC1}}}
|items = {{{itemsC1|''This enemy does not drop any items.''}}}
|items={{{itemsC1|''This enemy does not drop any items.''}}}
|food = {{{foodC1|''This enemy does not drop any food.''}}}
|food={{{foodC1|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabC2|}}}|{{{tabC2|}}}={{Enemy stats S3/Data
{{#if:{{{tabC2|}}}|{{{tabC2|}}}={{Enemy stats S3/Data
|lv = {{{lvC2}}}
|lv={{{lvC2}}}
|hp = {{{hpC2}}}
|hp={{{hpC2}}}
|pwr = {{{pwrC2}}}
|pwr={{{pwrC2}}}
|skl = {{{sklC2}}}
|skl={{{sklC2}}}
|mgc = {{{mgcC2}}}
|mgc={{{mgcC2}}}
|rep = {{{repC2}}}
|rep={{{repC2}}}
|pdf = {{{pdfC2}}}
|pdf={{{pdfC2}}}
|mdf = {{{mdfC2}}}
|mdf={{{mdfC2}}}
|spd = {{{spdC2}}}
|spd={{{spdC2}}}
|luk = {{{lukC2}}}
|luk={{{lukC2}}}
|sword = {{{swordC2}}}
|sword={{{swordC2}}}
|spear = {{{spearC2}}}
|spear={{{spearC2}}}
|claw = {{{clawC2}}}
|claw={{{clawC2}}}
|projectile = {{{projectileC2}}}
|projectile={{{projectileC2}}}
|fire = {{{fireC2|Normal}}}
|fire={{{fireC2|Normal}}}
|water = {{{waterC2|Normal}}}
|water={{{waterC2|Normal}}}
|wind = {{{windC2|Normal}}}
|wind={{{windC2|Normal}}}
|earth = {{{earthC2|Normal}}}
|earth={{{earthC2|Normal}}}
|lightning = {{{lightningC2|Normal}}}
|lightning={{{lightningC2|Normal}}}
|death = {{{deathC2|Normal}}}
|death={{{deathC2|Normal}}}
|sleep = {{{sleepC2|Normal}}}
|sleep={{{sleepC2|Normal}}}
|stun = {{{stunC2|Normal}}}
|stun={{{stunC2|Normal}}}
|paralyse = {{{paralyseC2|Normal}}}
|paralyse={{{paralyseC2|Normal}}}
|silence = {{{silenceC2|Normal}}}
|silence={{{silenceC2|Normal}}}
|slow = {{{slowC2|Normal}}}
|slow={{{slowC2|Normal}}}
|move = {{{moveC2}}}
|move={{{moveC2}}}
|anger = {{{angerC2}}}
|anger={{{angerC2}}}
|target = {{{targetC2}}}
|target={{{targetC2}}}
|skls = {{{sklsC2|''This enemy does not have any skls.''}}}
|skills={{{skillsC2|''This enemy does not have any skills.''}}}
|attack1 = {{{attackC21}}}
|attack1={{{attackC21}}}
|attack2 = {{{attackC22}}}
|attack2={{{attackC22}}}
|attack3 = {{{attackC23}}}
|attack3={{{attackC23}}}
|area = {{{areaC2}}}
|area={{{areaC2}}}
|potch = {{{potchC2}}}
|potch={{{potchC2}}}
|bribe = {{{bribeC2|no}}}
|bribe={{{bribeC2|no}}}
|sp = {{{spC2}}}
|sp={{{spC2}}}
|items = {{{itemsC2|''This enemy does not drop any items.''}}}
|items={{{itemsC2|''This enemy does not drop any items.''}}}
|food = {{{foodC2|''This enemy does not drop any food.''}}}
|food={{{foodC2|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabC3|}}}|{{{tabC3|}}}={{Enemy stats S3/Data
{{#if:{{{tabC3|}}}|{{{tabC3|}}}={{Enemy stats S3/Data
|lv = {{{lvC3}}}
|lv={{{lvC3}}}
|hp = {{{hpC3}}}
|hp={{{hpC3}}}
|pwr = {{{pwrC3}}}
|pwr={{{pwrC3}}}
|skl = {{{sklC3}}}
|skl={{{sklC3}}}
|mgc = {{{mgcC3}}}
|mgc={{{mgcC3}}}
|rep = {{{repC3}}}
|rep={{{repC3}}}
|pdf = {{{pdfC3}}}
|pdf={{{pdfC3}}}
|mdf = {{{mdfC3}}}
|mdf={{{mdfC3}}}
|spd = {{{spdC3}}}
|spd={{{spdC3}}}
|luk = {{{lukC3}}}
|luk={{{lukC3}}}
|sword = {{{swordC3}}}
|sword={{{swordC3}}}
|spear = {{{spearC3}}}
|spear={{{spearC3}}}
|claw = {{{clawC3}}}
|claw={{{clawC3}}}
|projectile = {{{projectileC3}}}
|projectile={{{projectileC3}}}
|fire = {{{fireC3|Normal}}}
|fire={{{fireC3|Normal}}}
|water = {{{waterC3|Normal}}}
|water={{{waterC3|Normal}}}
|wind = {{{windC3|Normal}}}
|wind={{{windC3|Normal}}}
|earth = {{{earthC3|Normal}}}
|earth={{{earthC3|Normal}}}
|lightning = {{{lightningC3|Normal}}}
|lightning={{{lightningC3|Normal}}}
|death = {{{deathC3|Normal}}}
|death={{{deathC3|Normal}}}
|sleep = {{{sleepC3|Normal}}}
|sleep={{{sleepC3|Normal}}}
|stun = {{{stunC3|Normal}}}
|stun={{{stunC3|Normal}}}
|paralyse = {{{paralyseC3|Normal}}}
|paralyse={{{paralyseC3|Normal}}}
|silence = {{{silenceC3|Normal}}}
|silence={{{silenceC3|Normal}}}
|slow = {{{slowC3|Normal}}}
|slow={{{slowC3|Normal}}}
|move = {{{moveC3}}}
|move={{{moveC3}}}
|anger = {{{angerC3}}}
|anger={{{angerC3}}}
|target = {{{targetC3}}}
|target={{{targetC3}}}
|skls = {{{sklsC3|''This enemy does not have any skls.''}}}
|skills={{{skillsC3|''This enemy does not have any skills.''}}}
|attack1 = {{{attackC31}}}
|attack1={{{attackC31}}}
|attack2 = {{{attackC32}}}
|attack2={{{attackC32}}}
|attack3 = {{{attackC33}}}
|attack3={{{attackC33}}}
|area = {{{areaC3}}}
|area={{{areaC3}}}
|potch = {{{potchC3}}}
|potch={{{potchC3}}}
|bribe = {{{bribeC3|no}}}
|bribe={{{bribeC3|no}}}
|sp = {{{spC3}}}
|sp={{{spC3}}}
|items = {{{itemsC3|''This enemy does not drop any items.''}}}
|items={{{itemsC3|''This enemy does not drop any items.''}}}
|food = {{{foodC3|''This enemy does not drop any food.''}}}
|food={{{foodC3|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
Line 386: Line 386:
|
|
{{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Enemy stats S3/Data
{{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Enemy stats S3/Data
|lv = {{{lv}}}
|lv={{{lv}}}
|hp = {{{hp}}}
|hp={{{hp}}}
|pwr = {{{pwr}}}
|pwr={{{pwr}}}
|skl = {{{skl}}}
|skl={{{skl}}}
|mgc = {{{mgc}}}
|mgc={{{mgc}}}
|rep = {{{rep}}}
|rep={{{rep}}}
|pdf = {{{pdf}}}
|pdf={{{pdf}}}
|mdf = {{{mdf}}}
|mdf={{{mdf}}}
|spd = {{{spd}}}
|spd={{{spd}}}
|luk = {{{luk}}}
|luk={{{luk}}}
|sword = {{{sword|D}}}
|sword={{{sword|D}}}
|spear = {{{spear|D}}}
|spear={{{spear|D}}}
|claw = {{{claw|D}}}
|claw={{{claw|D}}}
|projectile = {{{projectile|D}}}
|projectile={{{projectile|D}}}
|fire = {{{fire|D}}}
|fire={{{fire|D}}}
|water = {{{water|D}}}
|water={{{water|D}}}
|wind = {{{wind|D}}}
|wind={{{wind|D}}}
|earth = {{{earth|D}}}
|earth={{{earth|D}}}
|lightning = {{{lightning|D}}}
|lightning={{{lightning|D}}}
|death = {{{death|Normal}}}
|death={{{death|Normal}}}
|sleep = {{{sleep|Normal}}}
|sleep={{{sleep|Normal}}}
|stun = {{{stun|Normal}}}
|stun={{{stun|Normal}}}
|paralyse = {{{paralyse|Normal}}}
|paralyse={{{paralyse|Normal}}}
|silence = {{{silence|Normal}}}
|silence={{{silence|Normal}}}
|slow = {{{slow|Normal}}}
|slow={{{slow|Normal}}}
|move = {{{move}}}
|move={{{move}}}
|anger = {{{anger}}}
|anger={{{anger}}}
|target = {{{target}}}
|target={{{target}}}
|skls = {{{skls|''This enemy does not have any skls.''}}}
|skills={{{skills|''This enemy does not have any skills.''}}}
|attack1 = {{{attack1|}}}
|attack1={{{attack1|}}}
|attack2 = {{{attack2|}}}
|attack2={{{attack2|}}}
|attack3 = {{{attack3|}}}
|attack3={{{attack3|}}}
|area = {{{area}}}
|area={{{area}}}
|potch = {{{potch}}}
|potch={{{potch}}}
|bribe = {{{bribe|no}}}
|bribe={{{bribe|no}}}
|sp = {{{sp}}}
|sp={{{sp}}}
|items = {{{items|''This enemy does not drop any items.''}}}
|items={{{items|''This enemy does not drop any items.''}}}
|food = {{{food|''This enemy does not drop any food.''}}}
|food={{{food|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy stats S3/Data
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy stats S3/Data
|lv = {{{lv2}}}
|lv={{{lv2}}}
|hp = {{{hp2}}}
|hp={{{hp2}}}
|pwr = {{{pwr2}}}
|pwr={{{pwr2}}}
|skl = {{{skl2}}}
|skl={{{skl2}}}
|mgc = {{{mgc2}}}
|mgc={{{mgc2}}}
|rep = {{{rep2}}}
|rep={{{rep2}}}
|pdf = {{{pdf2}}}
|pdf={{{pdf2}}}
|mdf = {{{mdf2}}}
|mdf={{{mdf2}}}
|spd = {{{spd2}}}
|spd={{{spd2}}}
|luk = {{{luk2}}}
|luk={{{luk2}}}
|sword = {{{sword2|D}}}
|sword={{{sword2|D}}}
|spear = {{{spear2|D}}}
|spear={{{spear2|D}}}
|claw = {{{claw2|D}}}
|claw={{{claw2|D}}}
|projectile = {{{projectile2|D}}}
|projectile={{{projectile2|D}}}
|fire = {{{fire2|D}}}
|fire={{{fire2|D}}}
|water = {{{water2|D}}}
|water={{{water2|D}}}
|wind = {{{wind2|D}}}
|wind={{{wind2|D}}}
|earth = {{{earth2|D}}}
|earth={{{earth2|D}}}
|lightning = {{{lightning2|D}}}
|lightning={{{lightning2|D}}}
|death = {{{death2|Normal}}}
|death={{{death2|Normal}}}
|sleep = {{{sleep2|Normal}}}
|sleep={{{sleep2|Normal}}}
|stun = {{{stun2|Normal}}}
|stun={{{stun2|Normal}}}
|paralyse = {{{paralyse2|Normal}}}
|paralyse={{{paralyse2|Normal}}}
|silence = {{{silence2|Normal}}}
|silence={{{silence2|Normal}}}
|slow = {{{slow2|Normal}}}
|slow={{{slow2|Normal}}}
|move = {{{move2}}}
|move={{{move2}}}
|anger = {{{anger2}}}
|anger={{{anger2}}}
|target = {{{target2}}}
|target={{{target2}}}
|skls = {{{skls2|''This enemy does not have any skls.''}}}
|skills={{{skills2|''This enemy does not have any skills.''}}}
|attack1 = {{{attack21|}}}
|attack1={{{attack21|}}}
|attack2 = {{{attack22|}}}
|attack2={{{attack22|}}}
|attack3 = {{{attack23|}}}
|attack3={{{attack23|}}}
|area = {{{area2}}}
|area={{{area2}}}
|potch = {{{potch2}}}
|potch={{{potch2}}}
|bribe = {{{bribe2|no}}}
|bribe={{{bribe2|no}}}
|sp = {{{sp2}}}
|sp={{{sp2}}}
|items = {{{items2|''This enemy does not drop any items.''}}}
|items={{{items2|''This enemy does not drop any items.''}}}
|food = {{{food2|''This enemy does not drop any food.''}}}
|food={{{food2|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy stats S3/Data
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy stats S3/Data
|lv = {{{lv3}}}
|lv={{{lv3}}}
|hp = {{{hp3}}}
|hp={{{hp3}}}
|pwr = {{{pwr3}}}
|pwr={{{pwr3}}}
|skl = {{{skl3}}}
|skl={{{skl3}}}
|mgc = {{{mgc3}}}
|mgc={{{mgc3}}}
|rep = {{{rep3}}}
|rep={{{rep3}}}
|pdf = {{{pdf3}}}
|pdf={{{pdf3}}}
|mdf = {{{mdf3}}}
|mdf={{{mdf3}}}
|spd = {{{spd3}}}
|spd={{{spd3}}}
|luk = {{{luk3}}}
|luk={{{luk3}}}
|sword = {{{sword3|D}}}
|sword={{{sword3|D}}}
|spear = {{{spear3|D}}}
|spear={{{spear3|D}}}
|claw = {{{claw3|D}}}
|claw={{{claw3|D}}}
|projectile = {{{projectile3|D}}}
|projectile={{{projectile3|D}}}
|fire = {{{fire3|D}}}
|fire={{{fire3|D}}}
|water = {{{water3|D}}}
|water={{{water3|D}}}
|wind = {{{wind3|D}}}
|wind={{{wind3|D}}}
|earth = {{{earth3|D}}}
|earth={{{earth3|D}}}
|lightning = {{{lightning3|D}}}
|lightning={{{lightning3|D}}}
|death = {{{death3|Normal}}}
|death={{{death3|Normal}}}
|sleep = {{{sleep3|Normal}}}
|sleep={{{sleep3|Normal}}}
|stun = {{{stun3|Normal}}}
|stun={{{stun3|Normal}}}
|paralyse = {{{paralyse3|Normal}}}
|paralyse={{{paralyse3|Normal}}}
|silence = {{{silence3|Normal}}}
|silence={{{silence3|Normal}}}
|slow = {{{slow3|Normal}}}
|slow={{{slow3|Normal}}}
|move = {{{move3}}}
|move={{{move3}}}
|anger = {{{anger3}}}
|anger={{{anger3}}}
|target = {{{target3}}}
|target={{{target3}}}
|skls = {{{skls3|''This enemy does not have any skls.''}}}
|skills={{{skills3|''This enemy does not have any skills.''}}}
|attack1 = {{{attack31|}}}
|attack1={{{attack31|}}}
|attack2 = {{{attack32|}}}
|attack2={{{attack32|}}}
|attack3 = {{{attack33|}}}
|attack3={{{attack33|}}}
|area = {{{area3}}}
|area={{{area3}}}
|potch = {{{potch3}}}
|potch={{{potch3}}}
|bribe = {{{bribe3|no}}}
|bribe={{{bribe3|no}}}
|sp = {{{sp3}}}
|sp={{{sp3}}}
|items = {{{items3|''This enemy does not drop any items.''}}}
|items={{{items3|''This enemy does not drop any items.''}}}
|food = {{{food3|''This enemy does not drop any food.''}}}
|food={{{food3|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab4|}}}|{{{tab4|}}}={{Enemy stats S3/Data
{{#if:{{{tab4|}}}|{{{tab4|}}}={{Enemy stats S3/Data
|lv = {{{lv4}}}
|lv={{{lv4}}}
|hp = {{{hp4}}}
|hp={{{hp4}}}
|pwr = {{{pwr4}}}
|pwr={{{pwr4}}}
|skl = {{{skl4}}}
|skl={{{skl4}}}
|mgc = {{{mgc4}}}
|mgc={{{mgc4}}}
|rep = {{{rep4}}}
|rep={{{rep4}}}
|pdf = {{{pdf4}}}
|pdf={{{pdf4}}}
|mdf = {{{mdf4}}}
|mdf={{{mdf4}}}
|spd = {{{spd4}}}
|spd={{{spd4}}}
|luk = {{{luk4}}}
|luk={{{luk4}}}
|sword = {{{sword4|D}}}
|sword={{{sword4|D}}}
|spear = {{{spear4|D}}}
|spear={{{spear4|D}}}
|claw = {{{claw4|D}}}
|claw={{{claw4|D}}}
|projectile = {{{projectile4|D}}}
|projectile={{{projectile4|D}}}
|fire = {{{fire4|D}}}
|fire={{{fire4|D}}}
|water = {{{water4|D}}}
|water={{{water4|D}}}
|wind = {{{wind4|D}}}
|wind={{{wind4|D}}}
|earth = {{{earth4|D}}}
|earth={{{earth4|D}}}
|lightning = {{{lightning4|D}}}
|lightning={{{lightning4|D}}}
|death = {{{death4|Normal}}}
|death={{{death4|Normal}}}
|sleep = {{{sleep4|Normal}}}
|sleep={{{sleep4|Normal}}}
|stun = {{{stun4|Normal}}}
|stun={{{stun4|Normal}}}
|paralyse = {{{paralyse4|Normal}}}
|paralyse={{{paralyse4|Normal}}}
|silence = {{{silence4|Normal}}}
|silence={{{silence4|Normal}}}
|slow = {{{slow4|Normal}}}
|slow={{{slow4|Normal}}}
|move = {{{move4}}}
|move={{{move4}}}
|anger = {{{anger4}}}
|anger={{{anger4}}}
|target = {{{target4}}}
|target={{{target4}}}
|skls = {{{skls4|''This enemy does not have any skls.''}}}
|skills={{{skills4|''This enemy does not have any skills.''}}}
|attack1 = {{{attack41|}}}
|attack1={{{attack41|}}}
|attack2 = {{{attack42|}}}
|attack2={{{attack42|}}}
|attack3 = {{{attack43|}}}
|attack3={{{attack43|}}}
|area = {{{area4}}}
|area={{{area4}}}
|potch = {{{potch4}}}
|potch={{{potch4}}}
|bribe = {{{bribe4|no}}}
|bribe={{{bribe4|no}}}
|sp = {{{sp4}}}
|sp={{{sp4}}}
|items = {{{items4|''This enemy does not drop any items.''}}}
|items={{{items4|''This enemy does not drop any items.''}}}
|food = {{{food4|''This enemy does not drop any food.''}}}
|food={{{food4|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
Line 554: Line 554:
|
|
{{Enemy stats S3/Data
{{Enemy stats S3/Data
|lv = {{{lv}}}
|lv={{{lv}}}
|hp = {{{hp}}}
|hp={{{hp}}}
|pwr = {{{pwr}}}
|pwr={{{pwr}}}
|skl = {{{skl}}}
|skl={{{skl}}}
|mgc = {{{mgc}}}
|mgc={{{mgc}}}
|rep = {{{rep}}}
|rep={{{rep}}}
|pdf = {{{pdf}}}
|pdf={{{pdf}}}
|mdf = {{{mdf}}}
|mdf={{{mdf}}}
|spd = {{{spd}}}
|spd={{{spd}}}
|luk = {{{luk}}}
|luk={{{luk}}}
|sword = {{{sword|D}}}
|sword={{{sword|D}}}
|spear = {{{spear|D}}}
|spear={{{spear|D}}}
|claw = {{{claw|D}}}
|claw={{{claw|D}}}
|projectile = {{{projectile|D}}}
|projectile={{{projectile|D}}}
|fire = {{{fire|D}}}
|fire={{{fire|D}}}
|water = {{{water|D}}}
|water={{{water|D}}}
|wind = {{{wind|D}}}
|wind={{{wind|D}}}
|earth = {{{earth|D}}}
|earth={{{earth|D}}}
|lightning = {{{lightning|D}}}
|lightning={{{lightning|D}}}
|death = {{{death|Normal}}}
|death={{{death|Normal}}}
|sleep = {{{sleep|Normal}}}
|sleep={{{sleep|Normal}}}
|stun = {{{stun|Normal}}}
|stun={{{stun|Normal}}}
|paralyse = {{{paralyse|Normal}}}
|paralyse={{{paralyse|Normal}}}
|silence = {{{silence|Normal}}}
|silence={{{silence|Normal}}}
|slow = {{{slow|Normal}}}
|slow={{{slow|Normal}}}
|move = {{{move}}}
|move={{{move}}}
|anger = {{{anger}}}
|anger={{{anger}}}
|target = {{{target}}}
|target={{{target}}}
|skls = {{{skls|''This enemy does not have any skls.''}}}
|skills={{{skills|''This enemy does not have any skills.''}}}
|attack1 = {{{attack1|''Normal attack''}}}
|attack1={{{attack1|''Normal attack''}}}
|attack2 = {{{attack2|}}}
|attack2={{{attack2|}}}
|attack3 = {{{attack3|}}}
|attack3={{{attack3|}}}
|area = {{{area}}}
|area={{{area}}}
|potch = {{{potch}}}
|potch={{{potch}}}
|bribe = {{{bribe|no}}}
|bribe={{{bribe|no}}}
|sp = {{{sp}}}
|sp={{{sp}}}
|items = {{{items|''This enemy does not drop any items.''}}}
|items={{{items|''This enemy does not drop any items.''}}}
|food = {{{food|''This enemy does not drop any food.''}}}
|food={{{food|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
}}
}}
<noinclude>[[Category: Infobox templates]]</noinclude>
<noinclude>[[Category: Infobox templates]]</noinclude>

Latest revision as of 14:38, 8 September 2023

Stats
Lv
{{{lv}}}
HP
{{{hp}}}
PWR
{{{pwr}}}
SKL
{{{skl}}}
MGC
{{{mgc}}}
REP
{{{rep}}}
PDF
{{{pdf}}}
MDF
{{{mdf}}}
SPD
{{{spd}}}
LUK
{{{luk}}}
Elemental Resistances
Fire
D
Water
D
Wind
D
Earth
D
Lightning
D
Weapon Resistances
Sword
D
Spear
D
Claw
D
Projectile
D
Status Resistances
Death
Normal
Sleep
Normal
Stun
Normal
Paralysis
Normal
Silence
Normal
Slow
Normal
Battle Data
Move Distance {{{move}}}
Ease to Anger {{{anger}}}
Targets {{{target}}}
Skills This enemy does not have any skills.
Attacks
Attack 1 Normal attack
Location and Loot
Area {{{area}}}
Potch {{{potch}}} (Can't bribe)
SP {{{sp}}}
Items This enemy does not drop any items.
Food This enemy does not drop any food.