Template:Enemy II: Difference between revisions

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|-
|-
| align="center" colspan="4" |  
| align="center" colspan="4" |  
{| align="center" width="100%" style="{{round}}; border: 2px solid #d2d2d2; background: #e1e1e1;"
{{Enemy/Title
|-
|name = {{{name}}}
| width="10%"|
|japanese_name = {{{japanese_name}}}
| align="center" | <big><big>'''{{{name|King Jowy}}}'''</big></big><br><small><span lang="ja">'''{{{japanese_name| ジョウイ・王}}}'''</span></small> <small> ''{{{romaji_name|Joui Ou}}}''</small>
|romaji_name = {{{romaji_name}}}
| width="10%"|
}}
|}
{{Enemy II/Content
|-
|name = {{{name}}}
| align="center" colspan="4" |
|level = {{{level}}}
{| align="center" width="100%" style="{{round}}; background: #e1e1e1;}"
|hp = {{{hp}}}
|- align="center"
|power = {{{power}}}
| {{#if: {{{image|}}}|[[File:{{{tmname|{{{name|King Jowy (sprite)}}}}}}.png|{{{size|x300px}}}]]
|skill = {{{skill}}}
|}
|defense = {{{defense}}}
|-
|speed = {{{speed}}}
| align="center" colspan="4" |
|magic = {{{magic}}}
{| align="center" width="100%" style="{{round}}; background: #e1e1e1; border: 1px solid #d2d2d2;"
|luck = {{{luck}}}
|- align="center"
|potch = {{{potch}}}
| '''Stats'''
|bribe = {{{bribe|no}}}
{| align="center" width="100%" style="{{round}}; background: #e1e1e1;"
|fire = {{{fire|Normal}}}
|- align="center"
|water = {{{water|Normal}}}
| class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2; " | <small>'''Lv'''<br>{{{level|80}}}</small>
|earth = {{{earth|Normal}}}
| class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" | <small>'''HP'''<br>{{{hp|15000}}}
|lightning = {{{lightning|Normal}}}
| class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" | <small>'''STR'''<br>{{{power|900}}}
|wind = {{{wind|Normal}}}
| class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" | <small>'''MGC'''<br>{{{magic|900}}}
|holy = {{{holy|Normal}}}
| class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2; " | <small>'''DEF'''<br>{{{defense|900}}}
|area = {{{area}}}
|}
|items = {{{items}}}
{| align="center" width="100%" style="{{round}}; background: #e1e1e1;"
}}
|- align="center"
 
| class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2; " | <small>'''MDF'''<br>{{{magic_defense|900}}}</small>
| class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" | <small>'''TEC'''<br>{{{tech|900}}}
| class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2; " | <small>'''SPD'''<br>{{{speed|900}}}
| class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" | <small>'''LUCK'''<br>{{{luck|900}}}
| class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" | <small>'''Potch (Bribe)'''<br>{{{potch|2500}}} ''({{#ifeq: {{{bribe|no}}}|no|No|{{{buy|{{#expr: {{{potch|0}}} * 3}}}}}}})''
|}
|}
|-
| align="center" colspan="4" |
{| align="center" width="100%" style="{{round}}; background: #e1e1e1; border: 1px solid #d2d2d2;"
|- align="center"
| '''Elemental Resistance'''
{| align="center" width="100%" style="{{round}}; background: #e1e1e1;"
|- align="center"
| class="roundy" width="20%" style="{{round}}; background: #ff7f7f; border: 1px solid #d2d2d2;" | <small>'''Fire'''<br>{{{fire|Normal}}}
| class="roundy" width="20%" style="{{round}}; background: #7f7fff; border: 1px solid #d2d2d2; " | <small>'''Water'''<br>{{{water|Normal}}}
| class="roundy" width="20%" style="{{round}}; background: #ffff7f; border: 1px solid #d2d2d2; " | <small>'''Earth'''<br>{{{earth|Normal}}}
| class="roundy" width="20%" style="{{round}}; background: #bf7fbf; border: 1px solid #d2d2d2;" | <small>'''Light.'''<br>{{{lightning|Normal}}}
|- align="center"
| class="roundy" width="20%" style="{{round}}; background: #7fbf7f; border: 1px solid #d2d2d2;" | <small>'''Wind'''<br>{{{wind|Normal}}}
| class="roundy" width="20%" style="{{round}}; background: #ffeb7f; border: 1px solid #d2d2d2;" | <small>'''Holy'''<br>{{{holy|Normal}}}
| class="roundy" width="20%" style="{{round}}; background: #7f7f7f; border: 1px solid #d2d2d2;" | <small>'''Dark'''<br>{{{darkness|Normal}}}</small>
| class="roundy" width="20%" style="{{round}}; background: #ccffcc; border: 1px solid #d2d2d2;" | <small>'''Shield'''<br>{{{shield|Normal}}}</small>
|}
|}
|-
| align="center" colspan="4" |
{| align="center" width="100%" style="{{round}}; background: #e1e1e1; border: 1px solid #d2d2d2;"
|- align="center"
| '''Status Resistance'''
{| align="center" width="100%" style="{{round}}; background: #e1e1e1;"
|- align="center"
| class="roundy" width="20%" style="{{round}}; background: #ff7f7f; border: 1px solid #d2d2d2;" | <small>'''Poison'''<br>{{{poison|--}}}
| class="roundy" width="20%" style="{{round}}; background: #7f7fff; border: 1px solid #d2d2d2; " | <small>'''Sleep'''<br>{{{sleep|--}}}
| class="roundy" width="20%" style="{{round}}; background: #ffff7f; border: 1px solid #d2d2d2; " | <small>'''Silence'''<br>{{{silence|--}}}
| class="roundy" width="20%" style="{{round}}; background: #bf7fbf; border: 1px solid #d2d2d2;" | <small>'''Stun'''<br>{{{stun|--}}}
| class="roundy" width="20%" style="{{round}}; background: #7fbf7f; border: 1px solid #d2d2d2;" | <small>'''Death'''<br>{{{death|--}}}
|}
|}
|-
| align="center" colspan="4" |
{| class="roundy" align="center" width="100%" style="{{round}}; background: #e1e1e1; border: 1px solid #d2d2d2;"
|- align="center"
|'''Attacks'''
{| align="center" width="100%" style="{{round}}; background: #e1e1e1;"
|- align="left"
|'''Attack 1'''
|class= "roundy" width= "70%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;"|<small>{{{attack1|'''Type:''' Physical '''Range:''' M '''Target:''' 1 foe }}}</small>
|- align="left"
|'''Attack 2'''
|class= "roundy" width= "70%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;"|<small>{{{attack2|--}}}</small>
|- align="left"
|'''Attack 3'''
|class= "roundy" width= "70%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;"|<small>{{{attack3|--}}}</small>
|- align="left"
|'''Attack 4'''
|class= "roundy" width= "70%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;"|<small>{{{attack4|--}}}</small>
|}
|}
|-
| align="center" colspan="4" |
{| class="roundy" align="center" width="100%" style="{{round}}; background: #e1e1e1; border: 1px solid #d2d2d2;"
|- align="left"
|'''Area'''
|class= "roundy" width= "70%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;"|<small>{{{area|Banaar Mines}}}</small>
|}
|-
| align="center" colspan="4" |
{| class="roundy" align="center" width="100%" style="{{round}}; background: #e1e1e1; border: 1px solid #d2d2d2;"
|- align="left"
|'''Items'''
|class= "roundy" width= "70%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;"|<small>{{{items|Sovereign Rune<br>Prakk}}}</small>
|}
|-
|-
|}<includeonly>[[Category:Enemies in Suikoden II]]</includeonly>
|}<includeonly>[[Category:Enemies in Suikoden II]]</includeonly>

Revision as of 02:26, 29 January 2014

Template:Enemy/Title Template:Enemy II/Content

This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.

{{Enemy II
|name = The enemies English name or closest localisation.
|japanese_name= The enemies name in Japanese. This is usually written in Katakana.
|romaji_name = The enemies Japanese name once converted to Romaji
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no),
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|defense = The DEF of the enemy.
|speed = The SPD of the enemy.
|magic = The MGC of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|elemental_strength = Elemental magic that the enemy is strong against, if any.
|elemental_weakness = Elemental magic that the enemy is weak against, if any.
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
}}