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Template:Enemy stats IV: Difference between revisions

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Line 119: Line 119:
|items = {{{items3|''This enemy does not drop any items.''}}}
|items = {{{items3|''This enemy does not drop any items.''}}}
|food = {{{food3|''This enemy does not drop any food.''}}}
|food = {{{food3|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tab4|}}}|{{{tab4|}}}={{Enemy stats IV/Data
|name = {{{name4}}}
|tmname = {{{tmname4}}}
|level = {{{level4}}}
|hp = {{{hp4}}}
|strength = {{{strength4}}}
|skill = {{{skill4}}}
|magic = {{{magic4}}}
|evasion = {{{evasion4}}}
|defense = {{{defense4}}}
|magic_defense = {{{magic_defense4}}}
|speed = {{{speed4}}}
|luck = {{{luck4}}}
|fire = {{{fire4|20}}}
|wind = {{{wind4|20}}}
|earth = {{{earth4|20}}}
|lightning = {{{lightning4|20}}}
|water = {{{water4|20}}}
|punishment = {{{punishment4|20}}}
|blinking = {{{blinking4|20}}}
|soul = {{{soul4|20}}}
|neutral = {{{neutral4|20}}}
|physical = {{{physical4|20}}}
|death = {{{death4|10%}}}
|sleep = {{{sleep4|10%}}}
|charm = {{{charm4|10%}}}
|teleport = {{{teleport4|10%}}}
|rune = {{{rune4|''This enemy has no rune equipped.''}}}
|status = {{{status4|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attack41|''This enemy uses a normal, physical attack.''}}}
|attack2 = {{{attack42|}}}
|attack3 = {{{attack43|}}}
|attack4 = {{{attack44|}}}
|area = {{{area4}}}
|potch = {{{potch4}}}
|bribe = {{{bribe4|no}}}
|items = {{{items4|''This enemy does not drop any items.''}}}
|food = {{{food4|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
Line 285: Line 244:
|items = {{{itemsb3|''This enemy does not drop any items.''}}}
|items = {{{itemsb3|''This enemy does not drop any items.''}}}
|food = {{{foodb3|''This enemy does not drop any food.''}}}
|food = {{{foodb3|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabB4|}}}|{{{tabB4|}}}={{Enemy stats IV/Data
|name = {{{nameB4}}}
|tmname = {{{tmnameB4}}}
|level = {{{levelB4}}}
|hp = {{{hpB4}}}
|power = {{{powerB4}}}
|skill = {{{skillB4}}}
|magic = {{{magicB4}}}
|repel = {{{repelB4}}}
|defense = {{{defenseB4}}}
|magic_defense = {{{magic_defenseB4}}}
|speed = {{{speedB4}}}
|luck = {{{luckB4}}}
|sword = {{{swordB4}}}
|spear = {{{spearB4}}}
|claw = {{{clawB4}}}
|projectile = {{{projectileB4}}}
|fire = {{{fireB4|10%}}}
|water = {{{waterB4|10%}}}
|wind = {{{windB4|10%}}}
|earth = {{{earthB4|10%}}}
|lightning = {{{lightningB4|10%}}}
|death = {{{deathB4|10%}}}
|sleep = {{{sleepB4|10%}}}
|stun = {{{stunB4|10%}}}
|paralyse = {{{paralyseB4|10%}}}
|silence = {{{silenceB4|10%}}}
|slow = {{{slowB4|10%}}}
|move = {{{moveB4}}}
|anger = {{{angerB4}}}
|target = {{{targetB4}}}
|skills = {{{skillsB4|''This enemy does not have any skills.''}}}
|attack1 = {{{attackB41}}}
|attack2 = {{{attackB42|}}}
|attack3 = {{{attackB43|}}}
|area = {{{areaB4}}}
|potch = {{{potchB4}}}
|bribe = {{{bribeB4|no}}}
|sp = {{{spB4}}}
|items = {{{itemsB4|''This enemy does not drop any items.''}}}
|food = {{{foodB4|''This enemy does not drop any food.''}}}
}}
}}
}}
}}

Revision as of 03:49, 25 March 2021

Stats
LVL
{{{lvl}}}
HP
{{{hp}}}
STR
{{{str}}}
SKL
{{{skl}}}
MGC
{{{mgc}}}
EVA
{{{eva}}}
PDF
{{{pdf}}}
MDF
{{{mdf}}}
SPD
{{{spd}}}
LUC
{{{luc}}}
Resistances
Fire
20
Water
20
Wind
20
Earth
20
Light.
20
Punish.
20
Blink
20
Soul E.
20
Neutral
20
Physical
20
Status Resistances
Death
10%
Sleep
10%
Charm
10%
Teleport
10%
Battle Data
Rune piece This enemy has no rune piece equipped.
Status infliction This enemy does not inflict status effects.
Attacks
Attack 1 This enemy uses a normal, physical attack.
Location and Loot
Area {{{area}}}
Potch {{{potch}}}
Items This enemy does not drop any items.
Food This enemy does not drop any food.