Template:Enemy IV: Difference between revisions

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{{#if:{{{tabC4|}}}|{{{tabC4|}}}={{Enemy IV/Content
{{#if:{{{tabC4|}}}|{{{tabC4|}}}={{Enemy IV/Content
|name = {{{nameC4}}}
|name = {{{namec4}}}
|tmname = {{{tmnameC4}}}
|tmname = {{{tmnamec4}}}
|level = {{{levelC4}}}
|level = {{{levelc4}}}
|hp = {{{hpC4}}}
|hp = {{{hpc4}}}
|power = {{{powerC4}}}
|strength = {{{strengthc4}}}
|skill = {{{skillC4}}}
|skill = {{{skillc4}}}
|magic = {{{magicC4}}}
|magic = {{{magicc4}}}
|repel = {{{repelC4}}}
|evasion = {{{evasionc4}}}
|defense = {{{defenseC4}}}
|defense = {{{defensec4}}}
|magic_defense = {{{magic_defenseC4}}}
|magic_defense = {{{magic_defensec4}}}
|speed = {{{speedC4}}}
|speed = {{{speedc4}}}
|luck = {{{luckC4}}}
|luck = {{{luckc4}}}
|sword = {{{swordC4}}}
|fire = {{{firec4|20}}}
|spear = {{{spearC4}}}
|wind = {{{windc4|20}}}
|claw = {{{clawC4}}}
|earth = {{{earthc4|20}}}
|projectile = {{{projectileC4}}}
|lightning = {{{lightningc4|20}}}
|fire = {{{fireC4|Normal}}}
|water = {{{waterc4|20}}}
|water = {{{waterC4|Normal}}}
|punishment = {{{punishmentc4|20}}}
|wind = {{{windC4|Normal}}}
|blinking = {{{blinkingc4|20}}}
|earth = {{{earthC4|Normal}}}
|soul = {{{soulc4|20}}}
|lightning = {{{lightningC4|Normal}}}
|neutral = {{{neutralc4|20}}}
|death = {{{deathC4|Normal}}}
|physical = {{{physicalc4|20}}}
|sleep = {{{sleepC4|Normal}}}
|death = {{{deathc4|10%}}}
|stun = {{{stunC4|Normal}}}
|sleep = {{{sleepc4|10%}}}
|paralyse = {{{paralyseC4|Normal}}}
|charm = {{{charmc4|10%}}}
|silence = {{{silenceC4|Normal}}}
|teleport = {{{teleportc4|10%}}}
|slow = {{{slowC4|Normal}}}
|rune = {{{runec4|''This enemy has no rune equipped.''}}}
|move = {{{moveC4}}}
|status = {{{statusc4|''This enemy does not inflict status effects.''}}}
|anger = {{{angerC4}}}
|attack1 = {{{attackc41|''This enemy uses a normal, physical attack.''}}}
|target = {{{targetC4}}}
|attack2 = {{{attackc42|}}}
|skills = {{{skillsC4|''This enemy does not have any skills.''}}}
|attack3 = {{{attackc43|}}}
|attack1 = {{{attackC41}}}
|attack4 = {{{attackc44|}}}
|attack2 = {{{attackC42|}}}
|area = {{{areac4}}}
|attack3 = {{{attackC43|}}}
|potch = {{{potchc4}}}
|area = {{{areaC4}}}
|bribe = {{{bribec4|no}}}
|potch = {{{potchC4}}}
|items = {{{itemsc4|''This enemy does not drop any items.''}}}
|bribe = {{{bribeC4|no}}}
|food = {{{foodc4|''This enemy does not drop any food.''}}}
|sp = {{{spC4}}}
|items = {{{itemsC4|''This enemy does not drop any items.''}}}
|food = {{{foodC4|''This enemy does not drop any food.''}}}
}}
}}
}}
}}

Revision as of 20:03, 15 March 2020

Template:Enemy/Title Template:Enemy IV/Content

This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.

{{Enemy IV
|name = The enemies English name or closest localisation.
|japanese_name= The enemies name in Japanese. This is usually written in Katakana.
|romaji_name = The enemies Japanese name once converted to Romaji
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no),
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|defense = The DEF of the enemy.
|speed = The SPD of the enemy.
|magic = The MGC of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|elemental_strength = Elemental magic that the enemy is strong against, if any.
|elemental_weakness = Elemental magic that the enemy is weak against, if any.
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
}}