Template:Enemy IV: Difference between revisions

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|neutral = {{{neutral|20}}}
|neutral = {{{neutral|20}}}
|physical = {{{physical|20}}}
|physical = {{{physical|20}}}
|death = {{{death|Normal}}}
|death = {{{death|10%}}}
|sleep = {{{sleep|Normal}}}
|sleep = {{{sleep|10%}}}
|charm = {{{charm|Normal}}}
|charm = {{{charm|10%}}}
|teleport = {{{teleport|Normal}}}
|teleport = {{{teleport|10%}}}
|rune = {{{rune|''This enemy has no rune equipped.''}}}
|rune = {{{rune|''This enemy has no rune equipped.''}}}
|status = {{{status|''This enemy does not inflict status effects.''}}}
|status = {{{status|''This enemy does not inflict status effects.''}}}
Line 71: Line 71:
|neutral = {{{neutral2|20}}}
|neutral = {{{neutral2|20}}}
|physical = {{{physical2|20}}}
|physical = {{{physical2|20}}}
|death = {{{death2|Normal}}}
|death = {{{death2|10%}}}
|sleep = {{{sleep2|Normal}}}
|sleep = {{{sleep2|10%}}}
|charm = {{{charm2|Normal}}}
|charm = {{{charm2|10%}}}
|teleport = {{{teleport2|Normal}}}
|teleport = {{{teleport2|10%}}}
|rune = {{{rune2|''This enemy has no rune equipped.''}}}
|rune = {{{rune2|''This enemy has no rune equipped.''}}}
|status = {{{status2|''This enemy does not inflict status effects.''}}}
|status = {{{status2|''This enemy does not inflict status effects.''}}}
Line 112: Line 112:
|neutral = {{{neutral3|20}}}
|neutral = {{{neutral3|20}}}
|physical = {{{physical3|20}}}
|physical = {{{physical3|20}}}
|death = {{{death3|Normal}}}
|death = {{{death3|10%}}}
|sleep = {{{sleep3|Normal}}}
|sleep = {{{sleep3|10%}}}
|charm = {{{charm3|Normal}}}
|charm = {{{charm3|10%}}}
|teleport = {{{teleport3|Normal}}}
|teleport = {{{teleport3|10%}}}
|rune = {{{rune3|''This enemy has no rune equipped.''}}}
|rune = {{{rune3|''This enemy has no rune equipped.''}}}
|status = {{{status3|''This enemy does not inflict status effects.''}}}
|status = {{{status3|''This enemy does not inflict status effects.''}}}
Line 153: Line 153:
|neutral = {{{neutral4|20}}}
|neutral = {{{neutral4|20}}}
|physical = {{{physical4|20}}}
|physical = {{{physical4|20}}}
|death = {{{death4|Normal}}}
|death = {{{death4|10%}}}
|sleep = {{{sleep4|Normal}}}
|sleep = {{{sleep4|10%}}}
|charm = {{{charm4|Normal}}}
|charm = {{{charm4|10%}}}
|teleport = {{{teleport4|Normal}}}
|teleport = {{{teleport4|10%}}}
|rune = {{{rune4|''This enemy has no rune equipped.''}}}
|rune = {{{rune4|''This enemy has no rune equipped.''}}}
|status = {{{status4|''This enemy does not inflict status effects.''}}}
|status = {{{status4|''This enemy does not inflict status effects.''}}}
Line 197: Line 197:
|neutral = {{{neutralb1|20}}}
|neutral = {{{neutralb1|20}}}
|physical = {{{physicalb1|20}}}
|physical = {{{physicalb1|20}}}
|death = {{{deathb1|Normal}}}
|death = {{{deathb1|10%}}}
|sleep = {{{sleepb1|Normal}}}
|sleep = {{{sleepb1|10%}}}
|charm = {{{charmb1|Normal}}}
|charm = {{{charmb1|10%}}}
|teleport = {{{teleportb1|Normal}}}
|teleport = {{{teleportb1|10%}}}
|rune = {{{runeb1|''This enemy has no rune equipped.''}}}
|rune = {{{runeb1|''This enemy has no rune equipped.''}}}
|status = {{{statusb1|''This enemy does not inflict status effects.''}}}
|status = {{{statusb1|''This enemy does not inflict status effects.''}}}
Line 237: Line 237:
|neutral = {{{neutralb2|20}}}
|neutral = {{{neutralb2|20}}}
|physical = {{{physicalb2|20}}}
|physical = {{{physicalb2|20}}}
|death = {{{deathb2|Normal}}}
|death = {{{deathb2|10%}}}
|sleep = {{{sleepb2|Normal}}}
|sleep = {{{sleepb2|10%}}}
|charm = {{{charmb2|Normal}}}
|charm = {{{charmb2|10%}}}
|teleport = {{{teleportb2|Normal}}}
|teleport = {{{teleportb2|10%}}}
|rune = {{{runeb2|''This enemy has no rune equipped.''}}}
|rune = {{{runeb2|''This enemy has no rune equipped.''}}}
|status = {{{statusb2|''This enemy does not inflict status effects.''}}}
|status = {{{statusb2|''This enemy does not inflict status effects.''}}}
Line 369: Line 369:
|neutral = {{{neutralc1|20}}}
|neutral = {{{neutralc1|20}}}
|physical = {{{physicalc1|20}}}
|physical = {{{physicalc1|20}}}
|death = {{{deathc1|Normal}}}
|death = {{{deathc1|10%}}}
|sleep = {{{sleepc1|Normal}}}
|sleep = {{{sleepc1|10%}}}
|charm = {{{charmc1|Normal}}}
|charm = {{{charmc1|10%}}}
|teleport = {{{teleportc1|Normal}}}
|teleport = {{{teleportc1|10%}}}
|rune = {{{runec1|''This enemy has no rune equipped.''}}}
|rune = {{{runec1|''This enemy has no rune equipped.''}}}
|status = {{{statusc1|''This enemy does not inflict status effects.''}}}
|status = {{{statusc1|''This enemy does not inflict status effects.''}}}
Line 409: Line 409:
|neutral = {{{neutralc2|20}}}
|neutral = {{{neutralc2|20}}}
|physical = {{{physicalc2|20}}}
|physical = {{{physicalc2|20}}}
|death = {{{deathc2|Normal}}}
|death = {{{deathc2|10%}}}
|sleep = {{{sleepc2|Normal}}}
|sleep = {{{sleepc2|10%}}}
|charm = {{{charmc2|Normal}}}
|charm = {{{charmc2|10%}}}
|teleport = {{{teleportc2|Normal}}}
|teleport = {{{teleportc2|10%}}}
|rune = {{{runec2|''This enemy has no rune equipped.''}}}
|rune = {{{runec2|''This enemy has no rune equipped.''}}}
|status = {{{statusc2|''This enemy does not inflict status effects.''}}}
|status = {{{statusc2|''This enemy does not inflict status effects.''}}}
Line 450: Line 450:
|neutral = {{{neutralc3|20}}}
|neutral = {{{neutralc3|20}}}
|physical = {{{physicalc3|20}}}
|physical = {{{physicalc3|20}}}
|death = {{{deathc3|Normal}}}
|death = {{{deathc3|10%}}}
|sleep = {{{sleepc3|Normal}}}
|sleep = {{{sleepc3|10%}}}
|charm = {{{charmc3|Normal}}}
|charm = {{{charmc3|10%}}}
|teleport = {{{teleportc3|Normal}}}
|teleport = {{{teleportc3|10%}}}
|rune = {{{runec3|''This enemy has no rune equipped.''}}}
|rune = {{{runec3|''This enemy has no rune equipped.''}}}
|status = {{{statusc3|''This enemy does not inflict status effects.''}}}
|status = {{{statusc3|''This enemy does not inflict status effects.''}}}

Revision as of 21:21, 13 March 2020

Template:Enemy/Title Template:Enemy IV/Content

This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.

{{Enemy IV
|name = The enemies English name or closest localisation.
|japanese_name= The enemies name in Japanese. This is usually written in Katakana.
|romaji_name = The enemies Japanese name once converted to Romaji
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no),
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|defense = The DEF of the enemy.
|speed = The SPD of the enemy.
|magic = The MGC of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|elemental_strength = Elemental magic that the enemy is strong against, if any.
|elemental_weakness = Elemental magic that the enemy is weak against, if any.
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
}}