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|neutral = {{{neutral|20}}} | |neutral = {{{neutral|20}}} | ||
|physical = {{{physical|20}}} | |physical = {{{physical|20}}} | ||
|death = {{{death| | |death = {{{death|10%}}} | ||
|sleep = {{{sleep| | |sleep = {{{sleep|10%}}} | ||
|charm = {{{charm| | |charm = {{{charm|10%}}} | ||
|teleport = {{{teleport| | |teleport = {{{teleport|10%}}} | ||
|rune = {{{rune|''This enemy has no rune equipped.''}}} | |rune = {{{rune|''This enemy has no rune equipped.''}}} | ||
|status = {{{status|''This enemy does not inflict status effects.''}}} | |status = {{{status|''This enemy does not inflict status effects.''}}} | ||
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|neutral = {{{neutral2|20}}} | |neutral = {{{neutral2|20}}} | ||
|physical = {{{physical2|20}}} | |physical = {{{physical2|20}}} | ||
|death = {{{death2| | |death = {{{death2|10%}}} | ||
|sleep = {{{sleep2| | |sleep = {{{sleep2|10%}}} | ||
|charm = {{{charm2| | |charm = {{{charm2|10%}}} | ||
|teleport = {{{teleport2| | |teleport = {{{teleport2|10%}}} | ||
|rune = {{{rune2|''This enemy has no rune equipped.''}}} | |rune = {{{rune2|''This enemy has no rune equipped.''}}} | ||
|status = {{{status2|''This enemy does not inflict status effects.''}}} | |status = {{{status2|''This enemy does not inflict status effects.''}}} | ||
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|neutral = {{{neutral3|20}}} | |neutral = {{{neutral3|20}}} | ||
|physical = {{{physical3|20}}} | |physical = {{{physical3|20}}} | ||
|death = {{{death3| | |death = {{{death3|10%}}} | ||
|sleep = {{{sleep3| | |sleep = {{{sleep3|10%}}} | ||
|charm = {{{charm3| | |charm = {{{charm3|10%}}} | ||
|teleport = {{{teleport3| | |teleport = {{{teleport3|10%}}} | ||
|rune = {{{rune3|''This enemy has no rune equipped.''}}} | |rune = {{{rune3|''This enemy has no rune equipped.''}}} | ||
|status = {{{status3|''This enemy does not inflict status effects.''}}} | |status = {{{status3|''This enemy does not inflict status effects.''}}} | ||
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|neutral = {{{neutral4|20}}} | |neutral = {{{neutral4|20}}} | ||
|physical = {{{physical4|20}}} | |physical = {{{physical4|20}}} | ||
|death = {{{death4| | |death = {{{death4|10%}}} | ||
|sleep = {{{sleep4| | |sleep = {{{sleep4|10%}}} | ||
|charm = {{{charm4| | |charm = {{{charm4|10%}}} | ||
|teleport = {{{teleport4| | |teleport = {{{teleport4|10%}}} | ||
|rune = {{{rune4|''This enemy has no rune equipped.''}}} | |rune = {{{rune4|''This enemy has no rune equipped.''}}} | ||
|status = {{{status4|''This enemy does not inflict status effects.''}}} | |status = {{{status4|''This enemy does not inflict status effects.''}}} | ||
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|neutral = {{{neutralb1|20}}} | |neutral = {{{neutralb1|20}}} | ||
|physical = {{{physicalb1|20}}} | |physical = {{{physicalb1|20}}} | ||
|death = {{{deathb1| | |death = {{{deathb1|10%}}} | ||
|sleep = {{{sleepb1| | |sleep = {{{sleepb1|10%}}} | ||
|charm = {{{charmb1| | |charm = {{{charmb1|10%}}} | ||
|teleport = {{{teleportb1| | |teleport = {{{teleportb1|10%}}} | ||
|rune = {{{runeb1|''This enemy has no rune equipped.''}}} | |rune = {{{runeb1|''This enemy has no rune equipped.''}}} | ||
|status = {{{statusb1|''This enemy does not inflict status effects.''}}} | |status = {{{statusb1|''This enemy does not inflict status effects.''}}} | ||
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|neutral = {{{neutralb2|20}}} | |neutral = {{{neutralb2|20}}} | ||
|physical = {{{physicalb2|20}}} | |physical = {{{physicalb2|20}}} | ||
|death = {{{deathb2| | |death = {{{deathb2|10%}}} | ||
|sleep = {{{sleepb2| | |sleep = {{{sleepb2|10%}}} | ||
|charm = {{{charmb2| | |charm = {{{charmb2|10%}}} | ||
|teleport = {{{teleportb2| | |teleport = {{{teleportb2|10%}}} | ||
|rune = {{{runeb2|''This enemy has no rune equipped.''}}} | |rune = {{{runeb2|''This enemy has no rune equipped.''}}} | ||
|status = {{{statusb2|''This enemy does not inflict status effects.''}}} | |status = {{{statusb2|''This enemy does not inflict status effects.''}}} | ||
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|neutral = {{{neutralc1|20}}} | |neutral = {{{neutralc1|20}}} | ||
|physical = {{{physicalc1|20}}} | |physical = {{{physicalc1|20}}} | ||
|death = {{{deathc1| | |death = {{{deathc1|10%}}} | ||
|sleep = {{{sleepc1| | |sleep = {{{sleepc1|10%}}} | ||
|charm = {{{charmc1| | |charm = {{{charmc1|10%}}} | ||
|teleport = {{{teleportc1| | |teleport = {{{teleportc1|10%}}} | ||
|rune = {{{runec1|''This enemy has no rune equipped.''}}} | |rune = {{{runec1|''This enemy has no rune equipped.''}}} | ||
|status = {{{statusc1|''This enemy does not inflict status effects.''}}} | |status = {{{statusc1|''This enemy does not inflict status effects.''}}} | ||
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|neutral = {{{neutralc2|20}}} | |neutral = {{{neutralc2|20}}} | ||
|physical = {{{physicalc2|20}}} | |physical = {{{physicalc2|20}}} | ||
|death = {{{deathc2| | |death = {{{deathc2|10%}}} | ||
|sleep = {{{sleepc2| | |sleep = {{{sleepc2|10%}}} | ||
|charm = {{{charmc2| | |charm = {{{charmc2|10%}}} | ||
|teleport = {{{teleportc2| | |teleport = {{{teleportc2|10%}}} | ||
|rune = {{{runec2|''This enemy has no rune equipped.''}}} | |rune = {{{runec2|''This enemy has no rune equipped.''}}} | ||
|status = {{{statusc2|''This enemy does not inflict status effects.''}}} | |status = {{{statusc2|''This enemy does not inflict status effects.''}}} | ||
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|neutral = {{{neutralc3|20}}} | |neutral = {{{neutralc3|20}}} | ||
|physical = {{{physicalc3|20}}} | |physical = {{{physicalc3|20}}} | ||
|death = {{{deathc3| | |death = {{{deathc3|10%}}} | ||
|sleep = {{{sleepc3| | |sleep = {{{sleepc3|10%}}} | ||
|charm = {{{charmc3| | |charm = {{{charmc3|10%}}} | ||
|teleport = {{{teleportc3| | |teleport = {{{teleportc3|10%}}} | ||
|rune = {{{runec3|''This enemy has no rune equipped.''}}} | |rune = {{{runec3|''This enemy has no rune equipped.''}}} | ||
|status = {{{statusc3|''This enemy does not inflict status effects.''}}} | |status = {{{statusc3|''This enemy does not inflict status effects.''}}} |
Revision as of 21:21, 13 March 2020
This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.
{{Enemy IV |name = The enemies English name or closest localisation. |japanese_name= The enemies name in Japanese. This is usually written in Katakana. |romaji_name = The enemies Japanese name once converted to Romaji |level = The Level of the enemy. |potch = The amount of potch this enemy awards upon defeat. |bribe = Whether the enemy is bribable or not (yes or no), |hp = The HP of the enemy. |power = The PWR of the enemy. |skill = The SKL of the enemy. |defense = The DEF of the enemy. |speed = The SPD of the enemy. |magic = The MGC of the enemy. |magic_defense = The MDF of the enemy (if applicable). |luck = The LUCK of the enemy. |elemental_strength = Elemental magic that the enemy is strong against, if any. |elemental_weakness = Elemental magic that the enemy is weak against, if any. |area = The location in which this enemy can be encountered and battled in. |items = Items that this enemy can drop. }}