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Template:Enemy Tactics: Difference between revisions

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|name = {{{name}}}
|name = {{{name}}}
|tmname = {{{tmname}}}
|tmname = {{{tmname}}}
|level = {{{level}}}
|hp = {{{hp}}}
|strength = {{{strength}}}
|skill = {{{skill}}}
|magic = {{{magic}}}
|evasion = {{{evasion}}}
|defense = {{{defense}}}
|magic_defense = {{{magic_defense}}}
|speed = {{{speed}}}
|luck = {{{luck}}}
|move = {{{move}}}
|jump = {{{jump}}}
|weapon = {{{weapon|''This enemy has no weapon equipped.''}}}
|status = {{{status|''This enemy does not inflict status effects.''}}}
|special = {{{special|''This enemy has no special attack.''}}}
|rune = {{{rune|''This enemy has no rune equipped.''}}}
|skills = {{{skills|''This enemy does not have any skills.''}}}
|area = {{{area}}}
|area = {{{area}}}
|potch = {{{potch}}}
|type = {{{type}}}
|sp = {{{sp}}}
|items = {{{items|''This enemy does not drop any items.''}}}
|steal = {{{steal|''This enemy does not have any items you can steal.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
Line 561: Line 541:
|name = {{{name}}}
|name = {{{name}}}
|tmname = {{{tmname2}}}
|tmname = {{{tmname2}}}
|level = {{{level2}}}
|hp = {{{hp2}}}
|strength = {{{strength2}}}
|skill = {{{skill2}}}
|magic = {{{magic2}}}
|evasion = {{{evasion2}}}
|defense = {{{defense2}}}
|magic_defense = {{{magic_defense2}}}
|speed = {{{speed2}}}
|luck = {{{luck2}}}
|move = {{{move2}}}
|jump = {{{jump2}}}
|weapon = {{{weapon2|''This enemy has no weapon equipped.''}}}
|status = {{{status2|''This enemy does not inflict status effects.''}}}
|special = {{{special2|''This enemy has no special attack.''}}}
|rune = {{{rune2|''This enemy has no rune equipped.''}}}
|skills = {{{skills2|''This enemy does not have any skills.''}}}
|area = {{{area2}}}
|area = {{{area2}}}
|potch = {{{potch2}}}
|type = {{{type2}}}
|sp = {{{sp2}}}
|items = {{{items2|''This enemy does not drop any items.''}}}
|steal = {{{steal2|''This enemy does not have any items you can steal.''}}}
}}
}}
}}
}}
Line 678: Line 638:
|name = {{{name}}}
|name = {{{name}}}
|tmname = {{{tmname}}}
|tmname = {{{tmname}}}
|level = {{{level}}}
|hp = {{{hp}}}
|strength = {{{strength}}}
|skill = {{{skill}}}
|magic = {{{magic}}}
|evasion = {{{evasion}}}
|defense = {{{defense}}}
|magic_defense = {{{magic_defense}}}
|speed = {{{speed}}}
|luck = {{{luck}}}
|move = {{{move}}}
|jump = {{{jump}}}
|weapon = {{{weapon|''This enemy has no weapon equipped.''}}}
|status = {{{status|''This enemy does not inflict status effects.''}}}
|special = {{{special|''This enemy has no special attack.''}}}
|rune = {{{rune|''This enemy has no rune equipped.''}}}
|skills = {{{skills|''This enemy does not have any skills.''}}}
|area = {{{area}}}
|area = {{{area}}}
|potch = {{{potch}}}
|type = {{{type}}}
|sp = {{{sp}}}
|items = {{{items|''This enemy does not drop any items.''}}}
|steal = {{{steal|''This enemy does not have any items you can steal.''}}}
}}
}}
}}
}}

Revision as of 20:56, 27 March 2020

Template:Enemy/Title Template:Enemy Tactics/Content

This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.

{{Enemy IV
|name = The enemies English name or closest localisation.
|japanese_name= The enemies name in Japanese. This is usually written in Katakana.
|romaji_name = The enemies Japanese name once converted to Romaji
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no),
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|defense = The DEF of the enemy.
|speed = The SPD of the enemy.
|magic = The MGC of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|elemental_strength = Elemental magic that the enemy is strong against, if any.
|elemental_weakness = Elemental magic that the enemy is weak against, if any.
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
}}