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{{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Enemy | {{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Enemy Tactics/Content | ||
|name = {{{name}}} | |name = {{{name}}} | ||
|tmname = {{{tmname}}} | |tmname = {{{tmname}}} | ||
|level = {{{level}}} | |level = {{{level}}} | ||
|hp = {{{hp}}} | |hp = {{{hp}}} | ||
| | |strength = {{{strength}}} | ||
|skill = {{{skill}}} | |skill = {{{skill}}} | ||
|magic = {{{magic}}} | |magic = {{{magic}}} | ||
| | |evasion = {{{evasion}}} | ||
|defense = {{{defense}}} | |defense = {{{defense}}} | ||
|magic_defense = {{{magic_defense}}} | |magic_defense = {{{magic_defense}}} | ||
|speed = {{{speed}}} | |speed = {{{speed}}} | ||
|luck = {{{luck}}} | |luck = {{{luck}}} | ||
|move = {{{move}}} | |move = {{{move}}} | ||
| | |jump = {{{jump}}} | ||
| | |weapon = {{{weapon|''This enemy has no weapon equipped.''}}} | ||
|status = {{{status|''This enemy does not inflict status effects.''}}} | |||
|special = {{{special|''This enemy has no special attack.''}}} | |||
|rune = {{{rune|''This enemy has no rune equipped.''}}} | |||
|skills = {{{skills|''This enemy does not have any skills.''}}} | |skills = {{{skills|''This enemy does not have any skills.''}}} | ||
|area = {{{area}}} | |area = {{{area}}} | ||
|potch = {{{potch}}} | |potch = {{{potch}}} | ||
|sp = {{{sp}}} | |sp = {{{sp}}} | ||
|items = {{{items|''This enemy does not drop any items.''}}} | |items = {{{items|''This enemy does not drop any items.''}}} | ||
| | |steal = {{{steal|''This enemy does not have any items you can steal.''}}} | ||
}} | }} | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy | {{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy Tactics/Content | ||
| | |name2 = {{{name}}} | ||
| | |tmname2 = {{{tmname}}} | ||
| | |level2 = {{{level}}} | ||
| | |hp2 = {{{hp}}} | ||
| | |strength2 = {{{strength}}} | ||
| | |skill2 = {{{skill}}} | ||
| | |magic2 = {{{magic}}} | ||
| | |evasion2 = {{{evasion}}} | ||
| | |defense2 = {{{defense}}} | ||
| | |magic_defense2 = {{{magic_defense}}} | ||
| | |speed2 = {{{speed}}} | ||
| | |luck2 = {{{luck}}} | ||
|move2 = {{{move}}} | |||
| | |jump2 = {{{jump}}} | ||
| | |weapon2 = {{{weapon|''This enemy has no weapon equipped.''}}} | ||
| | |status2 = {{{status|''This enemy does not inflict status effects.''}}} | ||
| | |special2 = {{{special|''This enemy has no special attack.''}}} | ||
| | |rune2 = {{{rune|''This enemy has no rune equipped.''}}} | ||
| | |skills2 = {{{skills|''This enemy does not have any skills.''}}} | ||
| | |area2 = {{{area}}} | ||
|potch2 = {{{potch}}} | |||
|sp2 = {{{sp}}} | |||
|items2 = {{{items|''This enemy does not drop any items.''}}} | |||
|steal2 = {{{steal|''This enemy does not have any items you can steal.''}}} | |||
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}} | }} | ||
}} | }} |
Revision as of 22:16, 24 December 2019
This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.
{{Enemy IV |name = The enemies English name or closest localisation. |japanese_name= The enemies name in Japanese. This is usually written in Katakana. |romaji_name = The enemies Japanese name once converted to Romaji |level = The Level of the enemy. |potch = The amount of potch this enemy awards upon defeat. |bribe = Whether the enemy is bribable or not (yes or no), |hp = The HP of the enemy. |power = The PWR of the enemy. |skill = The SKL of the enemy. |defense = The DEF of the enemy. |speed = The SPD of the enemy. |magic = The MGC of the enemy. |magic_defense = The MDF of the enemy (if applicable). |luck = The LUCK of the enemy. |elemental_strength = Elemental magic that the enemy is strong against, if any. |elemental_weakness = Elemental magic that the enemy is weak against, if any. |area = The location in which this enemy can be encountered and battled in. |items = Items that this enemy can drop. }}