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|paralyze = {{{paralyze|Normal}}} | |paralyze = {{{paralyze|Normal}}} | ||
|silence = {{{silence|Normal}}} | |silence = {{{silence|Normal}}} | ||
| | |slow = {{{slow|Normal}}} | ||
|attack1 = {{{attack1|--}}} | |attack1 = {{{attack1|--}}} | ||
|attack2 = {{{attack2|--}}} | |attack2 = {{{attack2|--}}} | ||
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|paralyze2 = {{{paralyze2|Normal}}} | |paralyze2 = {{{paralyze2|Normal}}} | ||
|silence2 = {{{silence2|Normal}}} | |silence2 = {{{silence2|Normal}}} | ||
| | |slow2 = {{{slow2|Normal}}} | ||
|attack21 = {{{attack21|--}}} | |attack21 = {{{attack21|--}}} | ||
|attack22 = {{{attack22|--}}} | |attack22 = {{{attack22|--}}} | ||
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|paralyze = {{{paralyze|Null}}} | |paralyze = {{{paralyze|Null}}} | ||
|silence = {{{silence|Null}}} | |silence = {{{silence|Null}}} | ||
| | |slow = {{{slow|Null}}} | ||
|attack1 = {{{attack1|--}}} | |attack1 = {{{attack1|--}}} | ||
|attack2 = {{{attack2|--}}} | |attack2 = {{{attack2|--}}} | ||
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|paralyze = {{{paralyze2|Normal}}} | |paralyze = {{{paralyze2|Normal}}} | ||
|silence = {{{silence2|Normal}}} | |silence = {{{silence2|Normal}}} | ||
| | |slow = {{{slow2|Normal}}} | ||
|attack1 = {{{attack21|--}}} | |attack1 = {{{attack21|--}}} | ||
|attack2 = {{{attack22|--}}} | |attack2 = {{{attack22|--}}} | ||
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|paralyze = {{{paralyze|Null}}} | |paralyze = {{{paralyze|Null}}} | ||
|silence = {{{silence|Null}}} | |silence = {{{silence|Null}}} | ||
| | |slow = {{{slow|Null}}} | ||
|attack1 = {{{attack1|--}}} | |attack1 = {{{attack1|--}}} | ||
|attack2 = {{{attack2|--}}} | |attack2 = {{{attack2|--}}} |
Revision as of 14:58, 20 December 2019
This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.
{{Enemy IV |name = The enemies English name or closest localisation. |japanese_name= The enemies name in Japanese. This is usually written in Katakana. |romaji_name = The enemies Japanese name once converted to Romaji |level = The Level of the enemy. |potch = The amount of potch this enemy awards upon defeat. |bribe = Whether the enemy is bribable or not (yes or no), |hp = The HP of the enemy. |power = The PWR of the enemy. |skill = The SKL of the enemy. |defense = The DEF of the enemy. |speed = The SPD of the enemy. |magic = The MGC of the enemy. |magic_defense = The MDF of the enemy (if applicable). |luck = The LUCK of the enemy. |elemental_strength = Elemental magic that the enemy is strong against, if any. |elemental_weakness = Elemental magic that the enemy is weak against, if any. |area = The location in which this enemy can be encountered and battled in. |items = Items that this enemy can drop. }}