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{{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Enemy | {{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Enemy V/Content | ||
|name = {{{name}}} | |name = {{{name}}} | ||
|tmname = {{{tmname}}} | |tmname = {{{tmname}}} | ||
|level = {{{level}}} | |level = {{{level}}} | ||
|hp = {{{hp}}} | |hp = {{{hp}}} | ||
| | |attack = {{{attack}}} | ||
| | |technique = {{{technique}}} | ||
|accuracy = {{{accuracy}}} | |||
|magic = {{{magic}}} | |magic = {{{magic}}} | ||
| | |evasion = {{{evasion}}} | ||
|defense = {{{defense}}} | |defense = {{{defense}}} | ||
|magic_defense = {{{magic_defense}}} | |magic_defense = {{{magic_defense}}} | ||
|speed = {{{speed}}} | |speed = {{{speed}}} | ||
|luck = {{{luck}}} | |luck = {{{luck}}} | ||
| | |sun= {{{sun|C}}} | ||
| | |fire = {{{fire|C}}} | ||
| | |lightning = {{{lightning|C}}} | ||
| | |wind = {{{wind|C}}} | ||
| | |water = {{{water|C}}} | ||
| | |earth = {{{earth|C}}} | ||
| | |star = {{{star|C}}} | ||
| | |sound = {{{sound|C}}} | ||
| | |holy = {{{holy|C}}} | ||
| | |darkness = {{{darkness|C}}} | ||
| | |slash = {{{slash|C}}} | ||
| | |thrust = {{{thrust|C}}} | ||
| | |punch = {{{punch|C}}} | ||
| | |shot = {{{shot|C}}} | ||
| | |death = {{{death|Null}}} | ||
| | |sleep = {{{sleep|Null}}} | ||
| | |stun = {{{stun|Null}}} | ||
| | |paralyze = {{{paralyze|Null}}} | ||
| | |silence = {{{silence|Null}}} | ||
|attack1 = {{{attack1}}} | |noroma = {{{noroma|Null}}} | ||
|attack1 = {{{attack1|--}}} | |||
|attack2 = {{{attack2|--}}} | |attack2 = {{{attack2|--}}} | ||
|attack3 = {{{attack3|--}}} | |attack3 = {{{attack3|--}}} | ||
|attack4 = {{{attack4|--}}} | |||
|area = {{{area}}} | |area = {{{area}}} | ||
|potch = {{{potch}}} | |potch = {{{potch}}} | ||
Line 586: | Line 589: | ||
}} | }} | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy | {{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy V/Content | ||
|name = {{{ | |name = {{{name}}} | ||
|tmname = {{{ | |tmname = {{{tmname}}} | ||
| | |level2 = {{{level2}}} | ||
| | |hp2 = {{{hp2}}} | ||
| | |attack2 = {{{attack2}}} | ||
| | |technique2 = {{{technique2}}} | ||
| | |accuracy2 = {{{accuracy2}}} | ||
| | |magic2 = {{{magic2}}} | ||
| | |evasion2 = {{{evasion2}}} | ||
| | |defense2 = {{{defense2}}} | ||
| | |magic_defense2 = {{{magic_defense2}}} | ||
| | |speed2 = {{{speed2}}} | ||
| | |luck2 = {{{luck2}}} | ||
| | |sun2= {{{sun2|C}}} | ||
| | |fire2 = {{{fire2|C}}} | ||
| | |lightning2 = {{{lightning2|C}}} | ||
| | |wind2 = {{{wind2|C}}} | ||
| | |water2 = {{{water2|C}}} | ||
| | |earth2 = {{{earth2|C}}} | ||
| | |star2 = {{{star2|C}}} | ||
| | |sound2 = {{{sound2|C}}} | ||
| | |holy2 = {{{holy2|C}}} | ||
| | |darkness2 = {{{darkness2|C}}} | ||
| | |slash2 = {{{slash2|C}}} | ||
| | |thrust2 = {{{thrust2|C}}} | ||
| | |punch2 = {{{punch2|C}}} | ||
| | |shot2 = {{{shot2|C}}} | ||
| | |death2 = {{{death2|Normal}}} | ||
| | |sleep2 = {{{sleep2|Normal}}} | ||
| | |stun2 = {{{stun2|Normal}}} | ||
| | |paralyze2 = {{{paralyze2|Normal}}} | ||
| | |silence2 = {{{silence2|Normal}}} | ||
| | |noroma2 = {{{noroma2|Normal}}} | ||
| | |attack21 = {{{attack21|--}}} | ||
| | |attack22 = {{{attack22|--}}} | ||
| | |attack23 = {{{attack23|--}}} | ||
| | |attack24 = {{{attack24|--}}} | ||
| | |area2 = {{{area2}}} | ||
| | |potch2 = {{{potch2}}} | ||
| | |bribe2 = {{{bribe2|no}}} | ||
|sp2 = {{{sp2}}} | |||
|items2 = {{{items2|''This enemy does not drop any items.''}}} | |||
|food2 = {{{food2|''This enemy does not drop any food.''}}} | |||
}} | }} | ||
}} | }} |
Revision as of 14:33, 20 December 2019
This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.
{{Enemy IV |name = The enemies English name or closest localisation. |japanese_name= The enemies name in Japanese. This is usually written in Katakana. |romaji_name = The enemies Japanese name once converted to Romaji |level = The Level of the enemy. |potch = The amount of potch this enemy awards upon defeat. |bribe = Whether the enemy is bribable or not (yes or no), |hp = The HP of the enemy. |power = The PWR of the enemy. |skill = The SKL of the enemy. |defense = The DEF of the enemy. |speed = The SPD of the enemy. |magic = The MGC of the enemy. |magic_defense = The MDF of the enemy (if applicable). |luck = The LUCK of the enemy. |elemental_strength = Elemental magic that the enemy is strong against, if any. |elemental_weakness = Elemental magic that the enemy is weak against, if any. |area = The location in which this enemy can be encountered and battled in. |items = Items that this enemy can drop. }}