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|level = {{{level}}} | |level = {{{level}}} | ||
|hp = {{{hp}}} | |hp = {{{hp}}} | ||
| | |strength = {{{strength}}} | ||
|skill = {{{skill}}} | |skill = {{{skill}}} | ||
|magic = {{{magic}}} | |magic = {{{magic}}} | ||
| | |evasion = {{{evasion}}} | ||
|defense = {{{defense}}} | |defense = {{{defense}}} | ||
|magic_defense = {{{magic_defense}}} | |magic_defense = {{{magic_defense}}} | ||
|speed = {{{speed}}} | |speed = {{{speed}}} | ||
|luck = {{{luck}}} | |luck = {{{luck}}} | ||
| | |fire = {{{fire|20}}} | ||
| | |wind = {{{wind|20}}} | ||
| | |earth = {{{earth|20}}} | ||
| | |lightning = {{{lightning|20}}} | ||
| | |water = {{{water|20}}} | ||
| | |punishment = {{{punishment|20}}} | ||
| | |blinking = {{{blinking|20}}} | ||
| | |soul = {{{soul|20}}} | ||
| | |neutral = {{{neutral|20}}} | ||
|physical = {{{physical|20}}} | |||
|death = {{{death|Normal}}} | |death = {{{death|Normal}}} | ||
|sleep = {{{sleep|Normal}}} | |sleep = {{{sleep|Normal}}} | ||
| | |charm = {{{charm|Normal}}} | ||
| | |teleport = {{{teleport|Normal}}} | ||
| | |rune = {{{rune|''This enemy has no rune equipped.''}}} | ||
|status = {{{status|''This enemy does not inflict status effects.''}}} | |||
| | |attack1 = {{{attack1|--}}} | ||
|attack1 = {{{attack1}}} | |||
|attack2 = {{{attack2|--}}} | |attack2 = {{{attack2|--}}} | ||
|attack3 = {{{attack3|--}}} | |attack3 = {{{attack3|--}}} | ||
|attack4 = {{{attack4|--}}} | |||
|area = {{{area}}} | |area = {{{area}}} | ||
|potch = {{{potch}}} | |potch = {{{potch}}} | ||
|bribe = {{{bribe|no}}} | |bribe = {{{bribe|no}}} | ||
|items = {{{items|''This enemy does not drop any items.''}}} | |items = {{{items|''This enemy does not drop any items.''}}} | ||
|food = {{{food|''This enemy does not drop any food.''}}} | |food = {{{food|''This enemy does not drop any food.''}}} | ||
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|level = {{{level2}}} | |level = {{{level2}}} | ||
|hp = {{{hp2}}} | |hp = {{{hp2}}} | ||
| | |strength = {{{strength2}}} | ||
|skill = {{{skill2}}} | |skill = {{{skill2}}} | ||
|magic = {{{magic2}}} | |magic = {{{magic2}}} | ||
| | |evasion = {{{evasion2}}} | ||
|defense = {{{defense2}}} | |defense = {{{defense2}}} | ||
|magic_defense = {{{magic_defense2}}} | |magic_defense = {{{magic_defense2}}} | ||
|speed = {{{speed2}}} | |speed = {{{speed2}}} | ||
|luck = {{{luck2}}} | |luck = {{{luck2}}} | ||
| | |fire = {{{fire2|20}}} | ||
| | |wind = {{{wind2|20}}} | ||
| | |earth = {{{earth2|20}}} | ||
| | |lightning = {{{lightning2|20}}} | ||
| | |water = {{{water2|20}}} | ||
| | |punishment = {{{punishment2|20}}} | ||
| | |blinking = {{{blinking2|20}}} | ||
| | |soul = {{{soul2|20}}} | ||
| | |neutral = {{{neutral2|20}}} | ||
|physical = {{{physical2|20}}} | |||
|death = {{{death2|Normal}}} | |death = {{{death2|Normal}}} | ||
|sleep = {{{sleep2|Normal}}} | |sleep = {{{sleep2|Normal}}} | ||
| | |charm = {{{charm2|Normal}}} | ||
| | |teleport = {{{teleport2|Normal}}} | ||
| | |rune = {{{rune2|''This enemy has no rune equipped.''}}} | ||
|status = {{{status2|''This enemy does not inflict status effects.''}}} | |||
| | |attack1 = {{{attack21|--}}} | ||
|attack1 = {{{attack21}}} | |||
|attack2 = {{{attack22|--}}} | |attack2 = {{{attack22|--}}} | ||
|attack3 = {{{attack23|--}}} | |attack3 = {{{attack23|--}}} | ||
|attack4 = {{{attack24|--}}} | |||
|area = {{{area2}}} | |area = {{{area2}}} | ||
|potch = {{{potch2}}} | |potch = {{{potch2}}} | ||
|bribe = {{{bribe2|no}}} | |bribe = {{{bribe2|no}}} | ||
|items = {{{items2|''This enemy does not drop any items.''}}} | |items = {{{items2|''This enemy does not drop any items.''}}} | ||
|food = {{{food2|''This enemy does not drop any food.''}}} | |food = {{{food2|''This enemy does not drop any food.''}}} | ||
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|level = {{{level3}}} | |level = {{{level3}}} | ||
|hp = {{{hp3}}} | |hp = {{{hp3}}} | ||
| | |strength = {{{strength3}}} | ||
|skill = {{{skill3}}} | |skill = {{{skill3}}} | ||
|magic = {{{magic3}}} | |magic = {{{magic3}}} | ||
| | |evasion = {{{evasion3}}} | ||
|defense = {{{defense3}}} | |defense = {{{defense3}}} | ||
|magic_defense = {{{magic_defense3}}} | |magic_defense = {{{magic_defense3}}} | ||
|speed = {{{speed3}}} | |speed = {{{speed3}}} | ||
|luck = {{{luck3}}} | |luck = {{{luck3}}} | ||
| | |fire = {{{fire3|20}}} | ||
| | |wind = {{{wind3|20}}} | ||
| | |earth = {{{earth3|20}}} | ||
| | |lightning = {{{lightning3|20}}} | ||
| | |water = {{{water3|20}}} | ||
| | |punishment = {{{punishment3|20}}} | ||
| | |blinking = {{{blinking3|20}}} | ||
| | |soul = {{{soul3|20}}} | ||
| | |neutral = {{{neutral3|20}}} | ||
|physical = {{{physical3|20}}} | |||
|death = {{{death3|Normal}}} | |death = {{{death3|Normal}}} | ||
|sleep = {{{sleep3|Normal}}} | |sleep = {{{sleep3|Normal}}} | ||
| | |charm = {{{charm3|Normal}}} | ||
| | |teleport = {{{teleport3|Normal}}} | ||
| | |rune = {{{rune3|''This enemy has no rune equipped.''}}} | ||
|status = {{{status3|''This enemy does not inflict status effects.''}}} | |||
| | |attack1 = {{{attack31|--}}} | ||
|attack1 = {{{attack31}}} | |||
|attack2 = {{{attack32|--}}} | |attack2 = {{{attack32|--}}} | ||
|attack3 = {{{attack33|--}}} | |attack3 = {{{attack33|--}}} | ||
|attack4 = {{{attack34|--}}} | |||
|area = {{{area3}}} | |area = {{{area3}}} | ||
|potch = {{{potch3}}} | |potch = {{{potch3}}} | ||
|bribe = {{{bribe3|no}}} | |bribe = {{{bribe3|no}}} | ||
|items = {{{items3|''This enemy does not drop any items.''}}} | |items = {{{items3|''This enemy does not drop any items.''}}} | ||
|food = {{{food3|''This enemy does not drop any food.''}}} | |food = {{{food3|''This enemy does not drop any food.''}}} | ||
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|level = {{{level4}}} | |level = {{{level4}}} | ||
|hp = {{{hp4}}} | |hp = {{{hp4}}} | ||
| | |strength = {{{strength4}}} | ||
|skill = {{{skill4}}} | |skill = {{{skill4}}} | ||
|magic = {{{magic4}}} | |magic = {{{magic4}}} | ||
| | |evasion = {{{evasion4}}} | ||
|defense = {{{defense4}}} | |defense = {{{defense4}}} | ||
|magic_defense = {{{magic_defense4}}} | |magic_defense = {{{magic_defense4}}} | ||
|speed = {{{speed4}}} | |speed = {{{speed4}}} | ||
|luck = {{{luck4}}} | |luck = {{{luck4}}} | ||
| | |fire = {{{fire4|20}}} | ||
| | |wind = {{{wind4|20}}} | ||
| | |earth = {{{earth4|20}}} | ||
| | |lightning = {{{lightning4|20}}} | ||
| | |water = {{{water4|20}}} | ||
| | |punishment = {{{punishment4|20}}} | ||
| | |blinking = {{{blinking4|20}}} | ||
| | |soul = {{{soul4|20}}} | ||
| | |neutral = {{{neutral4|20}}} | ||
|physical = {{{physical4|20}}} | |||
|death = {{{death4|Normal}}} | |death = {{{death4|Normal}}} | ||
|sleep = {{{sleep4|Normal}}} | |sleep = {{{sleep4|Normal}}} | ||
| | |charm = {{{charm4|Normal}}} | ||
| | |teleport = {{{teleport4|Normal}}} | ||
| | |rune = {{{rune4|''This enemy has no rune equipped.''}}} | ||
|status = {{{status4|''This enemy does not inflict status effects.''}}} | |||
| | |attack1 = {{{attack41|--}}} | ||
|attack1 = {{{attack41}}} | |||
|attack2 = {{{attack42|--}}} | |attack2 = {{{attack42|--}}} | ||
|attack3 = {{{attack44|--}}} | |attack3 = {{{attack43|--}}} | ||
|attack4 = {{{attack44|--}}} | |||
|area = {{{area4}}} | |area = {{{area4}}} | ||
|potch = {{{potch4}}} | |potch = {{{potch4}}} | ||
|bribe = {{{bribe4|no}}} | |bribe = {{{bribe4|no}}} | ||
|items = {{{items4|''This enemy does not drop any items.''}}} | |items = {{{items4|''This enemy does not drop any items.''}}} | ||
|food = {{{food4|''This enemy does not drop any food.''}}} | |food = {{{food4|''This enemy does not drop any food.''}}} |
Revision as of 11:00, 5 March 2020
This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.
{{Enemy IV |name = The enemies English name or closest localisation. |japanese_name= The enemies name in Japanese. This is usually written in Katakana. |romaji_name = The enemies Japanese name once converted to Romaji |level = The Level of the enemy. |potch = The amount of potch this enemy awards upon defeat. |bribe = Whether the enemy is bribable or not (yes or no), |hp = The HP of the enemy. |power = The PWR of the enemy. |skill = The SKL of the enemy. |defense = The DEF of the enemy. |speed = The SPD of the enemy. |magic = The MGC of the enemy. |magic_defense = The MDF of the enemy (if applicable). |luck = The LUCK of the enemy. |elemental_strength = Elemental magic that the enemy is strong against, if any. |elemental_weakness = Elemental magic that the enemy is weak against, if any. |area = The location in which this enemy can be encountered and battled in. |items = Items that this enemy can drop. }}