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Template:S4 enemy data: Difference between revisions

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       <div class="header" style="width:25%; background:#7fbbdf; color:#000;"><abbr title="Any rune pieces attached to this enemy. The more stars, the more pieces attached">Rune piece</abbr></div>
       <div class="header" style="width:25%; background:#7fbbdf; color:#000;"><abbr title="Any rune pieces attached to this enemy. The more stars, the more pieces attached">Rune piece</abbr></div>
       <div class="value">{{{rune|''This enemy has no rune equipped''}}}</div>
       <div class="value">{{{rune|''This enemy has no rune equipped''}}}</div>
    </div>
    <div class="pair-row">
      <div class="header" style="width:25%; background:#7fbbdf; color:#000;"><abbr title="Status effects this enemy can inflict with their normal attack">Status infliction</abbr></div>
      <div class="value">{{{status|''This enemy does not inflict status effects''}}}</div>
     </div>
     </div>
     <div class="pair-row">
     <div class="pair-row">
Line 154: Line 150:
! class="header" style="background:#7fbbdf;color:#000;width:40%;border-top-right-radius:0;" | Effect
! class="header" style="background:#7fbbdf;color:#000;width:40%;border-top-right-radius:0;" | Effect
|-
|-
| {{{attack_1|Attack}}} || {{{type_1|Physical}}} || {{{range_1|Single}}} || {{{effect_1|—}}}{{#if:{{{attack_2|}}}|
| {{{attack_1|Attack}}} || {{{type_1|Physical}}} || {{{range_1|Single}}} || {{{status|—}}}{{#if:{{{attack_2|}}}|
{{!}}-
{{!}}-
{{!}} {{{attack_2|Attack 2}}} {{!}}{{!}} {{{type_2|Physical}}} {{!}}{{!}} {{{range_2|Single}}} {{!}}{{!}} {{{effect_2|—}}}}}{{#if:{{{attack_3|}}}|
{{!}} {{{attack_2|Attack 2}}} {{!}}{{!}} {{{type_2|Physical}}} {{!}}{{!}} {{{range_2|Single}}} {{!}}{{!}} {{{effect_2|—}}}}}{{#if:{{{attack_3|}}}|
Line 250: Line 246:
|spd={{{spd|}}}
|spd={{{spd|}}}
|luk={{{luk|}}}
|luk={{{luk|}}}
|fire={{{fire|C}}}
|fire={{{fire|20}}}
|water={{{water|C}}}
|water={{{water|20}}}
|wind={{{wind|C}}}
|wind={{{wind|20}}}
|earth={{{earth|C}}}
|earth={{{earth|20}}}
|lightning={{{lightning|C}}}
|lightning={{{lightning|20}}}
|punishment={{{punishment|C}}}
|punishment={{{punishment|20}}}
|blinking={{{blinking|C}}}
|blinking={{{blinking|20}}}
|soul={{{soul|C}}}
|soul={{{soul|20}}}
|neutral={{{neutral|C}}}
|neutral={{{neutral|20}}}
|physical={{{physical|C}}}
|physical={{{physical|20}}}
|death={{{death|Immune}}}
|death={{{death|10%}}}
|sleep={{{sleep|Immune}}}
|sleep={{{sleep|10%}}}
|charm={{{charm|Immune}}}
|charm={{{charm|10%}}}
|teleport={{{teleport|Immune}}}
|teleport={{{teleport|10%}}}
|area={{{area|}}}
|area={{{area|}}}
|item_1={{{item_1|}}}
|item_1={{{item_1|}}}
Line 273: Line 269:
|item_4={{{item_4|}}}
|item_4={{{item_4|}}}
|rate_4={{{rate_4|}}}%
|rate_4={{{rate_4|}}}%
|cook={{{cook|}}}
|cook={{{food|}}}
}}</includeonly>
}}</includeonly>

Revision as of 13:12, 10 December 2025

Enemy Data
Enemy Type
Normal
Level
99
Potch
99999
Rune piece
This enemy has no rune equipped
Location
Middleport - Secret Underground Ruins

Stats

HP
99999
STR
999
SKL
999
MGC
999
EVA
999
PDF
999
MDF
999
SPD
999
LUC
999

Resistances

Fire
20
Water
20
Wind
20
Earth
20
Lightning
20
Punishment
20
Blinking
20
Soul Eater
20
Neutral
20
Physical
20
Death
10%
Sleep
10%
Charm
10%
Teleport
10%

Techniques

Name Type Target Effect
Attack Physical Single

Items

Items
  • This enemy does not drop any items
Cook
  • This enemy does not drop any food

This template defines the table "S4_enemies". This table has not been created yet.