Module:Appearances: Difference between revisions
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-- Module:Appearances | -- Module:Appearances | ||
-- Renders a character's appearances using short codes or full titles. | -- Renders a character's appearances using short codes or full titles. | ||
-- Keeps order as defined in this file, not alphabetically. | |||
-- Supports: | -- Supports: | ||
-- | -- |appears=S1, Suikoden II, G1| | ||
-- | -- |S1=yes|G1=yes| (legacy) | ||
-- | -- Mixed usage. | ||
local p = {} | local p = {} | ||
-- Master lookup: code → { page | -- Master order + lookup: code → { page, category, optional display name } | ||
local games = { | local games = { | ||
S1 = { "Suikoden", "Characters in Suikoden" }, | S1 = { "Suikoden", "Characters in Suikoden" }, | ||
| Line 38: | Line 38: | ||
} | } | ||
-- Reverse lookup: | -- Reverse lookup: title → short code | ||
local titleToCode = {} | local titleToCode = {} | ||
for code, data in pairs(games) do | for code, data in pairs(games) do | ||
| Line 55: | Line 55: | ||
function p.render(frame) | function p.render(frame) | ||
local args = frame.args | local args = frame.args | ||
local | local requested = {} | ||
local seen = {} | |||
-- 1️⃣ | -- 1️⃣ Collect from |appears= | ||
if args.appears and args.appears ~= "" then | if args.appears and args.appears ~= "" then | ||
for _, token in ipairs(mw.text.split(args.appears, ",")) do | for _, token in ipairs(mw.text.split(args.appears, ",")) do | ||
token = trim(token) | token = trim(token) | ||
if token ~= "" then | if token ~= "" then | ||
local code = titleToCode[token] or token | local code = titleToCode[token] or token | ||
if games[code] then | if games[code] and not seen[code] then | ||
seen[code] = true | |||
requested[code] = true | |||
end | end | ||
end | end | ||
| Line 71: | Line 72: | ||
end | end | ||
-- 2️⃣ | -- 2️⃣ Add legacy |S1=yes| flags | ||
for code, _ in pairs(games) do | for code, _ in pairs(games) do | ||
if (args[code] or ""):lower() == "yes" then | if (args[code] or ""):lower() == "yes" then | ||
requested[code] = true | |||
end | end | ||
end | end | ||
-- 3️⃣ | -- 3️⃣ Output in canonical order (no alphabetical sort) | ||
local | local output = {} | ||
for | for code, entry in pairs(games) do | ||
-- preserve insertion order: we’ll iterate over an ordered key list instead | |||
end | end | ||
-- | -- To preserve order, we must iterate in sequence as defined: | ||
local orderedKeys = { | |||
"S1","S2","G1","G2","CS","S3","S4","ST","S5","HS","TK","PS","HT", | |||
"SP","SL","kpc","SE","SE3","S2n","S2n4","SS1","SS2","SS3","SS4","S4n" | |||
} | |||
for _, code in ipairs(orderedKeys) do | |||
if requested[code] then | |||
for _, code in ipairs( | table.insert(output, makeLine(games[code])) | ||
table.insert(output, makeLine(games[code])) | end | ||
end | end | ||
Revision as of 13:27, 10 October 2025
Documentation for this module may be created at Module:Appearances/doc
-- Module:Appearances
-- Renders a character's appearances using short codes or full titles.
-- Keeps order as defined in this file, not alphabetically.
-- Supports:
-- |appears=S1, Suikoden II, G1|
-- |S1=yes|G1=yes| (legacy)
-- Mixed usage.
local p = {}
-- Master order + lookup: code → { page, category, optional display name }
local games = {
S1 = { "Suikoden", "Characters in Suikoden" },
S2 = { "Suikoden II", "Characters in Suikoden II" },
G1 = { "Genso Suikogaiden Vol.1", "Characters in Genso Suikogaiden Vol.1" },
G2 = { "Genso Suikogaiden Vol.2", "Characters in Genso Suikogaiden Vol.2" },
CS = { "Genso Suikoden Card Stories", "Characters in Genso Suikoden Card Stories" },
S3 = { "Suikoden III", "Characters in Suikoden III" },
S4 = { "Suikoden IV", "Characters in Suikoden IV" },
ST = { "Suikoden Tactics", "Characters in Suikoden Tactics" },
S5 = { "Suikoden V", "Characters in Suikoden V" },
HS = { "Genso Suikoden Tierkreis Hoshikuzu no Shiro", "Characters in Genso Suikoden Tierkreis Hoshikuzu no Shiro" },
TK = { "Suikoden Tierkreis", "Characters in Suikoden Tierkreis" },
PS = { "Pachislot Genso Suikoden", "Characters in Pachislot Genso Suikoden" },
HT = { "Genso Suikoden Tsumugareshi Hyakunen no Toki", "Characters in Genso Suikoden Tsumugareshi Hyakunen no Toki" },
SP = { "Suikoden STAR LEAP", "Characters in Suikoden STAR LEAP" },
SL = { "Suikoden STAR LEAP", "Characters in Suikoden STAR LEAP" },
kpc = { "Konami Parody Comic Series Genso Suikoden", "Characters from Konami Parody Comic Series Genso Suikoden" },
SE = { "Genso Suikoden: Soul Eater 1", "Characters from Genso Suikoden Soul Eater", "Soul Eater 1" },
SE3 = { "Genso Suikoden: Soul Eater 3", "Characters from Genso Suikoden Soul Eater", "Soul Eater 3" },
S2n = { "Genso Suikoden II: 1 (novel)", "Characters from the Genso Suikoden II novel" },
S2n4= { "Genso Suikoden II: 4 (novel)", "Characters from the Genso Suikoden II novel" },
SS1 = { "Genso Suikoden Short Story Collection 1", "Characters from Genso Suikoden Short Story Collection 1" },
SS2 = { "Genso Suikoden Short Story Collection 2", "Characters from Genso Suikoden Short Story Collection 2" },
SS3 = { "Genso Suikoden Short Story Collection 3", "Characters from Genso Suikoden Short Story Collection 3" },
SS4 = { "Genso Suikoden Short Story Collection 4", "Characters from Genso Suikoden Short Story Collection 4" },
S4n = { "Genso Suikoden IV: 1 (novel)", "Characters from the Genso Suikoden IV novel" },
}
-- Reverse lookup: title → short code
local titleToCode = {}
for code, data in pairs(games) do
titleToCode[data[1]] = code
end
local function trim(s)
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
local function makeLine(entry)
local title, category, display = entry[1], entry[2], entry[3]
return string.format("* [[%s|%s]] [[Category:%s]]", title, display or title, category)
end
function p.render(frame)
local args = frame.args
local requested = {}
local seen = {}
-- 1️⃣ Collect from |appears=
if args.appears and args.appears ~= "" then
for _, token in ipairs(mw.text.split(args.appears, ",")) do
token = trim(token)
if token ~= "" then
local code = titleToCode[token] or token
if games[code] and not seen[code] then
seen[code] = true
requested[code] = true
end
end
end
end
-- 2️⃣ Add legacy |S1=yes| flags
for code, _ in pairs(games) do
if (args[code] or ""):lower() == "yes" then
requested[code] = true
end
end
-- 3️⃣ Output in canonical order (no alphabetical sort)
local output = {}
for code, entry in pairs(games) do
-- preserve insertion order: we’ll iterate over an ordered key list instead
end
-- To preserve order, we must iterate in sequence as defined:
local orderedKeys = {
"S1","S2","G1","G2","CS","S3","S4","ST","S5","HS","TK","PS","HT",
"SP","SL","kpc","SE","SE3","S2n","S2n4","SS1","SS2","SS3","SS4","S4n"
}
for _, code in ipairs(orderedKeys) do
if requested[code] then
table.insert(output, makeLine(games[code]))
end
end
return table.concat(output, "<br />\n")
end
return p