Template:Enemy: Difference between revisions
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{{#if:{{{tabA|}}}|{{#tag:tabber|{{{tabA|}}}= | {{#if:{{{tabA|}}}|{{#tag:tabber|{{{tabA|}}}= | ||
{{#tag:tabber|{{{tab1|}}}= {{Enemy/Content | {{#tag:tabber|{{{tab1|}}}= {{Enemy/Content | ||
|name = {{{ | |name = {{{tmname}}} | ||
|level = {{{level}}} | |level = {{{level}}} | ||
|potch = {{{potch}}} | |potch = {{{potch}}} | ||
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{{!}}-{{!}} | {{!}}-{{!}} | ||
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy/Content | {{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy/Content | ||
|name = {{{ | |name = {{{tmname2}}} | ||
|level = {{{level2}}} | |level = {{{level2}}} | ||
|potch = {{{potch2}}} | |potch = {{{potch2}}} | ||
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{{!}}-{{!}} | {{!}}-{{!}} | ||
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy/Content | {{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy/Content | ||
|name = {{{ | |name = {{{tmname3}}} | ||
|level = {{{level3}}} | |level = {{{level3}}} | ||
|potch = {{{potch3}}} | |potch = {{{potch3}}} | ||
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{{!}}-{{!}} | {{!}}-{{!}} | ||
{{#if:{{{tab4|}}}|{{{tab4|}}}={{Enemy/Content | {{#if:{{{tab4|}}}|{{{tab4|}}}={{Enemy/Content | ||
|name = {{{ | |name = {{{tmname4}}} | ||
|level = {{{level4}}} | |level = {{{level4}}} | ||
|potch = {{{potch4}}} | |potch = {{{potch4}}} | ||
Revision as of 02:43, 30 January 2014
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This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.
{{Enemy
|name = The enemies English name or closest localisation.
|japanese_name= The enemies name in Japanese. This is usually written in Katakana.
|romaji_name = The enemies Japanese name once converted to Romaji
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no),
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|defense = The DEF of the enemy.
|speed = The SPD of the enemy.
|magic = The MGC of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|elemental_strength = Elemental magic that the enemy is strong against, if any.
|elemental_weakness = Elemental magic that the enemy is weak against, if any.
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
}}