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|speed = {{{speed2}}} | |speed = {{{speed2}}} | ||
|luck = {{{luck2}}} | |luck = {{{luck2}}} | ||
|sword = {{{sword2}}} | |sword = {{{sword2|D}}} | ||
|spear = {{{spear2}}} | |spear = {{{spear2|D}}} | ||
|claw = {{{claw2}}} | |claw = {{{claw2|D}}} | ||
|projectile = {{{projectile2}}} | |projectile = {{{projectile2|D}}} | ||
|fire = {{{fire2| | |fire = {{{fire2|D}}} | ||
|water = {{{water2| | |water = {{{water2|D}}} | ||
|wind = {{{wind2| | |wind = {{{wind2|D}}} | ||
|earth = {{{earth2| | |earth = {{{earth2|D}}} | ||
|lightning = {{{lightning2| | |lightning = {{{lightning2|D}}} | ||
|death = {{{death2|Normal}}} | |death = {{{death2|Normal}}} | ||
|sleep = {{{sleep2|Normal}}} | |sleep = {{{sleep2|Normal}}} | ||
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|speed = {{{speed}}} | |speed = {{{speed}}} | ||
|luck = {{{luck}}} | |luck = {{{luck}}} | ||
|sword = {{{sword}}} | |sword = {{{sword|D}}} | ||
|spear = {{{spear}}} | |spear = {{{spear|D}}} | ||
|claw = {{{claw}}} | |claw = {{{claw|D}}} | ||
|projectile = {{{projectile}}} | |projectile = {{{projectile|D}}} | ||
|fire = {{{fire| | |fire = {{{fire|D}}} | ||
|water = {{{water| | |water = {{{water|D}}} | ||
|wind = {{{wind| | |wind = {{{wind|D}}} | ||
|earth = {{{earth| | |earth = {{{earth|D}}} | ||
|lightning = {{{lightning| | |lightning = {{{lightning|D}}} | ||
|death = {{{death|Normal}}} | |death = {{{death|Normal}}} | ||
|sleep = {{{sleep|Normal}}} | |sleep = {{{sleep|Normal}}} |
Revision as of 05:14, 30 January 2014
This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.
{{Enemy III |name = The enemies English name or closest localisation. |japanese_name= The enemies name in Japanese. This is usually written in Katakana. |romaji_name = The enemies Japanese name once converted to Romaji |level = The Level of the enemy. |potch = The amount of potch this enemy awards upon defeat. |bribe = Whether the enemy is bribable or not (yes or no), |hp = The HP of the enemy. |power = The PWR of the enemy. |skill = The SKL of the enemy. |defense = The DEF of the enemy. |speed = The SPD of the enemy. |magic = The MGC of the enemy. |magic_defense = The MDF of the enemy (if applicable). |luck = The LUCK of the enemy. |elemental_strength = Elemental magic that the enemy is strong against, if any. |elemental_weakness = Elemental magic that the enemy is weak against, if any. |area = The location in which this enemy can be encountered and battled in. |items = Items that this enemy can drop. }}