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{{#if:{{{tabC|}}}|{{{tabC|}}}= | {{#if:{{{tabC|}}}|{{{tabC|}}}= | ||
{{#tag:tabber|{{{tabC1|}}}= {{Enemy III/Content | {{#tag:tabber|{{{tabC1|}}}= {{Enemy III/Content | ||
|name = {{{ | |name = {{{nameC1}}} | ||
|tmname = {{{ | |tmname = {{{tmnameC1}}} | ||
|level = {{{ | |level = {{{levelC1}}} | ||
|hp = {{{ | |hp = {{{hpC1}}} | ||
|power = {{{ | |power = {{{powerC1}}} | ||
|skill = {{{ | |skill = {{{skillC1}}} | ||
|magic = {{{ | |magic = {{{magicC1}}} | ||
|repel = {{{ | |repel = {{{repelC1}}} | ||
|defense = {{{ | |defense = {{{defenseC1}}} | ||
|magic_defense = {{{ | |magic_defense = {{{magic_defenseC1}}} | ||
|speed = {{{ | |speed = {{{speedC1}}} | ||
|luck = {{{ | |luck = {{{luckC1}}} | ||
|sword = {{{ | |sword = {{{swordC1}}} | ||
|spear = {{{ | |spear = {{{spearC1}}} | ||
|claw = {{{ | |claw = {{{clawC1}}} | ||
|projectile = {{{ | |projectile = {{{projectileC1}}} | ||
|fire = {{{ | |fire = {{{fireC1|Normal}}} | ||
|water = {{{ | |water = {{{waterC1|Normal}}} | ||
|wind = {{{ | |wind = {{{windC1|Normal}}} | ||
|earth = {{{ | |earth = {{{earthC1|Normal}}} | ||
|lightning = {{{ | |lightning = {{{lightningC1|Normal}}} | ||
|death = {{{ | |death = {{{deathC1|Normal}}} | ||
|sleep = {{{ | |sleep = {{{sleepC1|Normal}}} | ||
|stun = {{{ | |stun = {{{stunC1|Normal}}} | ||
|paralyse = {{{ | |paralyse = {{{paralyseC1|Normal}}} | ||
|silence = {{{ | |silence = {{{silenceC1|Normal}}} | ||
|slow = {{{ | |slow = {{{slowC1|Normal}}} | ||
|move = {{{ | |move = {{{moveC1}}} | ||
|anger = {{{ | |anger = {{{angerC1}}} | ||
|target = {{{ | |target = {{{targetC1}}} | ||
|skills = {{{ | |skills = {{{skillsC1|''This enemy does not have any skills.''}}} | ||
|attack1 = {{{ | |attack1 = {{{attackC11}}} | ||
|attack2 = {{{ | |attack2 = {{{attackC12|--}}} | ||
|attack3 = {{{ | |attack3 = {{{attackC13|--}}} | ||
|area = {{{ | |area = {{{areaC1}}} | ||
|potch = {{{ | |potch = {{{potchC1}}} | ||
|bribe = {{{ | |bribe = {{{bribeC1|no}}} | ||
|sp = {{{ | |sp = {{{spC1}}} | ||
|items = {{{ | |items = {{{itemsC1|''This enemy does not drop any items.''}}} | ||
|food = {{{ | |food = {{{foodC1|''This enemy does not drop any food.''}}} | ||
}} | }} | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
{{#if:{{{tabC2|}}}|{{{tabC2|}}}={{Enemy III/Content | {{#if:{{{tabC2|}}}|{{{tabC2|}}}={{Enemy III/Content | ||
|name = {{{ | |name = {{{nameC2}}} | ||
|tmname = {{{ | |tmname = {{{tmnameC2}}} | ||
|level = {{{ | |level = {{{levelC2}}} | ||
|hp = {{{ | |hp = {{{hpC2}}} | ||
|power = {{{ | |power = {{{powerC2}}} | ||
|skill = {{{ | |skill = {{{skillC2}}} | ||
|magic = {{{ | |magic = {{{magicC2}}} | ||
|repel = {{{ | |repel = {{{repelC2}}} | ||
|defense = {{{ | |defense = {{{defenseC2}}} | ||
|magic_defense = {{{ | |magic_defense = {{{magic_defenseC2}}} | ||
|speed = {{{ | |speed = {{{speedC2}}} | ||
|luck = {{{ | |luck = {{{luckC2}}} | ||
|sword = {{{ | |sword = {{{swordC2}}} | ||
|spear = {{{ | |spear = {{{spearC2}}} | ||
|claw = {{{ | |claw = {{{clawC2}}} | ||
|projectile = {{{ | |projectile = {{{projectileC2}}} | ||
|fire = {{{ | |fire = {{{fireC2|Normal}}} | ||
|water = {{{ | |water = {{{waterC2|Normal}}} | ||
|wind = {{{ | |wind = {{{windC2|Normal}}} | ||
|earth = {{{ | |earth = {{{earthC2|Normal}}} | ||
|lightning = {{{ | |lightning = {{{lightningC2|Normal}}} | ||
|death = {{{ | |death = {{{deathC2|Normal}}} | ||
|sleep = {{{ | |sleep = {{{sleepC2|Normal}}} | ||
|stun = {{{ | |stun = {{{stunC2|Normal}}} | ||
|paralyse = {{{ | |paralyse = {{{paralyseC2|Normal}}} | ||
|silence = {{{ | |silence = {{{silenceC2|Normal}}} | ||
|slow = {{{ | |slow = {{{slowC2|Normal}}} | ||
|move = {{{ | |move = {{{moveC2}}} | ||
|anger = {{{ | |anger = {{{angerC2}}} | ||
|target = {{{ | |target = {{{targetC2}}} | ||
|skills = {{{ | |skills = {{{skillsC2|''This enemy does not have any skills.''}}} | ||
|attack1 = {{{ | |attack1 = {{{attackC21}}} | ||
|attack2 = {{{ | |attack2 = {{{attackC22|--}}} | ||
|attack3 = {{{ | |attack3 = {{{attackC23|--}}} | ||
|area = {{{ | |area = {{{areaC2}}} | ||
|potch = {{{ | |potch = {{{potchC2}}} | ||
|bribe = {{{ | |bribe = {{{bribeC2|no}}} | ||
|sp = {{{ | |sp = {{{spC2}}} | ||
|items = {{{ | |items = {{{itemsC2|''This enemy does not drop any items.''}}} | ||
|food = {{{ | |food = {{{foodC2|''This enemy does not drop any food.''}}} | ||
}} | }} | ||
}} | }} | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
{{#if:{{{tabC3|}}}|{{{tabC3|}}}={{Enemy III/Content | {{#if:{{{tabC3|}}}|{{{tabC3|}}}={{Enemy III/Content | ||
|name = {{{ | |name = {{{nameC3}}} | ||
|tmname = {{{ | |tmname = {{{tmnameC3}}} | ||
|level = {{{ | |level = {{{levelC3}}} | ||
|hp = {{{ | |hp = {{{hpC3}}} | ||
|power = {{{ | |power = {{{powerC3}}} | ||
|skill = {{{ | |skill = {{{skillC3}}} | ||
|magic = {{{ | |magic = {{{magicC3}}} | ||
|repel = {{{ | |repel = {{{repelC3}}} | ||
|defense = {{{ | |defense = {{{defenseC3}}} | ||
|magic_defense = {{{ | |magic_defense = {{{magic_defenseC3}}} | ||
|speed = {{{ | |speed = {{{speedC3}}} | ||
|luck = {{{ | |luck = {{{luckC3}}} | ||
|sword = {{{ | |sword = {{{swordC3}}} | ||
|spear = {{{ | |spear = {{{spearC3}}} | ||
|claw = {{{ | |claw = {{{clawC3}}} | ||
|projectile = {{{ | |projectile = {{{projectileC3}}} | ||
|fire = {{{ | |fire = {{{fireC3|Normal}}} | ||
|water = {{{ | |water = {{{waterC3|Normal}}} | ||
|wind = {{{ | |wind = {{{windC3|Normal}}} | ||
|earth = {{{ | |earth = {{{earthC3|Normal}}} | ||
|lightning = {{{ | |lightning = {{{lightningC3|Normal}}} | ||
|death = {{{ | |death = {{{deathC3|Normal}}} | ||
|sleep = {{{ | |sleep = {{{sleepC3|Normal}}} | ||
|stun = {{{ | |stun = {{{stunC3|Normal}}} | ||
|paralyse = {{{ | |paralyse = {{{paralyseC3|Normal}}} | ||
|silence = {{{ | |silence = {{{silenceC3|Normal}}} | ||
|slow = {{{ | |slow = {{{slowC3|Normal}}} | ||
|move = {{{ | |move = {{{moveC3}}} | ||
|anger = {{{ | |anger = {{{angerC3}}} | ||
|target = {{{ | |target = {{{targetC3}}} | ||
|skills = {{{ | |skills = {{{skillsC3|''This enemy does not have any skills.''}}} | ||
|attack1 = {{{ | |attack1 = {{{attackC31}}} | ||
|attack2 = {{{ | |attack2 = {{{attackC32|--}}} | ||
|attack3 = {{{ | |attack3 = {{{attackC33|--}}} | ||
|area = {{{ | |area = {{{areaC3}}} | ||
|potch = {{{ | |potch = {{{potchC3}}} | ||
|bribe = {{{ | |bribe = {{{bribeC3|no}}} | ||
|sp = {{{ | |sp = {{{spC3}}} | ||
|items = {{{ | |items = {{{itemsC3|''This enemy does not drop any items.''}}} | ||
|food = {{{ | |food = {{{foodC3|''This enemy does not drop any food.''}}} | ||
}} | }} | ||
}} | }} | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
{{#if:{{{tabC4|}}}|{{{tabC4|}}}={{Enemy III/Content | {{#if:{{{tabC4|}}}|{{{tabC4|}}}={{Enemy III/Content | ||
|name = {{{ | |name = {{{nameC4}}} | ||
|tmname = {{{ | |tmname = {{{tmnameC4}}} | ||
|level = {{{ | |level = {{{levelC4}}} | ||
|hp = {{{ | |hp = {{{hpC4}}} | ||
|power = {{{ | |power = {{{powerC4}}} | ||
|skill = {{{ | |skill = {{{skillC4}}} | ||
|magic = {{{ | |magic = {{{magicC4}}} | ||
|repel = {{{ | |repel = {{{repelC4}}} | ||
|defense = {{{ | |defense = {{{defenseC4}}} | ||
|magic_defense = {{{ | |magic_defense = {{{magic_defenseC4}}} | ||
|speed = {{{ | |speed = {{{speedC4}}} | ||
|luck = {{{ | |luck = {{{luckC4}}} | ||
|sword = {{{ | |sword = {{{swordC4}}} | ||
|spear = {{{ | |spear = {{{spearC4}}} | ||
|claw = {{{ | |claw = {{{clawC4}}} | ||
|projectile = {{{ | |projectile = {{{projectileC4}}} | ||
|fire = {{{ | |fire = {{{fireC4|Normal}}} | ||
|water = {{{ | |water = {{{waterC4|Normal}}} | ||
|wind = {{{ | |wind = {{{windC4|Normal}}} | ||
|earth = {{{ | |earth = {{{earthC4|Normal}}} | ||
|lightning = {{{ | |lightning = {{{lightningC4|Normal}}} | ||
|death = {{{ | |death = {{{deathC4|Normal}}} | ||
|sleep = {{{ | |sleep = {{{sleepC4|Normal}}} | ||
|stun = {{{ | |stun = {{{stunC4|Normal}}} | ||
|paralyse = {{{ | |paralyse = {{{paralyseC4|Normal}}} | ||
|silence = {{{ | |silence = {{{silenceC4|Normal}}} | ||
|slow = {{{ | |slow = {{{slowC4|Normal}}} | ||
|move = {{{ | |move = {{{moveC4}}} | ||
|anger = {{{ | |anger = {{{angerC4}}} | ||
|target = {{{ | |target = {{{targetC4}}} | ||
|skills = {{{ | |skills = {{{skillsC4|''This enemy does not have any skills.''}}} | ||
|attack1 = {{{ | |attack1 = {{{attackC41}}} | ||
|attack2 = {{{ | |attack2 = {{{attackC42|--}}} | ||
|attack3 = {{{ | |attack3 = {{{attackC43|--}}} | ||
|area = {{{ | |area = {{{areaC4}}} | ||
|potch = {{{ | |potch = {{{potchC4}}} | ||
|bribe = {{{ | |bribe = {{{bribeC4|no}}} | ||
|sp = {{{ | |sp = {{{spC4}}} | ||
|items = {{{ | |items = {{{itemsC4|''This enemy does not drop any items.''}}} | ||
|food = {{{ | |food = {{{foodC4|''This enemy does not drop any food.''}}} | ||
}} | }} | ||
}} | }} |
Revision as of 21:28, 29 January 2014
This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.
{{Enemy III |name = The enemies English name or closest localisation. |japanese_name= The enemies name in Japanese. This is usually written in Katakana. |romaji_name = The enemies Japanese name once converted to Romaji |level = The Level of the enemy. |potch = The amount of potch this enemy awards upon defeat. |bribe = Whether the enemy is bribable or not (yes or no), |hp = The HP of the enemy. |power = The PWR of the enemy. |skill = The SKL of the enemy. |defense = The DEF of the enemy. |speed = The SPD of the enemy. |magic = The MGC of the enemy. |magic_defense = The MDF of the enemy (if applicable). |luck = The LUCK of the enemy. |elemental_strength = Elemental magic that the enemy is strong against, if any. |elemental_weakness = Elemental magic that the enemy is weak against, if any. |area = The location in which this enemy can be encountered and battled in. |items = Items that this enemy can drop. }}