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{{#if:{{{tabB|}}}|{{{tabB|}}}= | {{#if:{{{tabB|}}}|{{{tabB|}}}= | ||
{{#tag:tabber|{{{tabB1|}}}= {{Enemy III/Content | {{#tag:tabber|{{{tabB1|}}}= {{Enemy III/Content | ||
|name = {{{nameb1}}} | |||
|tmname = {{{tmnameb1}}} | |||
|level = {{{levelb1}}} | |||
|hp = {{{hpb1}}} | |||
|power = {{{powerb1}}} | |||
|skill = {{{skillb1}}} | |||
|magic = {{{magicb1}}} | |||
|repel = {{{repelb1}}} | |||
|defense = {{{defenseb1}}} | |||
|magic_defense = {{{magic_defenseb1}}} | |||
|speed = {{{speedb1}}} | |||
|luck = {{{luckb1}}} | |||
|sword = {{{swordb1}}} | |||
|spear = {{{spearb1}}} | |||
|claw = {{{clawb1}}} | |||
|projectile = {{{projectileb1}}} | |||
|fire = {{{fireb1|Normal}}} | |||
|water = {{{waterb1|Normal}}} | |||
|wind = {{{windb1|Normal}}} | |||
|earth = {{{earthb1|Normal}}} | |||
|lightning = {{{lightningb1|Normal}}} | |||
|death = {{{deathb1|Normal}}} | |||
|sleep = {{{sleepb1|Normal}}} | |||
|stun = {{{stunb1|Normal}}} | |||
|paralyse = {{{paralyseb1|Normal}}} | |||
|silence = {{{silenceb1|Normal}}} | |||
|slow = {{{slowb1|Normal}}} | |||
|move = {{{moveb1}}} | |||
|anger = {{{angerb1}}} | |||
|target = {{{targetb1}}} | |||
|skills = {{{skillsb1|''This enemy does not have any skills.''}}} | |||
|attack1 = {{{attackb11}}} | |||
|attack2 = {{{attackb12|--}}} | |||
|attack3 = {{{attackb13|--}}} | |||
|area = {{{areab1}}} | |||
|potch = {{{potchb1}}} | |||
|bribe = {{{bribeb1|no}}} | |||
|sp = {{{spb1}}} | |||
|items = {{{itemsb1|''This enemy does not drop any items.''}}} | |||
|food = {{{foodb1|''This enemy does not drop any food.''}}} | |||
}} | |||
{{!}}-{{!}} | |||
{{#if:{{{tabB2|}}}|{{{tabB2|}}}={{Enemy III/Content | |||
|name = {{{nameB2}}} | |||
|tmname = {{{tmnameB2}}} | |||
|level = {{{levelB2}}} | |||
|hp = {{{hpB2}}} | |||
|power = {{{powerB2}}} | |||
|skill = {{{skillB2}}} | |||
|magic = {{{magicB2}}} | |||
|repel = {{{repelB2}}} | |||
|defense = {{{defenseB2}}} | |||
|magic_defense = {{{magic_defenseB2}}} | |||
|speed = {{{speedB2}}} | |||
|luck = {{{luckB2}}} | |||
|sword = {{{swordB2}}} | |||
|spear = {{{spearB2}}} | |||
|claw = {{{clawB2}}} | |||
|projectile = {{{projectileB2}}} | |||
|fire = {{{fireB2|Normal}}} | |||
|water = {{{waterB2|Normal}}} | |||
|wind = {{{windB2|Normal}}} | |||
|earth = {{{earthB2|Normal}}} | |||
|lightning = {{{lightningB2|Normal}}} | |||
|death = {{{deathB2|Normal}}} | |||
|sleep = {{{sleepB2|Normal}}} | |||
|stun = {{{stunB2|Normal}}} | |||
|paralyse = {{{paralyseB2|Normal}}} | |||
|silence = {{{silenceB2|Normal}}} | |||
|slow = {{{slowB2|Normal}}} | |||
|move = {{{moveB2}}} | |||
|anger = {{{angerB2}}} | |||
|target = {{{targetB2}}} | |||
|skills = {{{skillsB2|''This enemy does not have any skills.''}}} | |||
|attack1 = {{{attackB21}}} | |||
|attack2 = {{{attackB22|--}}} | |||
|attack3 = {{{attackB23|--}}} | |||
|area = {{{areaB2}}} | |||
|potch = {{{potchB2}}} | |||
|bribe = {{{bribeB2|no}}} | |||
|sp = {{{spB2}}} | |||
|items = {{{itemsB2|''This enemy does not drop any items.''}}} | |||
|food = {{{foodB2|''This enemy does not drop any food.''}}} | |||
}} | |||
}} | |||
{{!}}-{{!}} | |||
{{#if:{{{tabB3|}}}|{{{tabB3|}}}={{Enemy III/Content | |||
|name = {{{nameB3}}} | |||
|tmname = {{{tmnameB3}}} | |||
|level = {{{levelB3}}} | |||
|hp = {{{hpB3}}} | |||
|power = {{{powerB3}}} | |||
|skill = {{{skillB3}}} | |||
|magic = {{{magicB3}}} | |||
|repel = {{{repelB3}}} | |||
|defense = {{{defenseB3}}} | |||
|magic_defense = {{{magic_defenseB3}}} | |||
|speed = {{{speedB3}}} | |||
|luck = {{{luckB3}}} | |||
|sword = {{{swordB3}}} | |||
|spear = {{{spearB3}}} | |||
|claw = {{{clawB3}}} | |||
|projectile = {{{projectileB3}}} | |||
|fire = {{{fireB3|Normal}}} | |||
|water = {{{waterB3|Normal}}} | |||
|wind = {{{windB3|Normal}}} | |||
|earth = {{{earthB3|Normal}}} | |||
|lightning = {{{lightningB3|Normal}}} | |||
|death = {{{deathB3|Normal}}} | |||
|sleep = {{{sleepB3|Normal}}} | |||
|stun = {{{stunB3|Normal}}} | |||
|paralyse = {{{paralyseB3|Normal}}} | |||
|silence = {{{silenceB3|Normal}}} | |||
|slow = {{{slowB3|Normal}}} | |||
|move = {{{moveB3}}} | |||
|anger = {{{angerB3}}} | |||
|target = {{{targetB3}}} | |||
|skills = {{{skillsB3|''This enemy does not have any skills.''}}} | |||
|attack1 = {{{attackB31}}} | |||
|attack2 = {{{attackB32|--}}} | |||
|attack3 = {{{attackB33|--}}} | |||
|area = {{{areaB3}}} | |||
|potch = {{{potchB3}}} | |||
|bribe = {{{bribeB3|no}}} | |||
|sp = {{{spB3}}} | |||
|items = {{{itemsB3|''This enemy does not drop any items.''}}} | |||
|food = {{{foodB3|''This enemy does not drop any food.''}}} | |||
}} | |||
}} | |||
{{!}}-{{!}} | |||
{{#if:{{{tabB4|}}}|{{{tabB4|}}}={{Enemy III/Content | |||
|name = {{{nameB4}}} | |||
|tmname = {{{tmnameB4}}} | |||
|level = {{{levelB4}}} | |||
|hp = {{{hpB4}}} | |||
|power = {{{powerB4}}} | |||
|skill = {{{skillB4}}} | |||
|magic = {{{magicB4}}} | |||
|repel = {{{repelB4}}} | |||
|defense = {{{defenseB4}}} | |||
|magic_defense = {{{magic_defenseB4}}} | |||
|speed = {{{speedB4}}} | |||
|luck = {{{luckB4}}} | |||
|sword = {{{swordB4}}} | |||
|spear = {{{spearB4}}} | |||
|claw = {{{clawB4}}} | |||
|projectile = {{{projectileB4}}} | |||
|fire = {{{fireB4|Normal}}} | |||
|water = {{{waterB4|Normal}}} | |||
|wind = {{{windB4|Normal}}} | |||
|earth = {{{earthB4|Normal}}} | |||
|lightning = {{{lightningB4|Normal}}} | |||
|death = {{{deathB4|Normal}}} | |||
|sleep = {{{sleepB4|Normal}}} | |||
|stun = {{{stunB4|Normal}}} | |||
|paralyse = {{{paralyseB4|Normal}}} | |||
|silence = {{{silenceB4|Normal}}} | |||
|slow = {{{slowB4|Normal}}} | |||
|move = {{{moveB4}}} | |||
|anger = {{{angerB4}}} | |||
|target = {{{targetB4}}} | |||
|skills = {{{skillsB4|''This enemy does not have any skills.''}}} | |||
|attack1 = {{{attackB41}}} | |||
|attack2 = {{{attackB42|--}}} | |||
|attack3 = {{{attackB43|--}}} | |||
|area = {{{areaB4}}} | |||
|potch = {{{potchB4}}} | |||
|bribe = {{{bribeB4|no}}} | |||
|sp = {{{spB4}}} | |||
|items = {{{itemsB4|''This enemy does not drop any items.''}}} | |||
|food = {{{foodB4|''This enemy does not drop any food.''}}} | |||
}} | |||
}} | |||
}} | |||
{{!}}-{{!}} | |||
{{#if:{{{tabC|}}}|{{{tabC|}}}= | |||
{{#tag:tabber|{{{tabC1|}}}= {{Enemy III/Content | |||
|name = {{{nameb1}}} | |name = {{{nameb1}}} | ||
|tmname = {{{tmnameb1}}} | |tmname = {{{tmnameb1}}} |
Revision as of 21:23, 29 January 2014
{{#if:| |
This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.
{{Enemy III |name = The enemies English name or closest localisation. |japanese_name= The enemies name in Japanese. This is usually written in Katakana. |romaji_name = The enemies Japanese name once converted to Romaji |level = The Level of the enemy. |potch = The amount of potch this enemy awards upon defeat. |bribe = Whether the enemy is bribable or not (yes or no), |hp = The HP of the enemy. |power = The PWR of the enemy. |skill = The SKL of the enemy. |defense = The DEF of the enemy. |speed = The SPD of the enemy. |magic = The MGC of the enemy. |magic_defense = The MDF of the enemy (if applicable). |luck = The LUCK of the enemy. |elemental_strength = Elemental magic that the enemy is strong against, if any. |elemental_weakness = Elemental magic that the enemy is weak against, if any. |area = The location in which this enemy can be encountered and battled in. |items = Items that this enemy can drop. }}