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Template:Enemy III: Difference between revisions

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{{#if:{{{tabB|}}}|{{{tabB|}}}=
{{#if:{{{tabB|}}}|{{{tabB|}}}=
{{#tag:tabber|{{{tabB1|}}}= {{Enemy III/Content
{{#tag:tabber|{{{tabB1|}}}= {{Enemy III/Content
|name = {{{nameb1}}}
|tmname = {{{tmnameb1}}}
|level = {{{levelb1}}}
|hp = {{{hpb1}}}
|power = {{{powerb1}}}
|skill = {{{skillb1}}}
|magic = {{{magicb1}}}
|repel = {{{repelb1}}}
|defense = {{{defenseb1}}}
|magic_defense = {{{magic_defenseb1}}}
|speed = {{{speedb1}}}
|luck = {{{luckb1}}}
|sword = {{{swordb1}}}
|spear = {{{spearb1}}}
|claw = {{{clawb1}}}
|projectile = {{{projectileb1}}}
|fire = {{{fireb1|Normal}}}
|water = {{{waterb1|Normal}}}
|wind = {{{windb1|Normal}}}
|earth = {{{earthb1|Normal}}}
|lightning = {{{lightningb1|Normal}}}
|death = {{{deathb1|Normal}}}
|sleep = {{{sleepb1|Normal}}}
|stun = {{{stunb1|Normal}}}
|paralyse = {{{paralyseb1|Normal}}}
|silence = {{{silenceb1|Normal}}}
|slow = {{{slowb1|Normal}}}
|move = {{{moveb1}}}
|anger = {{{angerb1}}}
|target = {{{targetb1}}}
|skills = {{{skillsb1|''This enemy does not have any skills.''}}}
|attack1 = {{{attackb11}}}
|attack2 = {{{attackb12|--}}}
|attack3 = {{{attackb13|--}}}
|area = {{{areab1}}}
|potch = {{{potchb1}}}
|bribe = {{{bribeb1|no}}}
|sp = {{{spb1}}}
|items = {{{itemsb1|''This enemy does not drop any items.''}}}
|food = {{{foodb1|''This enemy does not drop any food.''}}}
}}
{{!}}-{{!}}
{{#if:{{{tabB2|}}}|{{{tabB2|}}}={{Enemy III/Content
|name = {{{nameB2}}}
|tmname = {{{tmnameB2}}}
|level = {{{levelB2}}}
|hp = {{{hpB2}}}
|power = {{{powerB2}}}
|skill = {{{skillB2}}}
|magic = {{{magicB2}}}
|repel = {{{repelB2}}}
|defense = {{{defenseB2}}}
|magic_defense = {{{magic_defenseB2}}}
|speed = {{{speedB2}}}
|luck = {{{luckB2}}}
|sword = {{{swordB2}}}
|spear = {{{spearB2}}}
|claw = {{{clawB2}}}
|projectile = {{{projectileB2}}}
|fire = {{{fireB2|Normal}}}
|water = {{{waterB2|Normal}}}
|wind = {{{windB2|Normal}}}
|earth = {{{earthB2|Normal}}}
|lightning = {{{lightningB2|Normal}}}
|death = {{{deathB2|Normal}}}
|sleep = {{{sleepB2|Normal}}}
|stun = {{{stunB2|Normal}}}
|paralyse = {{{paralyseB2|Normal}}}
|silence = {{{silenceB2|Normal}}}
|slow = {{{slowB2|Normal}}}
|move = {{{moveB2}}}
|anger = {{{angerB2}}}
|target = {{{targetB2}}}
|skills = {{{skillsB2|''This enemy does not have any skills.''}}}
|attack1 = {{{attackB21}}}
|attack2 = {{{attackB22|--}}}
|attack3 = {{{attackB23|--}}}
|area = {{{areaB2}}}
|potch = {{{potchB2}}}
|bribe = {{{bribeB2|no}}}
|sp = {{{spB2}}}
|items = {{{itemsB2|''This enemy does not drop any items.''}}}
|food = {{{foodB2|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabB3|}}}|{{{tabB3|}}}={{Enemy III/Content
|name = {{{nameB3}}}
|tmname = {{{tmnameB3}}}
|level = {{{levelB3}}}
|hp = {{{hpB3}}}
|power = {{{powerB3}}}
|skill = {{{skillB3}}}
|magic = {{{magicB3}}}
|repel = {{{repelB3}}}
|defense = {{{defenseB3}}}
|magic_defense = {{{magic_defenseB3}}}
|speed = {{{speedB3}}}
|luck = {{{luckB3}}}
|sword = {{{swordB3}}}
|spear = {{{spearB3}}}
|claw = {{{clawB3}}}
|projectile = {{{projectileB3}}}
|fire = {{{fireB3|Normal}}}
|water = {{{waterB3|Normal}}}
|wind = {{{windB3|Normal}}}
|earth = {{{earthB3|Normal}}}
|lightning = {{{lightningB3|Normal}}}
|death = {{{deathB3|Normal}}}
|sleep = {{{sleepB3|Normal}}}
|stun = {{{stunB3|Normal}}}
|paralyse = {{{paralyseB3|Normal}}}
|silence = {{{silenceB3|Normal}}}
|slow = {{{slowB3|Normal}}}
|move = {{{moveB3}}}
|anger = {{{angerB3}}}
|target = {{{targetB3}}}
|skills = {{{skillsB3|''This enemy does not have any skills.''}}}
|attack1 = {{{attackB31}}}
|attack2 = {{{attackB32|--}}}
|attack3 = {{{attackB33|--}}}
|area = {{{areaB3}}}
|potch = {{{potchB3}}}
|bribe = {{{bribeB3|no}}}
|sp = {{{spB3}}}
|items = {{{itemsB3|''This enemy does not drop any items.''}}}
|food = {{{foodB3|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabB4|}}}|{{{tabB4|}}}={{Enemy III/Content
|name = {{{nameB4}}}
|tmname = {{{tmnameB4}}}
|level = {{{levelB4}}}
|hp = {{{hpB4}}}
|power = {{{powerB4}}}
|skill = {{{skillB4}}}
|magic = {{{magicB4}}}
|repel = {{{repelB4}}}
|defense = {{{defenseB4}}}
|magic_defense = {{{magic_defenseB4}}}
|speed = {{{speedB4}}}
|luck = {{{luckB4}}}
|sword = {{{swordB4}}}
|spear = {{{spearB4}}}
|claw = {{{clawB4}}}
|projectile = {{{projectileB4}}}
|fire = {{{fireB4|Normal}}}
|water = {{{waterB4|Normal}}}
|wind = {{{windB4|Normal}}}
|earth = {{{earthB4|Normal}}}
|lightning = {{{lightningB4|Normal}}}
|death = {{{deathB4|Normal}}}
|sleep = {{{sleepB4|Normal}}}
|stun = {{{stunB4|Normal}}}
|paralyse = {{{paralyseB4|Normal}}}
|silence = {{{silenceB4|Normal}}}
|slow = {{{slowB4|Normal}}}
|move = {{{moveB4}}}
|anger = {{{angerB4}}}
|target = {{{targetB4}}}
|skills = {{{skillsB4|''This enemy does not have any skills.''}}}
|attack1 = {{{attackB41}}}
|attack2 = {{{attackB42|--}}}
|attack3 = {{{attackB43|--}}}
|area = {{{areaB4}}}
|potch = {{{potchB4}}}
|bribe = {{{bribeB4|no}}}
|sp = {{{spB4}}}
|items = {{{itemsB4|''This enemy does not drop any items.''}}}
|food = {{{foodB4|''This enemy does not drop any food.''}}}
}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabC|}}}|{{{tabC|}}}=
{{#tag:tabber|{{{tabC1|}}}= {{Enemy III/Content
|name = {{{nameb1}}}
|name = {{{nameb1}}}
|tmname = {{{tmnameb1}}}
|tmname = {{{tmnameb1}}}

Revision as of 21:23, 29 January 2014

Template:Enemy/Title

{{#if:|

This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.

{{Enemy III
|name = The enemies English name or closest localisation.
|japanese_name= The enemies name in Japanese. This is usually written in Katakana.
|romaji_name = The enemies Japanese name once converted to Romaji
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no),
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|defense = The DEF of the enemy.
|speed = The SPD of the enemy.
|magic = The MGC of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|elemental_strength = Elemental magic that the enemy is strong against, if any.
|elemental_weakness = Elemental magic that the enemy is weak against, if any.
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
}}