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{{!}}-{{!}} | {{!}}-{{!}} | ||
{{#if:{{{tabB|}}}|{{{tabB|}}}= | {{#if:{{{tabB|}}}|{{{tabB|}}}= | ||
{{#tag:tabber|{{{ | {{#tag:tabber|{{{tabB1|}}}= {{Enemy III/Content | ||
|name = {{{nameb}}} | |name = {{{nameb}}} | ||
|tmname = {{{tmnameb}}} | |tmname = {{{tmnameb}}} | ||
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}} | }} | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
{{#if:{{{ | {{#if:{{{tabB2|}}}|{{{tabB2|}}}={{Enemy III/Content | ||
|name = {{{ | |name = {{{nameB2}}} | ||
|tmname = {{{ | |tmname = {{{tmnameB2}}} | ||
|level = {{{ | |level = {{{levelB2}}} | ||
|hp = {{{ | |hp = {{{hpB2}}} | ||
|power = {{{ | |power = {{{powerB2}}} | ||
|skill = {{{ | |skill = {{{skillB2}}} | ||
|magic = {{{ | |magic = {{{magicB2}}} | ||
|repel = {{{ | |repel = {{{repelB2}}} | ||
|defense = {{{ | |defense = {{{defenseB2}}} | ||
|magic_defense = {{{ | |magic_defense = {{{magic_defenseB2}}} | ||
|speed = {{{ | |speed = {{{speedB2}}} | ||
|luck = {{{ | |luck = {{{luckB2}}} | ||
|sword = {{{ | |sword = {{{swordB2}}} | ||
|spear = {{{ | |spear = {{{spearB2}}} | ||
|claw = {{{ | |claw = {{{clawB2}}} | ||
|projectile = {{{ | |projectile = {{{projectileB2}}} | ||
|fire = {{{ | |fire = {{{fireB2|Normal}}} | ||
|water = {{{ | |water = {{{waterB2|Normal}}} | ||
|wind = {{{ | |wind = {{{windB2|Normal}}} | ||
|earth = {{{ | |earth = {{{earthB2|Normal}}} | ||
|lightning = {{{ | |lightning = {{{lightningB2|Normal}}} | ||
|death = {{{ | |death = {{{deathB2|Normal}}} | ||
|sleep = {{{ | |sleep = {{{sleepB2|Normal}}} | ||
|stun = {{{ | |stun = {{{stunB2|Normal}}} | ||
|paralyse = {{{ | |paralyse = {{{paralyseB2|Normal}}} | ||
|silence = {{{ | |silence = {{{silenceB2|Normal}}} | ||
|slow = {{{ | |slow = {{{slowB2|Normal}}} | ||
|move = {{{ | |move = {{{moveB2}}} | ||
|anger = {{{ | |anger = {{{angerB2}}} | ||
|target = {{{ | |target = {{{targetB2}}} | ||
|skills = {{{ | |skills = {{{skillsB2|''This enemy does not have any skills.''}}} | ||
|attack1 = {{{ | |attack1 = {{{attackB21}}} | ||
|attack2 = {{{ | |attack2 = {{{attackB22|--}}} | ||
|attack3 = {{{ | |attack3 = {{{attackB23|--}}} | ||
|area = {{{ | |area = {{{areaB2}}} | ||
|potch = {{{ | |potch = {{{potchB2}}} | ||
|bribe = {{{ | |bribe = {{{bribeB2|no}}} | ||
|sp = {{{ | |sp = {{{spB2}}} | ||
|items = {{{ | |items = {{{itemsB2|''This enemy does not drop any items.''}}} | ||
|food = {{{ | |food = {{{foodB2|''This enemy does not drop any food.''}}} | ||
}} | }} | ||
}} | }} | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
{{#if:{{{ | {{#if:{{{tabB3|}}}|{{{tabB3|}}}={{Enemy III/Content | ||
|name = {{{ | |name = {{{nameB3}}} | ||
|tmname = {{{ | |tmname = {{{tmnameB3}}} | ||
|level = {{{ | |level = {{{levelB3}}} | ||
|hp = {{{ | |hp = {{{hpB3}}} | ||
|power = {{{ | |power = {{{powerB3}}} | ||
|skill = {{{ | |skill = {{{skillB3}}} | ||
|magic = {{{ | |magic = {{{magicB3}}} | ||
|repel = {{{ | |repel = {{{repelB3}}} | ||
|defense = {{{ | |defense = {{{defenseB3}}} | ||
|magic_defense = {{{ | |magic_defense = {{{magic_defenseB3}}} | ||
|speed = {{{ | |speed = {{{speedB3}}} | ||
|luck = {{{ | |luck = {{{luckB3}}} | ||
|sword = {{{ | |sword = {{{swordB3}}} | ||
|spear = {{{ | |spear = {{{spearB3}}} | ||
|claw = {{{ | |claw = {{{clawB3}}} | ||
|projectile = {{{ | |projectile = {{{projectileB3}}} | ||
|fire = {{{ | |fire = {{{fireB3|Normal}}} | ||
|water = {{{ | |water = {{{waterB3|Normal}}} | ||
|wind = {{{ | |wind = {{{windB3|Normal}}} | ||
|earth = {{{ | |earth = {{{earthB3|Normal}}} | ||
|lightning = {{{ | |lightning = {{{lightningB3|Normal}}} | ||
|death = {{{ | |death = {{{deathB3|Normal}}} | ||
|sleep = {{{ | |sleep = {{{sleepB3|Normal}}} | ||
|stun = {{{ | |stun = {{{stunB3|Normal}}} | ||
|paralyse = {{{ | |paralyse = {{{paralyseB3|Normal}}} | ||
|silence = {{{ | |silence = {{{silenceB3|Normal}}} | ||
|slow = {{{ | |slow = {{{slowB3|Normal}}} | ||
|move = {{{ | |move = {{{moveB3}}} | ||
|anger = {{{ | |anger = {{{angerB3}}} | ||
|target = {{{ | |target = {{{targetB3}}} | ||
|skills = {{{ | |skills = {{{skillsB3|''This enemy does not have any skills.''}}} | ||
|attack1 = {{{ | |attack1 = {{{attackB31}}} | ||
|attack2 = {{{ | |attack2 = {{{attackB32|--}}} | ||
|attack3 = {{{ | |attack3 = {{{attackB33|--}}} | ||
|area = {{{ | |area = {{{areaB3}}} | ||
|potch = {{{ | |potch = {{{potchB3}}} | ||
|bribe = {{{ | |bribe = {{{bribeB3|no}}} | ||
|sp = {{{ | |sp = {{{spB3}}} | ||
|items = {{{ | |items = {{{itemsB3|''This enemy does not drop any items.''}}} | ||
|food = {{{ | |food = {{{foodB3|''This enemy does not drop any food.''}}} | ||
}} | }} | ||
}} | }} | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
{{#if:{{{ | {{#if:{{{tabB4|}}}|{{{tabB4|}}}={{Enemy III/Content | ||
|name = {{{ | |name = {{{nameB4}}} | ||
|tmname = {{{ | |tmname = {{{tmnameB4}}} | ||
|level = {{{ | |level = {{{levelB4}}} | ||
|hp = {{{ | |hp = {{{hpB4}}} | ||
|power = {{{ | |power = {{{powerB4}}} | ||
|skill = {{{ | |skill = {{{skillB4}}} | ||
|magic = {{{ | |magic = {{{magicB4}}} | ||
|repel = {{{ | |repel = {{{repelB4}}} | ||
|defense = {{{ | |defense = {{{defenseB4}}} | ||
|magic_defense = {{{ | |magic_defense = {{{magic_defenseB4}}} | ||
|speed = {{{ | |speed = {{{speedB4}}} | ||
|luck = {{{ | |luck = {{{luckB4}}} | ||
|sword = {{{ | |sword = {{{swordB4}}} | ||
|spear = {{{ | |spear = {{{spearB4}}} | ||
|claw = {{{ | |claw = {{{clawB4}}} | ||
|projectile = {{{ | |projectile = {{{projectileB4}}} | ||
|fire = {{{ | |fire = {{{fireB4|Normal}}} | ||
|water = {{{ | |water = {{{waterB4|Normal}}} | ||
|wind = {{{ | |wind = {{{windB4|Normal}}} | ||
|earth = {{{ | |earth = {{{earthB4|Normal}}} | ||
|lightning = {{{ | |lightning = {{{lightningB4|Normal}}} | ||
|death = {{{ | |death = {{{deathB4|Normal}}} | ||
|sleep = {{{ | |sleep = {{{sleepB4|Normal}}} | ||
|stun = {{{ | |stun = {{{stunB4|Normal}}} | ||
|paralyse = {{{ | |paralyse = {{{paralyseB4|Normal}}} | ||
|silence = {{{ | |silence = {{{silenceB4|Normal}}} | ||
|slow = {{{ | |slow = {{{slowB4|Normal}}} | ||
|move = {{{ | |move = {{{moveB4}}} | ||
|anger = {{{ | |anger = {{{angerB4}}} | ||
|target = {{{ | |target = {{{targetB4}}} | ||
|skills = {{{ | |skills = {{{skillsB4|''This enemy does not have any skills.''}}} | ||
|attack1 = {{{ | |attack1 = {{{attackB41}}} | ||
|attack2 = {{{ | |attack2 = {{{attackB42|--}}} | ||
|attack3 = {{{ | |attack3 = {{{attackB43|--}}} | ||
|area = {{{ | |area = {{{areaB4}}} | ||
|potch = {{{ | |potch = {{{potchB4}}} | ||
|bribe = {{{ | |bribe = {{{bribeB4|no}}} | ||
|sp = {{{ | |sp = {{{spB4}}} | ||
|items = {{{ | |items = {{{itemsB4|''This enemy does not drop any items.''}}} | ||
|food = {{{ | |food = {{{foodB4|''This enemy does not drop any food.''}}} | ||
}} | }} | ||
}} | }} |
Revision as of 20:25, 29 January 2014
This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.
{{Enemy III |name = The enemies English name or closest localisation. |japanese_name= The enemies name in Japanese. This is usually written in Katakana. |romaji_name = The enemies Japanese name once converted to Romaji |level = The Level of the enemy. |potch = The amount of potch this enemy awards upon defeat. |bribe = Whether the enemy is bribable or not (yes or no), |hp = The HP of the enemy. |power = The PWR of the enemy. |skill = The SKL of the enemy. |defense = The DEF of the enemy. |speed = The SPD of the enemy. |magic = The MGC of the enemy. |magic_defense = The MDF of the enemy (if applicable). |luck = The LUCK of the enemy. |elemental_strength = Elemental magic that the enemy is strong against, if any. |elemental_weakness = Elemental magic that the enemy is weak against, if any. |area = The location in which this enemy can be encountered and battled in. |items = Items that this enemy can drop. }}