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Template:Enemy III: Difference between revisions

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|items = {{{items4|''This enemy does not drop any items.''}}}
|items = {{{items4|''This enemy does not drop any items.''}}}
|food = {{{food4|''This enemy does not drop any food.''}}}
|food = {{{food4|''This enemy does not drop any food.''}}}
}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabB|}}}|{{{tabB|}}}=
{{#tag:tabber|{{{tab1|}}}= {{Enemy III/Content
|name = {{{nameb}}}
|tmname = {{{tmnameb}}}
|level = {{{levelb}}}
|hp = {{{hpb}}}
|power = {{{powerb}}}
|skill = {{{skillb}}}
|magic = {{{magicb}}}
|repel = {{{repelb}}}
|defense = {{{defenseb}}}
|magic_defense = {{{magic_defenseb}}}
|speed = {{{speedb}}}
|luck = {{{luckb}}}
|sword = {{{swordb}}}
|spear = {{{spearb}}}
|claw = {{{clawb}}}
|projectile = {{{projectileb}}}
|fire = {{{fireb|Normal}}}
|water = {{{waterb|Normal}}}
|wind = {{{windb|Normal}}}
|earth = {{{earthb|Normal}}}
|lightning = {{{lightningb|Normal}}}
|death = {{{deathb|Normal}}}
|sleep = {{{sleepb|Normal}}}
|stun = {{{stunb|Normal}}}
|paralyse = {{{paralyseb|Normal}}}
|silence = {{{silenceb|Normal}}}
|slow = {{{slowb|Normal}}}
|move = {{{moveb}}}
|anger = {{{angerb}}}
|target = {{{targetb}}}
|skills = {{{skillsb|''This enemy does not have any skills.''}}}
|attack1 = {{{attackb1}}}
|attack2 = {{{attackb2|--}}}
|attack3 = {{{attackb3|--}}}
|area = {{{areab}}}
|potch = {{{potchb}}}
|bribe = {{{bribeb|no}}}
|sp = {{{spb}}}
|items = {{{itemsb|''This enemy does not drop any items.''}}}
|food = {{{foodb|''This enemy does not drop any food.''}}}
}}
{{!}}-{{!}}
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy III/Content
|name = {{{name2}}}
|tmname = {{{tmname2}}}
|level = {{{level2}}}
|hp = {{{hp2}}}
|power = {{{power2}}}
|skill = {{{skill2}}}
|magic = {{{magic2}}}
|repel = {{{repel2}}}
|defense = {{{defense2}}}
|magic_defense = {{{magic_defense2}}}
|speed = {{{speed2}}}
|luck = {{{luck2}}}
|sword = {{{sword2}}}
|spear = {{{spear2}}}
|claw = {{{claw2}}}
|projectile = {{{projectile2}}}
|fire = {{{fire2|Normal}}}
|water = {{{water2|Normal}}}
|wind = {{{wind2|Normal}}}
|earth = {{{earth2|Normal}}}
|lightning = {{{lightning2|Normal}}}
|death = {{{death2|Normal}}}
|sleep = {{{sleep2|Normal}}}
|stun = {{{stun2|Normal}}}
|paralyse = {{{paralyse2|Normal}}}
|silence = {{{silence2|Normal}}}
|slow = {{{slow2|Normal}}}
|move = {{{move2}}}
|anger = {{{anger2}}}
|target = {{{target2}}}
|skills = {{{skills2|''This enemy does not have any skills.''}}}
|attack1 = {{{attack21}}}
|attack2 = {{{attack22|--}}}
|attack3 = {{{attack23|--}}}
|area = {{{area2}}}
|potch = {{{potch2}}}
|bribe = {{{bribe2|no}}}
|sp = {{{sp2}}}
|items = {{{items2|''This enemy does not drop any items.''}}}
|food = {{{food2|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy III/Content
|name = {{{name3}}}
|tmname = {{{tmname3}}}
|level = {{{level3}}}
|hp = {{{hp3}}}
|power = {{{power3}}}
|skill = {{{skill3}}}
|magic = {{{magic3}}}
|repel = {{{repel3}}}
|defense = {{{defense3}}}
|magic_defense = {{{magic_defense3}}}
|speed = {{{speed3}}}
|luck = {{{luck3}}}
|sword = {{{sword3}}}
|spear = {{{spear3}}}
|claw = {{{claw3}}}
|projectile = {{{projectile3}}}
|fire = {{{fire3|Normal}}}
|water = {{{water3|Normal}}}
|wind = {{{wind3|Normal}}}
|earth = {{{earth3|Normal}}}
|lightning = {{{lightning3|Normal}}}
|death = {{{death3|Normal}}}
|sleep = {{{sleep3|Normal}}}
|stun = {{{stun3|Normal}}}
|paralyse = {{{paralyse3|Normal}}}
|silence = {{{silence3|Normal}}}
|slow = {{{slow3|Normal}}}
|move = {{{move3}}}
|anger = {{{anger3}}}
|target = {{{target3}}}
|skills = {{{skills3|''This enemy does not have any skills.''}}}
|attack1 = {{{attack31}}}
|attack2 = {{{attack32|--}}}
|attack3 = {{{attack33|--}}}
|area = {{{area3}}}
|potch = {{{potch3}}}
|bribe = {{{bribe3|no}}}
|sp = {{{sp3}}}
|items = {{{items3|''This enemy does not drop any items.''}}}
|food = {{{food3|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tab4|}}}|{{{tab4|}}}={{Enemy III/Content
|name = {{{name4}}}
|tmname = {{{tmname4}}}
|level = {{{level4}}}
|hp = {{{hp4}}}
|power = {{{power4}}}
|skill = {{{skill4}}}
|magic = {{{magic4}}}
|repel = {{{repel4}}}
|defense = {{{defense4}}}
|magic_defense = {{{magic_defense4}}}
|speed = {{{speed4}}}
|luck = {{{luck4}}}
|sword = {{{sword4}}}
|spear = {{{spear4}}}
|claw = {{{claw4}}}
|projectile = {{{projectile4}}}
|fire = {{{fire4|Normal}}}
|water = {{{water4|Normal}}}
|wind = {{{wind4|Normal}}}
|earth = {{{earth4|Normal}}}
|lightning = {{{lightning4|Normal}}}
|death = {{{death4|Normal}}}
|sleep = {{{sleep4|Normal}}}
|stun = {{{stun4|Normal}}}
|paralyse = {{{paralyse4|Normal}}}
|silence = {{{silence4|Normal}}}
|slow = {{{slow4|Normal}}}
|move = {{{move4}}}
|anger = {{{anger4}}}
|target = {{{target4}}}
|skills = {{{skills4|''This enemy does not have any skills.''}}}
|attack1 = {{{attack41}}}
|attack2 = {{{attack42|--}}}
|attack3 = {{{attack43|--}}}
|area = {{{area4}}}
|potch = {{{potch4}}}
|bribe = {{{bribe4|no}}}
|sp = {{{sp4}}}
|items = {{{items4|''This enemy does not drop any items.''}}}
|food = {{{food4|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
}}

Revision as of 20:20, 29 January 2014

Template:Enemy/Title Template:Enemy III/Content

This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.

{{Enemy III
|name = The enemies English name or closest localisation.
|japanese_name= The enemies name in Japanese. This is usually written in Katakana.
|romaji_name = The enemies Japanese name once converted to Romaji
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no),
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|defense = The DEF of the enemy.
|speed = The SPD of the enemy.
|magic = The MGC of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|elemental_strength = Elemental magic that the enemy is strong against, if any.
|elemental_weakness = Elemental magic that the enemy is weak against, if any.
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
}}