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{{!}}style="{{roundtr|10px}}; border:none; background-color:#fff" {{!}} {{{4notes1|}}}}}
{{!}}style="{{roundtr|10px}}; border:none; background-color:#fff" {{!}} {{{4notes1|}}}}}
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! width="15%" style="align:center; border: 1px solid #d2d2d2; background: #e1e1e1" align="left" colspan="1"{!}} '''{{{4method1}}}'''
! width="15%" style="align:center; border: 1px solid #d2d2d2; background: #e1e1e1" align="left" colspan="1" {{!}} '''{{{4method1}}}'''
{{!}} style="{{roundtr|10px}}; width: 85%; border: 1px solid #d2d2d2; background: #e1e1e1" colspan="5"{{!}} {{{4data1}}}
{{!}} width="85%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" colspan="5" {{!}} {{{4data1}}} | }}
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! width="15%" style="align:center; border: 1px solid #d2d2d2; background: #e1e1e1" align="left" colspan="1"{{!}} {{{4method4}}}
! width="15%" style="align:center; border: 1px solid #d2d2d2; background: #e1e1e1" align="left" colspan="1" {{!}} {{{4method4}}}
{{!}} style="border: 1px solid #d2d2d2; background: #e1e1e1" {{!}} {{{4data4}}} | }}
{{!}} style="border: 1px solid #d2d2d2; background: #e1e1e1" {{!}} {{{4data4}}} | }}
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! width="15%" style="align:center; border: 1px solid #d2d2d2; background: #e1e1e1" align="left" colspan="1"{{!}} {{{4method5}}}
! width="15%" style="align:center; border: 1px solid #d2d2d2; background: #e1e1e1" align="left" colspan="1" {{!}} {{{4method5}}}
{{!}} style="border: 1px solid #d2d2d2; background: #e1e1e1" {{!}} {{{4data5}}} | }}
{{!}} style="border: 1px solid #d2d2d2; background: #e1e1e1" {{!}} {{{4data5}}} | }}
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{{#if: {{{4method6|}}}|
! width="15%" style="align:center; border: 1px solid #d2d2d2; background: #e1e1e1" align="left" colspan="1"{{!}} {{{4method6}}}
! width="15%" style="align:center; border: 1px solid #d2d2d2; background: #e1e1e1" align="left" colspan="1" {{!}} {{{4method6}}}
{{!}} style="border: 1px solid #d2d2d2; background: #e1e1e1" {{!}} {{{4data6}}} | }}
{{!}} style="border: 1px solid #d2d2d2; background: #e1e1e1" {{!}} {{{4data6}}} | }}
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! width="15%" style="align:center; border: 1px solid #d2d2d2; background: #e1e1e1" align="left" colspan="1"{{!}} {{{4method7}}}
! width="15%" style="align:center; border: 1px solid #d2d2d2; background: #e1e1e1" align="left" colspan="1" {{!}} {{{4method7}}}
{{!}} style="border: 1px solid #d2d2d2; background: #e1e1e1" {{!}} {{{4data7}}} | }}
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! width="15%" style="align:center; border: 1px solid #d2d2d2; background: #e1e1e1" align="left" colspan="1"{{!}} {{{4method8}}}
! width="15%" style="align:center; border: 1px solid #d2d2d2; background: #e1e1e1" align="left" colspan="1" {{!}} {{{4method8}}}
{{!}} style="border: 1px solid #d2d2d2; background: #e1e1e1" {{!}} {{{4data8}}} | }}
{{!}} style="border: 1px solid #d2d2d2; background: #e1e1e1" {{!}} {{{4data8}}} | }}
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! width="15%" style="align:center; border: 1px solid #d2d2d2; background: #e1e1e1" align="left" colspan="1"{{!}} {{{4method9}}}
! width="15%" style="align:center; border: 1px solid #d2d2d2; background: #e1e1e1" align="left" colspan="1" {{!}} {{{4method9}}}
{{!}} style="border: 1px solid #d2d2d2; background: #e1e1e1" {{!}} {{{4data9}}} | }}
{{!}} style="border: 1px solid #d2d2d2; background: #e1e1e1" {{!}} {{{4data9}}} | }}
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! width="15%" style="align:center; border: 1px solid #d2d2d2; background: #e1e1e1" align="left" colspan="1"{{!}} '''{{{4method10}}}'''
! width="15%" style="align:center; border: 1px solid #d2d2d2; background: #e1e1e1" align="left" colspan="1" {{!}} '''{{{4method10}}}'''
{{!}} style="border: 1px solid #d2d2d2; background: #e1e1e1" {{!}} {{{4data10}}} | }}
{{!}} style="border: 1px solid #d2d2d2; background: #e1e1e1" {{!}} {{{4data10}}} | }}
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Revision as of 17:15, 28 January 2014

}}

Usage

For weapon stats on item/weapon pages. Input the values after the equal signs. Game values have to be inputted; input them as "{{title|Game Title}}".

Use "effecto" (if the total number of games is odd) or "effecte" (if the total number of games is even.)

{{Item New
|tab1= The label for the first tab, usually the game name.
|effect1= The effect this item has when used, taken from the game if possible.
|buy1= The amount of potch needed to buy this item. (number only)
|sell1= The amount of potch received when you sell this item. (number only, usually 1/2 of the purchasing power)
|notes1= Any additional information.
|method1= Usually inventory (i.e. characters who hold this item on recruitment).
|data1= List of people/places/shops that have this item (seprated with a • . 
|methodlast= The last method, used to ensure rounded corners.
|datalast= The last data, used to ensure rounded corners.
|-
|tab2= The label for the second tab.
|2effect1= Prefix the field name with the tab number from here on. Repeat for tab3, tab4, et cetera, up to tab8 if need be.
}}
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