Genso Suikoden Tsumugareshi Hyakunen no Toki: Difference between revisions

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'''Gensōsuikoden Tsumugareshi Hyakunen no Toki''' (幻想水滸伝 紡がれし百年の時, ''Gensōsuikoden Tsumugareshi Hyakunen no Toki'') is the fourteenth installment of the [[Suikoden series]], designed and released for the Sony PlayStation Portable.  
'''Gensōsuikoden Tsumugareshi Hyakunen no Toki''' (幻想水滸伝 紡がれし百年の時, ''Gensōsuikoden Tsumugareshi Hyakunen no Toki'') is the fourteenth installment of the [[Suikoden series]], designed and released for the Sony PlayStation Portable.  


It tells the story of the (player named) protagonist and his two friends, who are thrown back in time 100 years by a mysterious boy. While navigating three separate time periods; the present, the world of a century ago and the world of two centuries past, they must train with the heroes of antiquity and eventually face the [[Terrus Firma]], a powerful being which rises every century and attempts to destroy the world.
It tells the story of the (player named) protagonist and his two friends, who are thrown back in time 100 years by a mysterious boy. While navigating three separate time periods; the present, the world of a century ago and the world of two centuries past, they must train with the heroes of antiquity and eventually face the [[Terrus Firma]], powerful monsters which rise every century and attempts to destroy the world.


==Gameplay==
==Gameplay==
A traditional role-playing game in much the same vein as [[Suikoden Tierkreis]], Genso Suikoden Tsumugareshi Hyakunen no Toki features the return of the six-person party system, last seen in [[Suikoden V]]. Parties are arranged in formation on a 3x3 grid and each available character falls into one of eight classes, reminiscent of the more vague statistical ranges found in earlier games in the series. Sub-jobs can be taken on and skills can be taught between classes across time frames.
A traditional role-playing game in much the same vein as [[Suikoden Tierkreis]], Genso Suikoden Tsumugareshi Hyakunen no Toki features the return of the six-person party system, last seen in [[Suikoden V]]. Parties are arranged in formation on a 3x3 grid and each available character falls into one of eight classes. Sub-jobs can be taken on and skills can be taught between classes across time frames.


As with Suikoden Tierkreis, weapons and armour are purchased to equip to your character. Magic stones are used in the casting of spells but function more as an MP analogue than as a substitute for [[Rune|runes]] or the [[Mark of the Stars]], magic is inherent to the characters class.
In a manner similar to [[Suikoden III]], characters can be grouped up. Unlike Suikoden III, this does not push a character into an AI-informed support role, full player control is maintained. Also unlike Suikoden III, the grouping is not limited to two characters only. The advantage of grouping party members is to build bonds between your characters, giving them boost capabilities when linked together in battle, allow skills to be shared and learned, and unlock scenes at your headquarters, which can eventually lead to the learning of sub-classes and extra abilities.
 
As with Suikoden Tierkreis, weapons and armor are purchased to equip to your character. [[Magicite]] is used in the casting of spells but function more as an MP analogue than as a substitute for [[Rune|runes]] or the [[Mark of the Stars]] as magic is inherent to the characters class. Spells don't have a default element, this only changes based on the magicite or [[malicite]] used to cast the spell.


Random battles are now initiated by making contact with the enemy on the field. There are no penalties for being caught unawares nor advantages for initiating combat from behind.
Random battles are now initiated by making contact with the enemy on the field. There are no penalties for being caught unawares nor advantages for initiating combat from behind.