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Instead of being unable to play the same Character card your opponent has already played, playing that Character card will now activate the Betray condition, replacing a Character card your opponent has on the field with the version you played, forcing the original card to be discarded. | Instead of being unable to play the same Character card your opponent has already played, playing that Character card will now activate the Betray condition, replacing a Character card your opponent has on the field with the version you played, forcing the original card to be discarded. | ||
The only restriction is that any Character card with the same [[camp]] affiliation as their Mastermind | The only restriction is that any Character card with the same [[camp]] affiliation as their Mastermind is not affected by this ability. For this card, that means State Army Independence Faction cards under its control are unaffected. If your opponent is playing a Mastermind with a number of different camp affiliations, the effectiveness of this Mastermind ability may be reduced. | ||
{{Card Stories}} {{Short description|Card Stories card #005}} | {{Card Stories}} {{Short description|Card Stories card #005}} |