Template:Enemy IV: Difference between revisions

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Line 21: Line 21:
|speed = {{{speed}}}
|speed = {{{speed}}}
|luck = {{{luck}}}
|luck = {{{luck}}}
|fire = {{{fire|Normal}}}
|fire = {{{fire|20}}}
|wind = {{{wind|Normal}}}
|wind = {{{wind|20}}}
|earth = {{{earth|Normal}}}
|earth = {{{earth|20}}}
|lightning = {{{lightning|Normal}}}
|lightning = {{{lightning|20}}}
|water = {{{water|Normal}}}
|water = {{{water|20}}}
|punishment = {{{punish}}}
|punishment = {{{punishment|20}}}
|blinking = {{{blinking}}}
|blinking = {{{blinking|20}}}
|soul = {{{soul}}}
|soul = {{{soul|20}}}
|neutral = {{{neutral}}}
|neutral = {{{neutral|20}}}
|physical = {{{physical}}}
|physical = {{{physical|20}}}
|death = {{{death|Normal}}}
|death = {{{death|Normal}}}
|sleep = {{{sleep|Normal}}}
|sleep = {{{sleep|Normal}}}
|charm = {{{charm|Normal}}}
|charm = {{{charm|Normal}}}
|teleport = {{{teleport|Normal}}}
|teleport = {{{teleport|Normal}}}
|rune = {{{rune}}}
|rune = {{{rune|''This enemy has no rune equipped.''}}}
|status = {{{status}}}
|status = {{{status|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attack1|--}}}
|attack1 = {{{attack1|--}}}
|attack2 = {{{attack2|--}}}
|attack2 = {{{attack2|--}}}
Line 61: Line 61:
|speed = {{{speed2}}}
|speed = {{{speed2}}}
|luck = {{{luck2}}}
|luck = {{{luck2}}}
|fire = {{{fire2}}}
|fire = {{{fire2|20}}}
|wind = {{{wind2}}}
|wind = {{{wind2|20}}}
|earth = {{{earth2}}}
|earth = {{{earth2|20}}}
|lightning = {{{lightning2}}}
|lightning = {{{lightning2|20}}}
|water = {{{water2}}}
|water = {{{water2|20}}}
|punishment = {{{punish2}}}
|punishment = {{{punishment2|20}}}
|blinking = {{{blinking2}}}
|blinking = {{{blinking2|20}}}
|soul = {{{soul2}}}
|soul = {{{soul2|20}}}
|neutral = {{{neutral2}}}
|neutral = {{{neutral2|20}}}
|physical = {{{physical2}}}
|physical = {{{physical2|20}}}
|death = {{{death2}}}
|death = {{{death2|Normal}}}
|sleep = {{{sleep2}}}
|sleep = {{{sleep2|Normal}}}
|charm = {{{charm2}}}
|charm = {{{charm2|Normal}}}
|teleport = {{{teleport2}}}
|teleport = {{{teleport2|Normal}}}
|rune = {{{rune2}}}
|rune = {{{rune2|''This enemy has no rune equipped.''}}}
|status = {{{status2}}}
|status = {{{status2|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attack21}}}
|attack1 = {{{attack21|--}}}
|attack2 = {{{attack22}}}
|attack2 = {{{attack22|--}}}
|attack3 = {{{attack23}}}
|attack3 = {{{attack23|--}}}
|attack4 = {{{attack24}}}
|attack4 = {{{attack24|--}}}
|area = {{{area2}}}
|area = {{{area2}}}
|potch = {{{potch2}}}
|potch = {{{potch2}}}
Line 102: Line 102:
|speed = {{{speed3}}}
|speed = {{{speed3}}}
|luck = {{{luck3}}}
|luck = {{{luck3}}}
|fire = {{{fire3}}}
|fire = {{{fire3|20}}}
|wind = {{{wind3}}}
|wind = {{{wind3|20}}}
|earth = {{{earth3}}}
|earth = {{{earth3|20}}}
|lightning = {{{lightning3}}}
|lightning = {{{lightning3|20}}}
|water = {{{water3}}}
|water = {{{water3|20}}}
|punishment = {{{punish3}}}
|punishment = {{{punishment3|20}}}
|blinking = {{{blinking3}}}
|blinking = {{{blinking3|20}}}
|soul = {{{soul3}}}
|soul = {{{soul3|20}}}
|neutral = {{{neutral3}}}
|neutral = {{{neutral3|20}}}
|physical = {{{physical3}}}
|physical = {{{physical3|20}}}
|death = {{{death3}}}
|death = {{{death3|Normal}}}
|sleep = {{{sleep3}}}
|sleep = {{{sleep3|Normal}}}
|charm = {{{charm3}}}
|charm = {{{charm3|Normal}}}
|teleport = {{{teleport3}}}
|teleport = {{{teleport3|Normal}}}
|rune = {{{rune3}}}
|rune = {{{rune3|''This enemy has no rune equipped.''}}}
|status = {{{status3}}}
|status = {{{status3|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attack31}}}
|attack1 = {{{attack31|--}}}
|attack2 = {{{attack32}}}
|attack2 = {{{attack32|--}}}
|attack3 = {{{attack33}}}
|attack3 = {{{attack33|--}}}
|attack4 = {{{attack34}}}
|attack4 = {{{attack34|--}}}
|area = {{{area3}}}
|area = {{{area3}}}
|potch = {{{potch3}}}
|potch = {{{potch3}}}
Line 143: Line 143:
|speed = {{{speed4}}}
|speed = {{{speed4}}}
|luck = {{{luck4}}}
|luck = {{{luck4}}}
|fire = {{{fire4}}}
|fire = {{{fire4|20}}}
|wind = {{{wind4}}}
|wind = {{{wind4|20}}}
|earth = {{{earth4}}}
|earth = {{{earth4|20}}}
|lightning = {{{lightning4}}}
|lightning = {{{lightning4|20}}}
|water = {{{water4}}}
|water = {{{water4|20}}}
|punishment = {{{punish4}}}
|punishment = {{{punishment4|20}}}
|blinking = {{{blinking4}}}
|blinking = {{{blinking4|20}}}
|soul = {{{soul4}}}
|soul = {{{soul4|20}}}
|neutral = {{{neutral4}}}
|neutral = {{{neutral4|20}}}
|physical = {{{physical4}}}
|physical = {{{physical4|20}}}
|death = {{{death4}}}
|death = {{{death4|Normal}}}
|sleep = {{{sleep4}}}
|sleep = {{{sleep4|Normal}}}
|charm = {{{charm4}}}
|charm = {{{charm4|Normal}}}
|teleport = {{{teleport4}}}
|teleport = {{{teleport4|Normal}}}
|rune = {{{rune4}}}
|rune = {{{rune4|''This enemy has no rune equipped.''}}}
|status = {{{status4}}}
|status = {{{status4|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attack41}}}
|attack1 = {{{attack41|--}}}
|attack2 = {{{attack42}}}
|attack2 = {{{attack42|--}}}
|attack3 = {{{attack43}}}
|attack3 = {{{attack43|--}}}
|attack4 = {{{attack44}}}
|attack4 = {{{attack44|--}}}
|area = {{{area4}}}
|area = {{{area4}}}
|potch = {{{potch4}}}
|potch = {{{potch4}}}
Line 179: Line 179:
|level = {{{levelb1}}}
|level = {{{levelb1}}}
|hp = {{{hpb1}}}
|hp = {{{hpb1}}}
|power = {{{powerb1}}}
|strength = {{{strengthb1}}}
|skill = {{{skillb1}}}
|skill = {{{skillb1}}}
|magic = {{{magicb1}}}
|magic = {{{magicb1}}}
|repel = {{{repelb1}}}
|evasion = {{{evasionb1}}}
|defense = {{{defenseb1}}}
|defense = {{{defenseb1}}}
|magic_defense = {{{magic_defenseb1}}}
|magic_defense = {{{magic_defenseb1}}}
|speed = {{{speedb1}}}
|speed = {{{speedb1}}}
|luck = {{{luckb1}}}
|luck = {{{luckb1}}}
|sword = {{{swordb1}}}
|fire = {{{fireb1|20}}}
|spear = {{{spearb1}}}
|wind = {{{windb1|20}}}
|claw = {{{clawb1}}}
|earth = {{{earthb1|20}}}
|projectile = {{{projectileb1}}}
|lightning = {{{lightningb1|20}}}
|fire = {{{fireb1|Normal}}}
|water = {{{waterb1|20}}}
|water = {{{waterb1|Normal}}}
|punishment = {{{punishmentb1|20}}}
|wind = {{{windb1|Normal}}}
|blinking = {{{blinkingb1|20}}}
|earth = {{{earthb1|Normal}}}
|soul = {{{soulb1|20}}}
|lightning = {{{lightningb1|Normal}}}
|neutral = {{{neutralb1|20}}}
|physical = {{{physicalb1|20}}}
|death = {{{deathb1|Normal}}}
|death = {{{deathb1|Normal}}}
|sleep = {{{sleepb1|Normal}}}
|sleep = {{{sleepb1|Normal}}}
|stun = {{{stunb1|Normal}}}
|charm = {{{charmb1|Normal}}}
|paralyse = {{{paralyseb1|Normal}}}
|teleport = {{{teleportb1|Normal}}}
|silence = {{{silenceb1|Normal}}}
|rune = {{{runeb1|''This enemy has no rune equipped.''}}}
|slow = {{{slowb1|Normal}}}
|status = {{{statusb1|''This enemy does not inflict status effects.''}}}
|move = {{{moveb1}}}
|attack1 = {{{attackb11|--}}}
|anger = {{{angerb1}}}
|target = {{{targetb1}}}
|skills = {{{skillsb1|''This enemy does not have any skills.''}}}
|attack1 = {{{attackb11}}}
|attack2 = {{{attackb12|--}}}
|attack2 = {{{attackb12|--}}}
|attack3 = {{{attackb13|--}}}
|attack3 = {{{attackb13|--}}}
|attack4 = {{{attackb14|--}}}
|area = {{{areab1}}}
|area = {{{areab1}}}
|potch = {{{potchb1}}}
|potch = {{{potchb1}}}
|bribe = {{{bribeb1|no}}}
|bribe = {{{bribeb1|no}}}
|sp = {{{spb1}}}
|items = {{{itemsb1|''This enemy does not drop any items.''}}}
|items = {{{itemsb1|''This enemy does not drop any items.''}}}
|food = {{{foodb1|''This enemy does not drop any food.''}}}
|food = {{{foodb1|''This enemy does not drop any food.''}}}
Line 218: Line 215:
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabB2|}}}|{{{tabB2|}}}={{Enemy IV/Content
{{#if:{{{tabB2|}}}|{{{tabB2|}}}={{Enemy IV/Content
|name = {{{nameB2}}}
|name = {{{nameb2}}}
|tmname = {{{tmnameB2}}}
|tmname = {{{tmnameb2}}}
|level = {{{levelB2}}}
|level = {{{levelb2}}}
|hp = {{{hpB2}}}
|hp = {{{hpb2}}}
|power = {{{powerB2}}}
|strength = {{{strengthb2}}}
|skill = {{{skillB2}}}
|skill = {{{skillb2}}}
|magic = {{{magicB2}}}
|magic = {{{magicb2}}}
|repel = {{{repelB2}}}
|evasion = {{{evasionb2}}}
|defense = {{{defenseB2}}}
|defense = {{{defenseb2}}}
|magic_defense = {{{magic_defenseB2}}}
|magic_defense = {{{magic_defenseb2}}}
|speed = {{{speedB2}}}
|speed = {{{speedb2}}}
|luck = {{{luckB2}}}
|luck = {{{luckb2}}}
|sword = {{{swordB2}}}
|fire = {{{fireb2|20}}}
|spear = {{{spearB2}}}
|wind = {{{windb2|20}}}
|claw = {{{clawB2}}}
|earth = {{{earthb2|20}}}
|projectile = {{{projectileB2}}}
|lightning = {{{lightningb2|20}}}
|fire = {{{fireB2|Normal}}}
|water = {{{waterb2|20}}}
|water = {{{waterB2|Normal}}}
|punishment = {{{punishmentb2|20}}}
|wind = {{{windB2|Normal}}}
|blinking = {{{blinkingb2|20}}}
|earth = {{{earthB2|Normal}}}
|soul = {{{soulb2|20}}}
|lightning = {{{lightningB2|Normal}}}
|neutral = {{{neutralb2|20}}}
|death = {{{deathB2|Normal}}}
|physical = {{{physicalb2|20}}}
|sleep = {{{sleepB2|Normal}}}
|death = {{{deathb2|Normal}}}
|stun = {{{stunB2|Normal}}}
|sleep = {{{sleepb2|Normal}}}
|paralyse = {{{paralyseB2|Normal}}}
|charm = {{{charmb2|Normal}}}
|silence = {{{silenceB2|Normal}}}
|teleport = {{{teleportb2|Normal}}}
|slow = {{{slowB2|Normal}}}
|rune = {{{runeb2|''This enemy has no rune equipped.''}}}
|move = {{{moveB2}}}
|status = {{{statusb2|''This enemy does not inflict status effects.''}}}
|anger = {{{angerB2}}}
|attack1 = {{{attackb21|--}}}
|target = {{{targetB2}}}
|attack2 = {{{attackb22|--}}}
|skills = {{{skillsB2|''This enemy does not have any skills.''}}}
|attack3 = {{{attackb23|--}}}
|attack1 = {{{attackB21}}}
|attack4 = {{{attackb24|--}}}
|attack2 = {{{attackB22|--}}}
|area = {{{areab2}}}
|attack3 = {{{attackB23|--}}}
|potch = {{{potchb2}}}
|area = {{{areaB2}}}
|bribe = {{{bribeb2|no}}}
|potch = {{{potchB2}}}
|items = {{{itemsb2|''This enemy does not drop any items.''}}}
|bribe = {{{bribeB2|no}}}
|food = {{{foodb2|''This enemy does not drop any food.''}}}
|sp = {{{spB2}}}
|items = {{{itemsB2|''This enemy does not drop any items.''}}}
|food = {{{foodB2|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
Line 353: Line 347:
{{#if:{{{tabC|}}}|{{{tabC|}}}=
{{#if:{{{tabC|}}}|{{{tabC|}}}=
{{#tag:tabber|{{{tabC1|}}}= {{Enemy IV/Content
{{#tag:tabber|{{{tabC1|}}}= {{Enemy IV/Content
|name = {{{nameC1}}}
|name = {{{namec1}}}
|tmname = {{{tmnameC1}}}
|tmname = {{{tmnamec1}}}
|level = {{{levelC1}}}
|level = {{{levelc1}}}
|hp = {{{hpC1}}}
|hp = {{{hpc1}}}
|power = {{{powerC1}}}
|strength = {{{strengthc1}}}
|skill = {{{skillC1}}}
|skill = {{{skillc1}}}
|magic = {{{magicC1}}}
|magic = {{{magicc1}}}
|repel = {{{repelC1}}}
|evasion = {{{evasionc1}}}
|defense = {{{defenseC1}}}
|defense = {{{defensec1}}}
|magic_defense = {{{magic_defenseC1}}}
|magic_defense = {{{magic_defensec1}}}
|speed = {{{speedC1}}}
|speed = {{{speedc1}}}
|luck = {{{luckC1}}}
|luck = {{{luckc1}}}
|sword = {{{swordC1}}}
|fire = {{{firec1|20}}}
|spear = {{{spearC1}}}
|wind = {{{windc1|20}}}
|claw = {{{clawC1}}}
|earth = {{{earthc1|20}}}
|projectile = {{{projectileC1}}}
|lightning = {{{lightningc1|20}}}
|fire = {{{fireC1|Normal}}}
|water = {{{waterc1|20}}}
|water = {{{waterC1|Normal}}}
|punishment = {{{punishmentc1|20}}}
|wind = {{{windC1|Normal}}}
|blinking = {{{blinkingc1|20}}}
|earth = {{{earthC1|Normal}}}
|soul = {{{soulc1|20}}}
|lightning = {{{lightningC1|Normal}}}
|neutral = {{{neutralc1|20}}}
|death = {{{deathC1|Normal}}}
|physical = {{{physicalc1|20}}}
|sleep = {{{sleepC1|Normal}}}
|death = {{{deathc1|Normal}}}
|stun = {{{stunC1|Normal}}}
|sleep = {{{sleepc1|Normal}}}
|paralyse = {{{paralyseC1|Normal}}}
|charm = {{{charmc1|Normal}}}
|silence = {{{silenceC1|Normal}}}
|teleport = {{{teleportc1|Normal}}}
|slow = {{{slowC1|Normal}}}
|rune = {{{runec1|''This enemy has no rune equipped.''}}}
|move = {{{moveC1}}}
|status = {{{statusc1|''This enemy does not inflict status effects.''}}}
|anger = {{{angerC1}}}
|attack1 = {{{attackc11|--}}}
|target = {{{targetC1}}}
|attack2 = {{{attackc12|--}}}
|skills = {{{skillsC1|''This enemy does not have any skills.''}}}
|attack3 = {{{attackc13|--}}}
|attack1 = {{{attackC11}}}
|attack4 = {{{attackc14|--}}}
|attack2 = {{{attackC12|--}}}
|area = {{{areac1}}}
|attack3 = {{{attackC13|--}}}
|potch = {{{potchc1}}}
|area = {{{areaC1}}}
|bribe = {{{bribec1|no}}}
|potch = {{{potchC1}}}
|items = {{{itemsc1|''This enemy does not drop any items.''}}}
|bribe = {{{bribeC1|no}}}
|food = {{{foodc1|''This enemy does not drop any food.''}}}
|sp = {{{spC1}}}
|items = {{{itemsC1|''This enemy does not drop any items.''}}}
|food = {{{foodC1|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}