Murayama Yoshitaka: Difference between revisions

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===Suikoden series===
===Suikoden series===
{{Quote | I believe that the world of Genso Suikoden, which was born from within me and has grown through the experiences of many people, will be truly realized the moment you, the player, feel something through it. | Murayama Yoshitaka, 1998}}
[[File:Murayama Yoshitaka (1996).png|220px|thumb|left|Murayama Yoshitaka c.1996]]
[[File:Murayama Yoshitaka (1996).png|220px|thumb|left|Murayama Yoshitaka c.1996]]
Committed from the start to make a franchise to rival series such as Dragon Quest or Final Fantasy, Murayama wrote the scenario of the first Suikoden. Unimpressed with their early 3D modeling tests, he opted to make a traditional 2D RPG using sprite graphics. In the winter of 1993, he would begin pitching his idea of an RPG with a great gallery of supporting characters.
Committed from the start to make a franchise to rival series such as Dragon Quest or Final Fantasy, Murayama wrote the scenario of the first Suikoden. Unimpressed with their early 3D modeling tests, he opted to make a traditional 2D RPG using sprite graphics. In the winter of 1993, he would begin pitching his idea of an RPG with a great gallery of supporting characters.