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Template:Enemy stats IV: Difference between revisions

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m Text replacement - "tmname" to "img"
 
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{{#if:{{{tabA|}}}|{{#tag:tabber|{{{tabA|}}}=
{{#if:{{{tabA|}}}|{{#tag:tabber|{{{tabA|}}}=
{{#tag:tabber|{{{tab1|}}}= {{Enemy stats IV/Data
{{#tag:tabber|{{{tab1|}}}={{Enemy stats IV/Data
|name = {{{name}}}
|name={{{name}}}
|tmname = {{{tmname}}}
|img={{{img}}}
|level = {{{level}}}
|lvl={{{lvl}}}
|hp = {{{hp}}}
|hp={{{hp}}}
|strength = {{{strength}}}
|str={{{str}}}
|skill = {{{skill}}}
|skl={{{skl}}}
|magic = {{{magic}}}
|mgc={{{mgc}}}
|evasion = {{{evasion}}}
|eva={{{eva}}}
|defense = {{{defense}}}
|pdf={{{pdf}}}
|magic_defense = {{{magic_defense}}}
|mdf={{{mdf}}}
|speed = {{{speed}}}
|spd={{{spd}}}
|luck = {{{luck}}}
|luc={{{luc}}}
|fire = {{{fire|20}}}
|fire={{{fire|20}}}
|wind = {{{wind|20}}}
|wind={{{wind|20}}}
|earth = {{{earth|20}}}
|earth={{{earth|20}}}
|lightning = {{{lightning|20}}}
|lightning={{{lightning|20}}}
|water = {{{water|20}}}
|water={{{water|20}}}
|punishment = {{{punishment|20}}}
|punishment={{{punishment|20}}}
|blinking = {{{blinking|20}}}
|blinking={{{blinking|20}}}
|soul = {{{soul|20}}}
|soul={{{soul|20}}}
|neutral = {{{neutral|20}}}
|neutral={{{neutral|20}}}
|physical = {{{physical|20}}}
|physical={{{physical|20}}}
|death = {{{death|10%}}}
|death={{{death|10%}}}
|sleep = {{{sleep|10%}}}
|sleep={{{sleep|10%}}}
|charm = {{{charm|10%}}}
|charm={{{charm|10%}}}
|teleport = {{{teleport|10%}}}
|teleport={{{teleport|10%}}}
|rune = {{{rune|''This enemy has no rune equipped.''}}}
|rune={{{rune|''This enemy has no rune equipped.''}}}
|status = {{{status|''This enemy does not inflict status effects.''}}}
|status={{{status|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attack1|''This enemy uses a normal, physical attack.''}}}
|attack1={{{attack1|''This enemy uses a normal, physical attack.''}}}
|attack2 = {{{attack2|}}}
|attack2={{{attack2|}}}
|attack3 = {{{attack3|}}}
|attack3={{{attack3|}}}
|attack4 = {{{attack4|}}}
|attack4={{{attack4|}}}
|area = {{{area}}}
|area={{{area}}}
|potch = {{{potch}}}
|potch={{{potch}}}
|bribe = {{{bribe|no}}}
|bribe={{{bribe|no}}}
|items = {{{items|''This enemy does not drop any items.''}}}
|items={{{items|''This enemy does not drop any items.''}}}
|food = {{{food|''This enemy does not drop any food.''}}}
|food={{{food|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy stats IV/Data
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy stats IV/Data
|name = {{{name2}}}
|name={{{name2}}}
|tmname = {{{tmname2}}}
|img={{{img2}}}
|level = {{{level2}}}
|lvl={{{lvl2}}}
|hp = {{{hp2}}}
|hp={{{hp2}}}
|strength = {{{strength2}}}
|str={{{str2}}}
|skill = {{{skill2}}}
|skl={{{skl2}}}
|magic = {{{magic2}}}
|mgc={{{mgc2}}}
|evasion = {{{evasion2}}}
|eva={{{eva2}}}
|defense = {{{defense2}}}
|pdf={{{pdf2}}}
|magic_defense = {{{magic_defense2}}}
|mdf={{{mdf2}}}
|speed = {{{speed2}}}
|spd={{{spd2}}}
|luck = {{{luck2}}}
|luc={{{luc2}}}
|fire = {{{fire2|20}}}
|fire={{{fire2|20}}}
|wind = {{{wind2|20}}}
|wind={{{wind2|20}}}
|earth = {{{earth2|20}}}
|earth={{{earth2|20}}}
|lightning = {{{lightning2|20}}}
|lightning={{{lightning2|20}}}
|water = {{{water2|20}}}
|water={{{water2|20}}}
|punishment = {{{punishment2|20}}}
|punishment={{{punishment2|20}}}
|blinking = {{{blinking2|20}}}
|blinking={{{blinking2|20}}}
|soul = {{{soul2|20}}}
|soul={{{soul2|20}}}
|neutral = {{{neutral2|20}}}
|neutral={{{neutral2|20}}}
|physical = {{{physical2|20}}}
|physical={{{physical2|20}}}
|death = {{{death2|10%}}}
|death={{{death2|10%}}}
|sleep = {{{sleep2|10%}}}
|sleep={{{sleep2|10%}}}
|charm = {{{charm2|10%}}}
|charm={{{charm2|10%}}}
|teleport = {{{teleport2|10%}}}
|teleport={{{teleport2|10%}}}
|rune = {{{rune2|''This enemy has no rune equipped.''}}}
|rune={{{rune2|''This enemy has no rune equipped.''}}}
|status = {{{status2|''This enemy does not inflict status effects.''}}}
|status={{{status2|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attack21|''This enemy uses a normal, physical attack.''}}}
|attack1={{{attack21|''This enemy uses a normal, physical attack.''}}}
|attack2 = {{{attack22|}}}
|attack2={{{attack22|}}}
|attack3 = {{{attack23|}}}
|attack3={{{attack23|}}}
|attack4 = {{{attack24|}}}
|attack4={{{attack24|}}}
|area = {{{area2}}}
|area={{{area2}}}
|potch = {{{potch2}}}
|potch={{{potch2}}}
|bribe = {{{bribe2|no}}}
|bribe={{{bribe2|no}}}
|items = {{{items2|''This enemy does not drop any items.''}}}
|items={{{items2|''This enemy does not drop any items.''}}}
|food = {{{food2|''This enemy does not drop any food.''}}}
|food={{{food2|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy stats IV/Data
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy stats IV/Data
|name = {{{name3}}}
|name={{{name3}}}
|tmname = {{{tmname3}}}
|img={{{img3}}}
|level = {{{level3}}}
|lvl={{{lvl3}}}
|hp = {{{hp3}}}
|hp={{{hp3}}}
|strength = {{{strength3}}}
|str={{{str3}}}
|skill = {{{skill3}}}
|skl={{{skl3}}}
|magic = {{{magic3}}}
|mgc={{{mgc3}}}
|evasion = {{{evasion3}}}
|eva={{{eva3}}}
|defense = {{{defense3}}}
|pdf={{{pdf3}}}
|magic_defense = {{{magic_defense3}}}
|mdf={{{mdf3}}}
|speed = {{{speed3}}}
|spd={{{spd3}}}
|luck = {{{luck3}}}
|luc={{{luc3}}}
|fire = {{{fire3|20}}}
|fire={{{fire3|20}}}
|wind = {{{wind3|20}}}
|wind={{{wind3|20}}}
|earth = {{{earth3|20}}}
|earth={{{earth3|20}}}
|lightning = {{{lightning3|20}}}
|lightning={{{lightning3|20}}}
|water = {{{water3|20}}}
|water={{{water3|20}}}
|punishment = {{{punishment3|20}}}
|punishment={{{punishment3|20}}}
|blinking = {{{blinking3|20}}}
|blinking={{{blinking3|20}}}
|soul = {{{soul3|20}}}
|soul={{{soul3|20}}}
|neutral = {{{neutral3|20}}}
|neutral={{{neutral3|20}}}
|physical = {{{physical3|20}}}
|physical={{{physical3|20}}}
|death = {{{death3|10%}}}
|death={{{death3|10%}}}
|sleep = {{{sleep3|10%}}}
|sleep={{{sleep3|10%}}}
|charm = {{{charm3|10%}}}
|charm={{{charm3|10%}}}
|teleport = {{{teleport3|10%}}}
|teleport={{{teleport3|10%}}}
|rune = {{{rune3|''This enemy has no rune equipped.''}}}
|rune={{{rune3|''This enemy has no rune equipped.''}}}
|status = {{{status3|''This enemy does not inflict status effects.''}}}
|status={{{status3|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attack31|''This enemy uses a normal, physical attack.''}}}
|attack1={{{attack31|''This enemy uses a normal, physical attack.''}}}
|attack2 = {{{attack32|}}}
|attack2={{{attack32|}}}
|attack3 = {{{attack33|}}}
|attack3={{{attack33|}}}
|attack4 = {{{attack34|}}}
|attack4={{{attack34|}}}
|area = {{{area3}}}
|area={{{area3}}}
|potch = {{{potch3}}}
|potch={{{potch3}}}
|bribe = {{{bribe3|no}}}
|bribe={{{bribe3|no}}}
|items = {{{items3|''This enemy does not drop any items.''}}}
|items={{{items3|''This enemy does not drop any items.''}}}
|food = {{{food3|''This enemy does not drop any food.''}}}
|food={{{food3|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
Line 125: Line 125:
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabB|}}}|{{{tabB|}}}=
{{#if:{{{tabB|}}}|{{{tabB|}}}=
{{#tag:tabber|{{{tabB1|}}}= {{Enemy stats IV/Data
{{#tag:tabber|{{{tabB1|}}}={{Enemy stats IV/Data
|name = {{{nameb1}}}
|name={{{nameb1}}}
|tmname = {{{tmnameb1}}}
|img={{{imgb1}}}
|level = {{{levelb1}}}
|lvl={{{lvlb1}}}
|hp = {{{hpb1}}}
|hp={{{hpb1}}}
|strength = {{{strengthb1}}}
|str={{{strb1}}}
|skill = {{{skillb1}}}
|skl={{{sklb1}}}
|magic = {{{magicb1}}}
|mgc={{{mgcb1}}}
|evasion = {{{evasionb1}}}
|eva={{{evab1}}}
|defense = {{{defenseb1}}}
|pdf={{{pdfb1}}}
|magic_defense = {{{magic_defenseb1}}}
|mdf={{{mdfb1}}}
|speed = {{{speedb1}}}
|spd={{{spdb1}}}
|luck = {{{luckb1}}}
|luc={{{lucb1}}}
|fire = {{{fireb1|20}}}
|fire={{{fireb1|20}}}
|wind = {{{windb1|20}}}
|wind={{{windb1|20}}}
|earth = {{{earthb1|20}}}
|earth={{{earthb1|20}}}
|lightning = {{{lightningb1|20}}}
|lightning={{{lightningb1|20}}}
|water = {{{waterb1|20}}}
|water={{{waterb1|20}}}
|punishment = {{{punishmentb1|20}}}
|punishment={{{punishmentb1|20}}}
|blinking = {{{blinkingb1|20}}}
|blinking={{{blinkingb1|20}}}
|soul = {{{soulb1|20}}}
|soul={{{soulb1|20}}}
|neutral = {{{neutralb1|20}}}
|neutral={{{neutralb1|20}}}
|physical = {{{physicalb1|20}}}
|physical={{{physicalb1|20}}}
|death = {{{deathb1|10%}}}
|death={{{deathb1|10%}}}
|sleep = {{{sleepb1|10%}}}
|sleep={{{sleepb1|10%}}}
|charm = {{{charmb1|10%}}}
|charm={{{charmb1|10%}}}
|teleport = {{{teleportb1|10%}}}
|teleport={{{teleportb1|10%}}}
|rune = {{{runeb1|''This enemy has no rune equipped.''}}}
|rune={{{runeb1|''This enemy has no rune equipped.''}}}
|status = {{{statusb1|''This enemy does not inflict status effects.''}}}
|status={{{statusb1|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attackb11|''This enemy uses a normal, physical attack.''}}}
|attack1={{{attackb11|''This enemy uses a normal, physical attack.''}}}
|attack2 = {{{attackb12|}}}
|attack2={{{attackb12|}}}
|attack3 = {{{attackb13|}}}
|attack3={{{attackb13|}}}
|attack4 = {{{attackb14|}}}
|attack4={{{attackb14|}}}
|area = {{{areab1}}}
|area={{{areab1}}}
|potch = {{{potchb1}}}
|potch={{{potchb1}}}
|bribe = {{{bribeb1|no}}}
|bribe={{{bribeb1|no}}}
|items = {{{itemsb1|''This enemy does not drop any items.''}}}
|items={{{itemsb1|''This enemy does not drop any items.''}}}
|food = {{{foodb1|''This enemy does not drop any food.''}}}
|food={{{foodb1|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabB2|}}}|{{{tabB2|}}}={{Enemy stats IV/Data
{{#if:{{{tabB2|}}}|{{{tabB2|}}}={{Enemy stats IV/Data
|name = {{{nameb2}}}
|name={{{nameb2}}}
|tmname = {{{tmnameb2}}}
|img={{{imgb2}}}
|level = {{{levelb2}}}
|lvl={{{lvlb2}}}
|hp = {{{hpb2}}}
|hp={{{hpb2}}}
|strength = {{{strengthb2}}}
|str={{{strb2}}}
|skill = {{{skillb2}}}
|skl={{{sklb2}}}
|magic = {{{magicb2}}}
|mgc={{{mgcb2}}}
|evasion = {{{evasionb2}}}
|eva={{{evab2}}}
|defense = {{{defenseb2}}}
|pdf={{{pdfb2}}}
|magic_defense = {{{magic_defenseb2}}}
|mdf={{{mdfb2}}}
|speed = {{{speedb2}}}
|spd={{{spdb2}}}
|luck = {{{luckb2}}}
|luc={{{lucb2}}}
|fire = {{{fireb2|20}}}
|fire={{{fireb2|20}}}
|wind = {{{windb2|20}}}
|wind={{{windb2|20}}}
|earth = {{{earthb2|20}}}
|earth={{{earthb2|20}}}
|lightning = {{{lightningb2|20}}}
|lightning={{{lightningb2|20}}}
|water = {{{waterb2|20}}}
|water={{{waterb2|20}}}
|punishment = {{{punishmentb2|20}}}
|punishment={{{punishmentb2|20}}}
|blinking = {{{blinkingb2|20}}}
|blinking={{{blinkingb2|20}}}
|soul = {{{soulb2|20}}}
|soul={{{soulb2|20}}}
|neutral = {{{neutralb2|20}}}
|neutral={{{neutralb2|20}}}
|physical = {{{physicalb2|20}}}
|physical={{{physicalb2|20}}}
|death = {{{deathb2|10%}}}
|death={{{deathb2|10%}}}
|sleep = {{{sleepb2|10%}}}
|sleep={{{sleepb2|10%}}}
|charm = {{{charmb2|10%}}}
|charm={{{charmb2|10%}}}
|teleport = {{{teleportb2|10%}}}
|teleport={{{teleportb2|10%}}}
|rune = {{{runeb2|''This enemy has no rune equipped.''}}}
|rune={{{runeb2|''This enemy has no rune equipped.''}}}
|status = {{{statusb2|''This enemy does not inflict status effects.''}}}
|status={{{statusb2|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attackb21|''This enemy uses a normal, physical attack.''}}}
|attack1={{{attackb21|''This enemy uses a normal, physical attack.''}}}
|attack2 = {{{attackb22|}}}
|attack2={{{attackb22|}}}
|attack3 = {{{attackb23|}}}
|attack3={{{attackb23|}}}
|attack4 = {{{attackb24|}}}
|attack4={{{attackb24|}}}
|area = {{{areab2}}}
|area={{{areab2}}}
|potch = {{{potchb2}}}
|potch={{{potchb2}}}
|bribe = {{{bribeb2|no}}}
|bribe={{{bribeb2|no}}}
|items = {{{itemsb2|''This enemy does not drop any items.''}}}
|items={{{itemsb2|''This enemy does not drop any items.''}}}
|food = {{{foodb2|''This enemy does not drop any food.''}}}
|food={{{foodb2|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabB3|}}}|{{{tabB3|}}}={{Enemy stats IV/Data
{{#if:{{{tabB3|}}}|{{{tabB3|}}}={{Enemy stats IV/Data
|name = {{{nameb3}}}
|name={{{nameb3}}}
|tmname = {{{tmnameb3}}}
|img={{{imgb3}}}
|level = {{{levelb3}}}
|lvl={{{lvlb3}}}
|hp = {{{hpb3}}}
|hp={{{hpb3}}}
|strength = {{{strengthb3}}}
|str={{{strb3}}}
|skill = {{{skillb3}}}
|skl={{{sklb3}}}
|magic = {{{magicb3}}}
|mgc={{{mgcb3}}}
|evasion = {{{evasionb3}}}
|eva={{{evab3}}}
|defense = {{{defenseb3}}}
|pdf={{{pdfb3}}}
|magic_defense = {{{magic_defenseb3}}}
|mdf={{{mdfb3}}}
|speed = {{{speedb3}}}
|spd={{{spdb3}}}
|luck = {{{luckb3}}}
|luc={{{lucb3}}}
|fire = {{{fireb3|20}}}
|fire={{{fireb3|20}}}
|wind = {{{windb3|20}}}
|wind={{{windb3|20}}}
|earth = {{{earthb3|20}}}
|earth={{{earthb3|20}}}
|lightning = {{{lightningb3|20}}}
|lightning={{{lightningb3|20}}}
|water = {{{waterb3|20}}}
|water={{{waterb3|20}}}
|punishment = {{{punishmentb3|20}}}
|punishment={{{punishmentb3|20}}}
|blinking = {{{blinkingb3|20}}}
|blinking={{{blinkingb3|20}}}
|soul = {{{soulb3|20}}}
|soul={{{soulb3|20}}}
|neutral = {{{neutralb3|20}}}
|neutral={{{neutralb3|20}}}
|physical = {{{physicalb3|20}}}
|physical={{{physicalb3|20}}}
|death = {{{deathb3|10%}}}
|death={{{deathb3|10%}}}
|sleep = {{{sleepb3|10%}}}
|sleep={{{sleepb3|10%}}}
|charm = {{{charmb3|10%}}}
|charm={{{charmb3|10%}}}
|teleport = {{{teleportb3|10%}}}
|teleport={{{teleportb3|10%}}}
|rune = {{{runeb3|''This enemy has no rune equipped.''}}}
|rune={{{runeb3|''This enemy has no rune equipped.''}}}
|status = {{{statusb3|''This enemy does not inflict status effects.''}}}
|status={{{statusb3|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attackb31|''This enemy uses a normal, physical attack.''}}}
|attack1={{{attackb31|''This enemy uses a normal, physical attack.''}}}
|attack2 = {{{attackb32|}}}
|attack2={{{attackb32|}}}
|attack3 = {{{attackb33|}}}
|attack3={{{attackb33|}}}
|attack4 = {{{attackb34|}}}
|attack4={{{attackb34|}}}
|area = {{{areab3}}}
|area={{{areab3}}}
|potch = {{{potchb3}}}
|potch={{{potchb3}}}
|bribe = {{{bribeb3|no}}}
|bribe={{{bribeb3|no}}}
|items = {{{itemsb3|''This enemy does not drop any items.''}}}
|items={{{itemsb3|''This enemy does not drop any items.''}}}
|food = {{{foodb3|''This enemy does not drop any food.''}}}
|food={{{foodb3|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
Line 250: Line 250:
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabC|}}}|{{{tabC|}}}=
{{#if:{{{tabC|}}}|{{{tabC|}}}=
{{#tag:tabber|{{{tabC1|}}}= {{Enemy stats IV/Data
{{#tag:tabber|{{{tabC1|}}}={{Enemy stats IV/Data
|name = {{{namec1}}}
|name={{{namec1}}}
|tmname = {{{tmnamec1}}}
|img={{{imgc1}}}
|level = {{{levelc1}}}
|lvl={{{lvlc1}}}
|hp = {{{hpc1}}}
|hp={{{hpc1}}}
|strength = {{{strengthc1}}}
|str={{{strc1}}}
|skill = {{{skillc1}}}
|skl={{{sklc1}}}
|magic = {{{magicc1}}}
|mgc={{{mgcc1}}}
|evasion = {{{evasionc1}}}
|eva={{{evac1}}}
|defense = {{{defensec1}}}
|pdf={{{pdfc1}}}
|magic_defense = {{{magic_defensec1}}}
|mdf={{{mdfc1}}}
|speed = {{{speedc1}}}
|spd={{{spdc1}}}
|luck = {{{luckc1}}}
|luc={{{lucc1}}}
|fire = {{{firec1|20}}}
|fire={{{firec1|20}}}
|wind = {{{windc1|20}}}
|wind={{{windc1|20}}}
|earth = {{{earthc1|20}}}
|earth={{{earthc1|20}}}
|lightning = {{{lightningc1|20}}}
|lightning={{{lightningc1|20}}}
|water = {{{waterc1|20}}}
|water={{{waterc1|20}}}
|punishment = {{{punishmentc1|20}}}
|punishment={{{punishmentc1|20}}}
|blinking = {{{blinkingc1|20}}}
|blinking={{{blinkingc1|20}}}
|soul = {{{soulc1|20}}}
|soul={{{soulc1|20}}}
|neutral = {{{neutralc1|20}}}
|neutral={{{neutralc1|20}}}
|physical = {{{physicalc1|20}}}
|physical={{{physicalc1|20}}}
|death = {{{deathc1|10%}}}
|death={{{deathc1|10%}}}
|sleep = {{{sleepc1|10%}}}
|sleep={{{sleepc1|10%}}}
|charm = {{{charmc1|10%}}}
|charm={{{charmc1|10%}}}
|teleport = {{{teleportc1|10%}}}
|teleport={{{teleportc1|10%}}}
|rune = {{{runec1|''This enemy has no rune equipped.''}}}
|rune={{{runec1|''This enemy has no rune equipped.''}}}
|status = {{{statusc1|''This enemy does not inflict status effects.''}}}
|status={{{statusc1|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attackc11|''This enemy uses a normal, physical attack.''}}}
|attack1={{{attackc11|''This enemy uses a normal, physical attack.''}}}
|attack2 = {{{attackc12|}}}
|attack2={{{attackc12|}}}
|attack3 = {{{attackc13|}}}
|attack3={{{attackc13|}}}
|attack4 = {{{attackc14|}}}
|attack4={{{attackc14|}}}
|area = {{{areac1}}}
|area={{{areac1}}}
|potch = {{{potchc1}}}
|potch={{{potchc1}}}
|bribe = {{{bribec1|no}}}
|bribe={{{bribec1|no}}}
|items = {{{itemsc1|''This enemy does not drop any items.''}}}
|items={{{itemsc1|''This enemy does not drop any items.''}}}
|food = {{{foodc1|''This enemy does not drop any food.''}}}
|food={{{foodc1|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabC2|}}}|{{{tabC2|}}}={{Enemy stats IV/Data
{{#if:{{{tabC2|}}}|{{{tabC2|}}}={{Enemy stats IV/Data
|name = {{{namec2}}}
|name={{{namec2}}}
|tmname = {{{tmnamec2}}}
|img={{{imgc2}}}
|level = {{{levelc2}}}
|lvl={{{lvlc2}}}
|hp = {{{hpc2}}}
|hp={{{hpc2}}}
|strength = {{{strengthc2}}}
|str={{{strc2}}}
|skill = {{{skillc2}}}
|skl={{{sklc2}}}
|magic = {{{magicc2}}}
|mgc={{{mgcc2}}}
|evasion = {{{evasionc2}}}
|eva={{{evac2}}}
|defense = {{{defensec2}}}
|pdf={{{pdfc2}}}
|magic_defense = {{{magic_defensec2}}}
|mdf={{{mdfc2}}}
|speed = {{{speedc2}}}
|spd={{{spdc2}}}
|luck = {{{luckc2}}}
|luc={{{lucc2}}}
|fire = {{{firec2|20}}}
|fire={{{firec2|20}}}
|wind = {{{windc2|20}}}
|wind={{{windc2|20}}}
|earth = {{{earthc2|20}}}
|earth={{{earthc2|20}}}
|lightning = {{{lightningc2|20}}}
|lightning={{{lightningc2|20}}}
|water = {{{waterc2|20}}}
|water={{{waterc2|20}}}
|punishment = {{{punishmentc2|20}}}
|punishment={{{punishmentc2|20}}}
|blinking = {{{blinkingc2|20}}}
|blinking={{{blinkingc2|20}}}
|soul = {{{soulc2|20}}}
|soul={{{soulc2|20}}}
|neutral = {{{neutralc2|20}}}
|neutral={{{neutralc2|20}}}
|physical = {{{physicalc2|20}}}
|physical={{{physicalc2|20}}}
|death = {{{deathc2|10%}}}
|death={{{deathc2|10%}}}
|sleep = {{{sleepc2|10%}}}
|sleep={{{sleepc2|10%}}}
|charm = {{{charmc2|10%}}}
|charm={{{charmc2|10%}}}
|teleport = {{{teleportc2|10%}}}
|teleport={{{teleportc2|10%}}}
|rune = {{{runec2|''This enemy has no rune equipped.''}}}
|rune={{{runec2|''This enemy has no rune equipped.''}}}
|status = {{{statusc2|''This enemy does not inflict status effects.''}}}
|status={{{statusc2|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attackc21|''This enemy uses a normal, physical attack.''}}}
|attack1={{{attackc21|''This enemy uses a normal, physical attack.''}}}
|attack2 = {{{attackc22|}}}
|attack2={{{attackc22|}}}
|attack3 = {{{attackc23|}}}
|attack3={{{attackc23|}}}
|attack4 = {{{attackc24|}}}
|attack4={{{attackc24|}}}
|area = {{{areac2}}}
|area={{{areac2}}}
|potch = {{{potchc2}}}
|potch={{{potchc2}}}
|bribe = {{{bribec2|no}}}
|bribe={{{bribec2|no}}}
|items = {{{itemsc2|''This enemy does not drop any items.''}}}
|items={{{itemsc2|''This enemy does not drop any items.''}}}
|food = {{{foodc2|''This enemy does not drop any food.''}}}
|food={{{foodc2|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabC3|}}}|{{{tabC3|}}}={{Enemy stats IV/Data
{{#if:{{{tabC3|}}}|{{{tabC3|}}}={{Enemy stats IV/Data
|name = {{{namec3}}}
|name={{{namec3}}}
|tmname = {{{tmnamec3}}}
|img={{{imgc3}}}
|level = {{{levelc3}}}
|lvl={{{lvlc3}}}
|hp = {{{hpc3}}}
|hp={{{hpc3}}}
|strength = {{{strengthc3}}}
|str={{{strc3}}}
|skill = {{{skillc3}}}
|skl={{{sklc3}}}
|magic = {{{magicc3}}}
|mgc={{{mgcc3}}}
|evasion = {{{evasionc3}}}
|eva={{{evac3}}}
|defense = {{{defensec3}}}
|pdf={{{pdfc3}}}
|magic_defense = {{{magic_defensec3}}}
|mdf={{{mdfc3}}}
|speed = {{{speedc3}}}
|spd={{{spdc3}}}
|luck = {{{luckc3}}}
|luc={{{lucc3}}}
|fire = {{{firec3|20}}}
|fire={{{firec3|20}}}
|wind = {{{windc3|20}}}
|wind={{{windc3|20}}}
|earth = {{{earthc3|20}}}
|earth={{{earthc3|20}}}
|lightning = {{{lightningc3|20}}}
|lightning={{{lightningc3|20}}}
|water = {{{waterc3|20}}}
|water={{{waterc3|20}}}
|punishment = {{{punishmentc3|20}}}
|punishment={{{punishmentc3|20}}}
|blinking = {{{blinkingc3|20}}}
|blinking={{{blinkingc3|20}}}
|soul = {{{soulc3|20}}}
|soul={{{soulc3|20}}}
|neutral = {{{neutralc3|20}}}
|neutral={{{neutralc3|20}}}
|physical = {{{physicalc3|20}}}
|physical={{{physicalc3|20}}}
|death = {{{deathc3|10%}}}
|death={{{deathc3|10%}}}
|sleep = {{{sleepc3|10%}}}
|sleep={{{sleepc3|10%}}}
|charm = {{{charmc3|10%}}}
|charm={{{charmc3|10%}}}
|teleport = {{{teleportc3|10%}}}
|teleport={{{teleportc3|10%}}}
|rune = {{{runec3|''This enemy has no rune equipped.''}}}
|rune={{{runec3|''This enemy has no rune equipped.''}}}
|status = {{{statusc3|''This enemy does not inflict status effects.''}}}
|status={{{statusc3|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attackc31|''This enemy uses a normal, physical attack.''}}}
|attack1={{{attackc31|''This enemy uses a normal, physical attack.''}}}
|attack2 = {{{attackc32|}}}
|attack2={{{attackc32|}}}
|attack3 = {{{attackc33|}}}
|attack3={{{attackc33|}}}
|attack4 = {{{attackc34|}}}
|attack4={{{attackc34|}}}
|area = {{{areac3}}}
|area={{{areac3}}}
|potch = {{{potchc3}}}
|potch={{{potchc3}}}
|bribe = {{{bribec3|no}}}
|bribe={{{bribec3|no}}}
|items = {{{itemsc3|''This enemy does not drop any items.''}}}
|items={{{itemsc3|''This enemy does not drop any items.''}}}
|food = {{{foodc3|''This enemy does not drop any food.''}}}
|food={{{foodc3|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabC4|}}}|{{{tabC4|}}}={{Enemy stats IV/Data
{{#if:{{{tabC4|}}}|{{{tabC4|}}}={{Enemy stats IV/Data
|name = {{{namec4}}}
|name={{{namec4}}}
|tmname = {{{tmnamec4}}}
|img={{{imgc4}}}
|level = {{{levelc4}}}
|lvl={{{lvlc4}}}
|hp = {{{hpc4}}}
|hp={{{hpc4}}}
|strength = {{{strengthc4}}}
|str={{{strc4}}}
|skill = {{{skillc4}}}
|skl={{{sklc4}}}
|magic = {{{magicc4}}}
|mgc={{{mgcc4}}}
|evasion = {{{evasionc4}}}
|eva={{{evac4}}}
|defense = {{{defensec4}}}
|pdf={{{pdfc4}}}
|magic_defense = {{{magic_defensec4}}}
|mdf={{{mdfc4}}}
|speed = {{{speedc4}}}
|spd={{{spdc4}}}
|luck = {{{luckc4}}}
|luc={{{lucc4}}}
|fire = {{{firec4|20}}}
|fire={{{firec4|20}}}
|wind = {{{windc4|20}}}
|wind={{{windc4|20}}}
|earth = {{{earthc4|20}}}
|earth={{{earthc4|20}}}
|lightning = {{{lightningc4|20}}}
|lightning={{{lightningc4|20}}}
|water = {{{waterc4|20}}}
|water={{{waterc4|20}}}
|punishment = {{{punishmentc4|20}}}
|punishment={{{punishmentc4|20}}}
|blinking = {{{blinkingc4|20}}}
|blinking={{{blinkingc4|20}}}
|soul = {{{soulc4|20}}}
|soul={{{soulc4|20}}}
|neutral = {{{neutralc4|20}}}
|neutral={{{neutralc4|20}}}
|physical = {{{physicalc4|20}}}
|physical={{{physicalc4|20}}}
|death = {{{deathc4|10%}}}
|death={{{deathc4|10%}}}
|sleep = {{{sleepc4|10%}}}
|sleep={{{sleepc4|10%}}}
|charm = {{{charmc4|10%}}}
|charm={{{charmc4|10%}}}
|teleport = {{{teleportc4|10%}}}
|teleport={{{teleportc4|10%}}}
|rune = {{{runec4|''This enemy has no rune equipped.''}}}
|rune={{{runec4|''This enemy has no rune equipped.''}}}
|status = {{{statusc4|''This enemy does not inflict status effects.''}}}
|status={{{statusc4|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attackc41|''This enemy uses a normal, physical attack.''}}}
|attack1={{{attackc41|''This enemy uses a normal, physical attack.''}}}
|attack2 = {{{attackc42|}}}
|attack2={{{attackc42|}}}
|attack3 = {{{attackc43|}}}
|attack3={{{attackc43|}}}
|attack4 = {{{attackc44|}}}
|attack4={{{attackc44|}}}
|area = {{{areac4}}}
|area={{{areac4}}}
|potch = {{{potchc4}}}
|potch={{{potchc4}}}
|bribe = {{{bribec4|no}}}
|bribe={{{bribec4|no}}}
|items = {{{itemsc4|''This enemy does not drop any items.''}}}
|items={{{itemsc4|''This enemy does not drop any items.''}}}
|food = {{{foodc4|''This enemy does not drop any food.''}}}
|food={{{foodc4|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
Line 418: Line 418:
|
|
{{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Enemy stats IV/Data
{{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Enemy stats IV/Data
|name = {{{name}}}
|name={{{name}}}
|tmname = {{{tmname}}}
|img={{{img}}}
|level = {{{level}}}
|lvl={{{lvl}}}
|hp = {{{hp}}}
|hp={{{hp}}}
|strength = {{{strength}}}
|str={{{str}}}
|skill = {{{skill}}}
|skl={{{skl}}}
|magic = {{{magic}}}
|mgc={{{mgc}}}
|evasion = {{{evasion}}}
|eva={{{eva}}}
|defense = {{{defense}}}
|pdf={{{pdf}}}
|magic_defense = {{{magic_defense}}}
|mdf={{{mdf}}}
|speed = {{{speed}}}
|spd={{{spd}}}
|luck = {{{luck}}}
|luc={{{luc}}}
|fire = {{{fire|20}}}
|fire={{{fire|20}}}
|wind = {{{wind|20}}}
|wind={{{wind|20}}}
|earth = {{{earth|20}}}
|earth={{{earth|20}}}
|lightning = {{{lightning|20}}}
|lightning={{{lightning|20}}}
|water = {{{water|20}}}
|water={{{water|20}}}
|punishment = {{{punishment|20}}}
|punishment={{{punishment|20}}}
|blinking = {{{blinking|20}}}
|blinking={{{blinking|20}}}
|soul = {{{soul|20}}}
|soul={{{soul|20}}}
|neutral = {{{neutral|20}}}
|neutral={{{neutral|20}}}
|physical = {{{physical|20}}}
|physical={{{physical|20}}}
|death = {{{death|10%}}}
|death={{{death|10%}}}
|sleep = {{{sleep|10%}}}
|sleep={{{sleep|10%}}}
|charm = {{{charm|10%}}}
|charm={{{charm|10%}}}
|teleport = {{{teleport|10%}}}
|teleport={{{teleport|10%}}}
|rune = {{{rune|''This enemy has no rune equipped.''}}}
|rune={{{rune|''This enemy has no rune equipped.''}}}
|status = {{{status|''This enemy does not inflict status effects.''}}}
|status={{{status|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attack1|''This enemy uses a normal, physical attack.''}}}
|attack1={{{attack1|''This enemy uses a normal, physical attack.''}}}
|attack2 = {{{attack2|}}}
|attack2={{{attack2|}}}
|attack3 = {{{attack3|}}}
|attack3={{{attack3|}}}
|attack4 = {{{attack4|}}}
|attack4={{{attack4|}}}
|area = {{{area}}}
|area={{{area}}}
|potch = {{{potch}}}
|potch={{{potch}}}
|bribe = {{{bribe|no}}}
|bribe={{{bribe|no}}}
|items = {{{items|''This enemy does not drop any items.''}}}
|items={{{items|''This enemy does not drop any items.''}}}
|food = {{{food|''This enemy does not drop any food.''}}}
|food={{{food|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy stats IV/Data
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy stats IV/Data
|name = {{{name2}}}
|name={{{name2}}}
|tmname = {{{tmname2}}}
|img={{{img2}}}
|level = {{{level2}}}
|lvl={{{lvl2}}}
|hp = {{{hp2}}}
|hp={{{hp2}}}
|strength = {{{strength2}}}
|str={{{str2}}}
|skill = {{{skill2}}}
|skl={{{skl2}}}
|magic = {{{magic2}}}
|mgc={{{mgc2}}}
|evasion = {{{evasion2}}}
|eva={{{eva2}}}
|defense = {{{defense2}}}
|pdf={{{pdf2}}}
|magic_defense = {{{magic_defense2}}}
|mdf={{{mdf2}}}
|speed = {{{speed2}}}
|spd={{{spd2}}}
|luck = {{{luck2}}}
|luc={{{luc2}}}
|fire = {{{fire2|20}}}
|fire={{{fire2|20}}}
|wind = {{{wind2|20}}}
|wind={{{wind2|20}}}
|earth = {{{earth2|20}}}
|earth={{{earth2|20}}}
|lightning = {{{lightning2|20}}}
|lightning={{{lightning2|20}}}
|water = {{{water2|20}}}
|water={{{water2|20}}}
|punishment = {{{punishment2|20}}}
|punishment={{{punishment2|20}}}
|blinking = {{{blinking2|20}}}
|blinking={{{blinking2|20}}}
|soul = {{{soul2|20}}}
|soul={{{soul2|20}}}
|neutral = {{{neutral2|20}}}
|neutral={{{neutral2|20}}}
|physical = {{{physical2|20}}}
|physical={{{physical2|20}}}
|death = {{{death2|10%}}}
|death={{{death2|10%}}}
|sleep = {{{sleep2|10%}}}
|sleep={{{sleep2|10%}}}
|charm = {{{charm2|10%}}}
|charm={{{charm2|10%}}}
|teleport = {{{teleport2|10%}}}
|teleport={{{teleport2|10%}}}
|rune = {{{rune2|''This enemy has no rune equipped.''}}}
|rune={{{rune2|''This enemy has no rune equipped.''}}}
|status = {{{status2|''This enemy does not inflict status effects.''}}}
|status={{{status2|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attack21|''This enemy uses a normal, physical attack.''}}}
|attack1={{{attack21|''This enemy uses a normal, physical attack.''}}}
|attack2 = {{{attack22|}}}
|attack2={{{attack22|}}}
|attack3 = {{{attack23|}}}
|attack3={{{attack23|}}}
|attack4 = {{{attack24|}}}
|attack4={{{attack24|}}}
|area = {{{area2}}}
|area={{{area2}}}
|potch = {{{potch2}}}
|potch={{{potch2}}}
|bribe = {{{bribe2|no}}}
|bribe={{{bribe2|no}}}
|items = {{{items2|''This enemy does not drop any items.''}}}
|items={{{items2|''This enemy does not drop any items.''}}}
|food = {{{food2|''This enemy does not drop any food.''}}}
|food={{{food2|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy stats IV/Data
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy stats IV/Data
|name = {{{name3}}}
|name={{{name3}}}
|tmname = {{{tmname3}}}
|img={{{img3}}}
|level = {{{level3}}}
|lvl={{{lvl3}}}
|hp = {{{hp3}}}
|hp={{{hp3}}}
|strength = {{{strength3}}}
|str={{{str3}}}
|skill = {{{skill3}}}
|skl={{{skl3}}}
|magic = {{{magic3}}}
|mgc={{{mgc3}}}
|evasion = {{{evasion3}}}
|eva={{{eva3}}}
|defense = {{{defense3}}}
|pdf={{{pdf3}}}
|magic_defense = {{{magic_defense3}}}
|mdf={{{mdf3}}}
|speed = {{{speed3}}}
|spd={{{spd3}}}
|luck = {{{luck3}}}
|luc={{{luc3}}}
|fire = {{{fire3|20}}}
|fire={{{fire3|20}}}
|wind = {{{wind3|20}}}
|wind={{{wind3|20}}}
|earth = {{{earth3|20}}}
|earth={{{earth3|20}}}
|lightning = {{{lightning3|20}}}
|lightning={{{lightning3|20}}}
|water = {{{water3|20}}}
|water={{{water3|20}}}
|punishment = {{{punishment3|20}}}
|punishment={{{punishment3|20}}}
|blinking = {{{blinking3|20}}}
|blinking={{{blinking3|20}}}
|soul = {{{soul3|20}}}
|soul={{{soul3|20}}}
|neutral = {{{neutral3|20}}}
|neutral={{{neutral3|20}}}
|physical = {{{physical3|20}}}
|physical={{{physical3|20}}}
|death = {{{death3|10%}}}
|death={{{death3|10%}}}
|sleep = {{{sleep3|10%}}}
|sleep={{{sleep3|10%}}}
|charm = {{{charm3|10%}}}
|charm={{{charm3|10%}}}
|teleport = {{{teleport3|10%}}}
|teleport={{{teleport3|10%}}}
|rune = {{{rune3|''This enemy has no rune equipped.''}}}
|rune={{{rune3|''This enemy has no rune equipped.''}}}
|status = {{{status3|''This enemy does not inflict status effects.''}}}
|status={{{status3|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attack31|''This enemy uses a normal, physical attack.''}}}
|attack1={{{attack31|''This enemy uses a normal, physical attack.''}}}
|attack2 = {{{attack32|}}}
|attack2={{{attack32|}}}
|attack3 = {{{attack33|}}}
|attack3={{{attack33|}}}
|attack4 = {{{attack34|}}}
|attack4={{{attack34|}}}
|area = {{{area3}}}
|area={{{area3}}}
|potch = {{{potch3}}}
|potch={{{potch3}}}
|bribe = {{{bribe3|no}}}
|bribe={{{bribe3|no}}}
|items = {{{items3|''This enemy does not drop any items.''}}}
|items={{{items3|''This enemy does not drop any items.''}}}
|food = {{{food3|''This enemy does not drop any food.''}}}
|food={{{food3|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab4|}}}|{{{tab4|}}}={{Enemy stats IV/Data
{{#if:{{{tab4|}}}|{{{tab4|}}}={{Enemy stats IV/Data
|name = {{{name4}}}
|name={{{name4}}}
|tmname = {{{tmname4}}}
|img={{{img4}}}
|level = {{{level4}}}
|lvl={{{lvl4}}}
|hp = {{{hp4}}}
|hp={{{hp4}}}
|strength = {{{strength4}}}
|str={{{str4}}}
|skill = {{{skill4}}}
|skl={{{skl4}}}
|magic = {{{magic4}}}
|mgc={{{mgc4}}}
|evasion = {{{evasion4}}}
|eva={{{eva4}}}
|defense = {{{defense4}}}
|pdf={{{pdf4}}}
|magic_defense = {{{magic_defense4}}}
|mdf={{{mdf4}}}
|speed = {{{speed4}}}
|spd={{{spd4}}}
|luck = {{{luck4}}}
|luc={{{luc4}}}
|fire = {{{fire4|20}}}
|fire={{{fire4|20}}}
|wind = {{{wind4|20}}}
|wind={{{wind4|20}}}
|earth = {{{earth4|20}}}
|earth={{{earth4|20}}}
|lightning = {{{lightning4|20}}}
|lightning={{{lightning4|20}}}
|water = {{{water4|20}}}
|water={{{water4|20}}}
|punishment = {{{punishment4|20}}}
|punishment={{{punishment4|20}}}
|blinking = {{{blinking4|20}}}
|blinking={{{blinking4|20}}}
|soul = {{{soul4|20}}}
|soul={{{soul4|20}}}
|neutral = {{{neutral4|20}}}
|neutral={{{neutral4|20}}}
|physical = {{{physical4|20}}}
|physical={{{physical4|20}}}
|death = {{{death4|10%}}}
|death={{{death4|10%}}}
|sleep = {{{sleep4|10%}}}
|sleep={{{sleep4|10%}}}
|charm = {{{charm4|10%}}}
|charm={{{charm4|10%}}}
|teleport = {{{teleport4|10%}}}
|teleport={{{teleport4|10%}}}
|rune = {{{rune4|''This enemy has no rune equipped.''}}}
|rune={{{rune4|''This enemy has no rune equipped.''}}}
|status = {{{status4|''This enemy does not inflict status effects.''}}}
|status={{{status4|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attack41|''This enemy uses a normal, physical attack.''}}}
|attack1={{{attack41|''This enemy uses a normal, physical attack.''}}}
|attack2 = {{{attack42|}}}
|attack2={{{attack42|}}}
|attack3 = {{{attack43|}}}
|attack3={{{attack43|}}}
|attack4 = {{{attack44|}}}
|attack4={{{attack44|}}}
|area = {{{area4}}}
|area={{{area4}}}
|potch = {{{potch4}}}
|potch={{{potch4}}}
|bribe = {{{bribe4|no}}}
|bribe={{{bribe4|no}}}
|items = {{{items4|''This enemy does not drop any items.''}}}
|items={{{items4|''This enemy does not drop any items.''}}}
|food = {{{food4|''This enemy does not drop any food.''}}}
|food={{{food4|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
Line 582: Line 582:
|
|
{{Enemy stats IV/Data
{{Enemy stats IV/Data
|name = {{{name}}}
|name={{{name}}}
|tmname = {{{tmname}}}
|img={{{img}}}
|level = {{{level}}}
|lvl={{{lvl}}}
|hp = {{{hp}}}
|hp={{{hp}}}
|strength = {{{strength}}}
|str={{{str}}}
|skill = {{{skill}}}
|skl={{{skl}}}
|magic = {{{magic}}}
|mgc={{{mgc}}}
|evasion = {{{evasion}}}
|eva={{{eva}}}
|defense = {{{defense}}}
|pdf={{{pdf}}}
|magic_defense = {{{magic_defense}}}
|mdf={{{mdf}}}
|speed = {{{speed}}}
|spd={{{spd}}}
|luck = {{{luck}}}
|luc={{{luc}}}
|fire = {{{fire|20}}}
|fire={{{fire|20}}}
|wind = {{{wind|20}}}
|wind={{{wind|20}}}
|earth = {{{earth|20}}}
|earth={{{earth|20}}}
|lightning = {{{lightning|20}}}
|lightning={{{lightning|20}}}
|water = {{{water|20}}}
|water={{{water|20}}}
|punishment = {{{punishment|20}}}
|punishment={{{punishment|20}}}
|blinking = {{{blinking|20}}}
|blinking={{{blinking|20}}}
|soul = {{{soul|20}}}
|soul={{{soul|20}}}
|neutral = {{{neutral|20}}}
|neutral={{{neutral|20}}}
|physical = {{{physical|20}}}
|physical={{{physical|20}}}
|death = {{{death|10%}}}
|death={{{death|10%}}}
|sleep = {{{sleep|10%}}}
|sleep={{{sleep|10%}}}
|charm = {{{charm|10%}}}
|charm={{{charm|10%}}}
|teleport = {{{teleport|10%}}}
|teleport={{{teleport|10%}}}
|rune = {{{rune|''This enemy has no rune piece equipped.''}}}
|rune={{{rune|''This enemy has no rune piece equipped.''}}}
|status = {{{status|''This enemy does not inflict status effects.''}}}
|status={{{status|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attack1|''This enemy uses a normal, physical attack.''}}}
|attack1={{{attack1|''This enemy uses a normal, physical attack.''}}}
|attack2 = {{{attack2|}}}
|attack2={{{attack2|}}}
|attack3 = {{{attack3|}}}
|attack3={{{attack3|}}}
|attack4 = {{{attack4|}}}
|attack4={{{attack4|}}}
|attack5 = {{{attack5|}}}
|attack5={{{attack5|}}}
|attack6 = {{{attack6|}}}
|attack6={{{attack6|}}}
|attack7 = {{{attack7|}}}
|attack7={{{attack7|}}}
|area = {{{area}}}
|area={{{area}}}
|potch = {{{potch}}}
|potch={{{potch}}}
|bribe = {{{bribe|no}}}
|bribe={{{bribe|no}}}
|items = {{{items|''This enemy does not drop any items.''}}}
|items={{{items|''This enemy does not drop any items.''}}}
|food = {{{food|''This enemy does not drop any food.''}}}
|food={{{food|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
}}
}}
<noinclude>[[Category: Infobox templates]]</noinclude>
<noinclude>[[Category: Infobox templates]]</noinclude>

Latest revision as of 10:50, 4 December 2024

Stats
LVL
{{{lvl}}}
HP
{{{hp}}}
STR
{{{str}}}
SKL
{{{skl}}}
MGC
{{{mgc}}}
EVA
{{{eva}}}
PDF
{{{pdf}}}
MDF
{{{mdf}}}
SPD
{{{spd}}}
LUC
{{{luc}}}
Resistances
Fire
20
Water
20
Wind
20
Earth
20
Light.
20
Punish.
20
Blink
20
Soul E.
20
Neutral
20
Physical
20
Status Resistances
Death
10%
Sleep
10%
Charm
10%
Teleport
10%
Battle Data
Rune piece This enemy has no rune piece equipped.
Status infliction This enemy does not inflict status effects.
Attacks
Attack 1 This enemy uses a normal, physical attack.
Location and Loot
Area {{{area}}}
Potch {{{potch}}}
Items This enemy does not drop any items.
Food This enemy does not drop any food.