Template:Enemy II: Difference between revisions

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{| class="charboxouter" align=right
{| class="containbox infobox"
|
|- style="width: 100%"
{{Infobox title
{{Infobox title
|name = {{{name}}}
|name={{{name}}}
|japanese_name = {{{japanese_name}}}
|jpname={{{jpname}}}
|romaji_name = {{{romaji_name}}}
|roname={{{roname}}}
}}
}}
{{#if:{{{tabA|}}}|{{#tag:tabber|{{{tabA|}}}=
|- align="center"
{{#tag:tabber|{{{tab1|}}}= {{Enemy IV/Content
| colspan="2" | {{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Enemy/Content
|name = {{{name}}}
|name = {{{name}}}
|tmname = {{{tmname}}}
|tmname = {{{tmname}}}
|level = {{{level}}}
|hp = {{{hp}}}
|strength = {{{strength}}}
|skill = {{{skill}}}
|magic = {{{magic}}}
|evasion = {{{evasion}}}
|defense = {{{defense}}}
|magic_defense = {{{magic_defense}}}
|speed = {{{speed}}}
|luck = {{{luck}}}
|fire = {{{fire|Normal}}}
|wind = {{{wind|Normal}}}
|earth = {{{earth|Normal}}}
|lightning = {{{lightning|Normal}}}
|water = {{{water|Normal}}}
|punishment = {{{punish}}}
|blinking = {{{blinking}}}
|soul = {{{soul}}}
|neutral = {{{neutral}}}
|physical = {{{physical}}}
|death = {{{death|Normal}}}
|sleep = {{{sleep|Normal}}}
|charm = {{{charm|Normal}}}
|teleport = {{{teleport|Normal}}}
|rune = {{{rune}}}
|status = {{{status}}}
|attack1 = {{{attack1|--}}}
|attack2 = {{{attack2|--}}}
|attack3 = {{{attack3|--}}}
|attack4 = {{{attack4|--}}}
|area = {{{area}}}
|area = {{{area}}}
|potch = {{{potch}}}
|type = {{{type}}}
|bribe = {{{bribe|no}}}
|items = {{{items|''This enemy does not drop any items.''}}}
|food = {{{food|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy IV/Content
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy/Content
|name = {{{name2}}}
|name = {{{name}}}
|tmname = {{{tmname2}}}
|tmname = {{{tmname2}}}
|level = {{{level2}}}
|hp = {{{hp2}}}
|strength = {{{strength2}}}
|skill = {{{skill2}}}
|magic = {{{magic2}}}
|evasion = {{{evasion2}}}
|defense = {{{defense2}}}
|magic_defense = {{{magic_defense2}}}
|speed = {{{speed2}}}
|luck = {{{luck2}}}
|fire = {{{fire2}}}
|wind = {{{wind2}}}
|earth = {{{earth2}}}
|lightning = {{{lightning2}}}
|water = {{{water2}}}
|punishment = {{{punish2}}}
|blinking = {{{blinking2}}}
|soul = {{{soul2}}}
|neutral = {{{neutral2}}}
|physical = {{{physical2}}}
|death = {{{death2}}}
|sleep = {{{sleep2}}}
|charm = {{{charm2}}}
|teleport = {{{teleport2}}}
|rune = {{{rune2}}}
|status = {{{status2}}}
|attack1 = {{{attack21}}}
|attack2 = {{{attack22}}}
|attack3 = {{{attack23}}}
|attack4 = {{{attack24}}}
|area = {{{area2}}}
|area = {{{area2}}}
|potch = {{{potch2}}}
|type = {{{type2}}}
|bribe = {{{bribe2|no}}}
|items = {{{items2|''This enemy does not drop any items.''}}}
|food = {{{food2|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy IV/Content
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy/Content
|name = {{{name3}}}
|name = {{{name}}}
|tmname = {{{tmname3}}}
|tmname = {{{tmname3}}}
|level = {{{level3}}}
|hp = {{{hp3}}}
|strength = {{{strength3}}}
|skill = {{{skill3}}}
|magic = {{{magic3}}}
|evasion = {{{evasion3}}}
|defense = {{{defense3}}}
|magic_defense = {{{magic_defense3}}}
|speed = {{{speed3}}}
|luck = {{{luck3}}}
|fire = {{{fire3}}}
|wind = {{{wind3}}}
|earth = {{{earth3}}}
|lightning = {{{lightning3}}}
|water = {{{water3}}}
|punishment = {{{punish3}}}
|blinking = {{{blinking3}}}
|soul = {{{soul3}}}
|neutral = {{{neutral3}}}
|physical = {{{physical3}}}
|death = {{{death3}}}
|sleep = {{{sleep3}}}
|charm = {{{charm3}}}
|teleport = {{{teleport3}}}
|rune = {{{rune3}}}
|status = {{{status3}}}
|attack1 = {{{attack31}}}
|attack2 = {{{attack32}}}
|attack3 = {{{attack33}}}
|attack4 = {{{attack34}}}
|area = {{{area3}}}
|area = {{{area3}}}
|potch = {{{potch3}}}
|type = {{{type3}}}
|bribe = {{{bribe3|no}}}
|items = {{{items3|''This enemy does not drop any items.''}}}
|food = {{{food3|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab4|}}}|{{{tab4|}}}={{Enemy IV/Content
{{#if:{{{tab4|}}}|{{{tab4|}}}={{Enemy/Content
|name = {{{name4}}}
|name = {{{name}}}
|tmname = {{{tmname4}}}
|tmname = {{{tmname4}}}
|level = {{{level4}}}
|hp = {{{hp4}}}
|strength = {{{strength4}}}
|skill = {{{skill4}}}
|magic = {{{magic4}}}
|evasion = {{{evasion4}}}
|defense = {{{defense4}}}
|magic_defense = {{{magic_defense4}}}
|speed = {{{speed4}}}
|luck = {{{luck4}}}
|fire = {{{fire4}}}
|wind = {{{wind4}}}
|earth = {{{earth4}}}
|lightning = {{{lightning4}}}
|water = {{{water4}}}
|punishment = {{{punish4}}}
|blinking = {{{blinking4}}}
|soul = {{{soul4}}}
|neutral = {{{neutral4}}}
|physical = {{{physical4}}}
|death = {{{death4}}}
|sleep = {{{sleep4}}}
|charm = {{{charm4}}}
|teleport = {{{teleport4}}}
|rune = {{{rune4}}}
|status = {{{status4}}}
|attack1 = {{{attack41}}}
|attack2 = {{{attack42}}}
|attack3 = {{{attack43}}}
|attack4 = {{{attack44}}}
|area = {{{area4}}}
|area = {{{area4}}}
|potch = {{{potch4}}}
|type = {{{type4}}}
|bribe = {{{bribe4|no}}}
|items = {{{items4|''This enemy does not drop any items.''}}}
|food = {{{food4|''This enemy does not drop any food.''}}}
}}
}}
}}
 
{{!}}-{{!}}
{{#if:{{{tabB|}}}|{{{tabB|}}}=
{{#tag:tabber|{{{tabB1|}}}= {{Enemy IV/Content
|name = {{{nameb1}}}
|tmname = {{{tmnameb1}}}
|level = {{{levelb1}}}
|hp = {{{hpb1}}}
|power = {{{powerb1}}}
|skill = {{{skillb1}}}
|magic = {{{magicb1}}}
|repel = {{{repelb1}}}
|defense = {{{defenseb1}}}
|magic_defense = {{{magic_defenseb1}}}
|speed = {{{speedb1}}}
|luck = {{{luckb1}}}
|sword = {{{swordb1}}}
|spear = {{{spearb1}}}
|claw = {{{clawb1}}}
|projectile = {{{projectileb1}}}
|fire = {{{fireb1|Normal}}}
|water = {{{waterb1|Normal}}}
|wind = {{{windb1|Normal}}}
|earth = {{{earthb1|Normal}}}
|lightning = {{{lightningb1|Normal}}}
|death = {{{deathb1|Normal}}}
|sleep = {{{sleepb1|Normal}}}
|stun = {{{stunb1|Normal}}}
|paralyse = {{{paralyseb1|Normal}}}
|silence = {{{silenceb1|Normal}}}
|slow = {{{slowb1|Normal}}}
|move = {{{moveb1}}}
|anger = {{{angerb1}}}
|target = {{{targetb1}}}
|skills = {{{skillsb1|''This enemy does not have any skills.''}}}
|attack1 = {{{attackb11}}}
|attack2 = {{{attackb12|--}}}
|attack3 = {{{attackb13|--}}}
|area = {{{areab1}}}
|potch = {{{potchb1}}}
|bribe = {{{bribeb1|no}}}
|sp = {{{spb1}}}
|items = {{{itemsb1|''This enemy does not drop any items.''}}}
|food = {{{foodb1|''This enemy does not drop any food.''}}}
}}
{{!}}-{{!}}
{{#if:{{{tabB2|}}}|{{{tabB2|}}}={{Enemy IV/Content
|name = {{{nameB2}}}
|tmname = {{{tmnameB2}}}
|level = {{{levelB2}}}
|hp = {{{hpB2}}}
|power = {{{powerB2}}}
|skill = {{{skillB2}}}
|magic = {{{magicB2}}}
|repel = {{{repelB2}}}
|defense = {{{defenseB2}}}
|magic_defense = {{{magic_defenseB2}}}
|speed = {{{speedB2}}}
|luck = {{{luckB2}}}
|sword = {{{swordB2}}}
|spear = {{{spearB2}}}
|claw = {{{clawB2}}}
|projectile = {{{projectileB2}}}
|fire = {{{fireB2|Normal}}}
|water = {{{waterB2|Normal}}}
|wind = {{{windB2|Normal}}}
|earth = {{{earthB2|Normal}}}
|lightning = {{{lightningB2|Normal}}}
|death = {{{deathB2|Normal}}}
|sleep = {{{sleepB2|Normal}}}
|stun = {{{stunB2|Normal}}}
|paralyse = {{{paralyseB2|Normal}}}
|silence = {{{silenceB2|Normal}}}
|slow = {{{slowB2|Normal}}}
|move = {{{moveB2}}}
|anger = {{{angerB2}}}
|target = {{{targetB2}}}
|skills = {{{skillsB2|''This enemy does not have any skills.''}}}
|attack1 = {{{attackB21}}}
|attack2 = {{{attackB22|--}}}
|attack3 = {{{attackB23|--}}}
|area = {{{areaB2}}}
|potch = {{{potchB2}}}
|bribe = {{{bribeB2|no}}}
|sp = {{{spB2}}}
|items = {{{itemsB2|''This enemy does not drop any items.''}}}
|food = {{{foodB2|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabB3|}}}|{{{tabB3|}}}={{Enemy IV/Content
|name = {{{nameB3}}}
|tmname = {{{tmnameB3}}}
|level = {{{levelB3}}}
|hp = {{{hpB3}}}
|power = {{{powerB3}}}
|skill = {{{skillB3}}}
|magic = {{{magicB3}}}
|repel = {{{repelB3}}}
|defense = {{{defenseB3}}}
|magic_defense = {{{magic_defenseB3}}}
|speed = {{{speedB3}}}
|luck = {{{luckB3}}}
|sword = {{{swordB3}}}
|spear = {{{spearB3}}}
|claw = {{{clawB3}}}
|projectile = {{{projectileB3}}}
|fire = {{{fireB3|Normal}}}
|water = {{{waterB3|Normal}}}
|wind = {{{windB3|Normal}}}
|earth = {{{earthB3|Normal}}}
|lightning = {{{lightningB3|Normal}}}
|death = {{{deathB3|Normal}}}
|sleep = {{{sleepB3|Normal}}}
|stun = {{{stunB3|Normal}}}
|paralyse = {{{paralyseB3|Normal}}}
|silence = {{{silenceB3|Normal}}}
|slow = {{{slowB3|Normal}}}
|move = {{{moveB3}}}
|anger = {{{angerB3}}}
|target = {{{targetB3}}}
|skills = {{{skillsB3|''This enemy does not have any skills.''}}}
|attack1 = {{{attackB31}}}
|attack2 = {{{attackB32|--}}}
|attack3 = {{{attackB33|--}}}
|area = {{{areaB3}}}
|potch = {{{potchB3}}}
|bribe = {{{bribeB3|no}}}
|sp = {{{spB3}}}
|items = {{{itemsB3|''This enemy does not drop any items.''}}}
|food = {{{foodB3|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabB4|}}}|{{{tabB4|}}}={{Enemy IV/Content
|name = {{{nameB4}}}
|tmname = {{{tmnameB4}}}
|level = {{{levelB4}}}
|hp = {{{hpB4}}}
|power = {{{powerB4}}}
|skill = {{{skillB4}}}
|magic = {{{magicB4}}}
|repel = {{{repelB4}}}
|defense = {{{defenseB4}}}
|magic_defense = {{{magic_defenseB4}}}
|speed = {{{speedB4}}}
|luck = {{{luckB4}}}
|sword = {{{swordB4}}}
|spear = {{{spearB4}}}
|claw = {{{clawB4}}}
|projectile = {{{projectileB4}}}
|fire = {{{fireB4|Normal}}}
|water = {{{waterB4|Normal}}}
|wind = {{{windB4|Normal}}}
|earth = {{{earthB4|Normal}}}
|lightning = {{{lightningB4|Normal}}}
|death = {{{deathB4|Normal}}}
|sleep = {{{sleepB4|Normal}}}
|stun = {{{stunB4|Normal}}}
|paralyse = {{{paralyseB4|Normal}}}
|silence = {{{silenceB4|Normal}}}
|slow = {{{slowB4|Normal}}}
|move = {{{moveB4}}}
|anger = {{{angerB4}}}
|target = {{{targetB4}}}
|skills = {{{skillsB4|''This enemy does not have any skills.''}}}
|attack1 = {{{attackB41}}}
|attack2 = {{{attackB42|--}}}
|attack3 = {{{attackB43|--}}}
|area = {{{areaB4}}}
|potch = {{{potchB4}}}
|bribe = {{{bribeB4|no}}}
|sp = {{{spB4}}}
|items = {{{itemsB4|''This enemy does not drop any items.''}}}
|food = {{{foodB4|''This enemy does not drop any food.''}}}
}}
}}
}}
 
{{!}}-{{!}}
{{#if:{{{tabC|}}}|{{{tabC|}}}=
{{#tag:tabber|{{{tabC1|}}}= {{Enemy IV/Content
|name = {{{nameC1}}}
|tmname = {{{tmnameC1}}}
|level = {{{levelC1}}}
|hp = {{{hpC1}}}
|power = {{{powerC1}}}
|skill = {{{skillC1}}}
|magic = {{{magicC1}}}
|repel = {{{repelC1}}}
|defense = {{{defenseC1}}}
|magic_defense = {{{magic_defenseC1}}}
|speed = {{{speedC1}}}
|luck = {{{luckC1}}}
|sword = {{{swordC1}}}
|spear = {{{spearC1}}}
|claw = {{{clawC1}}}
|projectile = {{{projectileC1}}}
|fire = {{{fireC1|Normal}}}
|water = {{{waterC1|Normal}}}
|wind = {{{windC1|Normal}}}
|earth = {{{earthC1|Normal}}}
|lightning = {{{lightningC1|Normal}}}
|death = {{{deathC1|Normal}}}
|sleep = {{{sleepC1|Normal}}}
|stun = {{{stunC1|Normal}}}
|paralyse = {{{paralyseC1|Normal}}}
|silence = {{{silenceC1|Normal}}}
|slow = {{{slowC1|Normal}}}
|move = {{{moveC1}}}
|anger = {{{angerC1}}}
|target = {{{targetC1}}}
|skills = {{{skillsC1|''This enemy does not have any skills.''}}}
|attack1 = {{{attackC11}}}
|attack2 = {{{attackC12|--}}}
|attack3 = {{{attackC13|--}}}
|area = {{{areaC1}}}
|potch = {{{potchC1}}}
|bribe = {{{bribeC1|no}}}
|sp = {{{spC1}}}
|items = {{{itemsC1|''This enemy does not drop any items.''}}}
|food = {{{foodC1|''This enemy does not drop any food.''}}}
}}
{{!}}-{{!}}
{{#if:{{{tabC2|}}}|{{{tabC2|}}}={{Enemy IV/Content
|name = {{{nameC2}}}
|tmname = {{{tmnameC2}}}
|level = {{{levelC2}}}
|hp = {{{hpC2}}}
|power = {{{powerC2}}}
|skill = {{{skillC2}}}
|magic = {{{magicC2}}}
|repel = {{{repelC2}}}
|defense = {{{defenseC2}}}
|magic_defense = {{{magic_defenseC2}}}
|speed = {{{speedC2}}}
|luck = {{{luckC2}}}
|sword = {{{swordC2}}}
|spear = {{{spearC2}}}
|claw = {{{clawC2}}}
|projectile = {{{projectileC2}}}
|fire = {{{fireC2|Normal}}}
|water = {{{waterC2|Normal}}}
|wind = {{{windC2|Normal}}}
|earth = {{{earthC2|Normal}}}
|lightning = {{{lightningC2|Normal}}}
|death = {{{deathC2|Normal}}}
|sleep = {{{sleepC2|Normal}}}
|stun = {{{stunC2|Normal}}}
|paralyse = {{{paralyseC2|Normal}}}
|silence = {{{silenceC2|Normal}}}
|slow = {{{slowC2|Normal}}}
|move = {{{moveC2}}}
|anger = {{{angerC2}}}
|target = {{{targetC2}}}
|skills = {{{skillsC2|''This enemy does not have any skills.''}}}
|attack1 = {{{attackC21}}}
|attack2 = {{{attackC22|--}}}
|attack3 = {{{attackC23|--}}}
|area = {{{areaC2}}}
|potch = {{{potchC2}}}
|bribe = {{{bribeC2|no}}}
|sp = {{{spC2}}}
|items = {{{itemsC2|''This enemy does not drop any items.''}}}
|food = {{{foodC2|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabC3|}}}|{{{tabC3|}}}={{Enemy IV/Content
|name = {{{nameC3}}}
|tmname = {{{tmnameC3}}}
|level = {{{levelC3}}}
|hp = {{{hpC3}}}
|power = {{{powerC3}}}
|skill = {{{skillC3}}}
|magic = {{{magicC3}}}
|repel = {{{repelC3}}}
|defense = {{{defenseC3}}}
|magic_defense = {{{magic_defenseC3}}}
|speed = {{{speedC3}}}
|luck = {{{luckC3}}}
|sword = {{{swordC3}}}
|spear = {{{spearC3}}}
|claw = {{{clawC3}}}
|projectile = {{{projectileC3}}}
|fire = {{{fireC3|Normal}}}
|water = {{{waterC3|Normal}}}
|wind = {{{windC3|Normal}}}
|earth = {{{earthC3|Normal}}}
|lightning = {{{lightningC3|Normal}}}
|death = {{{deathC3|Normal}}}
|sleep = {{{sleepC3|Normal}}}
|stun = {{{stunC3|Normal}}}
|paralyse = {{{paralyseC3|Normal}}}
|silence = {{{silenceC3|Normal}}}
|slow = {{{slowC3|Normal}}}
|move = {{{moveC3}}}
|anger = {{{angerC3}}}
|target = {{{targetC3}}}
|skills = {{{skillsC3|''This enemy does not have any skills.''}}}
|attack1 = {{{attackC31}}}
|attack2 = {{{attackC32|--}}}
|attack3 = {{{attackC33|--}}}
|area = {{{areaC3}}}
|potch = {{{potchC3}}}
|bribe = {{{bribeC3|no}}}
|sp = {{{spC3}}}
|items = {{{itemsC3|''This enemy does not drop any items.''}}}
|food = {{{foodC3|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabC4|}}}|{{{tabC4|}}}={{Enemy IV/Content
|name = {{{nameC4}}}
|tmname = {{{tmnameC4}}}
|level = {{{levelC4}}}
|hp = {{{hpC4}}}
|power = {{{powerC4}}}
|skill = {{{skillC4}}}
|magic = {{{magicC4}}}
|repel = {{{repelC4}}}
|defense = {{{defenseC4}}}
|magic_defense = {{{magic_defenseC4}}}
|speed = {{{speedC4}}}
|luck = {{{luckC4}}}
|sword = {{{swordC4}}}
|spear = {{{spearC4}}}
|claw = {{{clawC4}}}
|projectile = {{{projectileC4}}}
|fire = {{{fireC4|Normal}}}
|water = {{{waterC4|Normal}}}
|wind = {{{windC4|Normal}}}
|earth = {{{earthC4|Normal}}}
|lightning = {{{lightningC4|Normal}}}
|death = {{{deathC4|Normal}}}
|sleep = {{{sleepC4|Normal}}}
|stun = {{{stunC4|Normal}}}
|paralyse = {{{paralyseC4|Normal}}}
|silence = {{{silenceC4|Normal}}}
|slow = {{{slowC4|Normal}}}
|move = {{{moveC4}}}
|anger = {{{angerC4}}}
|target = {{{targetC4}}}
|skills = {{{skillsC4|''This enemy does not have any skills.''}}}
|attack1 = {{{attackC41}}}
|attack2 = {{{attackC42|--}}}
|attack3 = {{{attackC43|--}}}
|area = {{{areaC4}}}
|potch = {{{potchC4}}}
|bribe = {{{bribeC4|no}}}
|sp = {{{spC4}}}
|items = {{{itemsC4|''This enemy does not drop any items.''}}}
|food = {{{foodC4|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
}}
}}
}}
}}
}}
|
|
{{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Enemy II/Content
{{Enemy/Content
|name = {{{name}}}
|name = {{{name}}}
|tmname = {{{tmname}}}
|tmname = {{{tmname|}}}
|area = {{{area}}}
|type = {{{type}}}
}}
{{!}}-{{!}}
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy II/Content
|name = {{{name}}}
|tmname = {{{tmname2}}}
|area = {{{area2}}}
|type = {{{type2}}}
}}
}}
}}
{{!}}-
|
{{Enemy II/Content
|name = {{{name}}}
|tmname = {{{tmname}}}
|area = {{{area}}}
|area = {{{area}}}
|type = {{{type|Normal}}}
|type = {{{type|Normal}}}
|size={{{size}}}
}}
}}
}}
}}
}}
|}<includeonly>[[Category:Enemies in Suikoden II]] {{#ifeq: {{{type}}}|Boss|[[Category:Boss enemies in Suikoden II]]}}{{#ifeq: {{{type}}}|Event|[[Category:Event enemies in Suikoden II]]}}{{#ifeq: {{{type}}}|Normal|[[Category:Normal enemies in Suikoden II]]}}{{#ifeq: {{{type2}}}|Normal|[[Category:Normal enemies in Suikoden II]]}}{{#ifeq: {{{type2}}}|Boss|[[Category:Boss enemies in Suikoden II]]}}</includeonly>
|-
|}<includeonly>[[Category:Enemies in Suikoden II]] {{#ifeq: {{{type}}}|Boss|[[Category:Boss enemies in Suikoden II]]}}{{#ifeq: {{{type}}}|Event|[[Category:Event enemies in Suikoden II]]}}{{#ifeq: {{{type}}}|Normal|[[Category:Normal enemies in Suikoden II]]}}{{#ifeq: {{{type2}}}|Boss|[[Category:Boss enemies in Suikoden II]]}}</includeonly>
<noinclude>This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.{{clear}}
<noinclude>This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.{{clear}}
<pre>
<pre>
{{Enemy II
{{Enemy II
|name = The enemies English name or closest localization.
|name = The enemies English name or closest localization.
|japanese_name= The enemies name in Japanese. This is usually written in Katakana.
|jpname= The enemies name in Japanese. This is usually written in Katakana.
|romaji_name = The enemies Japanese name once converted to Romaji
|roname = The enemies Japanese name once converted to Romaji
|level = The Level of the enemy.
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|potch = The amount of potch this enemy awards upon defeat.

Latest revision as of 12:00, 10 March 2024

{{{name}}}
{{{jpname}}}, {{{roname}}}
[[File:{{{name}}}.png|{{{size}}}]]
Details
Area {{{area}}}
Type Normal enemy

This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.

{{Enemy II
|name = The enemies English name or closest localization.
|jpname= The enemies name in Japanese. This is usually written in Katakana.
|roname = The enemies Japanese name once converted to Romaji
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no),
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|defense = The DEF of the enemy.
|speed = The SPD of the enemy.
|magic = The MGC of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|elemental_strength = Elemental magic that the enemy is strong against, if any.
|elemental_weakness = Elemental magic that the enemy is weak against, if any.
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
}}