Template:S3 enemy data: Difference between revisions
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Created page with "<div class="wikitable" id="enemy-flex"> <div colspan="4" class="wikitable-title" style="border-radius: 4px 4px 0 0">{{{name|Enemy Data}}}</div> <div class="table1" style="margin-bottom: 10px"> <div> <div class="row1" style="text-align: center; image-rendering: pixelated">[[File:{{#if:{{{image|}}}|{{{image|Highland Soldier sword}}}|{{{name|Highland Soldier sword}}}}} (S3 PS2 enemy).png|center|130x130px]]</div> <div class="row2">..." |
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<div class="wikitable" id="enemy-flex"> | <div class="wikitable" id="enemy-flex"> | ||
<div colspan="4" class="wikitable-title" style="border-radius: 4px 4px 0 0">{{{name|Enemy Data}}}</div> | <div colspan="4" class="wikitable-title" style="border-radius: 4px 4px 0 0; font-size:22px; font-family: 'subset-Karma-Regular'; padding-top: 5px;">'''{{{name|Enemy Data}}}'''</div> | ||
<div class=" | <div class="grid grid-1-2"> | ||
<div class="grid-box" style="width:90%"> | |||
[[File:{{#if:{{{image|}}}|{{{image|Mantikra}}}|{{{name|Mantikra}}}}} (S3 PS2 enemy).jpg|center|250px]] | |||
</div> | |||
<div class="grid-box" style="width:90%"> | |||
<div class="pair-row"> | |||
<div class="header" style="width:25%; border-right: 1px solid #0077c0;"><abbr title="The enemy type is based on when and where it can be encountered">Enemy Type</abbr></div> | |||
<div class="value">{{#switch: {{{type}}} | |||
| Area Boss = Area Boss | |||
| Boss = Boss | |||
| Normal = Normal | |||
| #default = Normal | |||
}}</div> | |||
</div> | </div> | ||
<div class="pair-row"> | |||
<div class="header" style="width:25%; border-right: 1px solid #0077c0;"><abbr title="Enemy level determines EXP gained when compared to each party member's level">Level</abbr></div> | |||
<div class="value">{{{lv|99}}}</div> | |||
</div> | </div> | ||
<div class=" | <div class="pair-row"> | ||
<div class="header" style="width:25%; border-right: 1px solid #0077c0;"><abbr title="The amount of in-game currency this enemy drops when defeated">Potch</abbr></div> | |||
<div class="value">{{{potch|99999}}} ''({{#ifeq: {{{bribe|no}}}|no|Can't bribe|{{{buy|{{#expr: {{{potch|0}}} * 3}}}}}}})''</div> | |||
</div> | </div> | ||
<div class=" | <div class="pair-row"> | ||
<div class="header" style="width:25%; border-right: 1px solid #0077c0;"><abbr title="The amount of skill points this enemy drops when defeated (90% are divided evenly between the party, the remaining 10% goes into Party SP)">SP</abbr></div> | |||
<div class="value">{{{sp|999}}}</div> | |||
</div> | </div> | ||
<div class=" | <div class="pair-row"> | ||
<div class="header" style="width:25%; border-right: 1px solid #0077c0;"><abbr title="This enemy's preference for which player party member they target">Move</abbr></div> | |||
<div class="value">{{{move|Front row}}}</div> | |||
</div> | </div> | ||
<div class=" | <div class="pair-row"> | ||
<div class="header" style="width:25%; border-right: 1px solid #0077c0;"><abbr title="This enemy's preference for which player party member they target">Ease to Anger</abbr></div> | |||
<div class="value">{{{anger|Front row}}}</div> | |||
</div> | </div> | ||
</div><includeonly>[[Category:Enemies | <div class="pair-row"> | ||
| Boss = [[Category:Boss enemies | <div class="header" style="width:25%; border-right: 1px solid #0077c0;"><abbr title="This enemy's preference for which player party member they target">Priority</abbr></div> | ||
| Event = [[Category:Event enemies | <div class="value">{{{target|Front row}}}</div> | ||
| Normal = [[Category:Normal enemies | </div> | ||
| #default = [[Category:Normal enemies | <div class="pair-row"> | ||
<div class="header" style="width:25%; border-right: 1px solid #0077c0;"><abbr title="Locations where this particular enemy can be encountered">Location</abbr></div> | |||
<div class="value">{{{location|Ceremonial Site (Chapter 5)}}}</div> | |||
</div> | |||
</div> | |||
</div> | |||
<div class="grid grid-2"> | |||
<div class="grid-box" style="width:90%"> | |||
<div align="left"><h4>Stats</h4></div> | |||
<div class="grid grid-4"> | |||
<div class="pair"> | |||
<div class="header"><abbr title="When an enemy's HP reaches 0, they are removed from the battle">HP</abbr></div> | |||
<div class="value">{{{hp|99999}}}</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Increases physical damage dealt">PWR</abbr></div> | |||
<div class="value">{{{pwr|999}}}</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Increases magical damage dealt">SKL</abbr></div> | |||
<div class="value">{{{skl|999}}}</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Reduces physical damage received">MGC</abbr></div> | |||
<div class="value">{{{mgc|999}}}</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Reduces magical damage received">REP</abbr></div> | |||
<div class="value">{{{rep|999}}}</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Increases counter and critical hit rates">PDF</abbr></div> | |||
<div class="value">{{{pdf|999}}}</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Increases direct attack accuracy">MDF</abbr></div> | |||
<div class="value">{{{mdf|999}}}</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Increases turn order priority as well as consecutive and preemptive attack chances">SPD</abbr></div> | |||
<div class="value">{{{spd|999}}}</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Increases run away success as well as critical hit chance">LUK</abbr></div> | |||
<div class="value">{{{luk|999}}}</div> | |||
</div> | |||
</div> | |||
</div> | |||
<div class="grid-box" style="width:90%"> | |||
<div align="left"><h4>Resistances</h4></div> | |||
<div class="grid grid-4"> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Fire, Rage, Pale Gate Runes">Fire</abbr></div> | |||
<div class="value">'''{{{fire|C}}}'''</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Water, Flowing Runes">Water</abbr></div> | |||
<div class="value">'''{{{water|C}}}'''</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Wind, Cyclone Runes">Wind</abbr></div> | |||
<div class="value">'''{{{wind|C}}}'''</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Earth, Mother Earth Runes">Earth</abbr></div> | |||
<div class="value">'''{{{earth|C}}}'''</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Lightning, Thunder, Pale Gate Runes">Lightning</abbr></div> | |||
<div class="value">'''{{{lightning|C}}}'''</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Swords, claws, etc.">Slash</abbr></div> | |||
<div class="value">'''{{{slash|C}}}'''</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Spears, polearms, etc.">Thrust</abbr></div> | |||
<div class="value">'''{{{thrust|C}}}'''</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Fists, blunt objects, etc.">Punch</abbr></div> | |||
<div class="value">'''{{{punch|C}}}'''</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Arrows, projectiles, etc.">Shot</abbr></div> | |||
<div class="value">'''{{{shot|C}}}'''</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="HP 0, removed from battle">Death</abbr></div> | |||
<div class="value">{{{death|Immune}}}</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Unable to act, cured on taking damage">Sleep</abbr></div> | |||
<div class="value">{{{sleep|Immune}}}</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Unable to act for one turn, defense reduced by 20%">Stun</abbr></div> | |||
<div class="value">{{{stun|Immune}}}</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Unable to act, defense reduced by 20%">Paralyze</abbr></div> | |||
<div class="value">{{{paralyze|Immune}}}</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Unable to cast magic">Silence</abbr></div> | |||
<div class="value">{{{silence|Immune}}}</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Actions are placed last in the turn order">Slow</abbr></div> | |||
<div class="value">{{{slow|Immune}}}</div> | |||
</div> | |||
</div> | |||
</div> | |||
</div> | |||
<div class="grid grid-2-1"> | |||
<div class="grid-box" style="width:95%"> | |||
<div align="left"><h4>Techniques</h4></div> | |||
{{#invoke:S5TechniqueTable|render | |||
|attack_1={{{attack_1|Attack 1}}} | |||
|type_1={{{type_1|Physical}}} | |||
|element_1={{{element_1|Slash}}} | |||
|range_1={{{range_1|Single}}} | |||
|effect_1={{{effect_1|—}}} | |||
|attack_2={{{attack_2|}}} | |||
|type_2={{{type_2|}}} | |||
|element_2={{{element_2|}}} | |||
|range_2={{{range_2|}}} | |||
|effect_2={{{effect_2|}}} | |||
|attack_3={{{attack_3|}}} | |||
|type_3={{{type_3|}}} | |||
|element_3={{{element_3|}}} | |||
|range_3={{{range_3|}}} | |||
|effect_3={{{effect_3|}}} | |||
|type_4={{{type_4|}}} | |||
|element_4={{{element_4|}}} | |||
|range_4={{{range_4|}}} | |||
|effect_4={{{effect_4|}}} | |||
|type_5={{{type_5|}}} | |||
|element_5={{{element_5|}}} | |||
|range_5={{{range_5|}}} | |||
|effect_5={{{effect_5|}}} | |||
|type_6={{{type_6|}}} | |||
|element_6={{{element_6|}}} | |||
|range_6={{{range_6|}}} | |||
|effect_6={{{effect_6|}}} | |||
|type_7={{{type_7|}}} | |||
|element_7={{{element_7|}}} | |||
|range_7={{{range_7|}}} | |||
|effect_7={{{effect_7|}}} | |||
}} | |||
</div> | |||
<div class="grid-box" style="width:90%"> | |||
<div align="left"><h4>Items</h4></div> | |||
<div class="pair" style="margin: 0 0 5px 0;"> | |||
<div class="header" style="width:25%; border-right: 1px solid #0077c0; border-bottom: 1px solid #0077c0;><abbr title="Items this enemy can drop">Drop</abbr></div> | |||
<div class="value" align="left"> | |||
* {{{item_1|''This enemy does not drop any items''}}} {{#if:{{{item_1|}}}|''({{{rate_1|100}}}%)''|}} {{#if:{{{item_2|}}}|<br> | |||
* {{{item_2|Item 2}}} ''({{{rate_2|100}}}%)''|}} {{#if:{{{item_3|}}}|<br> | |||
* {{{item_3|Item 3}}} ''({{{rate_3|100}}}%)''|}} {{#if:{{{item_4|}}}|<br> | |||
* {{{item_4|Item 4}}} ''({{{rate_4|100}}}%)''|}}</div> | |||
</div> | |||
<div class="pair"> | |||
<div class="header" style="width:25%; border-right: 1px solid #0077c0; border-bottom: 1px solid #0077c0;><abbr title="Can be obtained if a character with the Cook ability is in the party's Support slot">Cook</abbr></div> | |||
<div class="value" align="left"> | |||
* {{{food|''This enemy does not drop any food''}}} {{#if:{{{food|}}}|''(20%)''|}}</div> | |||
</div> | |||
</div> | |||
</div> | |||
</div><includeonly>[[Category:Enemies (Suikoden III)]]{{#switch: {{{type}}} | |||
| Area Boss = [[Category:Area Boss enemies (Suikoden III)]] | |||
| Boss = [[Category:Boss enemies (Suikoden III)]] | |||
| Event = [[Category:Event enemies (Suikoden III)]] | |||
| Normal = [[Category:Normal enemies (Suikoden III)]] | |||
| #default = [[Category:Normal enemies (Suikoden III)]] | |||
}}</includeonly><noinclude>[[Category:Table templates]] {{#cargo_declare:_table=S3_enemies | }}</includeonly><noinclude>[[Category:Table templates]] {{#cargo_declare:_table=S3_enemies | ||
|name=String | |name=String | ||
|oldname=String | |oldname=String | ||
|image= | |image=File | ||
|type=String | |type=String | ||
|chapter=String | |||
|lv=Integer | |lv=Integer | ||
|potch=Integer | |potch=Integer | ||
|bribe=Wikitext | |bribe=Wikitext | ||
|sp=Integer | |||
|hp=Integer | |hp=Integer | ||
| | |atk=Integer | ||
|mag=Integer | |mag=Integer | ||
| | |pdf=Integer | ||
| | |mdf=Integer | ||
| | |tec=Integer | ||
|acc=Integer | |||
|eva=Integer | |||
|spd=Integer | |spd=Integer | ||
| | |luk=Integer | ||
|sun=String | |||
|fire=String | |fire=String | ||
|lightning=String | |||
|wind=String | |||
|water=String | |water=String | ||
|earth=String | |earth=String | ||
| | |star=String | ||
| | |sound=String | ||
|holy=String | |holy=String | ||
|darkness=String | |darkness=String | ||
| | |slash=String | ||
| | |thrust=String | ||
|punch=String | |||
|shot=String | |||
|death=String | |||
|sleep=String | |sleep=String | ||
|stun=String | |||
|paralyze=String | |||
|silence=String | |silence=String | ||
| | |slow=String | ||
|location=Wikitext | |location=Wikitext | ||
|item_1=Wikitext | |item_1=Wikitext | ||
| Line 207: | Line 260: | ||
|item_3=Wikitext | |item_3=Wikitext | ||
|rate_3=String | |rate_3=String | ||
|item_4=Wikitext | |||
|rate_4=String | |||
|cook=Wikitext | |||
}}</noinclude><includeonly>{{#cargo_store:_table=S3_enemies | }}</noinclude><includeonly>{{#cargo_store:_table=S3_enemies | ||
|name={{{name|}}} | |name={{{name|}}} | ||
|oldname={{{oldname|}}} | |oldname={{{oldname|}}} | ||
|image= | |image={{#if:{{{image|}}}|{{{image|}}}|{{{name|}}}}} (S3 PS2 enemy).jpg|center|x80px | ||
|type={{{type|Normal}}} | |type={{{type|Normal}}} | ||
|chapter={{{chapter|}}} | |||
|lv={{{lv|}}} | |lv={{{lv|}}} | ||
|potch={{{potch|}}} | |potch={{{potch|}}} | ||
|bribe={{#ifeq: {{{bribe|no}}}|no|Can't bribe|{{{buy|{{#expr: {{{potch|0}}} * 3}}}}}}} | |bribe={{#ifeq: {{{bribe|no}}}|no|Can't bribe|{{{buy|{{#expr: {{{potch|0}}} * 3}}}}}}} | ||
|sp={{{sp|}}} | |||
|priority={{{priority|}}} | |||
|hp={{{hp|}}} | |hp={{{hp|}}} | ||
| | |atk={{{atk|}}} | ||
|mag={{{mag|}}} | |mag={{{mag|}}} | ||
| | |pdf={{{pdf|}}} | ||
| | |mdf={{{mdf|}}} | ||
| | |tec={{{tec|}}} | ||
|acc={{{acc|}}} | |||
|eva={{{eva|}}} | |||
|spd={{{spd|}}} | |spd={{{spd|}}} | ||
| | |luk={{{luk|}}} | ||
|fire={{{fire| | |sun={{{sun|C}}} | ||
|water={{{water| | |fire={{{fire|C}}} | ||
|earth={{{earth| | |lightning={{{lightning|C}}} | ||
| | |wind={{{wind|C}}} | ||
| | |water={{{water|C}}} | ||
|holy={{{holy| | |earth={{{earth|C}}} | ||
|darkness={{{darkness| | |star={{{star|C}}} | ||
| | |sound={{{sound|C}}} | ||
| | |holy={{{holy|C}}} | ||
|sleep={{{sleep| | |darkness={{{darkness|C}}} | ||
| | |slash={{{slash|C}}} | ||
| | |thrust={{{thrust|C}}} | ||
| | |punch={{{punch|C}}} | ||
|shot={{{shot|C}}} | |||
|death={{{death|Immune}}} | |||
|sleep={{{sleep|Immune}}} | |||
|stun={{{stun|Immune}}} | |||
|paralyze={{{paralyze|Immune}}} | |||
|silence={{{silence|Immune}}} | |||
|slow={{{slow|Immune}}} | |||
|location={{{location|}}} | |location={{{location|}}} | ||
|item_1={{{item_1|}}} | |item_1={{{item_1|}}} | ||
| Line 243: | Line 311: | ||
|item_3={{{item_3|}}} | |item_3={{{item_3|}}} | ||
|rate_3={{{rate_3|}}}% | |rate_3={{{rate_3|}}}% | ||
|item_4={{{item_4|}}} | |||
|rate_4={{{rate_4|}}}% | |||
|cook={{{cook|}}} | |||
}}</includeonly> | }}</includeonly> | ||
Latest revision as of 15:45, 10 December 2025
Enemy Data
Enemy Type
Normal
Level
99
Potch
99999 (Can't bribe)
SP
999
Move
Front row
Ease to Anger
Front row
Priority
Front row
Location
Ceremonial Site (Chapter 5)
Stats
HP
99999
PWR
999
SKL
999
MGC
999
REP
999
PDF
999
MDF
999
SPD
999
LUK
999
Resistances
Fire
C
Water
C
Wind
C
Earth
C
Lightning
C
Slash
C
Thrust
C
Punch
C
Shot
C
Death
Immune
Sleep
Immune
Stun
Immune
Paralyze
Immune
Silence
Immune
Slow
Immune
Techniques
| Name | Type | Element | Target | Effect |
|---|---|---|---|---|
| Attack 1 | Physical | Slash | Single | — |
Items
Drop
- This enemy does not drop any items
Cook
- This enemy does not drop any food
This template defines the table "S3_enemies". This table has not been created yet.