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|weaponLevel= {{{weaponLevel|——}}} | |weaponLevel= {{{weaponLevel|——}}} | ||
|type= {{{type|}}} | |type= {{{type|}}} | ||
|class= {{{class|}}} | |||
}} | }} | ||
{{#if:{{{levelInt|}}}|{{S3 character data/battle | {{#if:{{{levelInt|}}}|{{S3 character data/battle | ||
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|anger= {{{anger}}} | |anger= {{{anger}}} | ||
|move= {{{move}}} | |move= {{{move}}} | ||
| | |size= {{{size}}} | ||
|battleAI= {{{battleAI}}} | |||
|flavor= {{{flavor|MISSING INFO}}} | |||
|protects= {{{protects|''Protects no one''}}} | |protects= {{{protects|''Protects no one''}}} | ||
|protectors= {{{protectors|''Protected by no one''}}} | |protectors= {{{protectors|''Protected by no one''}}} | ||
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|levelPhysical10= {{{levelPhysical10|}}} | |levelPhysical10= {{{levelPhysical10|}}} | ||
|levelPhysical11= {{{levelPhysical11|}}} | |levelPhysical11= {{{levelPhysical11|}}} | ||
| | |levelPhysical12= {{{levelPhysical12|}}} | ||
| | |levelPhysical13= {{{levelPhysical13|}}} | ||
| | |levelPhysical14= {{{levelPhysical14|}}} | ||
| | |levelPhysical15= {{{levelPhysical15|}}} | ||
| | |levelPhysical16= {{{levelPhysical16|}}} | ||
|beginPhysical1= {{{beginPhysical1|}}} | |beginPhysical1= {{{beginPhysical1|}}} | ||
|beginPhysical2= {{{beginPhysical2|}}} | |beginPhysical2= {{{beginPhysical2|}}} | ||
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|beginPhysical10= {{{beginPhysical10|}}} | |beginPhysical10= {{{beginPhysical10|}}} | ||
|beginPhysical11= {{{beginPhysical11|}}} | |beginPhysical11= {{{beginPhysical11|}}} | ||
| | |beginPhysical12= {{{beginPhysical12|}}} | ||
| | |beginPhysical13= {{{beginPhysical13|}}} | ||
| | |beginPhysical14= {{{beginPhysical14|}}} | ||
| | |beginPhysical15= {{{beginPhysical15|}}} | ||
| | |beginPhysical16= {{{beginPhysical16|}}} | ||
|potentialPhysical1= {{{potentialPhysical1|}}} | |potentialPhysical1= {{{potentialPhysical1|}}} | ||
|potentialPhysical2= {{{potentialPhysical2|}}} | |potentialPhysical2= {{{potentialPhysical2|}}} | ||
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|potentialPhysical10= {{{potentialPhysical10|}}} | |potentialPhysical10= {{{potentialPhysical10|}}} | ||
|potentialPhysical11= {{{potentialPhysical11|}}} | |potentialPhysical11= {{{potentialPhysical11|}}} | ||
| | |potentialPhysical12= {{{potentialPhysical12|}}} | ||
| | |potentialPhysical13= {{{potentialPhysical13|}}} | ||
| | |potentialPhysical14= {{{potentialPhysical14|}}} | ||
| | |potentialPhysical15= {{{potentialPhysical15|}}} | ||
| | |potentialPhysical16= {{{potentialPhysical16|}}} | ||
|maxPhysical1= {{{maxPhysical1|}}} | |maxPhysical1= {{{maxPhysical1|}}} | ||
|maxPhysical2= {{{maxPhysical2|}}} | |maxPhysical2= {{{maxPhysical2|}}} | ||
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|maxPhysical10= {{{maxPhysical10|}}} | |maxPhysical10= {{{maxPhysical10|}}} | ||
|maxPhysical11= {{{maxPhysical11|}}} | |maxPhysical11= {{{maxPhysical11|}}} | ||
| | |maxPhysical12= {{{maxPhysical12|}}} | ||
| | |maxPhysical13= {{{maxPhysical13|}}} | ||
| | |maxPhysical14= {{{maxPhysical14|}}} | ||
| | |maxPhysical15= {{{maxPhysical15|}}} | ||
| | |maxPhysical16= {{{maxPhysical16|}}} | ||
|lockMagic1 = {{{lockMagic1|}}} | |lockMagic1 = {{{lockMagic1|}}} | ||
|lockMagic2 = {{{lockMagic2|}}} | |lockMagic2 = {{{lockMagic2|}}} | ||
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|levelMagic10= {{{levelMagic10|}}} | |levelMagic10= {{{levelMagic10|}}} | ||
|levelMagic11= {{{levelMagic11|}}} | |levelMagic11= {{{levelMagic11|}}} | ||
| | |levelMagic12= {{{levelMagic12|}}} | ||
| | |levelMagic13= {{{levelMagic13|}}} | ||
| | |levelMagic14= {{{levelMagic14|}}} | ||
| | |levelMagic15= {{{levelMagic15|}}} | ||
| | |levelMagic16= {{{levelMagic16|}}} | ||
|beginMagic1= {{{beginMagic1|}}} | |beginMagic1= {{{beginMagic1|}}} | ||
|beginMagic2= {{{beginMagic2|}}} | |beginMagic2= {{{beginMagic2|}}} | ||
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|beginMagic10= {{{beginMagic10|}}} | |beginMagic10= {{{beginMagic10|}}} | ||
|beginMagic11= {{{beginMagic11|}}} | |beginMagic11= {{{beginMagic11|}}} | ||
| | |beginMagic12= {{{beginMagic12|}}} | ||
| | |beginMagic13= {{{beginMagic13|}}} | ||
| | |beginMagic14= {{{beginMagic14|}}} | ||
| | |beginMagic15= {{{beginMagic15|}}} | ||
| | |beginMagic16= {{{beginMagic16|}}} | ||
|potentialMagic1= {{{potentialMagic1|}}} | |potentialMagic1= {{{potentialMagic1|}}} | ||
|potentialMagic2= {{{potentialMagic2|}}} | |potentialMagic2= {{{potentialMagic2|}}} | ||
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|potentialMagic10= {{{potentialMagic10|}}} | |potentialMagic10= {{{potentialMagic10|}}} | ||
|potentialMagic11= {{{potentialMagic11|}}} | |potentialMagic11= {{{potentialMagic11|}}} | ||
| | |potentialMagic12= {{{potentialMagic12|}}} | ||
| | |potentialMagic13= {{{potentialMagic13|}}} | ||
| | |potentialMagic14= {{{potentialMagic14|}}} | ||
| | |potentialMagic15= {{{potentialMagic15|}}} | ||
| | |potentialMagic16= {{{potentialMagic16|}}} | ||
|maxMagic1= {{{maxMagic1|}}} | |maxMagic1= {{{maxMagic1|}}} | ||
|maxMagic2= {{{maxMagic2|}}} | |maxMagic2= {{{maxMagic2|}}} | ||
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|maxMagic10= {{{maxMagic10|}}} | |maxMagic10= {{{maxMagic10|}}} | ||
|maxMagic11= {{{maxMagic11|}}} | |maxMagic11= {{{maxMagic11|}}} | ||
| | |maxMagic12= {{{maxMagic12|}}} | ||
| | |maxMagic13= {{{maxMagic13|}}} | ||
| | |maxMagic14= {{{maxMagic14|}}} | ||
| | |maxMagic15= {{{maxMagic15|}}} | ||
| | |maxMagic16= {{{maxMagic16|}}} | ||
|lockSupport1 = {{{lockSupport1|}}} | |lockSupport1 = {{{lockSupport1|}}} | ||
|lockSupport2 = {{{lockSupport2|}}} | |lockSupport2 = {{{lockSupport2|}}} | ||
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|luk= {{{luk}}} | |luk= {{{luk}}} | ||
}}|}} | }}|}} | ||
{{#if:{{{ | {{#if:{{{warClass|}}}|{{S3 character data/war | ||
| | |warClass={{{warClass}}} | ||
| | |warDefeat={{{warDefeat}}} | ||
|warSkill1= {{{warSkill1|}}} | |warSkill1= {{{warSkill1|}}} | ||
|warSkill1Desc= {{{warSkill1Desc|}}} | |warSkill1Desc= {{{warSkill1Desc|}}} | ||
|warSkill2= {{{warSkill2|}}} | |warSkill2= {{{warSkill2|}}} | ||
|warSkill2Desc= {{{warSkill2Desc|}}} | |warSkill2Desc= {{{warSkill2Desc|}}} | ||
|warSkill3= {{{warSkill3|}}} | |||
|warSkill3Desc= {{{warSkill3Desc|}}} | |||
|warSkill4= {{{warSkill4|}}} | |||
|warSkill4Desc= {{{warSkill4Desc|}}} | |||
|warSkill5= {{{warSkill5|}}} | |||
|warSkill5Desc= {{{warSkill5Desc|}}} | |||
}}|}} | }}|}} | ||
{{#if:{{{weaponType|}}}|{{S3 character data/weapon | {{#if:{{{weaponType|}}}|{{S3 character data/weapon | ||
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|weaponName3= {{{weaponName3}}} | |weaponName3= {{{weaponName3}}} | ||
|runeWeapon= {{{runeWeapon|''None attached''}}} | |runeWeapon= {{{runeWeapon|''None attached''}}} | ||
|range= {{{range|MISSING INFO}}} | |||
}}|}}<noinclude>This template is used to draw on full gameplay information for Suikoden III characters. To utilize this template, copy the code below and enter the correct details for the character in question.{{clear}} | }}|}}<noinclude>This template is used to draw on full gameplay information for Suikoden III characters. To utilize this template, copy the code below and enter the correct details for the character in question.{{clear}} | ||
<pre> | <pre> |
Latest revision as of 10:06, 2 April 2025
Recruitment
How to recruit | |||
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Class | Type | Level | Weapon LV |
—— |
Skills
This template is used to draw on full gameplay information for Suikoden III characters. To utilize this template, copy the code below and enter the correct details for the character in question.
{{S3 character data |name= The character's in-game name (Fred not Fred Maximillian, Sanae Y not Sanae or Sanae Yamamoto, etc.) |recruit= The recruitment information for this character |castleLevel= The level the player's headquarters must be before they can recruit this character (A, 0, 1, 2, 3, or 4) |type= The character's in-game type classification (Male, Female, Young boy, Young girl, Mystery, Kobold, Winged) |levelInt= The character's starting level |weaponLevel= The character's starting weapon level |weaponType= The character's weapon type (used to calculate weapon stats and range) |size= Character's in-game size class (S, M, L, or LL) |anger= Characer's in-game disposition towards the Anger status effect (A1, A, B, B1, C, or N) |panic= Character's in-game disposition towards the Panic status effect |fly= Character's flight capability |protects= List of characters this character will protect in battle if any |protectors= List of characters who will protect this character in battle if any |helmetClass= This character's helmet class (Cap or Helmet) |armorClass= This character's armor class (Heavy armor, Light armor, Kenpo gi, or Robe) |shield= Whether this character can equip a shield (yes or no) |helmetInt= This character's initial helmet slot equipment |armorInt= This character's initial armor slot equipment |shieldInt= This character's initial shield slot equipment |other1Int= This character's initial first other slot equipment |other2Int= This character's initial second other slot equipment |other3Int= This character's initial third other slot equipment |fire= This character's fire element affinity (A, B, C, D, E, or F) |water= This character's water element affinity (A, B, C, D, E, or F) |earth= This character's earth element affinity (A, B, C, D, E, or F) |lightning= This character's lightning element affinity (A, B, C, D, E, or F) |wind= This character's wind element affinity (A, B, C, D, E, or F) |holy= This character's holy element affinity (A, B, C, D, E, or F) |darkness= This character's darkness element affinity (A, B, C, D, E, or F) |gate= This character's gate element affinity (A, B, C, D, E, or F) |runeHead= Level when this rune slot opens/Initially attached rune in the slot |runeRight= Level when this rune slot opens/Initially attached rune in the slot |runeLeft= Level when this rune slot opens/Initially attached rune in the slot |runeWeapon= Initially attached rune on this character's weapon |hp= This character's HP grade (A++, A+, A, B, C, D, E, F, G, H, I, or J) |str= This character's STR grade (A, B, C+, C, D, E, F, G, H, I, or J) |dex= This character's DEX grade (A, B, C+, C, D, E, F, G, H, I, or J) |prot= This character's PROT grade (A, B, C+, C, D, E, F, G, H, I, or J) |mag= This character's MAG grade (A, B, C+, C, D, E, F, G, H, I, or J) |mdef= This character's MDEF grade (A, B, C+, C, D, E, F, G, H, I, or J) |spd= This character's SPD grade (A, B, C+, C, D, E, F, G, H, I, or J) |lck= This character's LCK grade (A, B, C+, C, D, E, F, G, H, I, or J) |typeLead= This character's war unit type (for unit captains only) |atkLead= This character's war unit ATK (for unit captains only) |defLead= This character's war unit DEF (for unit captains only) |atkLt= This character's war unit ATK (for unit subordinates only) |defLt= This character's war unit DEF (for unit subordinates only) |warSkill1= This character's first war skill, if any |warSkill1Desc= In-game description of the first war skill |warSkill2= This character's second war skill, if any |warSkill2Desc= In-game description of the second war skill |weaponName1= Name of this character's first tier weapon |weaponName2= Name of this character's second tier weapon |weaponName3= Name of this character's third tier weapon }}