Template:Enemy II: Difference between revisions
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m Text replacement - "in Suikoden II]]" to "(Suikoden II)]]" |
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|Description_wide=yes | |Description_wide=yes | ||
|Basic Information=Area,Type | |Basic Information=Area,Location,Type | ||
|Area={{{area}}} | |Area={{{area|}}} | ||
|Location={{{location|}}} | |||
|Type={{{type|Normal}}} | |Type={{{type|Normal}}} | ||
}}<includeonly>[[Category:Enemies | }}<includeonly>[[Category:Enemies (Suikoden II)]] {{#ifeq: {{{type}}}|Boss|[[Category:Boss enemies (Suikoden II)]]}}{{#ifeq: {{{type}}}|Event|[[Category:Event enemies (Suikoden II)]]}}{{#ifeq: {{{type}}}|Normal|[[Category:Normal enemies (Suikoden II)]]}}{{#ifeq: {{{type2}}}|Normal|[[Category:Normal enemies (Suikoden II)]]}}{{#ifeq: {{{type2}}}|Boss|[[Category:Boss enemies (Suikoden II)]]}}</includeonly> | ||
<noinclude>This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.{{clear}} | <noinclude>This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.{{clear}} | ||
<pre> | <pre> | ||
Latest revision as of 15:25, 5 November 2025
Enemy II
[[File:{{{name}}}.png|262x262px]]
Basic Information
Type
Normal
This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.
{{Enemy II
|name = The enemies English name or closest localization.
|jpname= The enemies name in Japanese. This is usually written in Katakana.
|roname = The enemies Japanese name once converted to Romaji
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no),
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|defense = The DEF of the enemy.
|speed = The SPD of the enemy.
|magic = The MGC of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|elemental_strength = Elemental magic that the enemy is strong against, if any.
|elemental_weakness = Elemental magic that the enemy is weak against, if any.
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
}}