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{| align="{{{align|right}}}" style="{{round}};  float:right; background: #ffffff; width: 30%; max-width: 30%; border: 2px solid #d2d2d2;"
{{#invoke:Infobox|main
|-
|sep=,
| align="center" colspan="4" |
|image={{#if:{{{img|}}}|[[File:{{{img}}}.png{{!}}262x262px]]|[[File:{{{name}}}.png{{!}}262x262px]]}}
{{Enemy/Title
|title={{{name|{{BASEPAGENAME}}}}}
|name = {{{name}}}
|subtitle=Suikoden III enemy
|japanese_name = {{{japanese_name}}}
|romaji_name = {{{romaji_name}}}
}}
{{#if:{{{tabA|}}}|{{#tag:tabber|{{{tabA|}}}=
{{#tag:tabber|{{{tab1|}}}= {{Enemy III/Content
|name = {{{name}}}
|tmname = {{{tmname}}}
|level = {{{level}}}
|hp = {{{hp}}}
|power = {{{power}}}
|skill = {{{skill}}}
|magic = {{{magic}}}
|repel = {{{repel}}}
|defense = {{{defense}}}
|magic_defense = {{{magic_defense}}}
|speed = {{{speed}}}
|luck = {{{luck}}}
|sword = {{{sword}}}
|spear = {{{spear}}}
|claw = {{{claw}}}
|projectile = {{{projectile}}}
|fire = {{{fire|Normal}}}
|water = {{{water|Normal}}}
|wind = {{{wind|Normal}}}
|earth = {{{earth|Normal}}}
|lightning = {{{lightning|Normal}}}
|death = {{{death|Normal}}}
|sleep = {{{sleep|Normal}}}
|stun = {{{stun|Normal}}}
|paralyse = {{{paralyse|Normal}}}
|silence = {{{silence|Normal}}}
|slow = {{{slow|Normal}}}
|move = {{{move}}}
|anger = {{{anger}}}
|target = {{{target}}}
|skills = {{{skills|''This enemy does not have any skills.''}}}
|attack1 = {{{attack1}}}
|attack2 = {{{attack2|--}}}
|attack3 = {{{attack3|--}}}
|area = {{{area}}}
|potch = {{{potch}}}
|bribe = {{{bribe|no}}}
|sp = {{{sp}}}
|items = {{{items|''This enemy does not drop any items.''}}}
|food = {{{food|''This enemy does not drop any food.''}}}
}}
{{!}}-{{!}}
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy III/Content
|name = {{{name2}}}
|tmname = {{{tmname2}}}
|level = {{{level2}}}
|hp = {{{hp2}}}
|power = {{{power2}}}
|skill = {{{skill2}}}
|magic = {{{magic2}}}
|repel = {{{repel2}}}
|defense = {{{defense2}}}
|magic_defense = {{{magic_defense2}}}
|speed = {{{speed2}}}
|luck = {{{luck2}}}
|sword = {{{sword2}}}
|spear = {{{spear2}}}
|claw = {{{claw2}}}
|projectile = {{{projectile2}}}
|fire = {{{fire2|Normal}}}
|water = {{{water2|Normal}}}
|wind = {{{wind2|Normal}}}
|earth = {{{earth2|Normal}}}
|lightning = {{{lightning2|Normal}}}
|death = {{{death2|Normal}}}
|sleep = {{{sleep2|Normal}}}
|stun = {{{stun2|Normal}}}
|paralyse = {{{paralyse2|Normal}}}
|silence = {{{silence2|Normal}}}
|slow = {{{slow2|Normal}}}
|move = {{{move2}}}
|anger = {{{anger2}}}
|target = {{{target2}}}
|skills = {{{skills2|''This enemy does not have any skills.''}}}
|attack1 = {{{attack21}}}
|attack2 = {{{attack22|--}}}
|attack3 = {{{attack23|--}}}
|area = {{{area2}}}
|potch = {{{potch2}}}
|bribe = {{{bribe2|no}}}
|sp = {{{sp2}}}
|items = {{{items2|''This enemy does not drop any items.''}}}
|food = {{{food2|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy III/Content
|name = {{{name3}}}
|tmname = {{{tmname3}}}
|level = {{{level3}}}
|hp = {{{hp3}}}
|power = {{{power3}}}
|skill = {{{skill3}}}
|magic = {{{magic3}}}
|repel = {{{repel3}}}
|defense = {{{defense3}}}
|magic_defense = {{{magic_defense3}}}
|speed = {{{speed3}}}
|luck = {{{luck3}}}
|sword = {{{sword3}}}
|spear = {{{spear3}}}
|claw = {{{claw3}}}
|projectile = {{{projectile3}}}
|fire = {{{fire3|Normal}}}
|water = {{{water3|Normal}}}
|wind = {{{wind3|Normal}}}
|earth = {{{earth3|Normal}}}
|lightning = {{{lightning3|Normal}}}
|death = {{{death3|Normal}}}
|sleep = {{{sleep3|Normal}}}
|stun = {{{stun3|Normal}}}
|paralyse = {{{paralyse3|Normal}}}
|silence = {{{silence3|Normal}}}
|slow = {{{slow3|Normal}}}
|move = {{{move3}}}
|anger = {{{anger3}}}
|target = {{{target3}}}
|skills = {{{skills3|''This enemy does not have any skills.''}}}
|attack1 = {{{attack31}}}
|attack2 = {{{attack32|--}}}
|attack3 = {{{attack33|--}}}
|area = {{{area3}}}
|potch = {{{potch3}}}
|bribe = {{{bribe3|no}}}
|sp = {{{sp3}}}
|items = {{{items3|''This enemy does not drop any items.''}}}
|food = {{{food3|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tab4|}}}|{{{tab4|}}}={{Enemy III/Content
|name = {{{name4}}}
|tmname = {{{tmname4}}}
|level = {{{level4}}}
|hp = {{{hp4}}}
|power = {{{power4}}}
|skill = {{{skill4}}}
|magic = {{{magic4}}}
|repel = {{{repel4}}}
|defense = {{{defense4}}}
|magic_defense = {{{magic_defense4}}}
|speed = {{{speed4}}}
|luck = {{{luck4}}}
|sword = {{{sword4}}}
|spear = {{{spear4}}}
|claw = {{{claw4}}}
|projectile = {{{projectile4}}}
|fire = {{{fire4|Normal}}}
|water = {{{water4|Normal}}}
|wind = {{{wind4|Normal}}}
|earth = {{{earth4|Normal}}}
|lightning = {{{lightning4|Normal}}}
|death = {{{death4|Normal}}}
|sleep = {{{sleep4|Normal}}}
|stun = {{{stun4|Normal}}}
|paralyse = {{{paralyse4|Normal}}}
|silence = {{{silence4|Normal}}}
|slow = {{{slow4|Normal}}}
|move = {{{move4}}}
|anger = {{{anger4}}}
|target = {{{target4}}}
|skills = {{{skills4|''This enemy does not have any skills.''}}}
|attack1 = {{{attack41}}}
|attack2 = {{{attack42|--}}}
|attack3 = {{{attack43|--}}}
|area = {{{area4}}}
|potch = {{{potch4}}}
|bribe = {{{bribe4|no}}}
|sp = {{{sp4}}}
|items = {{{items4|''This enemy does not drop any items.''}}}
|food = {{{food4|''This enemy does not drop any food.''}}}
}}
}}
}}


{{!}}-{{!}}
|sections=Intro, Basic Information
{{#if:{{{tabB|}}}|{{{tabB|}}}=
|Intro=Description
{{#tag:tabber|{{{tabB1|}}}= {{Enemy III/Content
|Intro_nolabel=yes
|name = {{{nameb}}}
|Description_nolabel=yes
|tmname = {{{tmnameb}}}
|Description_wide=yes
|level = {{{levelb}}}
 
|hp = {{{hpb}}}
|Basic Information=Area,Type
|power = {{{powerb}}}
|Area={{{area}}}
|skill = {{{skillb}}}
|Type={{{type|Normal}}}
|magic = {{{magicb}}}
 
|repel = {{{repelb}}}
}}<includeonly>[[Category:Enemies in Suikoden III]] {{#ifeq: {{{type2}}}|Area|[[Category:Area boss enemies in Suikoden III]]}}{{#ifeq: {{{type}}}|Boss|[[Category:Boss enemies in Suikoden III]]}}{{#ifeq: {{{type}}}|Event|[[Category:Event enemies in Suikoden III]]}}{{#ifeq: {{{type}}}|Normal|[[Category:Normal enemies in Suikoden III]]}}{{#ifeq: {{{type2}}}|Boss|[[Category:Boss enemies in Suikoden III]]}}{{#ifeq: {{{type2}}}|Event|[[Category:Event enemies in Suikoden III]]}}{{#ifeq: {{{type3}}}|Area|[[Category:Area boss enemies in Suikoden III]]}}</includeonly>
|defense = {{{defenseb}}}
|magic_defense = {{{magic_defenseb}}}
|speed = {{{speedb}}}
|luck = {{{luckb}}}
|sword = {{{swordb}}}
|spear = {{{spearb}}}
|claw = {{{clawb}}}
|projectile = {{{projectileb}}}
|fire = {{{fireb|Normal}}}
|water = {{{waterb|Normal}}}
|wind = {{{windb|Normal}}}
|earth = {{{earthb|Normal}}}
|lightning = {{{lightningb|Normal}}}
|death = {{{deathb|Normal}}}
|sleep = {{{sleepb|Normal}}}
|stun = {{{stunb|Normal}}}
|paralyse = {{{paralyseb|Normal}}}
|silence = {{{silenceb|Normal}}}
|slow = {{{slowb|Normal}}}
|move = {{{moveb}}}
|anger = {{{angerb}}}
|target = {{{targetb}}}
|skills = {{{skillsb|''This enemy does not have any skills.''}}}
|attack1 = {{{attackb1}}}
|attack2 = {{{attackb2|--}}}
|attack3 = {{{attackb3|--}}}
|area = {{{areab}}}
|potch = {{{potchb}}}
|bribe = {{{bribeb|no}}}
|sp = {{{spb}}}
|items = {{{itemsb|''This enemy does not drop any items.''}}}
|food = {{{foodb|''This enemy does not drop any food.''}}}
}}
{{!}}-{{!}}
{{#if:{{{tabB2|}}}|{{{tabB2|}}}={{Enemy III/Content
|name = {{{nameB2}}}
|tmname = {{{tmnameB2}}}
|level = {{{levelB2}}}
|hp = {{{hpB2}}}
|power = {{{powerB2}}}
|skill = {{{skillB2}}}
|magic = {{{magicB2}}}
|repel = {{{repelB2}}}
|defense = {{{defenseB2}}}
|magic_defense = {{{magic_defenseB2}}}
|speed = {{{speedB2}}}
|luck = {{{luckB2}}}
|sword = {{{swordB2}}}
|spear = {{{spearB2}}}
|claw = {{{clawB2}}}
|projectile = {{{projectileB2}}}
|fire = {{{fireB2|Normal}}}
|water = {{{waterB2|Normal}}}
|wind = {{{windB2|Normal}}}
|earth = {{{earthB2|Normal}}}
|lightning = {{{lightningB2|Normal}}}
|death = {{{deathB2|Normal}}}
|sleep = {{{sleepB2|Normal}}}
|stun = {{{stunB2|Normal}}}
|paralyse = {{{paralyseB2|Normal}}}
|silence = {{{silenceB2|Normal}}}
|slow = {{{slowB2|Normal}}}
|move = {{{moveB2}}}
|anger = {{{angerB2}}}
|target = {{{targetB2}}}
|skills = {{{skillsB2|''This enemy does not have any skills.''}}}
|attack1 = {{{attackB21}}}
|attack2 = {{{attackB22|--}}}
|attack3 = {{{attackB23|--}}}
|area = {{{areaB2}}}
|potch = {{{potchB2}}}
|bribe = {{{bribeB2|no}}}
|sp = {{{spB2}}}
|items = {{{itemsB2|''This enemy does not drop any items.''}}}
|food = {{{foodB2|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabB3|}}}|{{{tabB3|}}}={{Enemy III/Content
|name = {{{nameB3}}}
|tmname = {{{tmnameB3}}}
|level = {{{levelB3}}}
|hp = {{{hpB3}}}
|power = {{{powerB3}}}
|skill = {{{skillB3}}}
|magic = {{{magicB3}}}
|repel = {{{repelB3}}}
|defense = {{{defenseB3}}}
|magic_defense = {{{magic_defenseB3}}}
|speed = {{{speedB3}}}
|luck = {{{luckB3}}}
|sword = {{{swordB3}}}
|spear = {{{spearB3}}}
|claw = {{{clawB3}}}
|projectile = {{{projectileB3}}}
|fire = {{{fireB3|Normal}}}
|water = {{{waterB3|Normal}}}
|wind = {{{windB3|Normal}}}
|earth = {{{earthB3|Normal}}}
|lightning = {{{lightningB3|Normal}}}
|death = {{{deathB3|Normal}}}
|sleep = {{{sleepB3|Normal}}}
|stun = {{{stunB3|Normal}}}
|paralyse = {{{paralyseB3|Normal}}}
|silence = {{{silenceB3|Normal}}}
|slow = {{{slowB3|Normal}}}
|move = {{{moveB3}}}
|anger = {{{angerB3}}}
|target = {{{targetB3}}}
|skills = {{{skillsB3|''This enemy does not have any skills.''}}}
|attack1 = {{{attackB31}}}
|attack2 = {{{attackB32|--}}}
|attack3 = {{{attackB33|--}}}
|area = {{{areaB3}}}
|potch = {{{potchB3}}}
|bribe = {{{bribeB3|no}}}
|sp = {{{spB3}}}
|items = {{{itemsB3|''This enemy does not drop any items.''}}}
|food = {{{foodB3|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabB4|}}}|{{{tabB4|}}}={{Enemy III/Content
|name = {{{nameB4}}}
|tmname = {{{tmnameB4}}}
|level = {{{levelB4}}}
|hp = {{{hpB4}}}
|power = {{{powerB4}}}
|skill = {{{skillB4}}}
|magic = {{{magicB4}}}
|repel = {{{repelB4}}}
|defense = {{{defenseB4}}}
|magic_defense = {{{magic_defenseB4}}}
|speed = {{{speedB4}}}
|luck = {{{luckB4}}}
|sword = {{{swordB4}}}
|spear = {{{spearB4}}}
|claw = {{{clawB4}}}
|projectile = {{{projectileB4}}}
|fire = {{{fireB4|Normal}}}
|water = {{{waterB4|Normal}}}
|wind = {{{windB4|Normal}}}
|earth = {{{earthB4|Normal}}}
|lightning = {{{lightningB4|Normal}}}
|death = {{{deathB4|Normal}}}
|sleep = {{{sleepB4|Normal}}}
|stun = {{{stunB4|Normal}}}
|paralyse = {{{paralyseB4|Normal}}}
|silence = {{{silenceB4|Normal}}}
|slow = {{{slowB4|Normal}}}
|move = {{{moveB4}}}
|anger = {{{angerB4}}}
|target = {{{targetB4}}}
|skills = {{{skillsB4|''This enemy does not have any skills.''}}}
|attack1 = {{{attackB41}}}
|attack2 = {{{attackB42|--}}}
|attack3 = {{{attackB43|--}}}
|area = {{{areaB4}}}
|potch = {{{potchB4}}}
|bribe = {{{bribeB4|no}}}
|sp = {{{spB4}}}
|items = {{{itemsB4|''This enemy does not drop any items.''}}}
|food = {{{foodB4|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
}}
|
{{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Enemy III/Content
|name = {{{name}}}
|tmname = {{{tmname}}}
|level = {{{level}}}
|hp = {{{hp}}}
|power = {{{power}}}
|skill = {{{skill}}}
|magic = {{{magic}}}
|repel = {{{repel}}}
|defense = {{{defense}}}
|magic_defense = {{{magic_defense}}}
|speed = {{{speed}}}
|luck = {{{luck}}}
|sword = {{{sword}}}
|spear = {{{spear}}}
|claw = {{{claw}}}
|projectile = {{{projectile}}}
|fire = {{{fire|Normal}}}
|water = {{{water|Normal}}}
|wind = {{{wind|Normal}}}
|earth = {{{earth|Normal}}}
|lightning = {{{lightning|Normal}}}
|death = {{{death|Normal}}}
|sleep = {{{sleep|Normal}}}
|stun = {{{stun|Normal}}}
|paralyse = {{{paralyse|Normal}}}
|silence = {{{silence|Normal}}}
|slow = {{{slow|Normal}}}
|move = {{{move}}}
|anger = {{{anger}}}
|target = {{{target}}}
|skills = {{{skills|''This enemy does not have any skills.''}}}
|attack1 = {{{attack1}}}
|attack2 = {{{attack2|--}}}
|attack3 = {{{attack3|--}}}
|area = {{{area}}}
|potch = {{{potch}}}
|bribe = {{{bribe|no}}}
|sp = {{{sp}}}
|items = {{{items|''This enemy does not drop any items.''}}}
|food = {{{food|''This enemy does not drop any food.''}}}
}}
{{!}}-{{!}}
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy III/Content
|name = {{{name2}}}
|tmname = {{{tmname2}}}
|level = {{{level2}}}
|hp = {{{hp2}}}
|power = {{{power2}}}
|skill = {{{skill2}}}
|magic = {{{magic2}}}
|repel = {{{repel2}}}
|defense = {{{defense2}}}
|magic_defense = {{{magic_defense2}}}
|speed = {{{speed2}}}
|luck = {{{luck2}}}
|sword = {{{sword2}}}
|spear = {{{spear2}}}
|claw = {{{claw2}}}
|projectile = {{{projectile2}}}
|fire = {{{fire2|Normal}}}
|water = {{{water2|Normal}}}
|wind = {{{wind2|Normal}}}
|earth = {{{earth2|Normal}}}
|lightning = {{{lightning2|Normal}}}
|death = {{{death2|Normal}}}
|sleep = {{{sleep2|Normal}}}
|stun = {{{stun2|Normal}}}
|paralyse = {{{paralyse2|Normal}}}
|silence = {{{silence2|Normal}}}
|slow = {{{slow2|Normal}}}
|move = {{{move2}}}
|anger = {{{anger2}}}
|target = {{{target2}}}
|skills = {{{skills2|''This enemy does not have any skills.''}}}
|attack1 = {{{attack21}}}
|attack2 = {{{attack22|--}}}
|attack3 = {{{attack23|--}}}
|area = {{{area2}}}
|potch = {{{potch2}}}
|bribe = {{{bribe2|no}}}
|sp = {{{sp2}}}
|items = {{{items2|''This enemy does not drop any items.''}}}
|food = {{{food2|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy III/Content
|name = {{{name3}}}
|tmname = {{{tmname3}}}
|level = {{{level3}}}
|hp = {{{hp3}}}
|power = {{{power3}}}
|skill = {{{skill3}}}
|magic = {{{magic3}}}
|repel = {{{repel3}}}
|defense = {{{defense3}}}
|magic_defense = {{{magic_defense3}}}
|speed = {{{speed3}}}
|luck = {{{luck3}}}
|sword = {{{sword3}}}
|spear = {{{spear3}}}
|claw = {{{claw3}}}
|projectile = {{{projectile3}}}
|fire = {{{fire3|Normal}}}
|water = {{{water3|Normal}}}
|wind = {{{wind3|Normal}}}
|earth = {{{earth3|Normal}}}
|lightning = {{{lightning3|Normal}}}
|death = {{{death3|Normal}}}
|sleep = {{{sleep3|Normal}}}
|stun = {{{stun3|Normal}}}
|paralyse = {{{paralyse3|Normal}}}
|silence = {{{silence3|Normal}}}
|slow = {{{slow3|Normal}}}
|move = {{{move3}}}
|anger = {{{anger3}}}
|target = {{{target3}}}
|skills = {{{skills3|''This enemy does not have any skills.''}}}
|attack1 = {{{attack31}}}
|attack2 = {{{attack32|--}}}
|attack3 = {{{attack33|--}}}
|area = {{{area3}}}
|potch = {{{potch3}}}
|bribe = {{{bribe3|no}}}
|sp = {{{sp3}}}
|items = {{{items3|''This enemy does not drop any items.''}}}
|food = {{{food3|''This enemy does not drop any food.''}}}
}}
}}
}}
|
{{Enemy III/Content
|name = {{{name}}}
|tmname = {{{tmname}}}
|level = {{{level}}}
|hp = {{{hp}}}
|power = {{{power}}}
|skill = {{{skill}}}
|magic = {{{magic}}}
|repel = {{{repel}}}
|defense = {{{defense}}}
|magic_defense = {{{magic_defense}}}
|speed = {{{speed}}}
|luck = {{{luck}}}
|sword = {{{sword}}}
|spear = {{{spear}}}
|claw = {{{claw}}}
|projectile = {{{projectile}}}
|fire = {{{fire|Normal}}}
|water = {{{water|Normal}}}
|wind = {{{wind|Normal}}}
|earth = {{{earth|Normal}}}
|lightning = {{{lightning|Normal}}}
|death = {{{death|Normal}}}
|sleep = {{{sleep|Normal}}}
|stun = {{{stun|Normal}}}
|paralyse = {{{paralyse|Normal}}}
|silence = {{{silence|Normal}}}
|slow = {{{slow|Normal}}}
|move = {{{move}}}
|anger = {{{anger}}}
|target = {{{target}}}
|skills = {{{skills|''This enemy does not have any skills.''}}}
|attack1 = {{{attack1}}}
|attack2 = {{{attack2|--}}}
|attack3 = {{{attack3|--}}}
|area = {{{area}}}
|potch = {{{potch}}}
|bribe = {{{bribe|no}}}
|sp = {{{sp}}}
|items = {{{items|''This enemy does not drop any items.''}}}
|food = {{{food|''This enemy does not drop any food.''}}}
}}
}}
}}
|-
|}<includeonly>[[Category:Enemies in Suikoden III]]</includeonly>
<noinclude>This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.{{clear}}
<noinclude>This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.{{clear}}
<pre>
<pre>
{{Enemy III
{{Enemy III
|name = The enemies English name or closest localisation.
|name = The enemies English name or closest localisation.
|japanese_name= The enemies name in Japanese. This is usually written in Katakana.
|jpname= The enemies name in Japanese. This is usually written in Katakana.
|romaji_name = The enemies Japanese name once converted to Romaji
|roname = The enemies Japanese name once converted to Romaji
|level = The Level of the enemy.
|type = The amount of type this enemy awards upon defeat.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no),
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|defense = The DEF of the enemy.
|speed = The SPD of the enemy.
|magic = The MGC of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|elemental_strength = Elemental magic that the enemy is strong against, if any.
|elemental_weakness = Elemental magic that the enemy is weak against, if any.
|area = The location in which this enemy can be encountered and battled in.
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
}}
}}
</pre>[[Category:Infobox templates]]</noinclude>
</pre>[[Category:Infobox templates]]</noinclude>

Latest revision as of 15:02, 9 December 2024

Enemy III
[[File:{{{name}}}.png|262x262px]]
Basic Information
Area
{{{area}}}
Type
Normal

This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.

{{Enemy III
|name = The enemies English name or closest localisation.
|jpname= The enemies name in Japanese. This is usually written in Katakana.
|roname = The enemies Japanese name once converted to Romaji
|type = The amount of type this enemy awards upon defeat.
|area = The location in which this enemy can be encountered and battled in.
}}